Merge pull request #995 from Allofich/traps

Trap and lock fixes
pull/1/head
scrawl 9 years ago committed by GitHub
commit 2329812988

@ -7,6 +7,7 @@
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/soundmanager.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/failedaction.hpp"
@ -136,7 +137,8 @@ namespace MWClass
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
@ -154,18 +156,26 @@ namespace MWClass
}
}
if (needKey && hasKey)
if ((isLocked || isTrapped) && hasKey)
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
unlock(ptr);
if(isLocked)
unlock(ptr);
// using a key disarms the trap
ptr.getCellRef().setTrap("");
if(isTrapped)
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
isTrapped = false;
}
}
if (!needKey || hasKey)
if (!isLocked || hasKey)
{
if(ptr.getCellRef().getTrap().empty())
if(!isTrapped)
{
boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
return action;
@ -173,7 +183,7 @@ namespace MWClass
else
{
// Activate trap
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}

@ -107,7 +107,8 @@ namespace MWClass
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
@ -125,21 +126,29 @@ namespace MWClass
}
}
if (needKey && hasKey)
if ((isLocked || isTrapped) && hasKey)
{
if(actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
unlock(ptr); //Call the function here. because that makes sense.
if(isLocked)
unlock(ptr); //Call the function here. because that makes sense.
// using a key disarms the trap
ptr.getCellRef().setTrap("");
if(isTrapped)
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
isTrapped = false;
}
}
if (!needKey || hasKey)
if (!isLocked || hasKey)
{
if(!ptr.getCellRef().getTrap().empty())
if(isTrapped)
{
// Trap activation
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(actor, ptr.getCellRef().getTrap(), ptr));
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr));
action->setSound(trapActivationSound);
return action;
}

@ -1305,7 +1305,9 @@ bool CharacterController::updateWeaponState()
if(!resultMessage.empty())
MWBase::Environment::get().getWindowManager()->messageBox(resultMessage);
if(!resultSound.empty())
MWBase::Environment::get().getSoundManager()->playSound(resultSound, 1.0f, 1.0f);
MWBase::Environment::get().getSoundManager()->playSound3D(target,
resultSound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
}
else if (ammunition)
{

@ -18,10 +18,9 @@ namespace MWWorld
public:
/// @param spellId
/// @param actor Actor that activated the trap
/// @param trapSource
ActionTrap (const Ptr& actor, const std::string& spellId, const Ptr& trapSource)
: Action(false, actor), mSpellId(spellId), mTrapSource(trapSource) {}
ActionTrap (const std::string& spellId, const Ptr& trapSource)
: Action(false, trapSource), mSpellId(spellId), mTrapSource(trapSource) {}
};
}

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