Do not use magic numbers in capacity calculations

pull/464/head
Andrei Kortunov 7 years ago
parent 84b80ae405
commit 23d917df9c

@ -614,7 +614,7 @@ namespace MWClass
float Creature::getCapacity (const MWWorld::Ptr& ptr) const float Creature::getCapacity (const MWWorld::Ptr& ptr) const
{ {
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
return static_cast<float>(stats.getAttribute(0).getModified() * 5); return static_cast<float>(stats.getAttribute(ESM::Attribute::Strength).getModified() * 5);
} }
int Creature::getServices(const MWWorld::ConstPtr &actor) const int Creature::getServices(const MWWorld::ConstPtr &actor) const

@ -1079,7 +1079,7 @@ namespace MWClass
{ {
const MWMechanics::CreatureStats& stats = getCreatureStats (ptr); const MWMechanics::CreatureStats& stats = getCreatureStats (ptr);
static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->getFloat(); static const float fEncumbranceStrMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fEncumbranceStrMult")->getFloat();
return stats.getAttribute(0).getModified()*fEncumbranceStrMult; return stats.getAttribute(ESM::Attribute::Strength).getModified()*fEncumbranceStrMult;
} }
float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const float Npc::getEncumbrance (const MWWorld::Ptr& ptr) const

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