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openmw-35
scrawl 10 years ago
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OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
==============================================================
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.34.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
* Version: 0.34.0
* License: GPL (see GPL3.txt for more information)
* Website: http://www.openmw.org
Font Licenses:
DejaVuLGCSansMono.ttf: custom (see DejaVu Font License.txt for more information)
INSTALLATION
Installation
============
Windows:
Run the installer.
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OS X:
Open DMG file, copy OpenMW folder anywhere, for example in /Applications
BUILD FROM SOURCE
Build from source
=================
https://wiki.openmw.org/index.php?title=Development_Environment_Setup
THE DATA PATH
The data path
=============
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to
pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly
(installing Morrowind under WINE is considered a proper install).
COMMAND LINE OPTIONS
Command line options
====================
Syntax: openmw <options>
Allowed options:
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--no-grab Don't grab mouse cursor
--activate-dist arg (=-1) activation distance override
CHANGELOG
Changelog
=========
0.34.0
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