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Remove redundant call to resetPosition(). adjustPosition() takes care of
it,
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@ -694,8 +694,6 @@ namespace MWPhysics
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if (found != mActors.end())
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{
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bool cmode = found->second->getCollisionMode();
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if (cmode)
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resetPosition(found->first);
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cmode = !cmode;
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found->second->enableCollisionMode(cmode);
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// NB: Collision body isn't disabled for vanilla TCL compatibility
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