Merge pull request #2204 from elsid/fix_navigator_update

Fix pathfinding when scene is changed by scripts (bug #4763)
pull/541/head
Bret Curtis 6 years ago committed by GitHub
commit 26fb0e7a0f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -134,6 +134,7 @@ namespace MWBase
virtual MWWorld::Player& getPlayer() = 0;
virtual MWWorld::Ptr getPlayerPtr() = 0;
virtual MWWorld::ConstPtr getPlayerConstPtr() const = 0;
virtual const MWWorld::ESMStore& getStore() const = 0;
@ -615,6 +616,9 @@ namespace MWBase
virtual void removeActorPath(const MWWorld::ConstPtr& actor) const = 0;
virtual void setNavMeshNumberToRender(const std::size_t value) = 0;
/// Return physical half extents of the given actor to be used in pathfinding
virtual osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const = 0;
};
}

@ -135,9 +135,9 @@ bool MWMechanics::AiPackage::pathTo(const MWWorld::Ptr& actor, const osg::Vec3f&
{
if (wasShortcutting || doesPathNeedRecalc(dest, actor.getCell())) // if need to rebuild path
{
const osg::Vec3f playerHalfExtents = world->getHalfExtents(getPlayer()); // Using player half extents for better performance
const auto halfExtents = world->getPathfindingHalfExtents(actor);
mPathFinder.buildPath(actor, position, dest, actor.getCell(), getPathGridGraph(actor.getCell()),
playerHalfExtents, getNavigatorFlags(actor));
halfExtents, getNavigatorFlags(actor));
mRotateOnTheRunChecks = 3;
// give priority to go directly on target if there is minimal opportunity

@ -155,9 +155,9 @@ namespace MWMechanics
}
else
{
const osg::Vec3f playerHalfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(getPlayer()); // Using player half extents for better performance
const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
mPathFinder.buildPath(actor, pos.asVec3(), mDestination, actor.getCell(),
getPathGridGraph(actor.getCell()), playerHalfExtents, getNavigatorFlags(actor));
getPathGridGraph(actor.getCell()), halfExtents, getNavigatorFlags(actor));
}
if (mPathFinder.isPathConstructed())
@ -312,10 +312,9 @@ namespace MWMechanics
if ((!isWaterCreature && !destinationIsAtWater(actor, mDestination)) ||
(isWaterCreature && !destinationThroughGround(currentPosition, mDestination)))
{
// Using player half extents for better performance
const osg::Vec3f playerHalfExtents = MWBase::Environment::get().getWorld()->getHalfExtents(getPlayer());
const osg::Vec3f halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
mPathFinder.buildPath(actor, currentPosition, mDestination, actor.getCell(),
getPathGridGraph(actor.getCell()), playerHalfExtents, getNavigatorFlags(actor));
getPathGridGraph(actor.getCell()), halfExtents, getNavigatorFlags(actor));
mPathFinder.addPointToPath(mDestination);
if (mPathFinder.isPathConstructed())

@ -201,6 +201,11 @@ osg::Vec3f Actor::getHalfExtents() const
return osg::componentMultiply(mHalfExtents, mScale);
}
osg::Vec3f Actor::getOriginalHalfExtents() const
{
return mHalfExtents;
}
osg::Vec3f Actor::getRenderingHalfExtents() const
{
return osg::componentMultiply(mHalfExtents, mRenderingScale);

@ -66,6 +66,11 @@ namespace MWPhysics
*/
osg::Vec3f getHalfExtents() const;
/**
* Returns the half extents of the collision body (not scaled)
*/
osg::Vec3f getOriginalHalfExtents() const;
/**
* Returns the position of the collision body
* @note The collision shape's origin is in its center, so the position returned can be described as center of the actor collision box in world space.

@ -906,6 +906,14 @@ namespace MWPhysics
return osg::Vec3f();
}
osg::Vec3f PhysicsSystem::getOriginalHalfExtents(const MWWorld::ConstPtr &actor) const
{
if (const Actor* physactor = getActor(actor))
return physactor->getOriginalHalfExtents();
else
return osg::Vec3f();
}
osg::Vec3f PhysicsSystem::getRenderingHalfExtents(const MWWorld::ConstPtr &actor) const
{
const Actor* physactor = getActor(actor);

@ -136,6 +136,9 @@ namespace MWPhysics
/// Get physical half extents (scaled) of the given actor.
osg::Vec3f getHalfExtents(const MWWorld::ConstPtr& actor) const;
/// Get physical half extents (not scaled) of the given actor.
osg::Vec3f getOriginalHalfExtents(const MWWorld::ConstPtr& actor) const;
/// @see MWPhysics::Actor::getRenderingHalfExtents
osg::Vec3f getRenderingHalfExtents(const MWWorld::ConstPtr& actor) const;

@ -122,6 +122,12 @@ namespace MWWorld
return ptr;
}
MWWorld::ConstPtr Player::getConstPlayer() const
{
MWWorld::ConstPtr ptr (&mPlayer, mCellStore);
return ptr;
}
void Player::setBirthSign (const std::string &sign)
{
mSign = sign;

@ -27,6 +27,7 @@ namespace Loading
namespace MWWorld
{
class CellStore;
class ConstPtr;
/// \brief NPC object representing the player and additional player data
class Player
@ -81,6 +82,7 @@ namespace MWWorld
void setCell (MWWorld::CellStore *cellStore);
MWWorld::Ptr getPlayer();
MWWorld::ConstPtr getConstPlayer() const;
void setBirthSign(const std::string &sign);
const std::string &getBirthSign() const;

@ -172,12 +172,9 @@ namespace
);
}
}
else if (const auto actor = physics.getActor(ptr))
else if (physics.getActor(ptr))
{
const auto halfExtents = ptr.getCell()->isExterior()
? physics.getHalfExtents(MWBase::Environment::get().getWorld()->getPlayerPtr())
: actor->getHalfExtents();
navigator.addAgent(halfExtents);
navigator.addAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
}
}
@ -337,15 +334,14 @@ namespace MWWorld
ListAndResetObjectsVisitor visitor;
(*iter)->forEach<ListAndResetObjectsVisitor>(visitor);
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const auto playerHalfExtents = mPhysics->getHalfExtents(player);
const auto world = MWBase::Environment::get().getWorld();
for (const auto& ptr : visitor.mObjects)
{
if (const auto object = mPhysics->getObject(ptr))
navigator->removeObject(DetourNavigator::ObjectId(object));
else if (const auto actor = mPhysics->getActor(ptr))
{
navigator->removeAgent(ptr.getCell()->isExterior() ? playerHalfExtents : actor->getHalfExtents());
navigator->removeAgent(world->getPathfindingHalfExtents(ptr));
mRendering.removeActorPath(ptr);
}
mPhysics->remove(ptr);
@ -372,6 +368,7 @@ namespace MWWorld
if ((*iter)->getCell()->hasWater())
navigator->removeWater(osg::Vec2i(cellX, cellY));
const auto player = world->getPlayerPtr();
navigator->update(player.getRefData().getPosition().asVec3());
MWBase::Environment::get().getMechanicsManager()->drop (*iter);
@ -815,10 +812,7 @@ namespace MWWorld
}
else if (const auto actor = mPhysics->getActor(ptr))
{
const auto& halfExtents = ptr.getCell()->isExterior()
? mPhysics->getHalfExtents(MWBase::Environment::get().getWorld()->getPlayerPtr())
: actor->getHalfExtents();
navigator->removeAgent(halfExtents);
navigator->removeAgent(MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(ptr));
}
mPhysics->remove(ptr);
mRendering.removeObject (ptr);

@ -1298,6 +1298,9 @@ namespace MWWorld
{
mPhysics->updatePosition(newPtr);
mPhysics->updatePtr(ptr, newPtr);
if (const auto object = mPhysics->getObject(newPtr))
updateNavigatorObject(object);
}
}
if (isPlayer)
@ -1328,9 +1331,17 @@ namespace MWWorld
void World::scaleObject (const Ptr& ptr, float scale)
{
if (mPhysics->getActor(ptr))
mNavigator->removeAgent(getPathfindingHalfExtents(ptr));
ptr.getCellRef().setScale(scale);
mWorldScene->updateObjectScale(ptr);
if (mPhysics->getActor(ptr))
mNavigator->addAgent(getPathfindingHalfExtents(ptr));
else if (const auto object = mPhysics->getObject(ptr))
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
}
void World::rotateObjectImp (const Ptr& ptr, const osg::Vec3f& rot, bool adjust)
@ -1370,7 +1381,12 @@ namespace MWWorld
ptr.getRefData().setPosition(pos);
if(ptr.getRefData().getBaseNode() != 0)
{
mWorldScene->updateObjectRotation(ptr, true);
if (const auto object = mPhysics->getObject(ptr))
updateNavigatorObject(object);
}
}
void World::adjustPosition(const Ptr &ptr, bool force)
@ -1564,19 +1580,20 @@ namespace MWWorld
void World::updateNavigator()
{
bool updated = false;
mPhysics->forEachAnimatedObject([&] (const MWPhysics::Object* object)
{
updated = updateNavigatorObject(object) || updated;
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
});
for (const auto& door : mDoorStates)
if (const auto object = mPhysics->getObject(door.first))
updated = updateNavigatorObject(object) || updated;
mShouldUpdateNavigator = updateNavigatorObject(object) || mShouldUpdateNavigator;
if (updated)
if (mShouldUpdateNavigator)
{
mNavigator->update(getPlayerPtr().getRefData().getPosition().asVec3());
mShouldUpdateNavigator = false;
}
}
bool World::updateNavigatorObject(const MWPhysics::Object* object)
@ -2408,7 +2425,7 @@ namespace MWWorld
{
// Remove the old CharacterController
MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
mNavigator->removeAgent(mPhysics->getHalfExtents(getPlayerPtr()));
mNavigator->removeAgent(getPathfindingHalfExtents(getPlayerConstPtr()));
mPhysics->remove(getPlayerPtr());
mRendering->removePlayer(getPlayerPtr());
@ -2443,7 +2460,8 @@ namespace MWWorld
applyLoopingParticles(player);
mNavigator->addAgent(mPhysics->getHalfExtents(getPlayerPtr()));
mDefaultHalfExtents = mPhysics->getOriginalHalfExtents(getPlayerPtr());
mNavigator->addAgent(getPathfindingHalfExtents(getPlayerConstPtr()));
}
World::RestPermitted World::canRest () const
@ -3418,6 +3436,11 @@ namespace MWWorld
return mPlayer->getPlayer();
}
MWWorld::ConstPtr World::getPlayerConstPtr() const
{
return mPlayer->getConstPlayer();
}
void World::updateDialogueGlobals()
{
MWWorld::Ptr player = getPlayerPtr();
@ -3787,4 +3810,12 @@ namespace MWWorld
mRendering->setNavMeshNumber(value);
}
osg::Vec3f World::getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const
{
if (actor.getCell()->isExterior())
return mDefaultHalfExtents; // Using default half extents for better performance
else
return getHalfExtents(actor);
}
}

@ -111,6 +111,9 @@ namespace MWWorld
std::string mUserDataPath;
osg::Vec3f mDefaultHalfExtents;
bool mShouldUpdateNavigator = false;
// not implemented
World (const World&);
World& operator= (const World&);
@ -238,6 +241,7 @@ namespace MWWorld
Player& getPlayer() override;
MWWorld::Ptr getPlayerPtr() override;
MWWorld::ConstPtr getPlayerConstPtr() const override;
const MWWorld::ESMStore& getStore() const override;
@ -717,6 +721,9 @@ namespace MWWorld
void removeActorPath(const MWWorld::ConstPtr& actor) const override;
void setNavMeshNumberToRender(const std::size_t value) override;
/// Return physical half extents of the given actor to be used in pathfinding
osg::Vec3f getPathfindingHalfExtents(const MWWorld::ConstPtr& actor) const override;
};
}

@ -69,4 +69,11 @@ namespace
object.update(mTransform, AreaType_ground);
EXPECT_FALSE(object.update(mTransform, AreaType_ground));
}
TEST_F(DetourNavigatorRecastMeshObjectTest, update_for_changed_local_scaling_should_return_true)
{
RecastMeshObject object(mBoxShape, mTransform, AreaType_ground);
mBoxShape.setLocalScaling(btVector3(2, 2, 2));
EXPECT_TRUE(object.update(mTransform, AreaType_ground));
}
}

@ -13,6 +13,7 @@ namespace DetourNavigator
: mShape(shape)
, mTransform(transform)
, mAreaType(areaType)
, mLocalScaling(shape.getLocalScaling())
, mChildren(makeChildrenObjects(shape, mAreaType))
{
}
@ -30,6 +31,11 @@ namespace DetourNavigator
mAreaType = areaType;
result = true;
}
if (!(mLocalScaling == mShape.get().getLocalScaling()))
{
mLocalScaling = mShape.get().getLocalScaling();
result = true;
}
if (mShape.get().isCompound())
result = updateCompoundObject(static_cast<const btCompoundShape&>(mShape.get()), mAreaType, mChildren)
|| result;

@ -39,6 +39,7 @@ namespace DetourNavigator
std::reference_wrapper<const btCollisionShape> mShape;
btTransform mTransform;
AreaType mAreaType;
btVector3 mLocalScaling;
std::vector<RecastMeshObject> mChildren;
static bool updateCompoundObject(const btCompoundShape& shape, const AreaType areaType,

Loading…
Cancel
Save