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This commit is contained in:
Marc Zinnschlag 2013-11-21 12:31:04 +01:00
parent b5f99522c7
commit 2702d10911

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@ -44,17 +44,19 @@ namespace MWState
const Slot *updateSlot (const Slot *slot, const ESM::SavedGame& profile); const Slot *updateSlot (const Slot *slot, const ESM::SavedGame& profile);
/// \note Slot must belong to this character. /// \note Slot must belong to this character.
/// ///
/// \attention The \æ slot pointer will be invalidated by this call. /// \attention The \a slot pointer will be invalidated by this call.
SlotIterator begin() const; SlotIterator begin() const;
///< First slot is the most recent. Other slots follow in descending order of save date. ///< First slot is the most recent. Other slots follow in descending order of save date.
///
/// Any call to createSlot and updateSlot can invalidate the returned iterator.
SlotIterator end() const; SlotIterator end() const;
ESM::SavedGame getSignature() const; ESM::SavedGame getSignature() const;
///< Return signature information for this character. ///< Return signature information for this character.
/// ///
/// \todo attention This function must not be called if there are no slots. /// \attention This function must not be called if there are no slots.
}; };
} }