[General] Rename unused ObjectCollision into ObjectSound

pull/556/head
David Cernat 5 years ago
parent fcebd9f4ae
commit 271dc3df87

@ -130,9 +130,9 @@ add_openmw_dir (mwmp/processors/object BaseObjectProcessor
ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay
ProcessorVideoPlay
ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectCollision ProcessorObjectDelete
ProcessorObjectHit ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectRestock
ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap
ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectDelete ProcessorObjectHit
ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectRestock ProcessorObjectRotate
ProcessorObjectScale ProcessorObjectSound ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap
ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat
)

@ -55,7 +55,6 @@
#include "object/ProcessorObjectActivate.hpp"
#include "object/ProcessorObjectAnimPlay.hpp"
#include "object/ProcessorObjectAttach.hpp"
#include "object/ProcessorObjectCollision.hpp"
#include "object/ProcessorObjectDelete.hpp"
#include "object/ProcessorObjectHit.hpp"
#include "object/ProcessorObjectLock.hpp"
@ -64,6 +63,7 @@
#include "object/ProcessorObjectRestock.hpp"
#include "object/ProcessorObjectRotate.hpp"
#include "object/ProcessorObjectScale.hpp"
#include "object/ProcessorObjectSound.hpp"
#include "object/ProcessorObjectSpawn.hpp"
#include "object/ProcessorObjectState.hpp"
#include "object/ProcessorObjectTrap.hpp"
@ -158,7 +158,6 @@ void ProcessorInitializer()
ObjectProcessor::AddProcessor(new ProcessorObjectActivate());
ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
ObjectProcessor::AddProcessor(new ProcessorObjectHit());
ObjectProcessor::AddProcessor(new ProcessorObjectLock());
@ -167,6 +166,7 @@ void ProcessorInitializer()
ObjectProcessor::AddProcessor(new ProcessorObjectRestock());
ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
ObjectProcessor::AddProcessor(new ProcessorObjectScale());
ObjectProcessor::AddProcessor(new ProcessorObjectSound());
ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
ObjectProcessor::AddProcessor(new ProcessorObjectState());
ObjectProcessor::AddProcessor(new ProcessorObjectTrap());

@ -1,26 +0,0 @@
#ifndef OPENMW_PROCESSOROBJECTCOLLISION_HPP
#define OPENMW_PROCESSOROBJECTCOLLISION_HPP
#include "BaseObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectCollision final: public BaseObjectProcessor
{
public:
ProcessorObjectCollision()
{
BPP_INIT(ID_OBJECT_COLLISION)
}
virtual void Do(ObjectPacket &packet, ObjectList &objectList)
{
BaseObjectProcessor::Do(packet, objectList);
//objectList.setObjectCollisions(ptrCellStore);
}
};
}
#endif //OPENMW_PROCESSOROBJECTCOLLISION_HPP

@ -0,0 +1,26 @@
#ifndef OPENMW_PROCESSOROBJECTSOUND_HPP
#define OPENMW_PROCESSOROBJECTSOUND_HPP
#include "BaseObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectSound final: public BaseObjectProcessor
{
public:
ProcessorObjectSound()
{
BPP_INIT(ID_OBJECT_SOUND)
}
virtual void Do(ObjectPacket &packet, ObjectList &objectList)
{
BaseObjectProcessor::Do(packet, objectList);
//objectList.setObjectSounds(ptrCellStore);
}
};
}
#endif //OPENMW_PROCESSOROBJECTSOUND_HPP

@ -205,8 +205,8 @@ add_component_dir (openmw-mp/Packets/Object
PacketDoorDestination PacketDoorState
PacketConsoleCommand PacketContainer PacketObjectActivate PacketObjectAnimPlay PacketObjectAttach
PacketObjectCollision PacketObjectDelete PacketObjectHit PacketObjectLock PacketObjectMove PacketObjectPlace
PacketObjectRestock PacketObjectRotate PacketObjectScale PacketObjectSpawn PacketObjectState PacketObjectTrap
PacketObjectDelete PacketObjectHit PacketObjectLock PacketObjectMove PacketObjectPlace PacketObjectRestock
PacketObjectRotate PacketObjectScale PacketObjectSound PacketObjectSpawn PacketObjectState PacketObjectTrap
PacketMusicPlay PacketVideoPlay PacketScriptLocalShort PacketScriptLocalFloat PacketScriptMemberShort
PacketScriptMemberFloat
)

@ -1,7 +1,6 @@
#include "../Packets/Object/PacketObjectActivate.hpp"
#include "../Packets/Object/PacketObjectAnimPlay.hpp"
#include "../Packets/Object/PacketObjectAttach.hpp"
#include "../Packets/Object/PacketObjectCollision.hpp"
#include "../Packets/Object/PacketObjectDelete.hpp"
#include "../Packets/Object/PacketObjectHit.hpp"
#include "../Packets/Object/PacketObjectLock.hpp"
@ -10,6 +9,7 @@
#include "../Packets/Object/PacketObjectRestock.hpp"
#include "../Packets/Object/PacketObjectRotate.hpp"
#include "../Packets/Object/PacketObjectScale.hpp"
#include "../Packets/Object/PacketObjectSound.hpp"
#include "../Packets/Object/PacketObjectSpawn.hpp"
#include "../Packets/Object/PacketObjectState.hpp"
#include "../Packets/Object/PacketObjectTrap.hpp"
@ -41,7 +41,6 @@ mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketObjectActivate>(&packets, peer);
AddPacket<PacketObjectAnimPlay>(&packets, peer);
AddPacket<PacketObjectAttach>(&packets, peer);
AddPacket<PacketObjectCollision>(&packets, peer);
AddPacket<PacketObjectDelete>(&packets, peer);
AddPacket<PacketObjectHit>(&packets, peer);
AddPacket<PacketObjectLock>(&packets, peer);
@ -50,6 +49,7 @@ mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketObjectRestock>(&packets, peer);
AddPacket<PacketObjectRotate>(&packets, peer);
AddPacket<PacketObjectScale>(&packets, peer);
AddPacket<PacketObjectSound>(&packets, peer);
AddPacket<PacketObjectSpawn>(&packets, peer);
AddPacket<PacketObjectState>(&packets, peer);
AddPacket<PacketObjectTrap>(&packets, peer);

@ -70,7 +70,7 @@ enum GameMessages
ID_OBJECT_ACTIVATE,
ID_OBJECT_ANIM_PLAY,
ID_OBJECT_ATTACH,
ID_OBJECT_COLLISION,
ID_OBJECT_SOUND,
ID_OBJECT_DELETE,
ID_OBJECT_LOCK,
ID_OBJECT_MOVE,

@ -1,16 +0,0 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketObjectCollision.hpp"
using namespace mwmp;
PacketObjectCollision::PacketObjectCollision(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_OBJECT_COLLISION;
hasCellData = true;
}
void PacketObjectCollision::Object(BaseObject &baseObject, bool send)
{
ObjectPacket::Object(baseObject, send);
// Placeholder
}

@ -1,17 +0,0 @@
#ifndef OPENMW_PACKETOBJECTCOLLISION_HPP
#define OPENMW_PACKETOBJECTCOLLISION_HPP
#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
namespace mwmp
{
class PacketObjectCollision : public ObjectPacket
{
public:
PacketObjectCollision(RakNet::RakPeerInterface *peer);
virtual void Object(BaseObject &baseObject, bool send);
};
}
#endif //OPENMW_PACKETOBJECTCOLLISION_HPP

@ -0,0 +1,16 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketObjectSound.hpp"
using namespace mwmp;
PacketObjectSound::PacketObjectSound(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_OBJECT_SOUND;
hasCellData = true;
}
void PacketObjectSound::Object(BaseObject &baseObject, bool send)
{
ObjectPacket::Object(baseObject, send);
// Placeholder
}

@ -0,0 +1,17 @@
#ifndef OPENMW_PACKETOBJECTSOUND_HPP
#define OPENMW_PACKETOBJECTSOUND_HPP
#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
namespace mwmp
{
class PacketObjectSound : public ObjectPacket
{
public:
PacketObjectSound(RakNet::RakPeerInterface *peer);
virtual void Object(BaseObject &baseObject, bool send);
};
}
#endif //OPENMW_PACKETOBJECTSOUND_HPP
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