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[General] Rename unused ObjectCollision into ObjectSound

This commit is contained in:
David Cernat 2020-01-26 13:30:28 +02:00
parent fcebd9f4ae
commit 271dc3df87
11 changed files with 69 additions and 69 deletions

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@ -130,9 +130,9 @@ add_openmw_dir (mwmp/processors/object BaseObjectProcessor
ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay
ProcessorVideoPlay ProcessorVideoPlay
ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectCollision ProcessorObjectDelete ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectDelete ProcessorObjectHit
ProcessorObjectHit ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectRestock ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace ProcessorObjectRestock ProcessorObjectRotate
ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap ProcessorObjectScale ProcessorObjectSound ProcessorObjectSpawn ProcessorObjectState ProcessorObjectTrap
ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat ProcessorScriptLocalShort ProcessorScriptLocalFloat ProcessorScriptMemberShort ProcessorScriptMemberFloat
) )

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@ -55,7 +55,6 @@
#include "object/ProcessorObjectActivate.hpp" #include "object/ProcessorObjectActivate.hpp"
#include "object/ProcessorObjectAnimPlay.hpp" #include "object/ProcessorObjectAnimPlay.hpp"
#include "object/ProcessorObjectAttach.hpp" #include "object/ProcessorObjectAttach.hpp"
#include "object/ProcessorObjectCollision.hpp"
#include "object/ProcessorObjectDelete.hpp" #include "object/ProcessorObjectDelete.hpp"
#include "object/ProcessorObjectHit.hpp" #include "object/ProcessorObjectHit.hpp"
#include "object/ProcessorObjectLock.hpp" #include "object/ProcessorObjectLock.hpp"
@ -64,6 +63,7 @@
#include "object/ProcessorObjectRestock.hpp" #include "object/ProcessorObjectRestock.hpp"
#include "object/ProcessorObjectRotate.hpp" #include "object/ProcessorObjectRotate.hpp"
#include "object/ProcessorObjectScale.hpp" #include "object/ProcessorObjectScale.hpp"
#include "object/ProcessorObjectSound.hpp"
#include "object/ProcessorObjectSpawn.hpp" #include "object/ProcessorObjectSpawn.hpp"
#include "object/ProcessorObjectState.hpp" #include "object/ProcessorObjectState.hpp"
#include "object/ProcessorObjectTrap.hpp" #include "object/ProcessorObjectTrap.hpp"
@ -158,7 +158,6 @@ void ProcessorInitializer()
ObjectProcessor::AddProcessor(new ProcessorObjectActivate()); ObjectProcessor::AddProcessor(new ProcessorObjectActivate());
ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay()); ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
ObjectProcessor::AddProcessor(new ProcessorObjectAttach()); ObjectProcessor::AddProcessor(new ProcessorObjectAttach());
ObjectProcessor::AddProcessor(new ProcessorObjectCollision());
ObjectProcessor::AddProcessor(new ProcessorObjectDelete()); ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
ObjectProcessor::AddProcessor(new ProcessorObjectHit()); ObjectProcessor::AddProcessor(new ProcessorObjectHit());
ObjectProcessor::AddProcessor(new ProcessorObjectLock()); ObjectProcessor::AddProcessor(new ProcessorObjectLock());
@ -167,6 +166,7 @@ void ProcessorInitializer()
ObjectProcessor::AddProcessor(new ProcessorObjectRestock()); ObjectProcessor::AddProcessor(new ProcessorObjectRestock());
ObjectProcessor::AddProcessor(new ProcessorObjectRotate()); ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
ObjectProcessor::AddProcessor(new ProcessorObjectScale()); ObjectProcessor::AddProcessor(new ProcessorObjectScale());
ObjectProcessor::AddProcessor(new ProcessorObjectSound());
ObjectProcessor::AddProcessor(new ProcessorObjectSpawn()); ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
ObjectProcessor::AddProcessor(new ProcessorObjectState()); ObjectProcessor::AddProcessor(new ProcessorObjectState());
ObjectProcessor::AddProcessor(new ProcessorObjectTrap()); ObjectProcessor::AddProcessor(new ProcessorObjectTrap());

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@ -1,26 +0,0 @@
#ifndef OPENMW_PROCESSOROBJECTCOLLISION_HPP
#define OPENMW_PROCESSOROBJECTCOLLISION_HPP
#include "BaseObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectCollision final: public BaseObjectProcessor
{
public:
ProcessorObjectCollision()
{
BPP_INIT(ID_OBJECT_COLLISION)
}
virtual void Do(ObjectPacket &packet, ObjectList &objectList)
{
BaseObjectProcessor::Do(packet, objectList);
//objectList.setObjectCollisions(ptrCellStore);
}
};
}
#endif //OPENMW_PROCESSOROBJECTCOLLISION_HPP

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@ -0,0 +1,26 @@
#ifndef OPENMW_PROCESSOROBJECTSOUND_HPP
#define OPENMW_PROCESSOROBJECTSOUND_HPP
#include "BaseObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectSound final: public BaseObjectProcessor
{
public:
ProcessorObjectSound()
{
BPP_INIT(ID_OBJECT_SOUND)
}
virtual void Do(ObjectPacket &packet, ObjectList &objectList)
{
BaseObjectProcessor::Do(packet, objectList);
//objectList.setObjectSounds(ptrCellStore);
}
};
}
#endif //OPENMW_PROCESSOROBJECTSOUND_HPP

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@ -205,8 +205,8 @@ add_component_dir (openmw-mp/Packets/Object
PacketDoorDestination PacketDoorState PacketDoorDestination PacketDoorState
PacketConsoleCommand PacketContainer PacketObjectActivate PacketObjectAnimPlay PacketObjectAttach PacketConsoleCommand PacketContainer PacketObjectActivate PacketObjectAnimPlay PacketObjectAttach
PacketObjectCollision PacketObjectDelete PacketObjectHit PacketObjectLock PacketObjectMove PacketObjectPlace PacketObjectDelete PacketObjectHit PacketObjectLock PacketObjectMove PacketObjectPlace PacketObjectRestock
PacketObjectRestock PacketObjectRotate PacketObjectScale PacketObjectSpawn PacketObjectState PacketObjectTrap PacketObjectRotate PacketObjectScale PacketObjectSound PacketObjectSpawn PacketObjectState PacketObjectTrap
PacketMusicPlay PacketVideoPlay PacketScriptLocalShort PacketScriptLocalFloat PacketScriptMemberShort PacketMusicPlay PacketVideoPlay PacketScriptLocalShort PacketScriptLocalFloat PacketScriptMemberShort
PacketScriptMemberFloat PacketScriptMemberFloat
) )

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@ -1,7 +1,6 @@
#include "../Packets/Object/PacketObjectActivate.hpp" #include "../Packets/Object/PacketObjectActivate.hpp"
#include "../Packets/Object/PacketObjectAnimPlay.hpp" #include "../Packets/Object/PacketObjectAnimPlay.hpp"
#include "../Packets/Object/PacketObjectAttach.hpp" #include "../Packets/Object/PacketObjectAttach.hpp"
#include "../Packets/Object/PacketObjectCollision.hpp"
#include "../Packets/Object/PacketObjectDelete.hpp" #include "../Packets/Object/PacketObjectDelete.hpp"
#include "../Packets/Object/PacketObjectHit.hpp" #include "../Packets/Object/PacketObjectHit.hpp"
#include "../Packets/Object/PacketObjectLock.hpp" #include "../Packets/Object/PacketObjectLock.hpp"
@ -10,6 +9,7 @@
#include "../Packets/Object/PacketObjectRestock.hpp" #include "../Packets/Object/PacketObjectRestock.hpp"
#include "../Packets/Object/PacketObjectRotate.hpp" #include "../Packets/Object/PacketObjectRotate.hpp"
#include "../Packets/Object/PacketObjectScale.hpp" #include "../Packets/Object/PacketObjectScale.hpp"
#include "../Packets/Object/PacketObjectSound.hpp"
#include "../Packets/Object/PacketObjectSpawn.hpp" #include "../Packets/Object/PacketObjectSpawn.hpp"
#include "../Packets/Object/PacketObjectState.hpp" #include "../Packets/Object/PacketObjectState.hpp"
#include "../Packets/Object/PacketObjectTrap.hpp" #include "../Packets/Object/PacketObjectTrap.hpp"
@ -41,7 +41,6 @@ mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketObjectActivate>(&packets, peer); AddPacket<PacketObjectActivate>(&packets, peer);
AddPacket<PacketObjectAnimPlay>(&packets, peer); AddPacket<PacketObjectAnimPlay>(&packets, peer);
AddPacket<PacketObjectAttach>(&packets, peer); AddPacket<PacketObjectAttach>(&packets, peer);
AddPacket<PacketObjectCollision>(&packets, peer);
AddPacket<PacketObjectDelete>(&packets, peer); AddPacket<PacketObjectDelete>(&packets, peer);
AddPacket<PacketObjectHit>(&packets, peer); AddPacket<PacketObjectHit>(&packets, peer);
AddPacket<PacketObjectLock>(&packets, peer); AddPacket<PacketObjectLock>(&packets, peer);
@ -50,6 +49,7 @@ mwmp::ObjectPacketController::ObjectPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketObjectRestock>(&packets, peer); AddPacket<PacketObjectRestock>(&packets, peer);
AddPacket<PacketObjectRotate>(&packets, peer); AddPacket<PacketObjectRotate>(&packets, peer);
AddPacket<PacketObjectScale>(&packets, peer); AddPacket<PacketObjectScale>(&packets, peer);
AddPacket<PacketObjectSound>(&packets, peer);
AddPacket<PacketObjectSpawn>(&packets, peer); AddPacket<PacketObjectSpawn>(&packets, peer);
AddPacket<PacketObjectState>(&packets, peer); AddPacket<PacketObjectState>(&packets, peer);
AddPacket<PacketObjectTrap>(&packets, peer); AddPacket<PacketObjectTrap>(&packets, peer);

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@ -70,7 +70,7 @@ enum GameMessages
ID_OBJECT_ACTIVATE, ID_OBJECT_ACTIVATE,
ID_OBJECT_ANIM_PLAY, ID_OBJECT_ANIM_PLAY,
ID_OBJECT_ATTACH, ID_OBJECT_ATTACH,
ID_OBJECT_COLLISION, ID_OBJECT_SOUND,
ID_OBJECT_DELETE, ID_OBJECT_DELETE,
ID_OBJECT_LOCK, ID_OBJECT_LOCK,
ID_OBJECT_MOVE, ID_OBJECT_MOVE,

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@ -1,16 +0,0 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketObjectCollision.hpp"
using namespace mwmp;
PacketObjectCollision::PacketObjectCollision(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_OBJECT_COLLISION;
hasCellData = true;
}
void PacketObjectCollision::Object(BaseObject &baseObject, bool send)
{
ObjectPacket::Object(baseObject, send);
// Placeholder
}

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@ -1,17 +0,0 @@
#ifndef OPENMW_PACKETOBJECTCOLLISION_HPP
#define OPENMW_PACKETOBJECTCOLLISION_HPP
#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
namespace mwmp
{
class PacketObjectCollision : public ObjectPacket
{
public:
PacketObjectCollision(RakNet::RakPeerInterface *peer);
virtual void Object(BaseObject &baseObject, bool send);
};
}
#endif //OPENMW_PACKETOBJECTCOLLISION_HPP

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@ -0,0 +1,16 @@
#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketObjectSound.hpp"
using namespace mwmp;
PacketObjectSound::PacketObjectSound(RakNet::RakPeerInterface *peer) : ObjectPacket(peer)
{
packetID = ID_OBJECT_SOUND;
hasCellData = true;
}
void PacketObjectSound::Object(BaseObject &baseObject, bool send)
{
ObjectPacket::Object(baseObject, send);
// Placeholder
}

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@ -0,0 +1,17 @@
#ifndef OPENMW_PACKETOBJECTSOUND_HPP
#define OPENMW_PACKETOBJECTSOUND_HPP
#include <components/openmw-mp/Packets/Object/ObjectPacket.hpp>
namespace mwmp
{
class PacketObjectSound : public ObjectPacket
{
public:
PacketObjectSound(RakNet::RakPeerInterface *peer);
virtual void Object(BaseObject &baseObject, bool send);
};
}
#endif //OPENMW_PACKETOBJECTSOUND_HPP