updated changelog

actorid
Marc Zinnschlag 13 years ago
parent 3112bfb54f
commit 296b61f476

@ -97,6 +97,37 @@ Allowed options:
CHANGELOG
0.17.0
Bug #225: Valgrind reports about 40MB of leaked memory
Bug #241: Some physics meshes still don't match
Bug #248: Some textures are too dark
Bug #300: Dependency on proprietary CG toolkit
Bug #302: Some objects don't collide although they should
Bug #308: Freeze in Balmora, Meldor: Armorer
Bug #313: openmw without a ~/.config/openmw folder segfault.
Bug #317: adding non-existing spell via console locks game
Bug #318: Wrong character normals
Bug #341: Building with Ogre Debug libraries does not use debug version of plugins
Bug #347: Crash when running openmw with --start="XYZ"
Bug #353: FindMyGUI.cmake breaks path on Windows
Bug #359: WindowManager throws exception at destruction
Feature #33: Allow objects to cross cell-borders
Feature #59: Dropping Items (replaced stopgap implementation with a proper one)
Feature #93: Main Menu
Feature #96/329/330/331/332/333: Player Control
Feature #180: Object rotation and scaling.
Feature #272: Incorrect NIF material sharing
Feature #314: Potion usage
Feature #324: Skill Gain
Feature #342: Drain/fortify dynamic stats/attributes magic effects
Feature #350: Allow console only script instructions
Feature #352: Run scripts in console on startup
Task #107: Refactor mw*-subsystems
Task #325: Make CreatureStats into a class
Task #345: Use Ogre's animation system
Task #351: Rewrite Action class to support automatic sound playing
0.16.0
Bug #250: OpenMW launcher erratic behaviour

Loading…
Cancel
Save