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Constantly update skill progress from LocalPlayer
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1 changed files with 6 additions and 0 deletions
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@ -108,6 +108,12 @@ void LocalPlayer::updateClassStats(bool forceUpdate)
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ptrNpcStats.getSkill(i).writeState(NpcStats()->mSkills[i]);
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isUpdatingSkills = true;
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}
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// If we only have skill progress, update the state for relevant skills
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// but don't send a packet just because of this (to avoid spam)
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else if (ptrNpcStats.getSkill(i).getProgress() != NpcStats()->mSkills[i].mProgress)
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{
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ptrNpcStats.getSkill(i).writeState(NpcStats()->mSkills[i]);
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}
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}
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for (int i = 0; i < 8; ++i)
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