- applied lighting patch from Chris Robinson
- terrain gen not finished git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@120 ea6a568a-9f4f-0410-981a-c910a81bb256actorid
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008-2009 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.sourceforge.net/
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This file (cachefile.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module util.cachefile;
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import monster.util.string;
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import std.file;
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void makeDir(char[] pt)
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{
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if(exists(pt))
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{
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if(!isdir(pt))
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throw new Exception(pt ~ " is not a directory");
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}
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else
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mkdir(pt);
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}
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void makePath(char[] pt)
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{
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assert(!pt.begins("/"));
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foreach(int i, char c; pt)
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if(c == '/')
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makeDir(pt[0..i]);
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if(!pt.ends("/"))
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makeDir(pt);
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}
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