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@ -15,6 +15,8 @@
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#include <components/settings/settings.hpp>
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#include <components/settings/settings.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/files/memorystream.hpp>
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#include <components/sceneutil/workqueue.hpp>
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#include <components/esm/globalmap.hpp>
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#include <components/esm/globalmap.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/environment.hpp"
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@ -95,52 +97,16 @@ namespace
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namespace MWRender
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namespace MWRender
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{
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{
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GlobalMap::GlobalMap(osg::Group* root)
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class CreateMapWorkItem : public SceneUtil::WorkItem
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: mRoot(root)
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, mWidth(0)
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, mHeight(0)
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, mMinX(0), mMaxX(0)
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, mMinY(0), mMaxY(0)
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{
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{
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mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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public:
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}
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CreateMapWorkItem(int width, int height, int minX, int minY, int maxX, int maxY, int cellSize, const MWWorld::Store<ESM::Land>& landStore)
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: mWidth(width), mHeight(height), mMinX(minX), mMinY(minY), mMaxX(maxX), mMaxY(maxY), mCellSize(cellSize), mLandStore(landStore)
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GlobalMap::~GlobalMap()
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{
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{
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for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
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removeCamera(*it);
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for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
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removeCamera(*it);
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}
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}
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void GlobalMap::render (Loading::Listener* loadingListener)
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virtual void doWork()
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{
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{
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// get the size of the world
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MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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{
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if (it->getGridX() < mMinX)
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mMinX = it->getGridX();
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if (it->getGridX() > mMaxX)
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mMaxX = it->getGridX();
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if (it->getGridY() < mMinY)
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mMinY = it->getGridY();
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if (it->getGridY() > mMaxY)
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mMaxY = it->getGridY();
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}
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mWidth = mCellSize*(mMaxX-mMinX+1);
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mHeight = mCellSize*(mMaxY-mMinY+1);
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loadingListener->loadingOn();
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loadingListener->setLabel("Creating map");
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loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
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loadingListener->setProgress(0);
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osg::ref_ptr<osg::Image> image = new osg::Image;
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osg::ref_ptr<osg::Image> image = new osg::Image;
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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image->allocateImage(mWidth, mHeight, 1, GL_RGB, GL_UNSIGNED_BYTE);
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unsigned char* data = image->data();
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unsigned char* data = image->data();
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@ -153,17 +119,7 @@ namespace MWRender
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{
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{
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for (int y = mMinY; y <= mMaxY; ++y)
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for (int y = mMinY; y <= mMaxY; ++y)
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{
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{
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ESM::Land* land = esmStore.get<ESM::Land>().search (x,y);
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const ESM::Land* land = mLandStore.search (x,y);
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if (land)
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{
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int mask = ESM::Land::DATA_WNAM;
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if (!land->isDataLoaded(mask))
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land->loadData(mask);
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}
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const ESM::Land::LandData *landData =
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land ? land->getLandData (ESM::Land::DATA_WNAM) : 0;
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for (int cellY=0; cellY<mCellSize; ++cellY)
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for (int cellY=0; cellY<mCellSize; ++cellY)
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{
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{
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@ -178,8 +134,8 @@ namespace MWRender
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unsigned char r,g,b;
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unsigned char r,g,b;
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float y2 = 0;
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float y2 = 0;
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if (landData)
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if (land && (land->mDataTypes & ESM::Land::DATA_WNAM))
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y2 = (landData->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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y2 = (land->mWnam[vertexY * 9 + vertexX] << 4) / 2048.f;
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else
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else
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y2 = (SCHAR_MIN << 4) / 2048.f;
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y2 = (SCHAR_MIN << 4) / 2048.f;
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if (y2 < 0)
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if (y2 < 0)
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@ -217,9 +173,6 @@ namespace MWRender
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alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
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alphaData[texelY * mWidth+ texelX] = (y2 < 0) ? static_cast<unsigned char>(0) : static_cast<unsigned char>(255);
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}
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}
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}
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}
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loadingListener->increaseProgress();
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if (land)
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land->unloadData();
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}
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}
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}
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}
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@ -239,9 +192,78 @@ namespace MWRender
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mAlphaTexture->setImage(alphaImage);
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mAlphaTexture->setImage(alphaImage);
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mAlphaTexture->setResizeNonPowerOfTwoHint(false);
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mAlphaTexture->setResizeNonPowerOfTwoHint(false);
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clear();
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mOverlayImage = new osg::Image;
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mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert(mOverlayImage->isDataContiguous());
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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mOverlayTexture = new osg::Texture2D;
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mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayTexture->setInternalFormat(GL_RGBA);
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mOverlayTexture->setTextureSize(mWidth, mHeight);
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}
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int mWidth, mHeight;
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int mMinX, mMinY, mMaxX, mMaxY;
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int mCellSize;
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const MWWorld::Store<ESM::Land>& mLandStore;
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osg::ref_ptr<osg::Texture2D> mBaseTexture;
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osg::ref_ptr<osg::Texture2D> mAlphaTexture;
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osg::ref_ptr<osg::Image> mOverlayImage;
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osg::ref_ptr<osg::Texture2D> mOverlayTexture;
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};
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GlobalMap::GlobalMap(osg::Group* root, SceneUtil::WorkQueue* workQueue)
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: mRoot(root)
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, mWorkQueue(workQueue)
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, mWidth(0)
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, mHeight(0)
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, mMinX(0), mMaxX(0)
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, mMinY(0), mMaxY(0)
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{
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mCellSize = Settings::Manager::getInt("global map cell size", "Map");
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}
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GlobalMap::~GlobalMap()
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{
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for (CameraVector::iterator it = mCamerasPendingRemoval.begin(); it != mCamerasPendingRemoval.end(); ++it)
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removeCamera(*it);
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for (CameraVector::iterator it = mActiveCameras.begin(); it != mActiveCameras.end(); ++it)
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removeCamera(*it);
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}
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void GlobalMap::render ()
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{
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// get the size of the world
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MWWorld::Store<ESM::Cell>::iterator it = esmStore.get<ESM::Cell>().extBegin();
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for (; it != esmStore.get<ESM::Cell>().extEnd(); ++it)
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{
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if (it->getGridX() < mMinX)
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mMinX = it->getGridX();
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if (it->getGridX() > mMaxX)
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mMaxX = it->getGridX();
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if (it->getGridY() < mMinY)
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mMinY = it->getGridY();
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if (it->getGridY() > mMaxY)
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mMaxY = it->getGridY();
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}
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mWidth = mCellSize*(mMaxX-mMinX+1);
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mHeight = mCellSize*(mMaxY-mMinY+1);
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loadingListener->loadingOff();
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mWorkItem = new CreateMapWorkItem(mWidth, mHeight, mMinX, mMinY, mMaxX, mMaxY, mCellSize, esmStore.get<ESM::Land>());
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mWorkQueue->addWorkItem(mWorkItem);
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}
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}
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void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
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@ -346,6 +368,8 @@ namespace MWRender
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void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
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void GlobalMap::exploreCell(int cellX, int cellY, osg::ref_ptr<osg::Texture2D> localMapTexture)
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{
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{
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ensureLoaded();
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if (!localMapTexture)
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if (!localMapTexture)
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return;
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return;
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@ -360,25 +384,9 @@ namespace MWRender
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void GlobalMap::clear()
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void GlobalMap::clear()
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{
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{
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if (!mOverlayImage)
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ensureLoaded();
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{
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mOverlayImage = new osg::Image;
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mOverlayImage->allocateImage(mWidth, mHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE);
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assert(mOverlayImage->isDataContiguous());
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}
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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if (!mOverlayTexture)
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memset(mOverlayImage->data(), 0, mOverlayImage->getTotalSizeInBytes());
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{
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mOverlayTexture = new osg::Texture2D;
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mOverlayTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
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mOverlayTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
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mOverlayTexture->setResizeNonPowerOfTwoHint(false);
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mOverlayTexture->setInternalFormat(GL_RGBA);
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mOverlayTexture->setTextureSize(mWidth, mHeight);
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}
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mPendingImageDest.clear();
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mPendingImageDest.clear();
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@ -389,6 +397,8 @@ namespace MWRender
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void GlobalMap::write(ESM::GlobalMap& map)
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void GlobalMap::write(ESM::GlobalMap& map)
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{
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{
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ensureLoaded();
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map.mBounds.mMinX = mMinX;
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map.mBounds.mMinX = mMinX;
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map.mBounds.mMaxX = mMaxX;
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map.mBounds.mMaxX = mMaxX;
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map.mBounds.mMinY = mMinY;
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map.mBounds.mMinY = mMinY;
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@ -429,6 +439,8 @@ namespace MWRender
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void GlobalMap::read(ESM::GlobalMap& map)
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void GlobalMap::read(ESM::GlobalMap& map)
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{
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{
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ensureLoaded();
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const ESM::GlobalMap::Bounds& bounds = map.mBounds;
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const ESM::GlobalMap::Bounds& bounds = map.mBounds;
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if (bounds.mMaxX-bounds.mMinX < 0)
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if (bounds.mMaxX-bounds.mMinX < 0)
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@ -525,14 +537,33 @@ namespace MWRender
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osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
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osg::ref_ptr<osg::Texture2D> GlobalMap::getBaseTexture()
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{
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{
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ensureLoaded();
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return mBaseTexture;
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return mBaseTexture;
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}
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}
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osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
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osg::ref_ptr<osg::Texture2D> GlobalMap::getOverlayTexture()
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{
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{
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ensureLoaded();
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return mOverlayTexture;
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return mOverlayTexture;
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}
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}
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void GlobalMap::ensureLoaded()
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{
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if (mWorkItem)
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{
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mWorkItem->waitTillDone();
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mOverlayImage = mWorkItem->mOverlayImage;
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mBaseTexture = mWorkItem->mBaseTexture;
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mAlphaTexture = mWorkItem->mAlphaTexture;
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mOverlayTexture = mWorkItem->mOverlayTexture;
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requestOverlayTextureUpdate(0, 0, mWidth, mHeight, osg::ref_ptr<osg::Texture2D>(), true, false);
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mWorkItem = NULL;
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}
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}
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void GlobalMap::markForRemoval(osg::Camera *camera)
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void GlobalMap::markForRemoval(osg::Camera *camera)
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{
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{
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CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
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CameraVector::iterator found = std::find(mActiveCameras.begin(), mActiveCameras.end(), camera);
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@ -561,6 +592,7 @@ namespace MWRender
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continue;
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continue;
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}
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}
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ensureLoaded();
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mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
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mOverlayImage->copySubImage(imageDest.mX, imageDest.mY, 0, imageDest.mImage);
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it = mPendingImageDest.erase(it);
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it = mPendingImageDest.erase(it);
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