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https://github.com/TES3MP/openmw-tes3mp.git
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Merge pull request #2585 from unelsson/terrainselectionfixes
Terrain selection fixes
This commit is contained in:
commit
2ee17f39fd
4 changed files with 90 additions and 37 deletions
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@ -242,10 +242,37 @@ void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::V
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}
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}
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bool CSVRender::TerrainSelection::noCell(const std::string& cellId)
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{
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CSMDoc::Document& document = mWorldspaceWidget->getDocument();
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const CSMWorld::IdCollection<CSMWorld::Cell>& cellCollection = document.getData().getCells();
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return cellCollection.searchId (cellId) == -1;
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}
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bool CSVRender::TerrainSelection::noLand(const std::string& cellId)
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{
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CSMDoc::Document& document = mWorldspaceWidget->getDocument();
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const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
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return landCollection.searchId (cellId) == -1;
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}
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bool CSVRender::TerrainSelection::noLandLoaded(const std::string& cellId)
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{
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CSMDoc::Document& document = mWorldspaceWidget->getDocument();
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const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
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return !landCollection.getRecord(cellId).get().isDataLoaded(ESM::Land::DATA_VNML);
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}
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bool CSVRender::TerrainSelection::isLandLoaded(const std::string& cellId)
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{
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if (!noCell(cellId) && !noLand(cellId) && !noLandLoaded(cellId)) return true;
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return false;
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}
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int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global vertex coordinates
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{
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int cellX = std::floor((1.0f*x / (ESM::Land::LAND_SIZE - 1)));
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int cellY = std::floor((1.0f*y / (ESM::Land::LAND_SIZE - 1)));
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int cellX = std::floor(static_cast<float>(x) / (ESM::Land::LAND_SIZE - 1));
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int cellY = std::floor(static_cast<float>(y) / (ESM::Land::LAND_SIZE - 1));
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int localX = x - cellX * (ESM::Land::LAND_SIZE - 1);
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int localY = y - cellY * (ESM::Land::LAND_SIZE - 1);
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@ -253,7 +280,18 @@ int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global ver
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float landHeight = 0.f;
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if (CSVRender::Cell* cell = dynamic_cast<CSVRender::Cell*>(mWorldspaceWidget->getCell(coords)))
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{
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landHeight = cell->getSumOfAlteredAndTrueHeight(cellX, cellY, localX, localY);
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}
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else if (isLandLoaded(CSMWorld::CellCoordinates::generateId(cellX, cellY)))
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{
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CSMDoc::Document& document = mWorldspaceWidget->getDocument();
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CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> ( *document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
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std::string cellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
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int landshapeColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandHeightsIndex);
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const CSMWorld::LandHeightsColumn::DataType mPointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn)).value<CSMWorld::LandHeightsColumn::DataType>();
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return mPointer[localY*ESM::Land::LAND_SIZE + localX];
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}
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return landHeight;
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}
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@ -44,10 +44,10 @@ namespace CSVRender
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std::vector<std::pair<int, int>> getTerrainSelection() const;
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protected:
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void update();
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protected:
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void drawShapeSelection(const osg::ref_ptr<osg::Vec3Array> vertices);
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void drawTextureSelection(const osg::ref_ptr<osg::Vec3Array> vertices);
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@ -55,6 +55,14 @@ namespace CSVRender
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private:
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bool noCell(const std::string& cellId);
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bool noLand(const std::string& cellId);
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bool noLandLoaded(const std::string& cellId);
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bool isLandLoaded(const std::string& cellId);
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osg::Group* mParentNode;
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WorldspaceWidget *mWorldspaceWidget;
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osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;
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@ -112,12 +112,7 @@ void CSVRender::TerrainShapeMode::primaryEditPressed(const WorldspaceHitResult&
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
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}
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}
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if (CSVRender::PagedWorldspaceWidget *paged =
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dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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paged->resetAllAlteredHeights();
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mTotalDiffY = 0;
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}
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clearTransientEdits();
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}
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void CSVRender::TerrainShapeMode::primarySelectPressed(const WorldspaceHitResult& hit)
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@ -214,28 +209,15 @@ void CSVRender::TerrainShapeMode::dragCompleted(const QPoint& pos)
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{
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if (mDragMode == InteractionType_PrimaryEdit)
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{
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if (mIsEditing)
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{
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mTotalDiffY = 0;
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mIsEditing = false;
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}
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applyTerrainEditChanges();
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if (CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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paged->resetAllAlteredHeights();
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clearTransientEdits();
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}
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}
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void CSVRender::TerrainShapeMode::dragAborted()
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{
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if (CSVRender::PagedWorldspaceWidget *paged =
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dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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paged->resetAllAlteredHeights();
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mTotalDiffY = 0;
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}
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clearTransientEdits();
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}
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void CSVRender::TerrainShapeMode::dragWheel (int diff, double speedFactor)
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@ -266,17 +248,22 @@ void CSVRender::TerrainShapeMode::sortAndLimitAlteredCells()
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if (passes > 2)
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{
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Log(Debug::Warning) << "Warning: User edit exceeds accepted slope steepness. Automatic limiting has failed, edit has been discarded.";
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if (CSVRender::PagedWorldspaceWidget *paged =
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dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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paged->resetAllAlteredHeights();
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mAlteredCells.clear();
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return;
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}
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clearTransientEdits();
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return;
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}
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}
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}
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void CSVRender::TerrainShapeMode::clearTransientEdits()
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{
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mTotalDiffY = 0;
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mIsEditing = false;
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mAlteredCells.clear();
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if (CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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paged->resetAllAlteredHeights();
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mTerrainShapeSelection->update();
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}
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void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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{
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CSMDoc::Document& document = getWorldspaceWidget().getDocument();
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@ -385,7 +372,7 @@ void CSVRender::TerrainShapeMode::applyTerrainEditChanges()
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pushNormalsEditToCommand(landNormalsNew, document, landTable, cellId);
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}
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undoStack.endMacro();
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mAlteredCells.clear();
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clearTransientEdits();
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}
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float CSVRender::TerrainShapeMode::calculateBumpShape(float distance, int radius, float height)
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@ -498,6 +485,7 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
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}
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}
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}
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mTerrainShapeSelection->update();
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}
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void CSVRender::TerrainShapeMode::setFlattenToolTargetHeight(const WorldspaceHitResult& hit)
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@ -1039,6 +1027,17 @@ bool CSVRender::TerrainShapeMode::limitAlteredHeights(const CSMWorld::CellCoordi
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return steepnessIsWithinLimits;
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}
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bool CSVRender::TerrainShapeMode::isInCellSelection(int globalSelectionX, int globalSelectionY)
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{
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if (CSVRender::PagedWorldspaceWidget *paged = dynamic_cast<CSVRender::PagedWorldspaceWidget *> (&getWorldspaceWidget()))
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{
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std::pair<int, int> vertexCoords = std::make_pair(globalSelectionX, globalSelectionY);
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std::string cellId = CSMWorld::CellCoordinates::vertexGlobalToCellId(vertexCoords);
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return paged->getCellSelection().has(CSMWorld::CellCoordinates::fromId(cellId).first) && isLandLoaded(cellId);
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}
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return false;
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}
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void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)
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{
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int r = mBrushSize / 2;
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@ -1046,7 +1045,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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if (mBrushShape == CSVWidget::BrushShape_Point)
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{
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selections.emplace_back(vertexCoords);
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if (isInCellSelection(vertexCoords.first, vertexCoords.second)) selections.emplace_back(vertexCoords.first, vertexCoords.second);
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}
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if (mBrushShape == CSVWidget::BrushShape_Square)
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@ -1055,7 +1054,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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{
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for(int j = vertexCoords.second - r; j <= vertexCoords.second + r; ++j)
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{
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selections.emplace_back(std::make_pair(i, j));
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if (isInCellSelection(i, j)) selections.emplace_back(i, j);
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}
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}
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}
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@ -1069,7 +1068,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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int distanceX = abs(i - vertexCoords.first);
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int distanceY = abs(j - vertexCoords.second);
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int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
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if (distance <= r) selections.emplace_back(std::make_pair(i, j));
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if (isInCellSelection(i, j) && distance <= r) selections.emplace_back(i, j);
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}
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}
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}
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@ -1080,7 +1079,9 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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{
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for(auto const& value: mCustomBrushShape)
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{
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selections.emplace_back(std::make_pair(vertexCoords.first + value.first, vertexCoords.second + value.second));
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std::pair<int, int> localVertexCoords (vertexCoords.first + value.first, vertexCoords.second + value.second);
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std::string cellId (CSMWorld::CellCoordinates::vertexGlobalToCellId(localVertexCoords));
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if (isInCellSelection(localVertexCoords.first, localVertexCoords.second)) selections.emplace_back(localVertexCoords);
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}
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}
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}
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@ -95,6 +95,9 @@ namespace CSVRender
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/// Remove duplicates and sort mAlteredCells, then limitAlteredHeights forward and reverse
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void sortAndLimitAlteredCells();
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/// Reset everything in the current edit
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void clearTransientEdits();
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/// Move pending alteredHeights changes to omwgame/omwaddon -data
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void applyTerrainEditChanges();
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@ -128,6 +131,9 @@ namespace CSVRender
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/// Check that the edit doesn't break save format limits, fix if necessary, return true if slope steepness is within limits
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bool limitAlteredHeights(const CSMWorld::CellCoordinates& cellCoords, bool reverseMode = false);
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/// Check if global selection coordinate belongs to cell in view
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bool isInCellSelection(int globalSelectionX, int globalSelectionY);
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/// Handle brush mechanics for terrain shape selection
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void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);
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