Get vertex height from data, if not available in visible cells.

pull/556/head
Nelsson Huotari 5 years ago
parent 9677203215
commit 8f6dc78217

@ -242,10 +242,37 @@ void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::V
}
}
bool CSVRender::TerrainSelection::noCell(const std::string& cellId)
{
CSMDoc::Document& document = mWorldspaceWidget->getDocument();
const CSMWorld::IdCollection<CSMWorld::Cell>& cellCollection = document.getData().getCells();
return cellCollection.searchId (cellId) == -1;
}
bool CSVRender::TerrainSelection::noLand(const std::string& cellId)
{
CSMDoc::Document& document = mWorldspaceWidget->getDocument();
const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
return landCollection.searchId (cellId) == -1;
}
bool CSVRender::TerrainSelection::noLandLoaded(const std::string& cellId)
{
CSMDoc::Document& document = mWorldspaceWidget->getDocument();
const CSMWorld::IdCollection<CSMWorld::Land>& landCollection = document.getData().getLand();
return !landCollection.getRecord(cellId).get().isDataLoaded(ESM::Land::DATA_VNML);
}
bool CSVRender::TerrainSelection::isLandLoaded(const std::string& cellId)
{
if (!noCell(cellId) && !noLand(cellId) && !noLandLoaded(cellId)) return true;
return false;
}
int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global vertex coordinates
{
int cellX = std::floor((1.0f*x / (ESM::Land::LAND_SIZE - 1)));
int cellY = std::floor((1.0f*y / (ESM::Land::LAND_SIZE - 1)));
int cellX = std::floor(static_cast<float>(x) / (ESM::Land::LAND_SIZE - 1));
int cellY = std::floor(static_cast<float>(y) / (ESM::Land::LAND_SIZE - 1));
int localX = x - cellX * (ESM::Land::LAND_SIZE - 1);
int localY = y - cellY * (ESM::Land::LAND_SIZE - 1);
@ -253,7 +280,18 @@ int CSVRender::TerrainSelection::calculateLandHeight(int x, int y) // global ver
float landHeight = 0.f;
if (CSVRender::Cell* cell = dynamic_cast<CSVRender::Cell*>(mWorldspaceWidget->getCell(coords)))
{
landHeight = cell->getSumOfAlteredAndTrueHeight(cellX, cellY, localX, localY);
}
else if (isLandLoaded(CSMWorld::CellCoordinates::generateId(cellX, cellY)))
{
CSMDoc::Document& document = mWorldspaceWidget->getDocument();
CSMWorld::IdTable& landTable = dynamic_cast<CSMWorld::IdTable&> ( *document.getData().getTableModel (CSMWorld::UniversalId::Type_Land));
std::string cellId = CSMWorld::CellCoordinates::generateId(cellX, cellY);
int landshapeColumn = landTable.findColumnIndex(CSMWorld::Columns::ColumnId_LandHeightsIndex);
const CSMWorld::LandHeightsColumn::DataType mPointer = landTable.data(landTable.getModelIndex(cellId, landshapeColumn)).value<CSMWorld::LandHeightsColumn::DataType>();
return mPointer[localY*ESM::Land::LAND_SIZE + localX];
}
return landHeight;
}

@ -55,6 +55,14 @@ namespace CSVRender
private:
bool noCell(const std::string& cellId);
bool noLand(const std::string& cellId);
bool noLandLoaded(const std::string& cellId);
bool isLandLoaded(const std::string& cellId);
osg::Group* mParentNode;
WorldspaceWidget *mWorldspaceWidget;
osg::ref_ptr<osg::PositionAttitudeTransform> mBaseNode;

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