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@ -96,7 +96,7 @@ namespace MWWorld
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virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
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///< Return creature stats or throw an exception, if class does not have creature stats
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual bool hasToolTip (const Ptr& ptr) const;
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///< @return true if this object has a tooltip when focused (default implementation: false)
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@ -106,7 +106,7 @@ namespace MWWorld
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virtual MWMechanics::NpcStats& getNpcStats (const Ptr& ptr) const;
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///< Return NPC stats or throw an exception, if class does not have NPC stats
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual bool hasItemHealth (const Ptr& ptr) const;
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///< \return Item health data available? (default implementation: false)
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@ -123,7 +123,7 @@ namespace MWWorld
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/// of the given attacker, and whoever is hit.
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/// \param type - type of attack, one of the MWMechanics::CreatureStats::AttackType
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/// enums. ignored for creature attacks.
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
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@ -139,7 +139,7 @@ namespace MWWorld
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///< Sets a new current health value for the actor, optionally specifying the object causing
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/// the change. Use this instead of using CreatureStats directly as this will make sure the
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/// correct dialog and actor states are properly handled when being hurt or healed.
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/// (default implementation: throw an exceoption)
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/// (default implementation: throw an exception)
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virtual boost::shared_ptr<Action> activate (const Ptr& ptr, const Ptr& actor) const;
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///< Generate action for activation (default implementation: return a null action).
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@ -151,11 +151,11 @@ namespace MWWorld
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virtual ContainerStore& getContainerStore (const Ptr& ptr) const;
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///< Return container store or throw an exception, if class does not have a
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/// container store (default implementation: throw an exceoption)
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/// container store (default implementation: throw an exception)
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virtual InventoryStore& getInventoryStore (const Ptr& ptr) const;
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///< Return inventory store or throw an exception, if class does not have a
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/// inventory store (default implementation: throw an exceoption)
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/// inventory store (default implementation: throw an exception)
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virtual bool hasInventoryStore (const Ptr& ptr) const;
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///< Does this object have an inventory store, i.e. equipment slots? (default implementation: false)
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