|
|
@ -803,9 +803,6 @@ namespace MWMechanics
|
|
|
|
MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
|
|
|
|
MWBase::Environment::get().getWorld()->moveObject(actor, static_cast<float>(dest.mX),
|
|
|
|
static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
|
|
|
|
static_cast<float>(dest.mY), static_cast<float>(dest.mZ));
|
|
|
|
actor.getClass().adjustPosition(actor, false);
|
|
|
|
actor.getClass().adjustPosition(actor, false);
|
|
|
|
|
|
|
|
|
|
|
|
// may have changed cell
|
|
|
|
|
|
|
|
storage.mPopulateAvailableNodes = true;
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
int AiWander::OffsetToPreventOvercrowding()
|
|
|
|
int AiWander::OffsetToPreventOvercrowding()
|
|
|
|