Merge remote-tracking branch 'kcat/nifogre'
commit
31289237ce
@ -0,0 +1,399 @@
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#include "material.hpp"
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#include <components/nif/node.hpp>
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#include <components/misc/stringops.hpp>
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#include <components/settings/settings.hpp>
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#include <components/nifoverrides/nifoverrides.hpp>
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#include <extern/shiny/Main/Factory.hpp>
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#include <OgreMaterialManager.h>
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#include <OgreMaterial.h>
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/functional/hash.hpp>
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namespace NifOgre
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{
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// Conversion of blend / test mode from NIF
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static const char *getBlendFactor(int mode)
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{
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switch(mode)
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{
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case 0: return "one";
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case 1: return "zero";
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case 2: return "src_colour";
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case 3: return "one_minus_src_colour";
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case 4: return "dest_colour";
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case 5: return "one_minus_dest_colour";
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case 6: return "src_alpha";
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case 7: return "one_minus_src_alpha";
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case 8: return "dest_alpha";
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case 9: return "one_minus_dest_alpha";
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case 10: return "src_alpha_saturate";
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}
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std::cerr<< "Unexpected blend mode: "<<mode <<std::endl;
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return "src_alpha";
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}
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static const char *getTestMode(int mode)
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{
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switch(mode)
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{
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case 0: return "always_pass";
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case 1: return "less";
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case 2: return "equal";
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case 3: return "less_equal";
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case 4: return "greater";
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case 5: return "not_equal";
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case 6: return "greater_equal";
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case 7: return "always_fail";
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}
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std::cerr<< "Unexpected test mode: "<<mode <<std::endl;
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return "less_equal";
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}
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std::string NIFMaterialLoader::findTextureName(const std::string &filename)
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{
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/* Bethesda at some point converted all their BSA
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* textures from tga to dds for increased load speed, but all
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* texture file name references were kept as .tga.
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*/
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static const char path[] = "textures\\";
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static const char path2[] = "textures/";
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std::string texname = filename;
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Misc::StringUtils::toLower(texname);
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if(texname.compare(0, sizeof(path)-1, path) != 0 &&
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texname.compare(0, sizeof(path2)-1, path2) != 0)
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texname = path + texname;
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Ogre::String::size_type pos = texname.rfind('.');
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if(pos != Ogre::String::npos && texname.compare(pos, texname.length() - pos, ".dds") != 0)
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{
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// since we know all (GOTY edition or less) textures end
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// in .dds, we change the extension
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texname.replace(pos, texname.length(), ".dds");
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// if it turns out that the above wasn't true in all cases (not for vanilla, but maybe mods)
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// verify, and revert if false (this call succeeds quickly, but fails slowly)
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if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(texname))
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{
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texname = filename;
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Misc::StringUtils::toLower(texname);
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if(texname.compare(0, sizeof(path)-1, path) != 0 &&
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texname.compare(0, sizeof(path2)-1, path2) != 0)
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texname = path + texname;
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}
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}
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return texname;
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}
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Ogre::String NIFMaterialLoader::getMaterial(const Nif::ShapeData *shapedata,
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const Ogre::String &name, const Ogre::String &group,
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const Nif::NiTexturingProperty *texprop,
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const Nif::NiMaterialProperty *matprop,
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const Nif::NiAlphaProperty *alphaprop,
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const Nif::NiVertexColorProperty *vertprop,
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const Nif::NiZBufferProperty *zprop,
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const Nif::NiSpecularProperty *specprop,
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const Nif::NiWireframeProperty *wireprop,
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bool &needTangents)
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{
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Ogre::MaterialManager &matMgr = Ogre::MaterialManager::getSingleton();
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Ogre::MaterialPtr material = matMgr.getByName(name);
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if(!material.isNull())
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return name;
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Ogre::Vector3 ambient(1.0f);
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Ogre::Vector3 diffuse(1.0f);
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Ogre::Vector3 specular(0.0f);
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Ogre::Vector3 emissive(0.0f);
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float glossiness = 0.0f;
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float alpha = 1.0f;
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int alphaFlags = 0;
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int alphaTest = 0;
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int vertMode = 2;
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//int lightMode = 1;
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int depthFlags = 3;
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// Default should be 1, but Bloodmoon's models are broken
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int specFlags = 0;
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int wireFlags = 0;
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Ogre::String texName[7];
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bool vertexColour = (shapedata->colors.size() != 0);
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// Texture
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if(texprop)
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{
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for(int i = 0;i < 7;i++)
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{
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if(!texprop->textures[i].inUse)
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continue;
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if(texprop->textures[i].texture.empty())
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{
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warn("Texture layer "+Ogre::StringConverter::toString(i)+" is in use but empty in "+name);
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continue;
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}
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const Nif::NiSourceTexture *st = texprop->textures[i].texture.getPtr();
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if(st->external)
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texName[i] = findTextureName(st->filename);
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else
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warn("Found internal texture, ignoring.");
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}
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Nif::ControllerPtr ctrls = texprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled texture controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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needTangents = !texName[Nif::NiTexturingProperty::BumpTexture].empty();
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// Alpha modifiers
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if(alphaprop)
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{
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alphaFlags = alphaprop->flags;
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alphaTest = alphaprop->data.threshold;
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Nif::ControllerPtr ctrls = alphaprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled alpha controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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// Vertex color handling
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if(vertprop)
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{
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vertMode = vertprop->data.vertmode;
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// FIXME: Handle lightmode?
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//lightMode = vertprop->data.lightmode;
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Nif::ControllerPtr ctrls = vertprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled vertex color controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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if(zprop)
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{
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depthFlags = zprop->flags;
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// Depth function???
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Nif::ControllerPtr ctrls = zprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled depth controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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if(specprop)
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{
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specFlags = specprop->flags;
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Nif::ControllerPtr ctrls = specprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled specular controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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if(wireprop)
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{
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wireFlags = wireprop->flags;
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Nif::ControllerPtr ctrls = wireprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled wireframe controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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// Material
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if(matprop)
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{
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ambient = matprop->data.ambient;
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diffuse = matprop->data.diffuse;
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specular = matprop->data.specular;
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emissive = matprop->data.emissive;
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glossiness = matprop->data.glossiness;
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alpha = matprop->data.alpha;
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Nif::ControllerPtr ctrls = matprop->controller;
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while(!ctrls.empty())
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{
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warn("Unhandled material controller "+ctrls->recName+" in "+name);
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ctrls = ctrls->next;
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}
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}
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{
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// Generate a hash out of all properties that can affect the material.
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size_t h = 0;
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boost::hash_combine(h, ambient.x);
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boost::hash_combine(h, ambient.y);
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boost::hash_combine(h, ambient.z);
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boost::hash_combine(h, diffuse.x);
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boost::hash_combine(h, diffuse.y);
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boost::hash_combine(h, diffuse.z);
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boost::hash_combine(h, alpha);
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boost::hash_combine(h, specular.x);
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boost::hash_combine(h, specular.y);
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boost::hash_combine(h, specular.z);
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boost::hash_combine(h, glossiness);
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boost::hash_combine(h, emissive.x);
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boost::hash_combine(h, emissive.y);
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boost::hash_combine(h, emissive.z);
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for(int i = 0;i < 7;i++)
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{
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if(!texName[i].empty())
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boost::hash_combine(h, texName[i]);
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}
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boost::hash_combine(h, vertexColour);
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boost::hash_combine(h, alphaFlags);
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boost::hash_combine(h, alphaTest);
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boost::hash_combine(h, vertMode);
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boost::hash_combine(h, depthFlags);
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boost::hash_combine(h, specFlags);
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boost::hash_combine(h, wireFlags);
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std::map<size_t,std::string>::iterator itr = sMaterialMap.find(h);
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if (itr != sMaterialMap.end())
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{
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// a suitable material exists already - use it
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return itr->second;
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}
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// not found, create a new one
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sMaterialMap.insert(std::make_pair(h, name));
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}
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// No existing material like this. Create a new one.
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sh::MaterialInstance *instance = sh::Factory::getInstance().createMaterialInstance(name, "openmw_objects_base");
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if(vertMode == 0 || !vertexColour)
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{
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instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, 1)));
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instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
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instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, 1)));
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instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("0")));
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}
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else if(vertMode == 1)
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{
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instance->setProperty("ambient", sh::makeProperty(new sh::Vector4(ambient.x, ambient.y, ambient.z, 1)));
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instance->setProperty("diffuse", sh::makeProperty(new sh::Vector4(diffuse.x, diffuse.y, diffuse.z, alpha)));
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instance->setProperty("emissive", sh::makeProperty(new sh::StringValue("vertexcolour")));
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instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("1")));
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}
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else if(vertMode == 2)
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{
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instance->setProperty("ambient", sh::makeProperty(new sh::StringValue("vertexcolour")));
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instance->setProperty("diffuse", sh::makeProperty(new sh::StringValue("vertexcolour")));
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instance->setProperty("emissive", sh::makeProperty(new sh::Vector4(emissive.x, emissive.y, emissive.z, 1)));
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instance->setProperty("vertmode", sh::makeProperty(new sh::StringValue("2")));
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}
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else
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std::cerr<< "Unhandled vertex mode: "<<vertMode <<std::endl;
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if(specFlags)
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{
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instance->setProperty("specular", sh::makeProperty(
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new sh::Vector4(specular.x, specular.y, specular.z, glossiness)));
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}
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if(wireFlags)
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{
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instance->setProperty("polygon_mode", sh::makeProperty(new sh::StringValue("wireframe")));
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}
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instance->setProperty("diffuseMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BaseTexture]));
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instance->setProperty("normalMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BumpTexture]));
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instance->setProperty("detailMap", sh::makeProperty(texName[Nif::NiTexturingProperty::DetailTexture]));
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instance->setProperty("emissiveMap", sh::makeProperty(texName[Nif::NiTexturingProperty::GlowTexture]));
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if (!texName[Nif::NiTexturingProperty::GlowTexture].empty())
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{
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instance->setProperty("use_emissive_map", sh::makeProperty(new sh::BooleanValue(true)));
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instance->setProperty("emissiveMapUVSet", sh::makeProperty(new sh::IntValue(texprop->textures[Nif::NiTexturingProperty::GlowTexture].uvSet)));
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}
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if (!texName[Nif::NiTexturingProperty::DetailTexture].empty())
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{
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instance->setProperty("use_detail_map", sh::makeProperty(new sh::BooleanValue(true)));
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instance->setProperty("detailMapUVSet", sh::makeProperty(new sh::IntValue(texprop->textures[Nif::NiTexturingProperty::DetailTexture].uvSet)));
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}
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if (!texName[Nif::NiTexturingProperty::BumpTexture].empty())
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{
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// force automips on normal maps for now
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instance->setProperty("normalMap", sh::makeProperty(texName[Nif::NiTexturingProperty::BumpTexture] + " 4"));
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}
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for(int i = 0;i < 7;i++)
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{
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if(i == Nif::NiTexturingProperty::BaseTexture ||
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i == Nif::NiTexturingProperty::DetailTexture ||
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i == Nif::NiTexturingProperty::BumpTexture ||
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i == Nif::NiTexturingProperty::GlowTexture)
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continue;
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if(!texName[i].empty())
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warn("Ignored texture "+texName[i]+" on layer "+Ogre::StringConverter::toString(i));
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}
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if (vertexColour)
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instance->setProperty("has_vertex_colour", sh::makeProperty(new sh::BooleanValue(true)));
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// Add transparency if NiAlphaProperty was present
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NifOverrides::TransparencyResult result = NifOverrides::Overrides::getTransparencyOverride(texName[0]);
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if (result.first)
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{
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alphaFlags = (1<<9) | (6<<10); /* alpha_rejection enabled, greater_equal */
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alphaTest = result.second;
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depthFlags = (1<<0) | (1<<1); // depth_write on, depth_check on
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}
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if((alphaFlags&1))
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{
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std::string blend_mode;
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blend_mode += getBlendFactor((alphaFlags>>1)&0xf);
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blend_mode += " ";
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blend_mode += getBlendFactor((alphaFlags>>5)&0xf);
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instance->setProperty("scene_blend", sh::makeProperty(new sh::StringValue(blend_mode)));
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}
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if((alphaFlags>>9)&1)
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{
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std::string reject;
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reject += getTestMode((alphaFlags>>10)&0x7);
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reject += " ";
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reject += Ogre::StringConverter::toString(alphaTest);
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instance->setProperty("alpha_rejection", sh::makeProperty(new sh::StringValue(reject)));
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}
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else
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instance->getMaterial()->setShadowCasterMaterial("openmw_shadowcaster_noalpha");
|
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|
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// Ogre usually only sorts if depth write is disabled, so we want "force" instead of "on"
|
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instance->setProperty("transparent_sorting", sh::makeProperty(new sh::StringValue(
|
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((alphaFlags&1) && !((alphaFlags>>13)&1)) ? "force" : "off")));
|
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|
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instance->setProperty("depth_check", sh::makeProperty(new sh::StringValue((depthFlags&1) ? "on" : "off")));
|
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instance->setProperty("depth_write", sh::makeProperty(new sh::StringValue(((depthFlags>>1)&1) ? "on" : "off")));
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// depth_func???
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||||
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sh::Factory::getInstance()._ensureMaterial(name, "Default");
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return name;
|
||||
}
|
||||
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std::map<size_t,std::string> NIFMaterialLoader::sMaterialMap;
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||||
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}
|
@ -0,0 +1,57 @@
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#ifndef COMPONENTS_NIFOGRE_MATERIAL_HPP
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#define COMPONENTS_NIFOGRE_MATERIAL_HPP
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||||
#include <iostream>
|
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#include <string>
|
||||
#include <map>
|
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#include <cassert>
|
||||
|
||||
#include <OgreString.h>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class ShapeData;
|
||||
class NiTexturingProperty;
|
||||
class NiMaterialProperty;
|
||||
class NiAlphaProperty;
|
||||
class NiVertexColorProperty;
|
||||
class NiZBufferProperty;
|
||||
class NiSpecularProperty;
|
||||
class NiWireframeProperty;
|
||||
}
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
class NIFMaterialLoader {
|
||||
static void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMaterialLoader: Warn: " << msg << std::endl;
|
||||
}
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMaterialLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
static std::map<size_t,std::string> sMaterialMap;
|
||||
|
||||
static std::string findTextureName(const std::string &filename);
|
||||
|
||||
public:
|
||||
static Ogre::String getMaterial(const Nif::ShapeData *shapedata,
|
||||
const Ogre::String &name, const Ogre::String &group,
|
||||
const Nif::NiTexturingProperty *texprop,
|
||||
const Nif::NiMaterialProperty *matprop,
|
||||
const Nif::NiAlphaProperty *alphaprop,
|
||||
const Nif::NiVertexColorProperty *vertprop,
|
||||
const Nif::NiZBufferProperty *zprop,
|
||||
const Nif::NiSpecularProperty *specprop,
|
||||
const Nif::NiWireframeProperty *wireprop,
|
||||
bool &needTangents);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
@ -0,0 +1,366 @@
|
||||
#include "mesh.hpp"
|
||||
|
||||
#include <limits>
|
||||
|
||||
#include <OgreMeshManager.h>
|
||||
#include <OgreMesh.h>
|
||||
#include <OgreSubMesh.h>
|
||||
#include <OgreBone.h>
|
||||
#include <OgreHardwareBufferManager.h>
|
||||
#include <OgreMaterialManager.h>
|
||||
#include <OgreSkeletonManager.h>
|
||||
#include <OgreRenderSystem.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include <components/nif/node.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "material.hpp"
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
// Helper class that computes the bounding box and of a mesh
|
||||
class BoundsFinder
|
||||
{
|
||||
struct MaxMinFinder
|
||||
{
|
||||
float max, min;
|
||||
|
||||
MaxMinFinder()
|
||||
{
|
||||
min = std::numeric_limits<float>::infinity();
|
||||
max = -min;
|
||||
}
|
||||
|
||||
void add(float f)
|
||||
{
|
||||
if (f > max) max = f;
|
||||
if (f < min) min = f;
|
||||
}
|
||||
|
||||
// Return Max(max**2, min**2)
|
||||
float getMaxSquared()
|
||||
{
|
||||
float m1 = max*max;
|
||||
float m2 = min*min;
|
||||
if (m1 >= m2) return m1;
|
||||
return m2;
|
||||
}
|
||||
};
|
||||
|
||||
MaxMinFinder X, Y, Z;
|
||||
|
||||
public:
|
||||
// Add 'verts' vertices to the calculation. The 'data' pointer is
|
||||
// expected to point to 3*verts floats representing x,y,z for each
|
||||
// point.
|
||||
void add(float *data, int verts)
|
||||
{
|
||||
for (int i=0;i<verts;i++)
|
||||
{
|
||||
X.add(*(data++));
|
||||
Y.add(*(data++));
|
||||
Z.add(*(data++));
|
||||
}
|
||||
}
|
||||
|
||||
// True if this structure has valid values
|
||||
bool isValid()
|
||||
{
|
||||
return
|
||||
minX() <= maxX() &&
|
||||
minY() <= maxY() &&
|
||||
minZ() <= maxZ();
|
||||
}
|
||||
|
||||
// Compute radius
|
||||
float getRadius()
|
||||
{
|
||||
assert(isValid());
|
||||
|
||||
// The radius is computed from the origin, not from the geometric
|
||||
// center of the mesh.
|
||||
return sqrt(X.getMaxSquared() + Y.getMaxSquared() + Z.getMaxSquared());
|
||||
}
|
||||
|
||||
float minX() {
|
||||
return X.min;
|
||||
}
|
||||
float maxX() {
|
||||
return X.max;
|
||||
}
|
||||
float minY() {
|
||||
return Y.min;
|
||||
}
|
||||
float maxY() {
|
||||
return Y.max;
|
||||
}
|
||||
float minZ() {
|
||||
return Z.min;
|
||||
}
|
||||
float maxZ() {
|
||||
return Z.max;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
NIFMeshLoader::LoaderMap NIFMeshLoader::sLoaders;
|
||||
|
||||
void NIFMeshLoader::createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape)
|
||||
{
|
||||
Ogre::SkeletonPtr skel;
|
||||
const Nif::NiTriShapeData *data = shape->data.getPtr();
|
||||
const Nif::NiSkinInstance *skin = (shape->skin.empty() ? NULL : shape->skin.getPtr());
|
||||
std::vector<Ogre::Vector3> srcVerts = data->vertices;
|
||||
std::vector<Ogre::Vector3> srcNorms = data->normals;
|
||||
Ogre::HardwareBuffer::Usage vertUsage = Ogre::HardwareBuffer::HBU_STATIC;
|
||||
bool vertShadowBuffer = false;
|
||||
if(skin != NULL)
|
||||
{
|
||||
vertUsage = Ogre::HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY;
|
||||
vertShadowBuffer = true;
|
||||
|
||||
// Only set a skeleton when skinning. Unskinned meshes with a skeleton will be
|
||||
// explicitly attached later.
|
||||
mesh->setSkeletonName(mName);
|
||||
|
||||
// Get the skeleton resource, so vertices can be transformed into the bones' initial state.
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
skel = skelMgr->getByName(mName);
|
||||
|
||||
// Convert vertices and normals to bone space from bind position. It would be
|
||||
// better to transform the bones into bind position, but there doesn't seem to
|
||||
// be a reliable way to do that.
|
||||
std::vector<Ogre::Vector3> newVerts(srcVerts.size(), Ogre::Vector3(0.0f));
|
||||
std::vector<Ogre::Vector3> newNorms(srcNorms.size(), Ogre::Vector3(0.0f));
|
||||
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t b = 0;b < bones.length();b++)
|
||||
{
|
||||
Ogre::Bone *bone = skel->getBone(bones[b]->name);
|
||||
Ogre::Matrix4 mat;
|
||||
mat.makeTransform(data->bones[b].trafo.trans, Ogre::Vector3(data->bones[b].trafo.scale),
|
||||
Ogre::Quaternion(data->bones[b].trafo.rotation));
|
||||
mat = bone->_getFullTransform() * mat;
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[b].weights;
|
||||
for(size_t i = 0;i < weights.size();i++)
|
||||
{
|
||||
size_t index = weights[i].vertex;
|
||||
float weight = weights[i].weight;
|
||||
|
||||
newVerts.at(index) += (mat*srcVerts[index]) * weight;
|
||||
if(newNorms.size() > index)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[index][0], srcNorms[index][1], srcNorms[index][2], 0.0f);
|
||||
vec4 = mat*vec4 * weight;
|
||||
newNorms[index] += Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
srcVerts = newVerts;
|
||||
srcNorms = newNorms;
|
||||
}
|
||||
else
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(skelMgr->getByName(mName).isNull())
|
||||
{
|
||||
// No skinning and no skeleton, so just transform the vertices and
|
||||
// normals into position.
|
||||
Ogre::Matrix4 mat4 = shape->getWorldTransform();
|
||||
for(size_t i = 0;i < srcVerts.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcVerts[i].x, srcVerts[i].y, srcVerts[i].z, 1.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcVerts[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
for(size_t i = 0;i < srcNorms.size();i++)
|
||||
{
|
||||
Ogre::Vector4 vec4(srcNorms[i].x, srcNorms[i].y, srcNorms[i].z, 0.0f);
|
||||
vec4 = mat4*vec4;
|
||||
srcNorms[i] = Ogre::Vector3(&vec4[0]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Set the bounding box first
|
||||
BoundsFinder bounds;
|
||||
bounds.add(&srcVerts[0][0], srcVerts.size());
|
||||
if(!bounds.isValid())
|
||||
{
|
||||
float v[3] = { 0.0f, 0.0f, 0.0f };
|
||||
bounds.add(&v[0], 1);
|
||||
}
|
||||
|
||||
mesh->_setBounds(Ogre::AxisAlignedBox(bounds.minX()-0.5f, bounds.minY()-0.5f, bounds.minZ()-0.5f,
|
||||
bounds.maxX()+0.5f, bounds.maxY()+0.5f, bounds.maxZ()+0.5f));
|
||||
mesh->_setBoundingSphereRadius(bounds.getRadius());
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
Ogre::HardwareBufferManager *hwBufMgr = Ogre::HardwareBufferManager::getSingletonPtr();
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf;
|
||||
Ogre::VertexBufferBinding *bind;
|
||||
Ogre::VertexDeclaration *decl;
|
||||
int nextBuf = 0;
|
||||
|
||||
Ogre::SubMesh *sub = mesh->createSubMesh();
|
||||
|
||||
// Add vertices
|
||||
sub->useSharedVertices = false;
|
||||
sub->vertexData = new Ogre::VertexData();
|
||||
sub->vertexData->vertexStart = 0;
|
||||
sub->vertexData->vertexCount = srcVerts.size();
|
||||
|
||||
decl = sub->vertexData->vertexDeclaration;
|
||||
bind = sub->vertexData->vertexBufferBinding;
|
||||
if(srcVerts.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcVerts.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcVerts[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_POSITION);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex normals
|
||||
if(srcNorms.size())
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT3),
|
||||
srcNorms.size(), vertUsage, vertShadowBuffer);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &srcNorms[0][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT3, Ogre::VES_NORMAL);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Vertex colors
|
||||
const std::vector<Ogre::Vector4> &colors = data->colors;
|
||||
if(colors.size())
|
||||
{
|
||||
Ogre::RenderSystem *rs = Ogre::Root::getSingleton().getRenderSystem();
|
||||
std::vector<Ogre::RGBA> colorsRGB(colors.size());
|
||||
for(size_t i = 0;i < colorsRGB.size();i++)
|
||||
{
|
||||
Ogre::ColourValue clr(colors[i][0], colors[i][1], colors[i][2], colors[i][3]);
|
||||
rs->convertColourValue(clr, &colorsRGB[i]);
|
||||
}
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_COLOUR),
|
||||
colorsRGB.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &colorsRGB[0], true);
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_COLOUR, Ogre::VES_DIFFUSE);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Texture UV coordinates
|
||||
size_t numUVs = data->uvlist.size();
|
||||
for(size_t i = 0;i < numUVs;i++)
|
||||
{
|
||||
vbuf = hwBufMgr->createVertexBuffer(Ogre::VertexElement::getTypeSize(Ogre::VET_FLOAT2),
|
||||
srcVerts.size(), Ogre::HardwareBuffer::HBU_STATIC);
|
||||
vbuf->writeData(0, vbuf->getSizeInBytes(), &data->uvlist[i][0], true);
|
||||
|
||||
decl->addElement(nextBuf, 0, Ogre::VET_FLOAT2, Ogre::VES_TEXTURE_COORDINATES, i);
|
||||
bind->setBinding(nextBuf++, vbuf);
|
||||
}
|
||||
|
||||
// Triangle faces
|
||||
const std::vector<short> &srcIdx = data->triangles;
|
||||
if(srcIdx.size())
|
||||
{
|
||||
ibuf = hwBufMgr->createIndexBuffer(Ogre::HardwareIndexBuffer::IT_16BIT, srcIdx.size(),
|
||||
Ogre::HardwareBuffer::HBU_STATIC);
|
||||
ibuf->writeData(0, ibuf->getSizeInBytes(), &srcIdx[0], true);
|
||||
sub->indexData->indexBuffer = ibuf;
|
||||
sub->indexData->indexCount = srcIdx.size();
|
||||
sub->indexData->indexStart = 0;
|
||||
}
|
||||
|
||||
// Assign bone weights for this TriShape
|
||||
if(skin != NULL)
|
||||
{
|
||||
const Nif::NiSkinData *data = skin->data.getPtr();
|
||||
const Nif::NodeList &bones = skin->bones;
|
||||
for(size_t i = 0;i < bones.length();i++)
|
||||
{
|
||||
Ogre::VertexBoneAssignment boneInf;
|
||||
boneInf.boneIndex = skel->getBone(bones[i]->name)->getHandle();
|
||||
|
||||
const std::vector<Nif::NiSkinData::VertWeight> &weights = data->bones[i].weights;
|
||||
for(size_t j = 0;j < weights.size();j++)
|
||||
{
|
||||
boneInf.vertexIndex = weights[j].vertex;
|
||||
boneInf.weight = weights[j].weight;
|
||||
sub->addBoneAssignment(boneInf);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const Nif::NiTexturingProperty *texprop = NULL;
|
||||
const Nif::NiMaterialProperty *matprop = NULL;
|
||||
const Nif::NiAlphaProperty *alphaprop = NULL;
|
||||
const Nif::NiVertexColorProperty *vertprop = NULL;
|
||||
const Nif::NiZBufferProperty *zprop = NULL;
|
||||
const Nif::NiSpecularProperty *specprop = NULL;
|
||||
const Nif::NiWireframeProperty *wireprop = NULL;
|
||||
bool needTangents = false;
|
||||
|
||||
shape->getProperties(texprop, matprop, alphaprop, vertprop, zprop, specprop, wireprop);
|
||||
std::string matname = NIFMaterialLoader::getMaterial(data, mesh->getName(), mGroup,
|
||||
texprop, matprop, alphaprop,
|
||||
vertprop, zprop, specprop,
|
||||
wireprop, needTangents);
|
||||
if(matname.length() > 0)
|
||||
sub->setMaterialName(matname);
|
||||
|
||||
// build tangents if the material needs them
|
||||
if (needTangents)
|
||||
{
|
||||
unsigned short src,dest;
|
||||
if (!mesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src,dest))
|
||||
mesh->buildTangentVectors(Ogre::VES_TANGENT, src,dest);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
NIFMeshLoader::NIFMeshLoader(const std::string &name, const std::string &group, size_t idx)
|
||||
: mName(name), mGroup(group), mShapeIndex(idx)
|
||||
{
|
||||
}
|
||||
|
||||
void NIFMeshLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
|
||||
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
|
||||
|
||||
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName);
|
||||
if(mShapeIndex >= nif->numRecords())
|
||||
{
|
||||
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();
|
||||
if(!skelMgr->getByName(mName).isNull())
|
||||
mesh->setSkeletonName(mName);
|
||||
return;
|
||||
}
|
||||
|
||||
const Nif::Record *record = nif->getRecord(mShapeIndex);
|
||||
createSubMesh(mesh, dynamic_cast<const Nif::NiTriShape*>(record));
|
||||
}
|
||||
|
||||
|
||||
void NIFMeshLoader::createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx)
|
||||
{
|
||||
NIFMeshLoader::LoaderMap::iterator loader;
|
||||
loader = sLoaders.insert(std::make_pair(fullname, NIFMeshLoader(name, group, idx))).first;
|
||||
|
||||
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
|
||||
Ogre::MeshPtr mesh = meshMgr.createManual(fullname, group, &loader->second);
|
||||
mesh->setAutoBuildEdgeLists(false);
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,55 @@
|
||||
#ifndef COMPONENTS_NIFOGRE_MESH_HPP
|
||||
#define COMPONENTS_NIFOGRE_MESH_HPP
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <cassert>
|
||||
|
||||
#include <OgreResource.h>
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class NiTriShape;
|
||||
}
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
/** Manual resource loader for NiTriShapes. This is the main class responsible
|
||||
* for translating the internal NIF meshes into something Ogre can use.
|
||||
*/
|
||||
class NIFMeshLoader : Ogre::ManualResourceLoader
|
||||
{
|
||||
static void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMeshLoader: Warn: " << msg << std::endl;
|
||||
}
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFMeshLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
std::string mName;
|
||||
std::string mGroup;
|
||||
size_t mShapeIndex;
|
||||
|
||||
// Convert NiTriShape to Ogre::SubMesh
|
||||
void createSubMesh(Ogre::Mesh *mesh, const Nif::NiTriShape *shape);
|
||||
|
||||
typedef std::map<std::string,NIFMeshLoader> LoaderMap;
|
||||
static LoaderMap sLoaders;
|
||||
|
||||
NIFMeshLoader(const std::string &name, const std::string &group, size_t idx);
|
||||
|
||||
virtual void loadResource(Ogre::Resource *resource);
|
||||
|
||||
public:
|
||||
static void createMesh(const std::string &name, const std::string &fullname, const std::string &group, size_t idx);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,351 @@
|
||||
#include "skeleton.hpp"
|
||||
|
||||
#include <OgreSkeletonManager.h>
|
||||
#include <OgreResource.h>
|
||||
#include <OgreSkeleton.h>
|
||||
#include <OgreBone.h>
|
||||
|
||||
#include <components/nif/node.hpp>
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
void NIFSkeletonLoader::buildAnimation(Ogre::Skeleton *skel, const std::string &name, const std::vector<const Nif::NiKeyframeController*> &ctrls, const std::vector<std::string> &targets, float startTime, float stopTime)
|
||||
{
|
||||
Ogre::Animation *anim = skel->createAnimation(name, stopTime);
|
||||
|
||||
for(size_t i = 0;i < ctrls.size();i++)
|
||||
{
|
||||
const Nif::NiKeyframeController *kfc = ctrls[i];
|
||||
if(kfc->data.empty())
|
||||
continue;
|
||||
const Nif::NiKeyframeData *kf = kfc->data.getPtr();
|
||||
|
||||
/* Get the keyframes and make sure they're sorted first to last */
|
||||
const Nif::QuaternionKeyList &quatkeys = kf->mRotations;
|
||||
const Nif::Vector3KeyList &trankeys = kf->mTranslations;
|
||||
const Nif::FloatKeyList &scalekeys = kf->mScales;
|
||||
|
||||
Nif::QuaternionKeyList::VecType::const_iterator quatiter = quatkeys.mKeys.begin();
|
||||
Nif::Vector3KeyList::VecType::const_iterator traniter = trankeys.mKeys.begin();
|
||||
Nif::FloatKeyList::VecType::const_iterator scaleiter = scalekeys.mKeys.begin();
|
||||
|
||||
Ogre::Bone *bone = skel->getBone(targets[i]);
|
||||
// NOTE: For some reason, Ogre doesn't like the node track ID being different from
|
||||
// the bone ID
|
||||
Ogre::NodeAnimationTrack *nodetrack = anim->hasNodeTrack(bone->getHandle()) ?
|
||||
anim->getNodeTrack(bone->getHandle()) :
|
||||
anim->createNodeTrack(bone->getHandle(), bone);
|
||||
|
||||
Ogre::Quaternion lastquat, curquat;
|
||||
Ogre::Vector3 lasttrans(0.0f), curtrans(0.0f);
|
||||
Ogre::Vector3 lastscale(1.0f), curscale(1.0f);
|
||||
if(quatiter != quatkeys.mKeys.end())
|
||||
lastquat = curquat = quatiter->mValue;
|
||||
if(traniter != trankeys.mKeys.end())
|
||||
lasttrans = curtrans = traniter->mValue;
|
||||
if(scaleiter != scalekeys.mKeys.end())
|
||||
lastscale = curscale = Ogre::Vector3(scaleiter->mValue);
|
||||
|
||||
bool didlast = false;
|
||||
while(!didlast)
|
||||
{
|
||||
float curtime = std::numeric_limits<float>::max();
|
||||
|
||||
//Get latest time
|
||||
if(quatiter != quatkeys.mKeys.end())
|
||||
curtime = std::min(curtime, quatiter->mTime);
|
||||
if(traniter != trankeys.mKeys.end())
|
||||
curtime = std::min(curtime, traniter->mTime);
|
||||
if(scaleiter != scalekeys.mKeys.end())
|
||||
curtime = std::min(curtime, scaleiter->mTime);
|
||||
|
||||
curtime = std::max(curtime, startTime);
|
||||
if(curtime >= stopTime)
|
||||
{
|
||||
didlast = true;
|
||||
curtime = stopTime;
|
||||
}
|
||||
|
||||
// Get the latest quaternions, translations, and scales for the
|
||||
// current time
|
||||
while(quatiter != quatkeys.mKeys.end() && curtime >= quatiter->mTime)
|
||||
{
|
||||
lastquat = curquat;
|
||||
if(++quatiter != quatkeys.mKeys.end())
|
||||
curquat = quatiter->mValue;
|
||||
}
|
||||
while(traniter != trankeys.mKeys.end() && curtime >= traniter->mTime)
|
||||
{
|
||||
lasttrans = curtrans;
|
||||
if(++traniter != trankeys.mKeys.end())
|
||||
curtrans = traniter->mValue;
|
||||
}
|
||||
while(scaleiter != scalekeys.mKeys.end() && curtime >= scaleiter->mTime)
|
||||
{
|
||||
lastscale = curscale;
|
||||
if(++scaleiter != scalekeys.mKeys.end())
|
||||
curscale = Ogre::Vector3(scaleiter->mValue);
|
||||
}
|
||||
|
||||
Ogre::TransformKeyFrame *kframe;
|
||||
kframe = nodetrack->createNodeKeyFrame(curtime);
|
||||
if(quatiter == quatkeys.mKeys.end() || quatiter == quatkeys.mKeys.begin())
|
||||
kframe->setRotation(curquat);
|
||||
else
|
||||
{
|
||||
Nif::QuaternionKeyList::VecType::const_iterator last = quatiter-1;
|
||||
float diff = (curtime-last->mTime) / (quatiter->mTime-last->mTime);
|
||||
kframe->setRotation(Ogre::Quaternion::nlerp(diff, lastquat, curquat));
|
||||
}
|
||||
if(traniter == trankeys.mKeys.end() || traniter == trankeys.mKeys.begin())
|
||||
kframe->setTranslate(curtrans);
|
||||
else
|
||||
{
|
||||
Nif::Vector3KeyList::VecType::const_iterator last = traniter-1;
|
||||
float diff = (curtime-last->mTime) / (traniter->mTime-last->mTime);
|
||||
kframe->setTranslate(lasttrans + ((curtrans-lasttrans)*diff));
|
||||
}
|
||||
if(scaleiter == scalekeys.mKeys.end() || scaleiter == scalekeys.mKeys.begin())
|
||||
kframe->setScale(curscale);
|
||||
else
|
||||
{
|
||||
Nif::FloatKeyList::VecType::const_iterator last = scaleiter-1;
|
||||
float diff = (curtime-last->mTime) / (scaleiter->mTime-last->mTime);
|
||||
kframe->setScale(lastscale + ((curscale-lastscale)*diff));
|
||||
}
|
||||
}
|
||||
}
|
||||
anim->optimise();
|
||||
}
|
||||
|
||||
|
||||
TextKeyMap NIFSkeletonLoader::extractTextKeys(const Nif::NiTextKeyExtraData *tk)
|
||||
{
|
||||
TextKeyMap textkeys;
|
||||
for(size_t i = 0;i < tk->list.size();i++)
|
||||
{
|
||||
const std::string &str = tk->list[i].text;
|
||||
std::string::size_type pos = 0;
|
||||
while(pos < str.length())
|
||||
{
|
||||
if(::isspace(str[pos]))
|
||||
{
|
||||
pos++;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string::size_type nextpos = std::min(str.find('\r', pos), str.find('\n', pos));
|
||||
std::string result = str.substr(pos, nextpos-pos);
|
||||
textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result)));
|
||||
|
||||
pos = nextpos;
|
||||
}
|
||||
}
|
||||
return textkeys;
|
||||
}
|
||||
|
||||
void NIFSkeletonLoader::buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *&animroot, TextKeyMap &textkeys, std::vector<Nif::NiKeyframeController const*> &ctrls, Ogre::Bone *parent)
|
||||
{
|
||||
Ogre::Bone *bone;
|
||||
if(!skel->hasBone(node->name))
|
||||
bone = skel->createBone(node->name);
|
||||
else
|
||||
bone = skel->createBone();
|
||||
if(parent) parent->addChild(bone);
|
||||
mNifToOgreHandleMap[node->recIndex] = bone->getHandle();
|
||||
|
||||
bone->setOrientation(node->trafo.rotation);
|
||||
bone->setPosition(node->trafo.pos);
|
||||
bone->setScale(Ogre::Vector3(node->trafo.scale));
|
||||
bone->setBindingPose();
|
||||
|
||||
if(!(node->recType == Nif::RC_NiNode || /* Nothing special; children traversed below */
|
||||
node->recType == Nif::RC_RootCollisionNode || /* handled in nifbullet (hopefully) */
|
||||
node->recType == Nif::RC_NiTriShape || /* Handled in the mesh loader */
|
||||
node->recType == Nif::RC_NiCamera ||
|
||||
node->recType == Nif::RC_NiAutoNormalParticles ||
|
||||
node->recType == Nif::RC_NiRotatingParticles
|
||||
))
|
||||
warn("Unhandled "+node->recName+" "+node->name+" in "+skel->getName());
|
||||
|
||||
Nif::ControllerPtr ctrl = node->controller;
|
||||
while(!ctrl.empty())
|
||||
{
|
||||
if(ctrl->recType == Nif::RC_NiKeyframeController)
|
||||
ctrls.push_back(static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr()));
|
||||
else if(!(ctrl->recType == Nif::RC_NiParticleSystemController ||
|
||||
ctrl->recType == Nif::RC_NiVisController ||
|
||||
ctrl->recType == Nif::RC_NiUVController
|
||||
))
|
||||
warn("Unhandled "+ctrl->recName+" from node "+node->name+" in "+skel->getName());
|
||||
ctrl = ctrl->next;
|
||||
}
|
||||
|
||||
Nif::ExtraPtr e = node->extra;
|
||||
while(!e.empty())
|
||||
{
|
||||
if(e->recType == Nif::RC_NiTextKeyExtraData && !animroot)
|
||||
{
|
||||
const Nif::NiTextKeyExtraData *tk = static_cast<const Nif::NiTextKeyExtraData*>(e.getPtr());
|
||||
textkeys = extractTextKeys(tk);
|
||||
animroot = bone;
|
||||
}
|
||||
e = e->extra;
|
||||
}
|
||||
|
||||
const Nif::NiNode *ninode = dynamic_cast<const Nif::NiNode*>(node);
|
||||
if(ninode)
|
||||
{
|
||||
const Nif::NodeList &children = ninode->children;
|
||||
for(size_t i = 0;i < children.length();i++)
|
||||
{
|
||||
if(!children[i].empty())
|
||||
buildBones(skel, children[i].getPtr(), animroot, textkeys, ctrls, bone);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void NIFSkeletonLoader::loadResource(Ogre::Resource *resource)
|
||||
{
|
||||
Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
|
||||
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
|
||||
|
||||
Nif::NIFFile::ptr nif(Nif::NIFFile::create(skel->getName()));
|
||||
const Nif::Node *node = static_cast<const Nif::Node*>(nif->getRoot(0));
|
||||
|
||||
std::vector<const Nif::NiKeyframeController*> ctrls;
|
||||
Ogre::Bone *animroot = NULL;
|
||||
TextKeyMap textkeys;
|
||||
try {
|
||||
buildBones(skel, node, animroot, textkeys, ctrls);
|
||||
}
|
||||
catch(std::exception &e) {
|
||||
std::cerr<< "Exception while loading "<<skel->getName() <<std::endl;
|
||||
std::cerr<< e.what() <<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
/* Animations without textkeys don't get Ogre::Animation objects. */
|
||||
if(!animroot)
|
||||
return;
|
||||
|
||||
std::vector<std::string> targets;
|
||||
// TODO: If ctrls.size() == 0, check for a .kf file sharing the name of the .nif file
|
||||
if(ctrls.size() == 0) // No animations? Then we're done.
|
||||
return;
|
||||
|
||||
float maxtime = 0.0f;
|
||||
for(size_t i = 0;i < ctrls.size();i++)
|
||||
{
|
||||
const Nif::NiKeyframeController *ctrl = ctrls[i];
|
||||
maxtime = std::max(maxtime, ctrl->timeStop);
|
||||
Nif::Named *target = dynamic_cast<Nif::Named*>(ctrl->target.getPtr());
|
||||
if(target != NULL)
|
||||
targets.push_back(target->name);
|
||||
}
|
||||
|
||||
if(targets.size() != ctrls.size())
|
||||
{
|
||||
warn("Target size mismatch ("+Ogre::StringConverter::toString(targets.size())+" targets, "+
|
||||
Ogre::StringConverter::toString(ctrls.size())+" controllers)");
|
||||
return;
|
||||
}
|
||||
|
||||
Ogre::UserObjectBindings &bindings = animroot->getUserObjectBindings();
|
||||
bindings.setUserAny(sTextKeyExtraDataID, Ogre::Any(true));
|
||||
|
||||
std::string currentgroup;
|
||||
TextKeyMap::const_iterator keyiter = textkeys.begin();
|
||||
for(keyiter = textkeys.begin();keyiter != textkeys.end();keyiter++)
|
||||
{
|
||||
std::string::size_type sep = keyiter->second.find(':');
|
||||
if((sep == currentgroup.length() && keyiter->second.compare(0, sep, currentgroup) == 0) ||
|
||||
(sep == sizeof("soundgen")-1 && keyiter->second.compare(0, sep, "soundgen") == 0) ||
|
||||
(sep == sizeof("sound")-1 && keyiter->second.compare(0, sep, "sound") == 0))
|
||||
continue;
|
||||
currentgroup = keyiter->second.substr(0, sep);
|
||||
|
||||
if(skel->hasAnimation(currentgroup))
|
||||
continue;
|
||||
|
||||
TextKeyMap::const_iterator lastkeyiter = textkeys.end();
|
||||
while((--lastkeyiter)->first > keyiter->first)
|
||||
{
|
||||
if(lastkeyiter->second.find(':') == currentgroup.length() &&
|
||||
lastkeyiter->second.compare(0, currentgroup.length(), currentgroup) == 0)
|
||||
break;
|
||||
}
|
||||
|
||||
buildAnimation(skel, currentgroup, ctrls, targets, keyiter->first, lastkeyiter->first);
|
||||
|
||||
TextKeyMap::const_iterator insiter(keyiter);
|
||||
TextKeyMap groupkeys;
|
||||
do {
|
||||
sep = insiter->second.find(':');
|
||||
if(sep == currentgroup.length() && insiter->second.compare(0, sep, currentgroup) == 0)
|
||||
groupkeys.insert(std::make_pair(insiter->first, insiter->second.substr(sep+2)));
|
||||
else if((sep == sizeof("soundgen")-1 && insiter->second.compare(0, sep, "soundgen") == 0) ||
|
||||
(sep == sizeof("sound")-1 && insiter->second.compare(0, sep, "sound") == 0))
|
||||
groupkeys.insert(std::make_pair(insiter->first, insiter->second));
|
||||
} while(insiter++ != lastkeyiter);
|
||||
|
||||
bindings.setUserAny(std::string(sTextKeyExtraDataID)+"@"+currentgroup, Ogre::Any(groupkeys));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Ogre::SkeletonPtr NIFSkeletonLoader::createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node)
|
||||
{
|
||||
/* We need to be a little aggressive here, since some NIFs have a crap-ton
|
||||
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
|
||||
* There are no bones used for skinning, there are no controllers on non-
|
||||
* NiTriShape nodes, there are no nodes named "AttachLight", and the tree
|
||||
* consists of NiNode, NiTriShape, and RootCollisionNode types only.
|
||||
*/
|
||||
if(!node->boneTrafo)
|
||||
{
|
||||
if(node->recType == Nif::RC_NiTriShape)
|
||||
return Ogre::SkeletonPtr();
|
||||
if(node->controller.empty() && node->name != "AttachLight")
|
||||
{
|
||||
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)
|
||||
{
|
||||
const Nif::NiNode *ninode = static_cast<const Nif::NiNode*>(node);
|
||||
const Nif::NodeList &children = ninode->children;
|
||||
for(size_t i = 0;i < children.length();i++)
|
||||
{
|
||||
if(!children[i].empty())
|
||||
{
|
||||
Ogre::SkeletonPtr skel = createSkeleton(name, group, children[i].getPtr());
|
||||
if(!skel.isNull())
|
||||
return skel;
|
||||
}
|
||||
}
|
||||
return Ogre::SkeletonPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Ogre::SkeletonManager &skelMgr = Ogre::SkeletonManager::getSingleton();
|
||||
return skelMgr.create(name, group, true, &sLoaders[name]);
|
||||
}
|
||||
|
||||
// Looks up an Ogre Bone handle ID from a NIF's record index. Should only be
|
||||
// used when the bone name is insufficient as this is a relatively slow lookup
|
||||
int NIFSkeletonLoader::lookupOgreBoneHandle(const std::string &nifname, int idx)
|
||||
{
|
||||
LoaderMap::const_iterator loader = sLoaders.find(nifname);
|
||||
if(loader != sLoaders.end())
|
||||
{
|
||||
std::map<int,int>::const_iterator entry = loader->second.mNifToOgreHandleMap.find(idx);
|
||||
if(entry != loader->second.mNifToOgreHandleMap.end())
|
||||
return entry->second;
|
||||
}
|
||||
throw std::runtime_error("Invalid NIF record lookup ("+nifname+", index "+Ogre::StringConverter::toString(idx)+")");
|
||||
}
|
||||
|
||||
NIFSkeletonLoader::LoaderMap NIFSkeletonLoader::sLoaders;
|
||||
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
#ifndef COMPONENTS_NIFOGRE_SKELETON_HPP
|
||||
#define COMPONENTS_NIFOGRE_SKELETON_HPP
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <cassert>
|
||||
|
||||
#include <OgreResource.h>
|
||||
|
||||
#include "ogrenifloader.hpp"
|
||||
|
||||
namespace Nif
|
||||
{
|
||||
class NiTextKeyExtraData;
|
||||
class Node;
|
||||
class NiKeyframeController;
|
||||
}
|
||||
|
||||
namespace NifOgre
|
||||
{
|
||||
|
||||
/** Manual resource loader for NIF skeletons. This is the main class
|
||||
responsible for translating the internal NIF skeleton structure into
|
||||
something Ogre can use (includes animations and node TextKeyData).
|
||||
*/
|
||||
class NIFSkeletonLoader : public Ogre::ManualResourceLoader
|
||||
{
|
||||
static void warn(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFSkeletonLoader: Warn: " << msg << std::endl;
|
||||
}
|
||||
|
||||
static void fail(const std::string &msg)
|
||||
{
|
||||
std::cerr << "NIFSkeletonLoader: Fail: "<< msg << std::endl;
|
||||
abort();
|
||||
}
|
||||
|
||||
static void buildAnimation(Ogre::Skeleton *skel, const std::string &name, const std::vector<const Nif::NiKeyframeController*> &ctrls, const std::vector<std::string> &targets, float startTime, float stopTime);
|
||||
|
||||
static TextKeyMap extractTextKeys(const Nif::NiTextKeyExtraData *tk);
|
||||
void buildBones(Ogre::Skeleton *skel, const Nif::Node *node, Ogre::Bone *&animroot, TextKeyMap &textkeys, std::vector<Nif::NiKeyframeController const*> &ctrls, Ogre::Bone *parent=NULL);
|
||||
|
||||
// Lookup to retrieve an Ogre bone handle for a given Nif record index
|
||||
std::map<int,int> mNifToOgreHandleMap;
|
||||
|
||||
typedef std::map<std::string,NIFSkeletonLoader> LoaderMap;
|
||||
static LoaderMap sLoaders;
|
||||
|
||||
public:
|
||||
void loadResource(Ogre::Resource *resource);
|
||||
|
||||
static Ogre::SkeletonPtr createSkeleton(const std::string &name, const std::string &group, const Nif::Node *node);
|
||||
|
||||
// Looks up an Ogre Bone handle ID from a NIF's record index. Should only
|
||||
// be used when the bone name is insufficient as this is a relatively slow
|
||||
// lookup
|
||||
static int lookupOgreBoneHandle(const std::string &nifname, int idx);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue