@ -2,17 +2,24 @@
# include <QMenu>
# include <QMenu>
# include <QAction>
# include <QAction>
# include <QPoint>
# include <osg/Group>
# include <osg/PositionAttitudeTransform>
# include <osg/ref_ptr>
# include <osg/Vec3d>
# include "../../model/world/idtable.hpp"
# include "../../model/world/idtable.hpp"
# include "../../model/world/commands.hpp"
# include "../../model/world/commands.hpp"
# include "instancedragmodes.hpp"
# include "worldspacewidget.hpp"
# include "worldspacewidget.hpp"
# include "object.hpp"
# include "object.hpp"
namespace CSVRender
namespace CSVRender
{
{
InstanceSelectionMode : : InstanceSelectionMode ( CSVWidget : : SceneToolbar * parent , WorldspaceWidget & worldspaceWidget )
InstanceSelectionMode : : InstanceSelectionMode ( CSVWidget : : SceneToolbar * parent , WorldspaceWidget & worldspaceWidget , osg : : Group * cellNode )
: SelectionMode ( parent , worldspaceWidget , Mask_Reference )
: SelectionMode ( parent , worldspaceWidget , Mask_Reference ) , mParentNode ( cellNode )
{
{
mSelectSame = new QAction ( " Extend selection to instances with same object ID " , this ) ;
mSelectSame = new QAction ( " Extend selection to instances with same object ID " , this ) ;
mDeleteSelection = new QAction ( " Delete selected instances " , this ) ;
mDeleteSelection = new QAction ( " Delete selected instances " , this ) ;
@ -21,6 +28,342 @@ namespace CSVRender
connect ( mDeleteSelection , SIGNAL ( triggered ( ) ) , this , SLOT ( deleteSelection ( ) ) ) ;
connect ( mDeleteSelection , SIGNAL ( triggered ( ) ) , this , SLOT ( deleteSelection ( ) ) ) ;
}
}
InstanceSelectionMode : : ~ InstanceSelectionMode ( )
{
mParentNode - > removeChild ( mBaseNode ) ;
}
void InstanceSelectionMode : : setDragStart ( const osg : : Vec3d & dragStart )
{
mDragStart = dragStart ;
}
const osg : : Vec3d & InstanceSelectionMode : : getDragStart ( )
{
return mDragStart ;
}
void InstanceSelectionMode : : dragEnded ( const osg : : Vec3d & dragEndPoint , DragMode dragMode )
{
float dragDistance = ( mDragStart - dragEndPoint ) . length ( ) ;
if ( mBaseNode ) mParentNode - > removeChild ( mBaseNode ) ;
if ( getCurrentId ( ) = = " cube-centre " )
{
osg : : Vec3d pointA ( mDragStart [ 0 ] - dragDistance , mDragStart [ 1 ] - dragDistance , mDragStart [ 2 ] - dragDistance ) ;
osg : : Vec3d pointB ( mDragStart [ 0 ] + dragDistance , mDragStart [ 1 ] + dragDistance , mDragStart [ 2 ] + dragDistance ) ;
getWorldspaceWidget ( ) . selectInsideCube ( pointA , pointB , dragMode ) ;
}
else if ( getCurrentId ( ) = = " cube-corner " )
{
getWorldspaceWidget ( ) . selectInsideCube ( mDragStart , dragEndPoint , dragMode ) ;
}
else if ( getCurrentId ( ) = = " sphere " )
{
getWorldspaceWidget ( ) . selectWithinDistance ( mDragStart , dragDistance , dragMode ) ;
}
}
void InstanceSelectionMode : : drawSelectionCubeCentre ( const osg : : Vec3f & mousePlanePoint )
{
float dragDistance = ( mDragStart - mousePlanePoint ) . length ( ) ;
drawSelectionCube ( mDragStart , dragDistance ) ;
}
void InstanceSelectionMode : : drawSelectionCubeCorner ( const osg : : Vec3f & mousePlanePoint )
{
drawSelectionBox ( mDragStart , mousePlanePoint ) ;
}
void InstanceSelectionMode : : drawSelectionBox ( const osg : : Vec3d & pointA , const osg : : Vec3d & pointB )
{
if ( mBaseNode ) mParentNode - > removeChild ( mBaseNode ) ;
mBaseNode = new osg : : PositionAttitudeTransform ;
mBaseNode - > setPosition ( pointA ) ;
osg : : ref_ptr < osg : : Geometry > geometry ( new osg : : Geometry ) ;
osg : : Vec3Array * vertices = new osg : : Vec3Array ;
vertices - > push_back ( osg : : Vec3f ( 0.0f , 0.0f , 0.0f ) ) ;
vertices - > push_back ( osg : : Vec3f ( 0.0f , 0.0f , pointB [ 2 ] - pointA [ 2 ] ) ) ;
vertices - > push_back ( osg : : Vec3f ( 0.0f , pointB [ 1 ] - pointA [ 1 ] , 0.0f ) ) ;
vertices - > push_back ( osg : : Vec3f ( 0.0f , pointB [ 1 ] - pointA [ 1 ] , pointB [ 2 ] - pointA [ 2 ] ) ) ;
vertices - > push_back ( osg : : Vec3f ( pointB [ 0 ] - pointA [ 0 ] , 0.0f , 0.0f ) ) ;
vertices - > push_back ( osg : : Vec3f ( pointB [ 0 ] - pointA [ 0 ] , 0.0f , pointB [ 2 ] - pointA [ 2 ] ) ) ;
vertices - > push_back ( osg : : Vec3f ( pointB [ 0 ] - pointA [ 0 ] , pointB [ 1 ] - pointA [ 1 ] , 0.0f ) ) ;
vertices - > push_back ( osg : : Vec3f ( pointB [ 0 ] - pointA [ 0 ] , pointB [ 1 ] - pointA [ 1 ] , pointB [ 2 ] - pointA [ 2 ] ) ) ;
geometry - > setVertexArray ( vertices ) ;
osg : : DrawElementsUShort * primitives = new osg : : DrawElementsUShort ( osg : : PrimitiveSet : : TRIANGLES , 0 ) ;
// top
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 2 ) ;
// bottom
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 7 ) ;
// sides
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 7 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 7 ) ;
geometry - > addPrimitiveSet ( primitives ) ;
osg : : Vec4Array * colours = new osg : : Vec4Array ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.5f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
geometry - > setColorArray ( colours , osg : : Array : : BIND_PER_VERTEX ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_BLEND , osg : : StateAttribute : : ON ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_CULL_FACE , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setRenderingHint ( osg : : StateSet : : TRANSPARENT_BIN ) ;
mBaseNode - > addChild ( geometry ) ;
mParentNode - > addChild ( mBaseNode ) ;
}
void InstanceSelectionMode : : drawSelectionCube ( const osg : : Vec3d & point , float radius )
{
if ( mBaseNode ) mParentNode - > removeChild ( mBaseNode ) ;
mBaseNode = new osg : : PositionAttitudeTransform ;
mBaseNode - > setPosition ( point ) ;
osg : : ref_ptr < osg : : Geometry > geometry ( new osg : : Geometry ) ;
osg : : Vec3Array * vertices = new osg : : Vec3Array ;
for ( int i = 0 ; i < 2 ; + + i )
{
float height = i ? - radius : radius ;
vertices - > push_back ( osg : : Vec3f ( height , - radius , - radius ) ) ;
vertices - > push_back ( osg : : Vec3f ( height , - radius , radius ) ) ;
vertices - > push_back ( osg : : Vec3f ( height , radius , - radius ) ) ;
vertices - > push_back ( osg : : Vec3f ( height , radius , radius ) ) ;
}
geometry - > setVertexArray ( vertices ) ;
osg : : DrawElementsUShort * primitives = new osg : : DrawElementsUShort ( osg : : PrimitiveSet : : TRIANGLES , 0 ) ;
// top
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 2 ) ;
// bottom
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 7 ) ;
// sides
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 0 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 4 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 2 ) ;
primitives - > push_back ( 7 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 6 ) ;
primitives - > push_back ( 1 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 5 ) ;
primitives - > push_back ( 3 ) ;
primitives - > push_back ( 7 ) ;
geometry - > addPrimitiveSet ( primitives ) ;
osg : : Vec4Array * colours = new osg : : Vec4Array ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.5f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.3f , 0.3f , 0.4f , 0.2f ) ) ;
colours - > push_back ( osg : : Vec4f ( 0.9f , 0.9f , 1.0f , 0.2f ) ) ;
geometry - > setColorArray ( colours , osg : : Array : : BIND_PER_VERTEX ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_BLEND , osg : : StateAttribute : : ON ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_CULL_FACE , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setRenderingHint ( osg : : StateSet : : TRANSPARENT_BIN ) ;
mBaseNode - > addChild ( geometry ) ;
mParentNode - > addChild ( mBaseNode ) ;
}
void InstanceSelectionMode : : drawSelectionSphere ( const osg : : Vec3f & mousePlanePoint )
{
float dragDistance = ( mDragStart - mousePlanePoint ) . length ( ) ;
drawSelectionSphere ( mDragStart , dragDistance ) ;
}
void InstanceSelectionMode : : drawSelectionSphere ( const osg : : Vec3d & point , float radius )
{
if ( mBaseNode ) mParentNode - > removeChild ( mBaseNode ) ;
mBaseNode = new osg : : PositionAttitudeTransform ;
mBaseNode - > setPosition ( point ) ;
osg : : ref_ptr < osg : : Geometry > geometry ( new osg : : Geometry ) ;
osg : : Vec3Array * vertices = new osg : : Vec3Array ;
int resolution = 32 ;
float radiusPerResolution = radius / resolution ;
float reciprocalResolution = 1.0f / resolution ;
float doubleReciprocalRes = reciprocalResolution * 2 ;
osg : : Vec4Array * colours = new osg : : Vec4Array ;
for ( float i = 0.0 ; i < = resolution ; i + = 2 )
{
float iShifted = ( static_cast < float > ( i ) - resolution / 2.0f ) ; // i - 16 = -16 ... 16
float xPercentile = iShifted * doubleReciprocalRes ;
float x = xPercentile * radius ;
float thisRadius = sqrt ( radius * radius - x * x ) ;
//the next row
float iShifted2 = ( static_cast < float > ( i + 1 ) - resolution / 2.0f ) ;
float xPercentile2 = iShifted2 * doubleReciprocalRes ;
float x2 = xPercentile2 * radius ;
float thisRadius2 = sqrt ( radius * radius - x2 * x2 ) ;
for ( int j = 0 ; j < resolution ; + + j )
{
float vertexX = thisRadius * sin ( j * reciprocalResolution * osg : : PI * 2 ) ;
float vertexY = i * radiusPerResolution * 2 - radius ;
float vertexZ = thisRadius * cos ( j * reciprocalResolution * osg : : PI * 2 ) ;
float heightPercentage = ( vertexZ + radius ) / ( radius * 2 ) ;
vertices - > push_back ( osg : : Vec3f ( vertexX , vertexY , vertexZ ) ) ;
colours - > push_back ( osg : : Vec4f ( heightPercentage , heightPercentage , heightPercentage , 0.3f ) ) ;
float vertexNextRowX = thisRadius2 * sin ( j * reciprocalResolution * osg : : PI * 2 ) ;
float vertexNextRowY = ( i + 1 ) * radiusPerResolution * 2 - radius ;
float vertexNextRowZ = thisRadius2 * cos ( j * reciprocalResolution * osg : : PI * 2 ) ;
float heightPercentageNextRow = ( vertexZ + radius ) / ( radius * 2 ) ;
vertices - > push_back ( osg : : Vec3f ( vertexNextRowX , vertexNextRowY , vertexNextRowZ ) ) ;
colours - > push_back ( osg : : Vec4f ( heightPercentageNextRow , heightPercentageNextRow , heightPercentageNextRow , 0.3f ) ) ;
}
}
geometry - > setVertexArray ( vertices ) ;
osg : : DrawElementsUShort * primitives = new osg : : DrawElementsUShort ( osg : : PrimitiveSet : : TRIANGLE_STRIP , 0 ) ;
for ( int i = 0 ; i < resolution ; + + i )
{
//Even
for ( int j = 0 ; j < resolution * 2 ; + + j )
{
if ( i * resolution * 2 + j > static_cast < int > ( vertices - > size ( ) ) - 1 ) continue ;
primitives - > push_back ( i * resolution * 2 + j ) ;
}
if ( i * resolution * 2 > static_cast < int > ( vertices - > size ( ) ) - 1 ) continue ;
primitives - > push_back ( i * resolution * 2 ) ;
primitives - > push_back ( i * resolution * 2 + 1 ) ;
//Odd
for ( int j = 1 ; j < resolution * 2 - 2 ; j + = 2 )
{
if ( ( i + 1 ) * resolution * 2 + j - 1 > static_cast < int > ( vertices - > size ( ) ) - 1 ) continue ;
primitives - > push_back ( ( i + 1 ) * resolution * 2 + j - 1 ) ;
primitives - > push_back ( i * resolution * 2 + j + 2 ) ;
}
if ( ( i + 2 ) * resolution * 2 - 2 > static_cast < int > ( vertices - > size ( ) ) - 1 ) continue ;
primitives - > push_back ( ( i + 2 ) * resolution * 2 - 2 ) ;
primitives - > push_back ( i * resolution * 2 + 1 ) ;
primitives - > push_back ( ( i + 1 ) * resolution * 2 ) ;
}
geometry - > addPrimitiveSet ( primitives ) ;
geometry - > setColorArray ( colours , osg : : Array : : BIND_PER_VERTEX ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_LIGHTING , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_BLEND , osg : : StateAttribute : : ON ) ;
geometry - > getOrCreateStateSet ( ) - > setMode ( GL_CULL_FACE , osg : : StateAttribute : : OFF ) ;
geometry - > getOrCreateStateSet ( ) - > setRenderingHint ( osg : : StateSet : : TRANSPARENT_BIN ) ;
mBaseNode - > addChild ( geometry ) ;
mParentNode - > addChild ( mBaseNode ) ;
}
bool InstanceSelectionMode : : createContextMenu ( QMenu * menu )
bool InstanceSelectionMode : : createContextMenu ( QMenu * menu )
{
{
if ( menu )
if ( menu )