Fade screen in on a new game start

pull/246/head
Andrei Kortunov 8 years ago
parent 9bc24ab629
commit 337f0f876d

@ -146,6 +146,9 @@ void MWState::StateManager::newGame (bool bypass)
MWBase::Environment::get().getWorld()->startNewGame (bypass);
mState = State_Running;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
}
catch (std::exception& e)
{

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