@ -146,6 +146,9 @@ void MWState::StateManager::newGame (bool bypass)
MWBase::Environment::get().getWorld()->startNewGame (bypass);
mState = State_Running;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
}
catch (std::exception& e)
{