supress -> suppress

pull/578/head
Bret Curtis 5 years ago
parent e83fb8c3fd
commit 355996c2ff

@ -87,7 +87,7 @@ bool parseOptions (int argc, char** argv, Arguments &info)
("plain,p", "Print contents of dialogs, books and scripts. "
"(skipped by default)"
"Only affects dump mode.")
("quiet,q", "Supress all record information. Useful for speed tests.")
("quiet,q", "Suppress all record information. Useful for speed tests.")
("loadcells,C", "Browse through contents of all cells.")
( "encoding,e", bpo::value<std::string>(&(info.encoding))->

@ -403,7 +403,7 @@ bool Launcher::MainDialog::setupGameData()
QAbstractButton *skipButton =
msgBox.addButton(tr("Skip"), QMessageBox::RejectRole);
Q_UNUSED(skipButton); // Supress compiler unused warning
Q_UNUSED(skipButton); // Suppress compiler unused warning
msgBox.exec();

@ -36,7 +36,7 @@ const vec3 SUN_EXT = vec3(0.45, 0.55, 0.68); //sunlight extinction
const float SPEC_HARDNESS = 256.0; // specular highlights hardness
const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be supressed for reflections and refractions (prevents artifacts at shores)
const float BUMP_SUPPRESS_DEPTH = 300.0; // at what water depth bumpmap will be suppressed for reflections and refractions (prevents artifacts at shores)
const vec2 WIND_DIR = vec2(0.5f, -0.8f);
const float WIND_SPEED = 0.2f;

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