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Merge pull request #2110 from Capostrophic/docs
Update Fonts documentation
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1 changed files with 52 additions and 11 deletions
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@ -4,9 +4,8 @@ Fonts
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Morrowind .fnt fonts
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--------------------
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Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format,
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nor compatible with ``.fnt`` formats from any other Bethesda games. To our knowledge,
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the format is undocumented and no tools for viewing or editing these fonts exist.
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Morrowind uses a custom ``.fnt`` file format. It is not compatible with the Windows Font File ``.fnt`` format.
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To our knowledge, the format is undocumented.
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OpenMW can load this format and convert it on the fly into something usable
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(see font loader `source code <https://github.com/OpenMW/openmw/blob/master/components/fontloader/fontloader.cpp#L210>`_).
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@ -16,20 +15,62 @@ In OpenMW 0.32, an --export-fonts command line option was added to write the con
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TrueType fonts
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--------------
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Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts.
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This is the recommended way to create new fonts.
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Unlike vanilla Morrowind, OpenMW directly supports TrueType (``.ttf``) fonts.
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0.45.0+ way
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-----------
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This is the recommended way to install replacement fonts.
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- To replace the primary "Magic Cards" font:
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#. Download `Pelagiad <https://isaskar.github.io/Pelagiad/>`_ by Isak Larborn (aka Isaskar).
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#. Create ``Fonts`` folder at the location of your ``openmw.cfg``.
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#. Copy ``openmw_font.xml`` and ``Pelagiad.ttf`` files into the folder.
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#. If desired, you can now delete the original ``Magic_Cards.*`` files from your ``Data Files/Fonts`` directory.
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#. Pelagiad glyphs may appear to be pretty small, so open ``openmw.cfg`` and adjust the following settings as you deem necessary::
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[GUI]
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font size = 17
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ttf resolution = 96
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- You can also replace the Daedric font:
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#. Download `Ayembedt <https://github.com/georgd/OpenMW-Fonts>`_ by Georg Duffner.
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#. Install ``OMWAyembedt.otf`` into the ``Fonts`` folder.
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#. Add the following lines into ``openmw_font.xml``::
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<Resource type="ResourceTrueTypeFont" name="Daedric">
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<Property key="Source" value="OMWAyembedt.otf"/>
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<Property key="Antialias" value="false"/>
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<Property key="TabWidth" value="8"/>
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<Property key="OffsetHeight" value="0"/>
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<Codes>
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<Code range="32"/>
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<Code range="65 90"/>
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<Code range="97 122"/>
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</Codes>
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</Resource>
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#. This font is missing a few glyphs (mostly punctuation), but it has all the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your ``Data Files/Fonts`` directory.
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Any Resolution or Size properties in the file have no effect because the engine settings override them.
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The engine automatically takes UI scaling factor into account, so don't account for it when tweaking the settings.
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Pre-0.45.0 way
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--------------
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- To replace the primary "Magic Cards" font:
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#. Download `Pelagiad <https://isaskar.github.io/Pelagiad/>`_ by Isak Larborn (aka Isaskar).
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#. Install the ``openmw_font.xml`` file into ``resources/mygui/openmw_font.xml`` in your OpenMW installation.
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#. Copy ``Pelagiad.ttf`` into ``resources/mygui/`` as well.
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#. If desired, you can now delete the original ``Magic_Cards.*`` files from your Data Files/Fonts directory.
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#. If desired, you can now delete the original ``Magic_Cards.*`` files from your ``Data Files/Fonts`` directory.
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- You can also replace the Daedric font:
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#. Download `Ayembedt <https://github.com/georgd/OpenMW-Fonts>`_ by Georg Duffner.
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#. Install ``OMWAyembedt.otf`` into ``/resources/mygui/`` folder in your OpenMW installation.
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#. Add the following lines to openmw_font.xml::
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#. Add the following lines to ``openmw_font.xml``::
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<Resource type="ResourceTrueTypeFont" name="Daedric">
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<Property key="Source" value="OMWAyembedt.otf"/>
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@ -45,12 +86,12 @@ This is the recommended way to create new fonts.
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</Codes>
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</Resource>
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#. This font is missing a few glyphs (mostly punctuation), but is complete in the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your Data Files/Fonts directory.
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#. This font is missing a few glyphs (mostly punctuation), but it has all the primary glyphs. If desired, you can now delete the original ``daedric.*`` files from your ``Data Files/Fonts`` directory.
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- Another replacement for the Daedric font is `Oblivion <http://www.uesp.net/wiki/File:Obliviontt.zip>`_ by Dongle.
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#. Install the ``Oblivion.ttf`` file resources/mygui/.
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#. The openmw_fonts.xml entry is::
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#. Install the ``Oblivion.ttf`` file into ``resources/mygui/``.
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#. The ``openmw_font.xml`` entry is::
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<Resource type="ResourceTrueTypeFont" name="Daedric">
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<Property key="Source" value="Oblivion.ttf"/>
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@ -80,7 +121,7 @@ This is the recommended way to create new fonts.
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Bitmap fonts
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------------
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Morrowind ``.fnt`` files are essentially a bitmap font, but using them is discouraged because of no Unicode support.
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Morrowind ``.fnt`` files are essentially a bitmap font, but using them is discouraged because they don't have Unicode support.
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MyGUI has its own format for bitmap fonts. An example can be seen by using the --export-fonts command line option (see above),
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which converts Morrowind ``.fnt`` to a MyGUI bitmap font.
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This is the recommended format to use if you wish to edit Morrowind's bitmap font or create a new bitmap font.
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