@ -1,5 +1,5 @@
< pre >
0.34.0
------
Bug #904: omwlauncher doesn't allow installing Tribunal and Bloodmoon if only MW is installed
Bug #986: Launcher: renaming profile names is broken
@ -77,10 +77,12 @@ Feature #2121: Editor: Add edit mode button to scene toolbar
Task #1965: Editor: Improve layout of user settings dialogue
0.33.1
------
Bug #2108: OpenCS fails to build
0.33.0
------
Bug #371: If console assigned to ` (probably to any symbolic key), "` " symbol will be added to console every time it closed
Bug #1148: Some books'/scrolls' contents are displayed incorrectly
@ -196,6 +198,7 @@ Task #1851: Move AI temporary state out of AI packages
Task #1865: Replace char type in records
0.32.0
------
Bug #1132: Unable to jump when facing a wall
Bug #1341: Summoned Creatures do not immediately disappear when killed.
@ -343,6 +346,7 @@ Task #908: Share keyframe data
Task #1716: Remove defunct option for building without FFmpeg
0.31.0
------
Bug #245: Cloud direction and weather systems differ from Morrowind
Bug #275: Local Map does not always show objects that span multiple cells
@ -528,6 +532,7 @@ Task #1333: Remove cmake git tag reading
Task #1566: Editor: Object rendering refactoring
0.30.0
------
Bug #416: Extreme shaking can occur during cell transitions while moving
Bug #1003: Province Cyrodiil: Ogre Exception in Stirk
@ -610,6 +615,7 @@ Feature #1289: NPCs return to default position
Task #941: Remove unused cmake files
0.29.0
------
Bug #556: Video soundtrack not played when music volume is set to zero
Bug #829: OpenMW uses up all available vram, when playing for extended time
@ -678,6 +684,7 @@ Feature #1130: Auto-calculate spells
Feature #1164: Editor: Case-insensitive sorting in tables
0.28.0
------
Bug #399: Inventory changes are not visible immediately
Bug #417: Apply weather instantly when teleporting
@ -765,6 +772,7 @@ Feature #1051: Implement NIF texture slot DarkTexture
Task #873: Unify OGRE initialisation
0.27.0
------
Bug #597: Assertion `dialogue->mId == id' failed in esmstore.cpp
Bug #794: incorrect display of decimal numbers
@ -791,6 +799,7 @@ Feature #901: Editor: Default record filter
Feature #913: Merge --master and --plugin switches
0.26.0
------
Bug #274: Inconsistencies in the terrain
Bug #557: Already-dead NPCs do not equip clothing/items.
@ -835,6 +844,7 @@ Task #689: change PhysicActor::enableCollisions
Task #707: Reorganise Compiler
0.25.0
------
Bug #411: Launcher crash on OS X < 10.8
Bug #604: Terrible performance drop in the Census and Excise Office.
@ -865,6 +875,7 @@ Feature #750: Using mouse wheel in third person mode
Feature #822: Autorepeat for slider buttons
0.24.0
------
Bug #284: Book's text misalignment
Bug #445: Camera able to get slightly below floor / terrain
@ -913,6 +924,7 @@ Feature #735: Move, MoveWorld script instructions.
Feature #760: Non-removable corpses
0.23.0
------
Bug #522: Player collides with placeable items
Bug #553: Open/Close sounds played when accessing main menu w/ Journal Open
@ -975,6 +987,7 @@ Task #648: Split up components/esm/loadlocks
Task #695: mwgui cleanup
0.22.0
------
Bug #311: Potential infinite recursion in script compiler
Bug #355: Keyboard repeat rate (in Xorg) are left disabled after game exit.
@ -1051,6 +1064,7 @@ Task #464: Refactor launcher ESX selector into a re-usable component
Task #624: Unified implementation of type-variable sub-records
0.21.0
------
Bug #253: Dialogs don't work for Russian version of Morrowind
Bug #267: Activating creatures without dialogue can still activate the dialogue GUI
@ -1085,6 +1099,7 @@ Task #453: Unify case smashing/folding
Task #512: Rewrite utf8 component
0.20.0
------
Bug #366: Changing the player's race during character creation does not change the look of the player character
Bug #430: Teleporting and using loading doors linking within the same cell reloads the cell
@ -1115,6 +1130,7 @@ Task #402: Move player data from MWWorld::Player to the player's NPC record
Task #446: Fix no namespace in BulletShapeLoader
0.19.0
------
Bug #374: Character shakes in 3rd person mode near the origin
Bug #404: Gamma correct rendering
@ -1141,6 +1157,7 @@ Feature #160: Record Saving
Task #400: Review GMST access
0.18.0
------
Bug #310: Button of the "preferences menu" are too small
Bug #361: Hand-to-hand skill is always 100
@ -1174,6 +1191,7 @@ Feature #397: Inventory avatar image and race selection head preview
Task #339: Move sounds into Action
0.17.0
------
Bug #225: Valgrind reports about 40MB of leaked memory
Bug #241: Some physics meshes still don't match
@ -1206,6 +1224,7 @@ Task #345: Use Ogre's animation system
Task #351: Rewrite Action class to support automatic sound playing
0.16.0
------
Bug #250: OpenMW launcher erratic behaviour
Bug #270: Crash because of underwater effect on OS X
@ -1233,6 +1252,7 @@ Task #283: Integrate ogre.cfg file in settings file
Task #290: Auto-Close MW-reference related GUI windows
0.15.0
------
Bug #5: Physics reimplementation (fixes various issues)
Bug #258: Resizing arrow's background is not transparent
@ -1259,6 +1279,7 @@ Feature #291: Ability to use GMST strings from GUI layout files
Task #255: Make MWWorld::Environment into a singleton
0.14.0
------
Bug #1: Meshes rendered with wrong orientation
Bug #6/Task #220: Picking up small objects doesn't always work
@ -1288,6 +1309,7 @@ Task #215: Refactor the sound code
Task #216: Update MyGUI
0.13.0
------
Bug #145: Fixed sound problems after cell change
Bug #179: Pressing space in console triggers activation
@ -1321,6 +1343,7 @@ Task #201: Workaround for transparency issues
Task #208: silenced esm_reader.hpp warning
0.12.0
------
Bug #154: FPS Drop
Bug #169: Local scripts continue running if associated object is deleted
@ -1345,6 +1368,7 @@ Task #144: MWRender cleanup
Task #155: cmake cleanup
0.11.1
------
Bug #2: Resources loading doesn't work outside of bsa files
Bug #3: GUI does not render non-English characters
@ -1371,6 +1395,7 @@ Task #18: Move components from global namespace into their own namespace
Task #123: refactor header files in components/esm
0.10.0
------
* NPC dialogue window (not functional yet)
* Collisions with objects
@ -1384,6 +1409,7 @@ Task #123: refactor header files in components/esm
* Mac OS X support is back!
0.9.0
-----
* Exterior cells loading, unloading and management
* Character Creation GUI
@ -1393,6 +1419,7 @@ Task #123: refactor header files in components/esm
* NPCs rendering
0.8.0
-----
* GUI
* Complete and working script engine
@ -1402,12 +1429,14 @@ Task #123: refactor header files in components/esm
* Tons of smaller stuff
0.7.0
-----
* This release is a complete rewrite in C++.
* All D code has been culled, and all modules have been rewritten.
* The game is now back up to the level of rendering interior cells and moving around, but physics, sound, GUI, and scripting still remain to be ported from the old codebase.
0.6.0
-----
* Coded a GUI system using MyGUI
* Skinned MyGUI to look like Morrowind (work in progress)
@ -1417,6 +1446,7 @@ Task #123: refactor header files in components/esm
* Fixed Windows sound problems (replaced old openal32.dll)
0.5.0
-----
* Collision detection with Bullet
* Experimental walk & fall character physics
@ -1428,6 +1458,7 @@ Task #123: refactor header files in components/esm
* Various minor changes and updates
0.4.0
-----
* Switched from Audiere to OpenAL
* * (BIG thanks to Chris Robinson)
@ -1440,6 +1471,7 @@ Task #123: refactor header files in components/esm
* Cosmetic changes to placate gdc Wall
0.3.0
-----
* Built and tested on Windows XP
* Partial support for FreeBSD (exceptions do not work)
@ -1454,12 +1486,13 @@ Task #123: refactor header files in components/esm
* confirmed to work against OIS 1.0.0 (Ubuntu repository package)
0.2.0
-----
* Compiles with gdc
* Switched to DSSS for building D code
* Includes the program esmtool
0.1.0
-----
first release
< / pre >