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README.md
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
- Version: 0.34.0
- License: GPL (see docs/license/GPL3.txt for more information)
- Website: http://www.openmw.org
- IRC: #openmw on irc.freenode.net
Font Licenses:
- DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
Installation
Head to Downloads to find a packaged release for your platform of choice.
Build from source
https://wiki.openmw.org/index.php?title=Development_Environment_Setup
The data path
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
Command line options
Syntax: openmw Allowed options: --help print help message --version print version information and quit --data arg (=data) set data directories (later directories have higher priority) --data-local arg set local data directory (highest priority) --fallback-archive arg (=fallback-archive) set fallback BSA archives (later archives have higher priority) --resources arg (=resources) set resources directory --start arg (=Beshara) set initial cell --content arg content file(s): esm/esp, or omwgame/omwaddon --anim-verbose [=arg(=1)] (=0) output animation indices files --no-sound [=arg(=1)] (=0) disable all sounds --script-verbose [=arg(=1)] (=0) verbose script output --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue scripts) at startup --script-console [=arg(=1)] (=0) enable console-only script functionality --script-run arg select a file containing a list of console commands that is executed on startup --script-warn [=arg(=1)] (=1) handling of warnings when compiling scripts 0 - ignore warning 1 - show warning but consider script as correctly compiled anyway 2 - treat warnings as errors --skip-menu [=arg(=1)] (=0) skip main menu on game startup --new-game [=arg(=1)] (=0) run new game sequence (ignored if skip-menu=0) --fs-strict [=arg(=1)] (=0) strict file system handling (no case folding) --encoding arg (=win1252) Character encoding used in OpenMW game messages: win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages win1252 - Western European (Latin) alphabet, used by default --fallback arg fallback values --no-grab Don't grab mouse cursor --activate-dist arg (=-1) activation distance override
Changelog
See CHANGELOG.md