Merge remote-tracking branch 'upstream/master'

deque
cc9cii 11 years ago
commit 36e380c6be

2
.gitignore vendored

@ -41,7 +41,7 @@ resources
## generated objects
apps/openmw/config.hpp
components/version/version.hpp
Docs/mainpage.hpp
docs/mainpage.hpp
moc_*.cxx
*.cxx_parameters
*qrc_launcher.cxx

@ -56,7 +56,7 @@ include(OpenMWMacros)
# doxygen main page
configure_file ("${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/Docs/mainpage.hpp")
configure_file ("${OpenMW_SOURCE_DIR}/docs/mainpage.hpp.cmake" "${OpenMW_SOURCE_DIR}/docs/mainpage.hpp")
option(MYGUI_STATIC "Link static build of Mygui into the binaries" FALSE)
option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binaries" FALSE)
@ -80,13 +80,6 @@ option(USE_FFMPEG "use ffmpeg for sound" ON)
# OS X deployment
option(OPENMW_OSX_DEPLOYMENT OFF)
if(UNIX AND NOT APPLE)
option(BUILD_WITH_DPKG "enable dpkg-based install for debian and debian derivatives" OFF)
if(BUILD_WITH_DPKG)
find_program(DPKG_PROGRAM dpkg DOC "dpkg program of Debian-based systems")
endif(BUILD_WITH_DPKG)
endif(UNIX AND NOT APPLE)
# Location of morrowind data files
if (APPLE)
set(MORROWIND_DATA_FILES "./data" CACHE PATH "location of Morrowind data files")
@ -395,46 +388,36 @@ if (CMAKE_COMPILER_IS_GNUCC)
endif (CMAKE_COMPILER_IS_GNUCC)
IF(NOT WIN32 AND NOT APPLE)
## Debian and non debian Linux building
# Linux building
# Paths
IF (DPKG_PROGRAM)
## Debian specific
SET(CMAKE_INSTALL_PREFIX "/usr")
SET(DATAROOTDIR "share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "share/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "share/pixmaps" CACHE PATH "Set icon dir")
SET(SYSCONFDIR "../etc/openmw" CACHE PATH "Set config dir")
ELSE ()
## Non debian specific
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "${DATAROOTDIR}/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
SET(SYSCONFDIR "/etc/openmw" CACHE PATH "Set config dir")
# Install binaries
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
IF(BUILD_ESMTOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_ESMTOOL)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENCS)
# Install licenses
INSTALL(FILES "DejaVu Font License.txt" DESTINATION "${LICDIR}" )
INSTALL(FILES "extern/shiny/License.txt" DESTINATION "${LICDIR}" RENAME "Shiny License.txt" )
ENDIF (DPKG_PROGRAM)
SET(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
SET(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
SET(DATADIR "${DATAROOTDIR}/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
SET(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
SET(LICDIR "${DATAROOTDIR}/licenses/openmw" CACHE PATH "Sets the openmw license directory to a non-default location.")
SET(SYSCONFDIR "/etc/openmw" CACHE PATH "Set config dir")
# Install binaries
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
IF(BUILD_ESMTOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_ESMTOOL)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENCS)
# Install licenses
INSTALL(FILES "docs/license/DejaVu Font License.txt" DESTINATION "${LICDIR}" )
INSTALL(FILES "extern/shiny/License.txt" DESTINATION "${LICDIR}" RENAME "Shiny License.txt" )
# Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")

@ -119,10 +119,6 @@ endif(NOT WIN32)
if(DPKG_PROGRAM)
INSTALL(TARGETS omwlauncher RUNTIME DESTINATION games COMPONENT omwlauncher)
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(omwlauncher gcov)

@ -22,8 +22,3 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(mwiniimport gcov)
endif()
if(DPKG_PROGRAM)
INSTALL(TARGETS mwiniimport RUNTIME DESTINATION games COMPONENT mwiniimport)
endif()

@ -18,7 +18,7 @@ opencs_hdrs_noqt (model/doc
opencs_units (model/world
idtable idtableproxymodel regionmap data
idtable idtableproxymodel regionmap data commanddispatcher
)
@ -199,10 +199,6 @@ target_link_libraries(opencs
components
)
if(DPKG_PROGRAM)
INSTALL(TARGETS opencs RUNTIME DESTINATION games COMPONENT opencs)
endif()
if(APPLE)
INSTALL(TARGETS opencs BUNDLE DESTINATION OpenMW COMPONENT BUNDLE)
endif()

@ -0,0 +1,267 @@
#include "commanddispatcher.hpp"
#include <algorithm>
#include <components/misc/stringops.hpp>
#include "../doc/document.hpp"
#include "idtable.hpp"
#include "record.hpp"
#include "commands.hpp"
std::vector<std::string> CSMWorld::CommandDispatcher::getDeletableRecords() const
{
std::vector<std::string> result;
IdTable& model = dynamic_cast<IdTable&> (*mDocument.getData().getTableModel (mId));
int stateColumnIndex = model.findColumnIndex (Columns::ColumnId_Modification);
for (std::vector<std::string>::const_iterator iter (mSelection.begin());
iter!=mSelection.end(); ++iter)
{
int row = model.getModelIndex (*iter, 0).row();
// check record state
RecordBase::State state = static_cast<RecordBase::State> (
model.data (model.index (row, stateColumnIndex)).toInt());
if (state==RecordBase::State_Deleted)
continue;
// check other columns (only relevant for a subset of the tables)
int dialogueTypeIndex = model.searchColumnIndex (Columns::ColumnId_DialogueType);
if (dialogueTypeIndex!=-1)
{
int type = model.data (model.index (row, dialogueTypeIndex)).toInt();
if (type!=ESM::Dialogue::Topic && type!=ESM::Dialogue::Journal)
continue;
}
result.push_back (*iter);
}
return result;
}
std::vector<std::string> CSMWorld::CommandDispatcher::getRevertableRecords() const
{
std::vector<std::string> result;
IdTable& model = dynamic_cast<IdTable&> (*mDocument.getData().getTableModel (mId));
/// \todo Reverting temporarily disabled on tables that support reordering, because
/// revert logic currently can not handle reordering.
if (model.getFeatures() & IdTable::Feature_ReorderWithinTopic)
return result;
int stateColumnIndex = model.findColumnIndex (Columns::ColumnId_Modification);
for (std::vector<std::string>::const_iterator iter (mSelection.begin());
iter!=mSelection.end(); ++iter)
{
int row = model.getModelIndex (*iter, 0).row();
// check record state
RecordBase::State state = static_cast<RecordBase::State> (
model.data (model.index (row, stateColumnIndex)).toInt());
if (state==RecordBase::State_BaseOnly)
continue;
result.push_back (*iter);
}
return result;
}
CSMWorld::CommandDispatcher::CommandDispatcher (CSMDoc::Document& document,
const CSMWorld::UniversalId& id, QObject *parent)
: QObject (parent), mDocument (document), mId (id), mLocked (false)
{}
void CSMWorld::CommandDispatcher::setEditLock (bool locked)
{
mLocked = locked;
}
void CSMWorld::CommandDispatcher::setSelection (const std::vector<std::string>& selection)
{
mSelection = selection;
std::for_each (mSelection.begin(), mSelection.end(), Misc::StringUtils::toLower);
std::sort (mSelection.begin(), mSelection.end());
}
void CSMWorld::CommandDispatcher::setExtendedTypes (const std::vector<UniversalId>& types)
{
mExtendedTypes = types;
}
bool CSMWorld::CommandDispatcher::canDelete() const
{
if (mLocked)
return false;
return getDeletableRecords().size()!=0;
}
bool CSMWorld::CommandDispatcher::canRevert() const
{
if (mLocked)
return false;
return getRevertableRecords().size()!=0;
}
std::vector<CSMWorld::UniversalId> CSMWorld::CommandDispatcher::getExtendedTypes() const
{
std::vector<CSMWorld::UniversalId> tables;
if (mId==UniversalId::Type_Cells)
{
tables.push_back (mId);
tables.push_back (UniversalId::Type_References);
/// \todo add other cell-specific types
}
return tables;
}
void CSMWorld::CommandDispatcher::executeDelete()
{
if (mLocked)
return;
std::vector<std::string> rows = getDeletableRecords();
if (rows.empty())
return;
IdTable& model = dynamic_cast<IdTable&> (*mDocument.getData().getTableModel (mId));
int columnIndex = model.findColumnIndex (Columns::ColumnId_Id);
if (rows.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Delete multiple records"));
for (std::vector<std::string>::const_iterator iter (rows.begin()); iter!=rows.end(); ++iter)
{
std::string id = model.data (model.getModelIndex (*iter, columnIndex)).
toString().toUtf8().constData();
mDocument.getUndoStack().push (new CSMWorld::DeleteCommand (model, id));
}
if (rows.size()>1)
mDocument.getUndoStack().endMacro();
}
void CSMWorld::CommandDispatcher::executeRevert()
{
if (mLocked)
return;
std::vector<std::string> rows = getRevertableRecords();
if (rows.empty())
return;
IdTable& model = dynamic_cast<IdTable&> (*mDocument.getData().getTableModel (mId));
int columnIndex = model.findColumnIndex (Columns::ColumnId_Id);
if (rows.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Revert multiple records"));
for (std::vector<std::string>::const_iterator iter (rows.begin()); iter!=rows.end(); ++iter)
{
std::string id = model.data (model.getModelIndex (*iter, columnIndex)).
toString().toUtf8().constData();
mDocument.getUndoStack().push (new CSMWorld::RevertCommand (model, id));
}
if (rows.size()>1)
mDocument.getUndoStack().endMacro();
}
void CSMWorld::CommandDispatcher::executeExtendedDelete()
{
if (mExtendedTypes.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Extended delete of multiple records"));
for (std::vector<UniversalId>::const_iterator iter (mExtendedTypes.begin());
iter!=mExtendedTypes.end(); ++iter)
{
if (*iter==mId)
executeDelete();
else if (*iter==UniversalId::Type_References)
{
IdTable& model = dynamic_cast<IdTable&> (
*mDocument.getData().getTableModel (*iter));
const RefCollection& collection = mDocument.getData().getReferences();
int size = collection.getSize();
for (int i=size-1; i>=0; --i)
{
const Record<CellRef>& record = collection.getRecord (i);
if (record.mState==RecordBase::State_Deleted)
continue;
if (!std::binary_search (mSelection.begin(), mSelection.end(),
Misc::StringUtils::lowerCase (record.get().mCell)))
continue;
mDocument.getUndoStack().push (
new CSMWorld::DeleteCommand (model, record.get().mId));
}
}
}
if (mExtendedTypes.size()>1)
mDocument.getUndoStack().endMacro();
}
void CSMWorld::CommandDispatcher::executeExtendedRevert()
{
if (mExtendedTypes.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Extended revert of multiple records"));
for (std::vector<UniversalId>::const_iterator iter (mExtendedTypes.begin());
iter!=mExtendedTypes.end(); ++iter)
{
if (*iter==mId)
executeRevert();
else if (*iter==UniversalId::Type_References)
{
IdTable& model = dynamic_cast<IdTable&> (
*mDocument.getData().getTableModel (*iter));
const RefCollection& collection = mDocument.getData().getReferences();
int size = collection.getSize();
for (int i=size-1; i>=0; --i)
{
const Record<CellRef>& record = collection.getRecord (i);
if (!std::binary_search (mSelection.begin(), mSelection.end(),
Misc::StringUtils::lowerCase (record.get().mCell)))
continue;
mDocument.getUndoStack().push (
new CSMWorld::RevertCommand (model, record.get().mId));
}
}
}
if (mExtendedTypes.size()>1)
mDocument.getUndoStack().endMacro();
}

@ -0,0 +1,69 @@
#ifndef CSM_WOLRD_COMMANDDISPATCHER_H
#define CSM_WOLRD_COMMANDDISPATCHER_H
#include <vector>
#include <QObject>
#include "universalid.hpp"
namespace CSMDoc
{
class Document;
}
namespace CSMWorld
{
class CommandDispatcher : public QObject
{
Q_OBJECT
bool mLocked;
CSMDoc::Document& mDocument;
UniversalId mId;
std::vector<std::string> mSelection;
std::vector<UniversalId> mExtendedTypes;
std::vector<std::string> getDeletableRecords() const;
std::vector<std::string> getRevertableRecords() const;
public:
CommandDispatcher (CSMDoc::Document& document, const CSMWorld::UniversalId& id,
QObject *parent = 0);
///< \param id ID of the table the commands should operate on primarily.
void setEditLock (bool locked);
void setSelection (const std::vector<std::string>& selection);
void setExtendedTypes (const std::vector<UniversalId>& types);
///< Set record lists selected by the user for extended operations.
bool canDelete() const;
bool canRevert() const;
/// Return IDs of the record collection that can also be affected when
/// operating on the record collection this dispatcher is used for.
///
/// \note The returned collection contains the ID of the record collection this
/// dispatcher is used for. However if that record collection does not support
/// the extended mode, the returned vector will be empty instead.
std::vector<UniversalId> getExtendedTypes() const;
public slots:
void executeDelete();
void executeRevert();
void executeExtendedDelete();
void executeExtendedRevert();
};
}
#endif

@ -16,11 +16,12 @@
#include "regionmap.hpp"
#include "columns.hpp"
void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type1,
UniversalId::Type type2, bool update)
void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type, bool update)
{
mModels.push_back (model);
mModelIndex.insert (std::make_pair (type1, model));
mModelIndex.insert (std::make_pair (type, model));
UniversalId::Type type2 = UniversalId::getParentType (type);
if (type2!=UniversalId::Type_None)
mModelIndex.insert (std::make_pair (type2, model));
@ -235,26 +236,26 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding)
mFilters.addColumn (new DescriptionColumn<CSMFilter::Filter>);
mFilters.addColumn (new ScopeColumn<CSMFilter::Filter>);
addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
addModel (new IdTable (&mGmsts), UniversalId::Type_Gmsts, UniversalId::Type_Gmst);
addModel (new IdTable (&mSkills), UniversalId::Type_Skills, UniversalId::Type_Skill, false);
addModel (new IdTable (&mClasses), UniversalId::Type_Classes, UniversalId::Type_Class);
addModel (new IdTable (&mFactions), UniversalId::Type_Factions, UniversalId::Type_Faction);
addModel (new IdTable (&mRaces), UniversalId::Type_Races, UniversalId::Type_Race);
addModel (new IdTable (&mSounds), UniversalId::Type_Sounds, UniversalId::Type_Sound);
addModel (new IdTable (&mScripts), UniversalId::Type_Scripts, UniversalId::Type_Script);
addModel (new IdTable (&mRegions), UniversalId::Type_Regions, UniversalId::Type_Region);
addModel (new IdTable (&mBirthsigns), UniversalId::Type_Birthsigns, UniversalId::Type_Birthsign);
addModel (new IdTable (&mSpells), UniversalId::Type_Spells, UniversalId::Type_Spell);
addModel (new IdTable (&mTopics), UniversalId::Type_Topics, UniversalId::Type_Topic);
addModel (new IdTable (&mJournals), UniversalId::Type_Journals, UniversalId::Type_Journal);
addModel (new IdTable (&mTopicInfos, IdTable::Reordering_WithinTopic), UniversalId::Type_TopicInfos, UniversalId::Type_TopicInfo);
addModel (new IdTable (&mJournalInfos, IdTable::Reordering_WithinTopic), UniversalId::Type_JournalInfos, UniversalId::Type_JournalInfo);
addModel (new IdTable (&mCells, IdTable::Reordering_None, IdTable::Viewing_Id), UniversalId::Type_Cells, UniversalId::Type_Cell);
addModel (new IdTable (&mReferenceables, IdTable::Reordering_None, IdTable::Viewing_None, true),
UniversalId::Type_Referenceables, UniversalId::Type_Referenceable);
addModel (new IdTable (&mRefs, IdTable::Reordering_None, IdTable::Viewing_Cell, true), UniversalId::Type_References, UniversalId::Type_Reference, false);
addModel (new IdTable (&mFilters), UniversalId::Type_Filters, UniversalId::Type_Filter, false);
addModel (new IdTable (&mGlobals), UniversalId::Type_Global);
addModel (new IdTable (&mGmsts), UniversalId::Type_Gmst);
addModel (new IdTable (&mSkills), UniversalId::Type_Skill);
addModel (new IdTable (&mClasses), UniversalId::Type_Class);
addModel (new IdTable (&mFactions), UniversalId::Type_Faction);
addModel (new IdTable (&mRaces), UniversalId::Type_Race);
addModel (new IdTable (&mSounds), UniversalId::Type_Sound);
addModel (new IdTable (&mScripts), UniversalId::Type_Script);
addModel (new IdTable (&mRegions), UniversalId::Type_Region);
addModel (new IdTable (&mBirthsigns), UniversalId::Type_Birthsign);
addModel (new IdTable (&mSpells), UniversalId::Type_Spell);
addModel (new IdTable (&mTopics), UniversalId::Type_Topic);
addModel (new IdTable (&mJournals), UniversalId::Type_Journal);
addModel (new IdTable (&mTopicInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_TopicInfo);
addModel (new IdTable (&mJournalInfos, IdTable::Feature_ReorderWithinTopic), UniversalId::Type_JournalInfo);
addModel (new IdTable (&mCells, IdTable::Feature_ViewId), UniversalId::Type_Cell);
addModel (new IdTable (&mReferenceables, IdTable::Feature_Preview),
UniversalId::Type_Referenceable);
addModel (new IdTable (&mRefs, IdTable::Feature_ViewCell | IdTable::Feature_Preview), UniversalId::Type_Reference);
addModel (new IdTable (&mFilters), UniversalId::Type_Filter);
}
CSMWorld::Data::~Data()
@ -469,8 +470,7 @@ QAbstractItemModel *CSMWorld::Data::getTableModel (const CSMWorld::UniversalId&
if (id.getType()==UniversalId::Type_RegionMap)
{
RegionMap *table = 0;
addModel (table = new RegionMap (*this), UniversalId::Type_RegionMap,
UniversalId::Type_None, false);
addModel (table = new RegionMap (*this), UniversalId::Type_RegionMap, false);
return table;
}
throw std::logic_error ("No table model available for " + id.toString());

@ -83,8 +83,8 @@ namespace CSMWorld
Data (const Data&);
Data& operator= (const Data&);
void addModel (QAbstractItemModel *model, UniversalId::Type type1,
UniversalId::Type type2 = UniversalId::Type_None, bool update = true);
void addModel (QAbstractItemModel *model, UniversalId::Type type,
bool update = true);
static void appendIds (std::vector<std::string>& ids, const CollectionBase& collection,
bool listDeleted);

@ -4,9 +4,8 @@
#include "collectionbase.hpp"
#include "columnbase.hpp"
CSMWorld::IdTable::IdTable (CollectionBase *idCollection, Reordering reordering,
Viewing viewing, bool preview)
: mIdCollection (idCollection), mReordering (reordering), mViewing (viewing), mPreview (preview)
CSMWorld::IdTable::IdTable (CollectionBase *idCollection, unsigned int features)
: mIdCollection (idCollection), mFeatures (features)
{}
CSMWorld::IdTable::~IdTable()
@ -186,19 +185,9 @@ void CSMWorld::IdTable::reorderRows (int baseIndex, const std::vector<int>& newO
index (baseIndex+newOrder.size()-1, mIdCollection->getColumns()-1));
}
CSMWorld::IdTable::Reordering CSMWorld::IdTable::getReordering() const
unsigned int CSMWorld::IdTable::getFeatures() const
{
return mReordering;
}
CSMWorld::IdTable::Viewing CSMWorld::IdTable::getViewing() const
{
return mViewing;
}
bool CSMWorld::IdTable::hasPreview() const
{
return mPreview;
return mFeatures;
}
std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view (int row) const
@ -206,7 +195,7 @@ std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view (int row)
std::string id;
std::string hint;
if (mViewing==Viewing_Cell)
if (mFeatures & Feature_ViewCell)
{
int cellColumn = mIdCollection->searchColumnIndex (Columns::ColumnId_Cell);
int idColumn = mIdCollection->searchColumnIndex (Columns::ColumnId_Id);
@ -217,7 +206,7 @@ std::pair<CSMWorld::UniversalId, std::string> CSMWorld::IdTable::view (int row)
hint = "r:" + std::string (mIdCollection->getData (row, idColumn).toString().toUtf8().constData());
}
}
else if (mViewing==Viewing_Id)
else if (mFeatures & Feature_ViewId)
{
int column = mIdCollection->searchColumnIndex (Columns::ColumnId_Id);

@ -19,26 +19,27 @@ namespace CSMWorld
public:
enum Reordering
enum Features
{
Reordering_None,
Reordering_WithinTopic
};
Feature_ReorderWithinTopic = 1,
enum Viewing
{
Viewing_None,
Viewing_Id, // use ID column to generate view request (ID is transformed into
// worldspace and original ID is passed as hint with c: prefix)
Viewing_Cell // use cell column to generate view request (cell ID is transformed
// into worldspace and record ID is passed as hint with r: prefix)
/// Use ID column to generate view request (ID is transformed into
/// worldspace and original ID is passed as hint with c: prefix).
Feature_ViewId = 2,
/// Use cell column to generate view request (cell ID is transformed
/// into worldspace and record ID is passed as hint with r: prefix).
Feature_ViewCell = 4,
Feature_View = Feature_ViewId | Feature_ViewCell,
Feature_Preview = 8
};
private:
CollectionBase *mIdCollection;
Reordering mReordering;
Viewing mViewing;
unsigned int mFeatures;
bool mPreview;
// not implemented
@ -47,8 +48,7 @@ namespace CSMWorld
public:
IdTable (CollectionBase *idCollection, Reordering reordering = Reordering_None,
Viewing viewing = Viewing_None, bool preview = false);
IdTable (CollectionBase *idCollection, unsigned int features = 0);
///< The ownership of \a idCollection is not transferred.
virtual ~IdTable();
@ -97,11 +97,7 @@ namespace CSMWorld
///< Reorder the rows [baseIndex, baseIndex+newOrder.size()) according to the indices
/// given in \a newOrder (baseIndex+newOrder[0] specifies the new index of row baseIndex).
Reordering getReordering() const;
Viewing getViewing() const;
bool hasPreview() const;
unsigned int getFeatures() const;
std::pair<UniversalId, std::string> view (int row) const;
///< Return the UniversalId and the hint for viewing \a row. If viewing is not

@ -61,8 +61,8 @@ namespace
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell", ":./spell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Topic, "Topic", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Journal, "Journal", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_TopicInfo, "TopicInfo", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_JournalInfo, "JournalInfo", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_TopicInfo, "TopicInfo", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_JournalInfo, "JournalInfo", 0 },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell_Missing, "Cell", ":./cell.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Referenceables", 0 },
@ -90,7 +90,7 @@ namespace
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Static, "Static", ":./static.png" },
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Weapon, "Weapon", ":./weapon.png" },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Reference", 0 },
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", ":./filter.png" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Filter, "Filter", ":./filter.png" },
{ CSMWorld::UniversalId::Class_Collection, CSMWorld::UniversalId::Type_Scene, "Scene", 0 },
{ CSMWorld::UniversalId::Class_Collection, CSMWorld::UniversalId::Type_Preview, "Preview", 0 },
@ -320,6 +320,28 @@ std::vector<CSMWorld::UniversalId::Type> CSMWorld::UniversalId::listReferenceabl
return list;
}
CSMWorld::UniversalId::Type CSMWorld::UniversalId::getParentType (Type type)
{
for (int i=0; sIdArg[i].mType; ++i)
if (type==sIdArg[i].mType)
{
if (sIdArg[i].mClass==Class_RefRecord)
return Type_Referenceables;
if (sIdArg[i].mClass==Class_SubRecord || sIdArg[i].mClass==Class_Record)
{
if (type==Type_Cell_Missing)
return Type_Cells;
return static_cast<Type> (type-1);
}
break;
}
return Type_None;
}
bool CSMWorld::operator== (const CSMWorld::UniversalId& left, const CSMWorld::UniversalId& right)
{
return left.isEqual (right);

@ -32,6 +32,8 @@ namespace CSMWorld
ArgumentType_Index
};
/// \note A record list type must always be immediately followed by the matching
/// record type, if this type is of class SubRecord or Record.
enum Type
{
Type_None = 0,
@ -86,8 +88,8 @@ namespace CSMWorld
Type_References,
Type_Reference,
Type_RegionMap,
Type_Filter,
Type_Filters,
Type_Filter,
Type_Topics,
Type_Topic,
Type_Journals,
@ -147,6 +149,11 @@ namespace CSMWorld
///< Will return an empty string, if no icon is available.
static std::vector<Type> listReferenceableTypes();
/// If \a type is a SubRecord, RefRecord or Record type return the type of the table
/// that contains records of type \a type.
/// Otherwise return Type_None.
static Type getParentType (Type type);
};
bool operator== (const UniversalId& left, const UniversalId& right);

@ -332,6 +332,7 @@ void CSVWorld::EditWidget::remake(int row)
if (mMainWidget)
{
delete mMainWidget;
mMainWidget = 0;
}
mMainWidget = new QWidget (this);
@ -339,6 +340,7 @@ void CSVWorld::EditWidget::remake(int row)
if (mWidgetMapper)
{
delete mWidgetMapper;
mWidgetMapper = 0;
}
mWidgetMapper = new QDataWidgetMapper (this);
mWidgetMapper->setModel(mTable);
@ -396,7 +398,7 @@ void CSVWorld::EditWidget::remake(int row)
mWidgetMapper->setCurrentModelIndex(mTable->index(row, 0));
this->setMinimumWidth(325); //TODO find better way to set the width or make it customizable
this->setMinimumWidth(325); /// \todo replace hardcoded value with a user setting
this->setWidget(mMainWidget);
this->setWidgetResizable(true);
}
@ -407,7 +409,6 @@ void CSVWorld::EditWidget::remake(int row)
CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSMDoc::Document& document,
const CreatorFactoryBase& creatorFactory, bool sorting) :
SubView (id),
mEditWidget(0),
mMainLayout(NULL),
@ -415,8 +416,8 @@ CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSM
mTable(dynamic_cast<CSMWorld::IdTable*>(document.getData().getTableModel(id))),
mRow (-1),
mLocked(false),
mDocument(document)
mDocument(document),
mCommandDispatcher (document, CSMWorld::UniversalId::getParentType (id.getType()))
{
connect(mTable, SIGNAL(dataChanged (const QModelIndex&, const QModelIndex&)), this, SLOT(dataChanged(const QModelIndex&)));
mRow = mTable->getModelIndex (id.getId(), 0).row();
@ -440,7 +441,7 @@ CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSM
QToolButton* revertButton = new QToolButton(mainWidget);
revertButton->setIcon(QIcon(":/edit-undo.png"));
if (mTable->hasPreview())
if (mTable->getFeatures() & CSMWorld::IdTable::Feature_Preview)
{
QToolButton* previewButton = new QToolButton(mainWidget);
previewButton->setIcon(QIcon(":/edit-preview.png"));
@ -448,7 +449,7 @@ CSVWorld::DialogueSubView::DialogueSubView (const CSMWorld::UniversalId& id, CSM
connect(previewButton, SIGNAL(clicked()), this, SLOT(showPreview()));
}
if (mTable->getViewing()!=CSMWorld::IdTable::Viewing_None)
if (mTable->getFeatures() & CSMWorld::IdTable::Feature_View)
{
QToolButton* viewButton = new QToolButton(mainWidget);
viewButton->setIcon(QIcon(":/cell.png"));
@ -560,14 +561,12 @@ void CSVWorld::DialogueSubView::nextId()
void CSVWorld::DialogueSubView::setEditLock (bool locked)
{
mLocked = locked;
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (mRow, 1)).toInt());
if (state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased)
{
mEditWidget->setDisabled(true);
} else
{
mEditWidget->setDisabled(mLocked);
}
mEditWidget->setDisabled (state==CSMWorld::RecordBase::State_Deleted || locked);
mCommandDispatcher.setEditLock (locked);
}
void CSVWorld::DialogueSubView::dataChanged(const QModelIndex & index)
@ -575,13 +574,8 @@ void CSVWorld::DialogueSubView::dataChanged(const QModelIndex & index)
if (index.row() == mRow)
{
CSMWorld::RecordBase::State state = static_cast<CSMWorld::RecordBase::State>(mTable->data (mTable->index (mRow, 1)).toInt());
if (state == CSMWorld::RecordBase::State_Deleted || state == CSMWorld::RecordBase::State_Erased)
{
mEditWidget->setDisabled(true);
} else
{
mEditWidget->setDisabled(mLocked);
}
mEditWidget->setDisabled (state==CSMWorld::RecordBase::State_Deleted || mLocked);
}
}
@ -671,7 +665,8 @@ void CSVWorld::DialogueSubView::cloneRequest ()
void CSVWorld::DialogueSubView::showPreview ()
{
if (mTable->hasPreview() && mRow < mTable->rowCount())
if ((mTable->getFeatures() & CSMWorld::IdTable::Feature_Preview) &&
mRow < mTable->rowCount())
{
emit focusId(CSMWorld::UniversalId(CSMWorld::UniversalId::Type_Preview, mTable->data(mTable->index (mRow, 0)).toString().toUtf8().constData()), "");
}

@ -8,7 +8,9 @@
#include <QScrollArea>
#include "../doc/subview.hpp"
#include "../../model/world/columnbase.hpp"
#include "../../model/world/commanddispatcher.hpp"
class QDataWidgetMapper;
class QSize;
@ -169,6 +171,7 @@ namespace CSVWorld
bool mLocked;
const CSMDoc::Document& mDocument;
TableBottomBox* mBottom;
CSMWorld::CommandDispatcher mCommandDispatcher;
public:

@ -80,30 +80,35 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Scene, new CSVDoc::SubViewFactory<SceneSubView>);
//edit subviews
manager.add (CSMWorld::UniversalId::Type_Region,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Spell,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
// Dialogue subviews
static const CSMWorld::UniversalId::Type sTableTypes2[] =
{
CSMWorld::UniversalId::Type_Region,
CSMWorld::UniversalId::Type_Spell,
CSMWorld::UniversalId::Type_Birthsign,
CSMWorld::UniversalId::Type_Global,
CSMWorld::UniversalId::Type_Race,
CSMWorld::UniversalId::Type_Class,
CSMWorld::UniversalId::Type_Filter,
CSMWorld::UniversalId::Type_Sound,
CSMWorld::UniversalId::Type_Faction,
manager.add (CSMWorld::UniversalId::Type_Referenceable,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<ReferenceableCreator> > (false));
CSMWorld::UniversalId::Type_None // end marker
};
manager.add (CSMWorld::UniversalId::Type_Birthsign,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
for (int i=0; sTableTypes2[i]!=CSMWorld::UniversalId::Type_None; ++i)
manager.add (sTableTypes2[i],
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView,
CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Global,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Skill,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, NullCreatorFactory > (false));
manager.add (CSMWorld::UniversalId::Type_Gmst,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Race,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, NullCreatorFactory > (false));
manager.add (CSMWorld::UniversalId::Type_Class,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Referenceable,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<ReferenceableCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Reference,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<ReferenceCreator> > (false));
@ -111,18 +116,6 @@ void CSVWorld::addSubViewFactories (CSVDoc::SubViewFactoryManager& manager)
manager.add (CSMWorld::UniversalId::Type_Cell,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<CellCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Filter,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Sound,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Faction,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_Skill,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<GenericCreator> > (false));
manager.add (CSMWorld::UniversalId::Type_JournalInfo,
new CSVDoc::SubViewFactoryWithCreator<DialogueSubView, CreatorFactory<InfoCreator> > (false));

@ -19,14 +19,36 @@
#include "../../model/world/columns.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/tablemimedata.hpp"
#include "../../model/world/commanddispatcher.hpp"
#include "recordstatusdelegate.hpp"
#include "util.hpp"
void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
{
// configure dispatcher
QModelIndexList selectedRows = selectionModel()->selectedRows();
std::vector<std::string> records;
int columnIndex = mModel->findColumnIndex (CSMWorld::Columns::ColumnId_Id);
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
{
int row = mProxyModel->mapToSource (mProxyModel->index (iter->row(), 0)).row();
records.push_back (mModel->data (
mModel->index (row, columnIndex)).toString().toUtf8().constData());
}
mDispatcher->setSelection (records);
std::vector<CSMWorld::UniversalId> extendedTypes = mDispatcher->getExtendedTypes();
mDispatcher->setExtendedTypes (extendedTypes);
// create context menu
QMenu menu (this);
/// \todo add menu items for select all and clear selection
@ -44,22 +66,27 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
if (mCreateAction)
menu.addAction (mCreateAction);
/// \todo Reverting temporarily disabled on tables that support reordering, because
/// revert logic currently can not handle reordering.
if (mModel->getReordering()==CSMWorld::IdTable::Reordering_None)
if (listRevertableSelectedIds().size()>0)
menu.addAction (mRevertAction);
if (mDispatcher->canRevert())
{
menu.addAction (mRevertAction);
if (listDeletableSelectedIds().size()>0)
if (!extendedTypes.empty())
menu.addAction (mExtendedRevertAction);
}
if (mDispatcher->canDelete())
{
menu.addAction (mDeleteAction);
if (mModel->getReordering()==CSMWorld::IdTable::Reordering_WithinTopic)
if (!extendedTypes.empty())
menu.addAction (mExtendedDeleteAction);
}
if (mModel->getFeatures() & CSMWorld::IdTable::Feature_ReorderWithinTopic)
{
/// \todo allow reordering of multiple rows
if (selectedRows.size()==1)
{
int row =selectedRows.begin()->row();
int column = mModel->searchColumnIndex (CSMWorld::Columns::ColumnId_Topic);
if (column==-1)
@ -67,14 +94,17 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
if (column!=-1)
{
if (row>0 && mProxyModel->data (mProxyModel->index (row, column))==
mProxyModel->data (mProxyModel->index (row-1, column)))
int row = mProxyModel->mapToSource (
mProxyModel->index (selectedRows.begin()->row(), 0)).row();
if (row>0 && mModel->data (mModel->index (row, column))==
mModel->data (mModel->index (row-1, column)))
{
menu.addAction (mMoveUpAction);
}
if (row<mProxyModel->rowCount()-1 && mProxyModel->data (mProxyModel->index (row, column))==
mProxyModel->data (mProxyModel->index (row+1, column)))
if (row<mModel->rowCount()-1 && mModel->data (mModel->index (row, column))==
mModel->data (mModel->index (row+1, column)))
{
menu.addAction (mMoveDownAction);
}
@ -85,7 +115,7 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
if (selectedRows.size()==1)
{
if (mModel->getViewing()!=CSMWorld::IdTable::Viewing_None)
if (mModel->getFeatures() & CSMWorld::IdTable::Feature_View)
{
int row = selectedRows.begin()->row();
@ -101,91 +131,13 @@ void CSVWorld::Table::contextMenuEvent (QContextMenuEvent *event)
menu.addAction (mViewAction);
}
if (mModel->hasPreview())
if (mModel->getFeatures() & CSMWorld::IdTable::Feature_Preview)
menu.addAction (mPreviewAction);
}
menu.exec (event->globalPos());
}
std::vector<std::string> CSVWorld::Table::listRevertableSelectedIds() const
{
std::vector<std::string> revertableIds;
if (mProxyModel->columnCount()>0)
{
QModelIndexList selectedRows = selectionModel()->selectedRows();
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
{
QModelIndex index = mProxyModel->mapToSource (mProxyModel->index (iter->row(), 0));
CSMWorld::RecordBase::State state =
static_cast<CSMWorld::RecordBase::State> (
mModel->data (mModel->index (index.row(), 1)).toInt());
if (state!=CSMWorld::RecordBase::State_BaseOnly)
{
int columnIndex = mModel->findColumnIndex (CSMWorld::Columns::ColumnId_Id);
std::string id = mModel->data (mModel->index (index.row(), columnIndex)).
toString().toUtf8().constData();
revertableIds.push_back (id);
}
}
}
return revertableIds;
}
std::vector<std::string> CSVWorld::Table::listDeletableSelectedIds() const
{
std::vector<std::string> deletableIds;
if (mProxyModel->columnCount()>0)
{
QModelIndexList selectedRows = selectionModel()->selectedRows();
for (QModelIndexList::const_iterator iter (selectedRows.begin()); iter!=selectedRows.end();
++iter)
{
QModelIndex index = mProxyModel->mapToSource (mProxyModel->index (iter->row(), 0));
// check record state
CSMWorld::RecordBase::State state =
static_cast<CSMWorld::RecordBase::State> (
mModel->data (mModel->index (index.row(), 1)).toInt());
if (state==CSMWorld::RecordBase::State_Deleted)
continue;
// check other columns (only relevant for a subset of the tables)
int dialogueTypeIndex =
mModel->searchColumnIndex (CSMWorld::Columns::ColumnId_DialogueType);
if (dialogueTypeIndex!=-1)
{
int type = mModel->data (mModel->index (index.row(), dialogueTypeIndex)).toInt();
if (type!=ESM::Dialogue::Topic && type!=ESM::Dialogue::Journal)
continue;
}
// add the id to the collection
int columnIndex = mModel->findColumnIndex (CSMWorld::Columns::ColumnId_Id);
std::string id = mModel->data (mModel->index (index.row(), columnIndex)).
toString().toUtf8().constData();
deletableIds.push_back (id);
}
}
return deletableIds;
}
CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
bool createAndDelete, bool sorting, CSMDoc::Document& document)
: mCreateAction (0), mCloneAction(0), mRecordStatusDisplay (0),
@ -196,6 +148,8 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
mProxyModel = new CSMWorld::IdTableProxyModel (this);
mProxyModel->setSourceModel (mModel);
mDispatcher = new CSMWorld::CommandDispatcher (document, id, this);
setModel (mProxyModel);
horizontalHeader()->setResizeMode (QHeaderView::Interactive);
verticalHeader()->hide();
@ -240,11 +194,11 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
}
mRevertAction = new QAction (tr ("Revert Record"), this);
connect (mRevertAction, SIGNAL (triggered()), this, SLOT (revertRecord()));
connect (mRevertAction, SIGNAL (triggered()), mDispatcher, SLOT (executeRevert()));
addAction (mRevertAction);
mDeleteAction = new QAction (tr ("Delete Record"), this);
connect (mDeleteAction, SIGNAL (triggered()), this, SLOT (deleteRecord()));
connect (mDeleteAction, SIGNAL (triggered()), mDispatcher, SLOT (executeDelete()));
addAction (mDeleteAction);
mMoveUpAction = new QAction (tr ("Move Up"), this);
@ -263,6 +217,18 @@ CSVWorld::Table::Table (const CSMWorld::UniversalId& id,
connect (mPreviewAction, SIGNAL (triggered()), this, SLOT (previewRecord()));
addAction (mPreviewAction);
/// \todo add a user option, that redirects the extended action to an input panel (in
/// the bottom bar) that lets the user select which record collections should be
/// modified.
mExtendedDeleteAction = new QAction (tr ("Extended Delete Record"), this);
connect (mExtendedDeleteAction, SIGNAL (triggered()), mDispatcher, SLOT (executeExtendedDelete()));
addAction (mExtendedDeleteAction);
mExtendedRevertAction = new QAction (tr ("Extended Revert Record"), this);
connect (mExtendedRevertAction, SIGNAL (triggered()), mDispatcher, SLOT (executeExtendedRevert()));
addAction (mExtendedRevertAction);
connect (mProxyModel, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
this, SLOT (tableSizeUpdate()));
@ -283,53 +249,19 @@ void CSVWorld::Table::setEditLock (bool locked)
(*iter)->setEditLock (locked);
DragRecordTable::setEditLock(locked);
mDispatcher->setEditLock (locked);
}
CSMWorld::UniversalId CSVWorld::Table::getUniversalId (int row) const
{
return CSMWorld::UniversalId (
static_cast<CSMWorld::UniversalId::Type> (mProxyModel->data (mProxyModel->index (row, 2)).toInt()),
mProxyModel->data (mProxyModel->index (row, 0)).toString().toUtf8().constData());
}
row = mProxyModel->mapToSource (mProxyModel->index (row, 0)).row();
void CSVWorld::Table::revertRecord()
{
if (!mEditLock)
{
std::vector<std::string> revertableIds = listRevertableSelectedIds();
if (!revertableIds.empty())
{
if (revertableIds.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Revert multiple records"));
for (std::vector<std::string>::const_iterator iter (revertableIds.begin()); iter!=revertableIds.end(); ++iter)
mDocument.getUndoStack().push (new CSMWorld::RevertCommand (*mModel, *iter));
if (revertableIds.size()>1)
mDocument.getUndoStack().endMacro();
}
}
}
int idColumn = mModel->findColumnIndex (CSMWorld::Columns::ColumnId_Id);
int typeColumn = mModel->findColumnIndex (CSMWorld::Columns::ColumnId_RecordType);
void CSVWorld::Table::deleteRecord()
{
if (!mEditLock)
{
std::vector<std::string> deletableIds = listDeletableSelectedIds();
if (!deletableIds.empty())
{
if (deletableIds.size()>1)
mDocument.getUndoStack().beginMacro (tr ("Delete multiple records"));
for (std::vector<std::string>::const_iterator iter (deletableIds.begin()); iter!=deletableIds.end(); ++iter)
mDocument.getUndoStack().push (new CSMWorld::DeleteCommand (*mModel, *iter));
if (deletableIds.size()>1)
mDocument.getUndoStack().endMacro();
}
}
return CSMWorld::UniversalId (
static_cast<CSMWorld::UniversalId::Type> (mModel->data (mModel->index (row, typeColumn)).toInt()),
mModel->data (mModel->index (row, idColumn)).toString().toUtf8().constData());
}
void CSVWorld::Table::editRecord()

@ -24,6 +24,7 @@ namespace CSMWorld
class UniversalId;
class IdTableProxyModel;
class IdTable;
class CommandDispatcher;
}
namespace CSVWorld
@ -45,18 +46,17 @@ namespace CSVWorld
QAction *mMoveDownAction;
QAction *mViewAction;
QAction *mPreviewAction;
QAction *mExtendedDeleteAction;
QAction *mExtendedRevertAction;
CSMWorld::IdTableProxyModel *mProxyModel;
CSMWorld::IdTable *mModel;
int mRecordStatusDisplay;
CSMWorld::CommandDispatcher *mDispatcher;
private:
void contextMenuEvent (QContextMenuEvent *event);
std::vector<std::string> listRevertableSelectedIds() const;
std::vector<std::string> listDeletableSelectedIds() const;
void mouseMoveEvent(QMouseEvent *event);
void dropEvent(QDropEvent *event);
@ -93,10 +93,6 @@ namespace CSVWorld
private slots:
void revertRecord();
void deleteRecord();
void editRecord();
void cloneRecord();

@ -33,7 +33,7 @@ add_openmw_dir (mwgui
merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
keywordsearch itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
tradeitemmodel companionitemmodel pickpocketitemmodel fontloader controllers savegamedialog
recharge mode videowidget backgroundimage
recharge mode videowidget backgroundimage itemwidget
)
add_openmw_dir (mwdialogue
@ -142,10 +142,6 @@ if(APPLE)
endif()
endif(APPLE)
if(DPKG_PROGRAM)
INSTALL(TARGETS openmw RUNTIME DESTINATION games COMPONENT openmw)
endif(DPKG_PROGRAM)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(openmw gcov)

@ -4,19 +4,19 @@
#include <components/version/version.hpp>
#include <components/files/configurationmanager.hpp>
#include <SDL.h>
#include <SDL_messagebox.h>
#include <SDL_main.h>
#include "engine.hpp"
#if defined(_WIN32) && !defined(_CONSOLE)
#include <boost/iostreams/concepts.hpp>
#include <boost/iostreams/stream_buffer.hpp>
#if defined(_WIN32)
// For OutputDebugString
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
// makes __argc and __argv available on windows
#include <cstdlib>
#endif
@ -253,58 +253,8 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
return true;
}
int main(int argc, char**argv)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// Unix crash catcher
if ((argc == 2 && strcmp(argv[1], "--cc-handle-crash") == 0) || !is_debugger_attached())
{
int s[5] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS, SIGABRT };
cc_install_handlers(argc, argv, 5, s, "crash.log", NULL);
std::cout << "Installing crash catcher" << std::endl;
}
else
std::cout << "Running in a debugger, not installing crash catcher" << std::endl;
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// set current dir to bundle path
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
boost::filesystem::current_path(bundlePath);
#endif
try
{
Files::ConfigurationManager cfgMgr;
OMW::Engine engine(cfgMgr);
#if defined(_WIN32) && defined(_DEBUG)
if (parseOptions(argc, argv, engine, cfgMgr))
{
engine.go();
}
}
catch (std::exception &e)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
if (isatty(fileno(stdin)) || !SDL_WasInit(SDL_INIT_VIDEO))
std::cerr << "\nERROR: " << e.what() << std::endl;
else
#endif
SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL);
return 1;
}
return 0;
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
// In addition if it is a debug build it will redirect cout to the debug console in Visual Studio
#if defined(_WIN32) && !defined(_CONSOLE)
#if defined(_DEBUG)
class DebugOutput : public boost::iostreams::sink
{
public:
@ -318,11 +268,11 @@ public:
}
};
#else
class Logger : public boost::iostreams::sink
class Tee : public boost::iostreams::sink
{
public:
Logger(std::ofstream &stream)
: out(stream)
Tee(std::ostream &stream, std::ostream &stream2)
: out(stream), out2(stream2)
{
}
@ -330,38 +280,98 @@ public:
{
out.write (str, size);
out.flush();
out2.write (str, size);
out2.flush();
return size;
}
private:
std::ofstream &out;
std::ostream &out;
std::ostream &out2;
};
#endif
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
int main(int argc, char**argv)
{
std::streambuf* old_rdbuf = std::cout.rdbuf ();
std::streambuf* cout_rdbuf = std::cout.rdbuf ();
std::streambuf* cerr_rdbuf = std::cerr.rdbuf ();
int ret = 0;
#if defined(_DEBUG)
// Redirect cout to VS debug output when running in debug mode
try
{
Files::ConfigurationManager cfgMgr;
#if defined(_WIN32) && defined(_DEBUG)
// Redirect cout and cerr to VS debug output when running in debug mode
boost::iostreams::stream_buffer<DebugOutput> sb;
sb.open(DebugOutput());
std::cout.rdbuf (&sb);
std::cerr.rdbuf (&sb);
#else
// Redirect cout to openmw.log
std::ofstream logfile ("openmw.log");
{
boost::iostreams::stream_buffer<Logger> sb;
sb.open (Logger (logfile));
// Redirect cout and cerr to openmw.log
std::ofstream logfile (std::string(cfgMgr.getLogPath().string() + "/openmw.log").c_str());
boost::iostreams::stream_buffer<Tee> coutsb;
std::ostream oldcout(cout_rdbuf);
coutsb.open (Tee(logfile, oldcout));
std::cout.rdbuf (&coutsb);
boost::iostreams::stream_buffer<Tee> cerrsb;
std::ostream oldcerr(cerr_rdbuf);
cerrsb.open (Tee(logfile, oldcerr));
std::cerr.rdbuf (&cerrsb);
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// Unix crash catcher
if ((argc == 2 && strcmp(argv[1], "--cc-handle-crash") == 0) || !is_debugger_attached())
{
int s[5] = { SIGSEGV, SIGILL, SIGFPE, SIGBUS, SIGABRT };
cc_install_handlers(argc, argv, 5, s, std::string(cfgMgr.getLogPath().string() + "/crash.log").c_str(), NULL);
std::cout << "Installing crash catcher" << std::endl;
}
else
std::cout << "Running in a debugger, not installing crash catcher" << std::endl;
#endif
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
// set current dir to bundle path
boost::filesystem::path bundlePath = boost::filesystem::path(Ogre::macBundlePath()).parent_path();
boost::filesystem::current_path(bundlePath);
#endif
std::cout.rdbuf (&sb);
ret = main (__argc, __argv);
OMW::Engine engine(cfgMgr);
std::cout.rdbuf(old_rdbuf);
if (parseOptions(argc, argv, engine, cfgMgr))
{
engine.go();
}
}
catch (std::exception &e)
{
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX || OGRE_PLATFORM == OGRE_PLATFORM_APPLE
if (isatty(fileno(stdin)))
std::cerr << "\nERROR: " << e.what() << std::endl;
else
#endif
SDL_ShowSimpleMessageBox(0, "OpenMW: Fatal error", e.what(), NULL);
ret = 1;
}
// Restore cout and cerr
std::cout.rdbuf(cout_rdbuf);
std::cerr.rdbuf(cerr_rdbuf);
return ret;
}
// Platform specific for Windows when there is no console built into the executable.
// Windows will call the WinMain function instead of main in this case, the normal
// main function is then called with the __argc and __argv parameters.
#if defined(_WIN32) && !defined(_CONSOLE)
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd)
{
return main(__argc, __argv);
}
#endif

@ -76,6 +76,9 @@ namespace MWBase
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const = 0;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const = 0;
};
}

@ -59,7 +59,12 @@ namespace MWBase
virtual int getJournalIndex (const std::string& id) const = 0;
///< Get the journal index.
virtual void addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName) = 0;
virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor) = 0;
/// \note topicId must be lowercase
virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName) = 0;
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
virtual TEntryIter begin() const = 0;
///< Iterator pointing to the begin of the main journal.

@ -328,6 +328,8 @@ namespace MWBase
/** Used when one Modal adds another Modal
\param input Pointer to the current modal, to ensure proper modal is removed **/
virtual void removeCurrentModal(MWGui::WindowModal* input) = 0;
virtual void pinWindow (MWGui::GuiWindow window) = 0;
};
}

@ -345,7 +345,9 @@ namespace MWClass
getCreatureStats(ptr).setAttacked(true);
// Self defense
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80)
if (!attacker.isEmpty() && ptr.getClass().getCreatureStats(ptr).getAiSetting(MWMechanics::CreatureStats::AI_Fight).getModified() < 80
&& (canWalk(ptr) || canFly(ptr) || canSwim(ptr))) // No retaliation for totally static creatures
// (they have no movement or attacks anyway)
MWBase::Environment::get().getMechanicsManager()->startCombat(ptr, attacker);
if(!successful)

@ -680,7 +680,7 @@ namespace MWClass
else
getCreatureStats(ptr).setHitRecovery(true); // Is this supposed to always occur?
if(ishealth)
if(ishealth && !attacker.isEmpty()) // Don't use armor mitigation for fall damage
{
// Hit percentages:
// cuirass = 30%

@ -14,9 +14,12 @@ namespace MWClass
{
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
const std::string model = getModel(ptr);
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model);
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
}
}

@ -140,7 +140,11 @@ namespace MWDialogue
mActorKnownTopics.clear();
MWGui::DialogueWindow* win = MWBase::Environment::get().getWindowManager()->getDialogueWindow();
win->startDialogue(actor, actor.getClass().getName (actor));
// If the dialogue window was already open, keep the existing history
bool resetHistory = (!MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue));
win->startDialogue(actor, actor.getClass().getName (actor), resetHistory);
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics();
@ -294,7 +298,7 @@ namespace MWDialogue
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (topic, info->mId, mActor.getClass().getName(mActor));
MWBase::Environment::get().getJournal()->addTopic (topic, info->mId, mActor);
break;
}
}
@ -472,7 +476,7 @@ namespace MWDialogue
{
if (iter->mId == info->mId)
{
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId, mActor.getClass().getName(mActor));
MWBase::Environment::get().getJournal()->addTopic (mLastTopic, info->mId, mActor);
break;
}
}
@ -694,6 +698,15 @@ namespace MWDialogue
return diff;
}
void DialogueManager::clearInfoActor(const MWWorld::Ptr &actor) const
{
if (actor == mActor && !mLastTopic.empty())
{
MWBase::Environment::get().getJournal()->removeLastAddedTopicResponse(
mLastTopic, actor.getClass().getName(actor));
}
}
std::vector<HyperTextToken> ParseHyperText(const std::string& text)
{
std::vector<HyperTextToken> result;

@ -40,7 +40,7 @@ namespace MWDialogue
bool mTalkedTo;
int mChoice;
std::string mLastTopic;
std::string mLastTopic; // last topic ID, lowercase
bool mIsInChoice;
float mTemporaryDispositionChange;
@ -99,6 +99,9 @@ namespace MWDialogue
/// @return faction1's opinion of faction2
virtual int getFactionReaction (const std::string& faction1, const std::string& faction2) const;
/// Removes the last added topic response for the given actor from the journal
virtual void clearInfoActor (const MWWorld::Ptr& actor) const;
};

@ -5,16 +5,21 @@
#include <components/esm/journalentry.hpp>
#include <components/interpreter/defines.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwscript/interpretercontext.hpp"
namespace MWDialogue
{
Entry::Entry() {}
Entry::Entry (const std::string& topic, const std::string& infoId)
Entry::Entry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor)
: mInfoId (infoId)
{
const ESM::Dialogue *dialogue =
@ -24,8 +29,17 @@ namespace MWDialogue
iter!=dialogue->mInfo.end(); ++iter)
if (iter->mId == mInfoId)
{
/// \todo text replacement
mText = iter->mResponse;
if (actor.isEmpty())
{
MWScript::InterpreterContext interpreterContext(NULL,MWWorld::Ptr());
mText = Interpreter::fixDefinesDialog(iter->mResponse, interpreterContext);
}
else
{
MWScript::InterpreterContext interpreterContext(&actor.getRefData().getLocals(),actor);
mText = Interpreter::fixDefinesDialog(iter->mResponse, interpreterContext);
}
return;
}
@ -49,8 +63,8 @@ namespace MWDialogue
JournalEntry::JournalEntry() {}
JournalEntry::JournalEntry (const std::string& topic, const std::string& infoId)
: Entry (topic, infoId), mTopic (topic)
JournalEntry::JournalEntry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor)
: Entry (topic, infoId, actor), mTopic (topic)
{}
JournalEntry::JournalEntry (const ESM::JournalEntry& record)
@ -65,7 +79,7 @@ namespace MWDialogue
JournalEntry JournalEntry::makeFromQuest (const std::string& topic, int index)
{
return JournalEntry (topic, idFromIndex (topic, index));
return JournalEntry (topic, idFromIndex (topic, index), MWWorld::Ptr());
}
std::string JournalEntry::idFromIndex (const std::string& topic, int index)
@ -90,7 +104,7 @@ namespace MWDialogue
StampedJournalEntry::StampedJournalEntry (const std::string& topic, const std::string& infoId,
int day, int month, int dayOfMonth)
: JournalEntry (topic, infoId), mDay (day), mMonth (month), mDayOfMonth (dayOfMonth)
: JournalEntry (topic, infoId, MWWorld::Ptr()), mDay (day), mMonth (month), mDayOfMonth (dayOfMonth)
{}
StampedJournalEntry::StampedJournalEntry (const ESM::JournalEntry& record)

@ -8,6 +8,11 @@ namespace ESM
struct JournalEntry;
}
namespace MWWorld
{
class Ptr;
}
namespace MWDialogue
{
/// \brief Basic quest/dialogue/topic entry
@ -19,7 +24,8 @@ namespace MWDialogue
Entry();
Entry (const std::string& topic, const std::string& infoId);
/// actor is optional
Entry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor);
Entry (const ESM::JournalEntry& record);
@ -37,7 +43,7 @@ namespace MWDialogue
JournalEntry();
JournalEntry (const std::string& topic, const std::string& infoId);
JournalEntry (const std::string& topic, const std::string& infoId, const MWWorld::Ptr& actor);
JournalEntry (const ESM::JournalEntry& record);

@ -9,6 +9,7 @@
#include <components/esm/journalentry.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
@ -103,15 +104,25 @@ namespace MWDialogue
quest.setIndex (index);
}
void Journal::addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName)
void Journal::addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor)
{
Topic& topic = getTopic (topicId);
JournalEntry entry(topicId, infoId);
entry.mActorName = actorName;
JournalEntry entry(topicId, infoId, actor);
entry.mActorName = actor.getClass().getName(actor);
topic.addEntry (entry);
}
void Journal::removeLastAddedTopicResponse(const std::string &topicId, const std::string &actorName)
{
Topic& topic = getTopic (topicId);
topic.removeLastAddedResponse(actorName);
if (topic.begin() == topic.end())
mTopics.erase(mTopics.find(topicId)); // All responses removed -> remove topic
}
int Journal::getJournalIndex (const std::string& id) const
{
TQuestContainer::const_iterator iter = mQuests.find (id);

@ -38,7 +38,12 @@ namespace MWDialogue
virtual int getJournalIndex (const std::string& id) const;
///< Get the journal index.
virtual void addTopic (const std::string& topicId, const std::string& infoId, const std::string& actorName);
virtual void addTopic (const std::string& topicId, const std::string& infoId, const MWWorld::Ptr& actor);
/// \note topicId must be lowercase
virtual void removeLastAddedTopicResponse (const std::string& topicId, const std::string& actorName);
///< Removes the last topic response added for the given topicId and actor name.
/// \note topicId must be lowercase
virtual TEntryIter begin() const;
///< Iterator pointing to the begin of the main journal.

@ -59,8 +59,16 @@ namespace MWDialogue
return mEntries.end();
}
JournalEntry Topic::getEntry (const std::string& infoId) const
void Topic::removeLastAddedResponse (const std::string& actorName)
{
return JournalEntry (mTopic, infoId);
for (std::vector<MWDialogue::Entry>::reverse_iterator it = mEntries.rbegin();
it != mEntries.rend(); ++it)
{
if (it->mActorName == actorName)
{
mEntries.erase( (++it).base() ); // erase doesn't take a reverse_iterator
return;
}
}
}
}

@ -48,13 +48,13 @@ namespace MWDialogue
virtual std::string getName() const;
void removeLastAddedResponse (const std::string& actorName);
TEntryIter begin() const;
///< Iterator pointing to the begin of the journal for this topic.
TEntryIter end() const;
///< Iterator pointing past the end of the journal for this topic.
JournalEntry getEntry (const std::string& infoId) const;
};
}

@ -13,20 +13,7 @@
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "itemview.hpp"
namespace
{
std::string getIconPath(MWWorld::Ptr ptr)
{
std::string path = std::string("icons\\");
path += ptr.getClass().getInventoryIcon(ptr);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
return path;
}
}
#include "itemwidget.hpp"
namespace MWGui
{
@ -149,7 +136,7 @@ namespace MWGui
{
mApparatus.at (index)->setUserString ("ToolTipType", "ItemPtr");
mApparatus.at (index)->setUserData (*iter);
mApparatus.at (index)->setImageTexture (getIconPath (*iter));
mApparatus.at (index)->setItem(*iter);
}
}
@ -189,7 +176,7 @@ namespace MWGui
MWMechanics::Alchemy::TIngredientsIterator it = mAlchemy.beginIngredients ();
for (int i=0; i<4; ++i)
{
MyGUI::ImageBox* ingredient = mIngredients[i];
ItemWidget* ingredient = mIngredients[i];
MWWorld::Ptr item;
if (it != mAlchemy.endIngredients ())
@ -204,15 +191,15 @@ namespace MWGui
if (ingredient->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(ingredient->getChildAt(0));
ingredient->setImageTexture("");
ingredient->clearUserStrings ();
ingredient->setItem(item);
if (item.isEmpty ())
continue;
ingredient->setUserString("ToolTipType", "ItemPtr");
ingredient->setUserData(item);
ingredient->setImageTexture(getIconPath(item));
MyGUI::TextBox* text = ingredient->createWidget<MyGUI::TextBox>("SandBrightText", MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);

@ -11,6 +11,7 @@
namespace MWGui
{
class ItemView;
class ItemWidget;
class SortFilterItemModel;
class AlchemyWindow : public WindowBase
@ -44,8 +45,8 @@ namespace MWGui
MWMechanics::Alchemy mAlchemy;
std::vector<MyGUI::ImageBox *> mApparatus;
std::vector<MyGUI::ImageBox *> mIngredients;
std::vector<ItemWidget*> mApparatus;
std::vector<ItemWidget*> mIngredients;
};
}

@ -30,9 +30,9 @@ namespace MWGui
void ConfirmationDialog::exit()
{
eventCancelClicked();
setVisible(false);
eventCancelClicked();
}
void ConfirmationDialog::onCancelButtonClicked(MyGUI::Widget* _sender)
@ -42,8 +42,8 @@ namespace MWGui
void ConfirmationDialog::onOkButtonClicked(MyGUI::Widget* _sender)
{
eventOkClicked();
setVisible(false);
eventOkClicked();
}
}

@ -20,6 +20,7 @@
#include "inventorywindow.hpp"
#include "itemview.hpp"
#include "itemwidget.hpp"
#include "inventoryitemmodel.hpp"
#include "sortfilteritemmodel.hpp"
#include "pickpocketitemmodel.hpp"
@ -46,22 +47,15 @@ namespace MWGui
mSourceSortModel->addDragItem(mItem.mBase, count);
}
std::string path = std::string("icons\\");
path += mItem.mBase.getClass().getInventoryIcon(mItem.mBase);
MyGUI::ImageBox* baseWidget = mDragAndDropWidget->createWidget<MyGUI::ImageBox>
("ImageBox", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
ItemWidget* baseWidget = mDragAndDropWidget->createWidget<ItemWidget>
("MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
mDraggedWidget = baseWidget;
MyGUI::ImageBox* image = baseWidget->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
size_t pos = path.rfind(".");
if (pos != std::string::npos)
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
baseWidget->setItem(mItem.mBase);
baseWidget->setNeedMouseFocus(false);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
// TODO: move to ItemWidget
MyGUI::TextBox* text = baseWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);

@ -366,10 +366,11 @@ namespace MWGui
}
}
void DialogueWindow::startDialogue(MWWorld::Ptr actor, std::string npcName)
void DialogueWindow::startDialogue(MWWorld::Ptr actor, std::string npcName, bool resetHistory)
{
mGoodbye = false;
mEnabled = true;
bool sameActor = (mPtr == actor);
mPtr = actor;
mTopicsList->setEnabled(true);
setTitle(npcName);
@ -378,9 +379,12 @@ namespace MWGui
mTopicsList->clear();
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
delete (*it);
mHistoryContents.clear();
if (resetHistory || !sameActor)
{
for (std::vector<DialogueText*>::iterator it = mHistoryContents.begin(); it != mHistoryContents.end(); ++it)
delete (*it);
mHistoryContents.clear();
}
for (std::vector<Link*>::iterator it = mLinks.begin(); it != mLinks.end(); ++it)
delete (*it);

@ -111,7 +111,7 @@ namespace MWGui
void notifyLinkClicked (TypesetBook::InteractiveId link);
void startDialogue(MWWorld::Ptr actor, std::string npcName);
void startDialogue(MWWorld::Ptr actor, std::string npcName, bool resetHistory);
void setKeywords(std::list<std::string> keyWord);
void addResponse (const std::string& text, const std::string& title="");

@ -14,6 +14,7 @@
#include "itemselection.hpp"
#include "container.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
@ -57,8 +58,45 @@ namespace MWGui
void EnchantingDialog::open()
{
center();
onRemoveItem(NULL);
onRemoveSoul(NULL);
setSoulGem(MWWorld::Ptr());
setItem(MWWorld::Ptr());
}
void EnchantingDialog::setSoulGem(const MWWorld::Ptr &gem)
{
if (gem.isEmpty())
{
mSoulBox->setItem(MWWorld::Ptr());
mSoulBox->clearUserStrings();
mEnchanting.setSoulGem(MWWorld::Ptr());
}
else
{
mSoulBox->setItem(gem);
mSoulBox->setUserString ("ToolTipType", "ItemPtr");
mSoulBox->setUserData(gem);
mEnchanting.setSoulGem(gem);
}
updateLabels();
}
void EnchantingDialog::setItem(const MWWorld::Ptr &item)
{
if (item.isEmpty())
{
mItemBox->setItem(MWWorld::Ptr());
mItemBox->clearUserStrings();
mEnchanting.setOldItem(MWWorld::Ptr());
}
else
{
mItemBox->setItem(item);
mItemBox->setUserString ("ToolTipType", "ItemPtr");
mItemBox->setUserData(item);
mEnchanting.setOldItem(item);
}
updateLabels();
}
void EnchantingDialog::exit()
@ -122,16 +160,7 @@ namespace MWGui
startEditing();
mEnchanting.setSoulGem(soulgem);
MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += soulgem.getClass().getInventoryIcon(soulgem);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(soulgem);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
setSoulGem(soulgem);
mPrice->setVisible(false);
mPriceText->setVisible(false);
@ -151,46 +180,31 @@ namespace MWGui
void EnchantingDialog::onSelectItem(MyGUI::Widget *sender)
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
if (mEnchanting.getOldItem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sEnchantItems}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
}
else
{
setItem(MWWorld::Ptr());
}
}
void EnchantingDialog::onItemSelected(MWWorld::Ptr item)
{
mItemSelectionDialog->setVisible(false);
while (mItemBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
MyGUI::ImageBox* image = mItemBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(item);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveItem);
mEnchanting.setOldItem(item);
setItem(item);
mEnchanting.nextCastStyle();
updateLabels();
}
void EnchantingDialog::onRemoveItem(MyGUI::Widget *sender)
{
while (mItemBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mItemBox->getChildAt(0));
mEnchanting.setOldItem(MWWorld::Ptr());
updateLabels();
}
void EnchantingDialog::onItemCancel()
{
mItemSelectionDialog->setVisible(false);
@ -207,28 +221,7 @@ namespace MWGui
return;
}
while (mSoulBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
MyGUI::ImageBox* image = mSoulBox->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(0, 0, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setUserString ("ToolTipType", "ItemPtr");
image->setUserData(item);
image->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onRemoveSoul);
updateLabels();
}
void EnchantingDialog::onRemoveSoul(MyGUI::Widget *sender)
{
while (mSoulBox->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (mSoulBox->getChildAt(0));
mEnchanting.setSoulGem(MWWorld::Ptr());
updateLabels();
setSoulGem(item);
}
void EnchantingDialog::onSoulCancel()
@ -238,15 +231,22 @@ namespace MWGui
void EnchantingDialog::onSelectSoul(MyGUI::Widget *sender)
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
if (mEnchanting.getGem().isEmpty())
{
delete mItemSelectionDialog;
mItemSelectionDialog = new ItemSelectionDialog("#{sSoulGemsWithSouls}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
}
else
{
setSoulGem(MWWorld::Ptr());
}
}
void EnchantingDialog::notifyEffectsChanged ()

@ -11,6 +11,7 @@ namespace MWGui
{
class ItemSelectionDialog;
class ItemWidget;
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
{
@ -22,6 +23,9 @@ namespace MWGui
virtual void exit();
void setSoulGem (const MWWorld::Ptr& gem);
void setItem (const MWWorld::Ptr& item);
void startEnchanting(MWWorld::Ptr actor);
void startSelfEnchanting(MWWorld::Ptr soulgem);
@ -32,8 +36,6 @@ namespace MWGui
void onCancelButtonClicked(MyGUI::Widget* sender);
void onSelectItem (MyGUI::Widget* sender);
void onSelectSoul (MyGUI::Widget* sender);
void onRemoveItem (MyGUI::Widget* sender);
void onRemoveSoul (MyGUI::Widget* sender);
void onItemSelected(MWWorld::Ptr item);
void onItemCancel();
@ -46,8 +48,8 @@ namespace MWGui
ItemSelectionDialog* mItemSelectionDialog;
MyGUI::Button* mCancelButton;
MyGUI::ImageBox* mItemBox;
MyGUI::ImageBox* mSoulBox;
ItemWidget* mItemBox;
ItemWidget* mSoulBox;
MyGUI::Button* mTypeButton;
MyGUI::Button* mBuyButton;

@ -64,10 +64,15 @@ namespace
return unicode;
}
// getUtf8, aka the worst function ever written.
// This includes various hacks for dealing with Morrowind's .fnt files that are *mostly*
// in the expected win12XX encoding, but also have randomly swapped characters sometimes.
// Looks like the Morrowind developers found standard encodings too boring and threw in some twists for fun.
std::string getUtf8 (unsigned char c, ToUTF8::Utf8Encoder& encoder, ToUTF8::FromType encoding)
{
if (encoding == ToUTF8::WINDOWS_1250)
{
// Hacks for polish font
unsigned char win1250;
std::map<unsigned char, unsigned char> conv;
conv[0x80] = 0xc6;
@ -101,7 +106,8 @@ namespace
conv[0xa3] = 0xbf;
conv[0xa4] = 0x0; // not contained in win1250
conv[0xe1] = 0x8c;
conv[0xe1] = 0x8c;
// Can't remember if this was supposed to read 0xe2, or is it just an extraneous copypaste?
//conv[0xe1] = 0x8c;
conv[0xe3] = 0x0; // not contained in win1250
conv[0xf5] = 0x0; // not contained in win1250
@ -252,6 +258,25 @@ namespace MWGui
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
// More hacks! The french game uses several win1252 characters that are not included
// in the cp437 encoding of the font. Fall back to similar available characters.
// Same for U+2013
std::map<int, int> additional;
additional[39] = 0x2019; // apostrophe
additional[45] = 0x2013; // dash
if (additional.find(i) != additional.end() && mEncoding == ToUTF8::CP437)
{
MyGUI::xml::ElementPtr code = codes->createChild("Code");
code->addAttribute("index", additional[i]);
code->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "
+ MyGUI::utility::toString(h));
code->addAttribute("advance", data[i].width);
code->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
// ASCII vertical bar, use this as text input cursor
if (i == 124)
{
@ -265,18 +290,30 @@ namespace MWGui
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
// Question mark, use for NotDefined marker (used for glyphs not existing in the font)
if (i == 63)
{
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", MyGUI::FontCodeType::NotDefined);
cursorCode->addAttribute("coord", MyGUI::utility::toString(x1) + " "
+ MyGUI::utility::toString(y1) + " "
+ MyGUI::utility::toString(w) + " "
+ MyGUI::utility::toString(h));
cursorCode->addAttribute("advance", data[i].width);
cursorCode->addAttribute("bearing", MyGUI::utility::toString(data[i].kerning) + " "
+ MyGUI::utility::toString((fontSize-data[i].ascent)));
}
}
// These are required as well, but the fonts don't provide them
for (int i=0; i<3; ++i)
for (int i=0; i<2; ++i)
{
MyGUI::FontCodeType::Enum type;
if(i == 0)
type = MyGUI::FontCodeType::Selected;
else if (i == 1)
type = MyGUI::FontCodeType::SelectedBack;
else if (i == 2)
type = MyGUI::FontCodeType::NotDefined;
MyGUI::xml::ElementPtr cursorCode = codes->createChild("Code");
cursorCode->addAttribute("index", type);

@ -18,6 +18,7 @@
#include "container.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -423,9 +424,6 @@ namespace MWGui
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(successChancePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "Spell");
mSpellBox->setUserString("Spell", spellId);
@ -438,7 +436,9 @@ namespace MWGui
icon.insert(slashPos+1, "b_");
icon = std::string("icons\\") + icon;
Widgets::fixTexturePath(icon);
mSpellImage->setImageTexture(icon);
mSpellImage->setItem(MWWorld::Ptr());
mSpellImage->setIcon(icon);
}
void HUD::setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent)
@ -455,21 +455,10 @@ namespace MWGui
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(chargePercent);
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellBox->setUserString("ToolTipType", "ItemPtr");
mSpellBox->setUserData(item);
mSpellImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mSpellImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
std::string path = std::string("icons\\");
path+=item.getClass().getInventoryIcon(item);
Widgets::fixTexturePath(path);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
mSpellImage->setItem(item);
}
void HUD::setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent)
@ -489,23 +478,7 @@ namespace MWGui
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(durabilityPercent);
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
std::string path = std::string("icons\\");
path+=item.getClass().getInventoryIcon(item);
Widgets::fixTexturePath(path);
if (item.getClass().getEnchantment(item) != "")
{
mWeapImage->setImageTexture("textures\\menu_icon_magic_mini.dds");
MyGUI::ImageBox* itemBox = mWeapImage->createWidgetReal<MyGUI::ImageBox>("ImageBox", MyGUI::FloatCoord(0,0,1,1)
, MyGUI::Align::Stretch);
itemBox->setImageTexture(path);
itemBox->setNeedMouseFocus(false);
}
else
mWeapImage->setImageTexture(path);
mWeapImage->setItem(item);
}
void HUD::unsetSelectedSpell()
@ -519,11 +492,9 @@ namespace MWGui
mWeaponSpellBox->setVisible(true);
}
if (mSpellImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mSpellImage->getChildAt(0));
mSpellStatus->setProgressRange(100);
mSpellStatus->setProgressPosition(0);
mSpellImage->setImageTexture("");
mSpellImage->setItem(MWWorld::Ptr());
mSpellBox->clearUserStrings();
}
@ -538,17 +509,17 @@ namespace MWGui
mWeaponSpellBox->setVisible(true);
}
if (mWeapImage->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mWeapImage->getChildAt(0));
mWeapStatus->setProgressRange(100);
mWeapStatus->setProgressPosition(0);
MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
mWeapImage->setItem(MWWorld::Ptr());
if (player.getClass().getNpcStats(player).isWerewolf())
mWeapImage->setImageTexture("icons\\k\\tx_werewolf_hand.dds");
mWeapImage->setIcon("icons\\k\\tx_werewolf_hand.dds");
else
mWeapImage->setImageTexture("icons\\k\\stealth_handtohand.dds");
mWeapImage->setIcon("icons\\k\\stealth_handtohand.dds");
mWeapBox->clearUserStrings();
}

@ -10,6 +10,7 @@ namespace MWGui
{
class DragAndDrop;
class SpellIcons;
class ItemWidget;
class HUD : public OEngine::GUI::Layout, public LocalMapBase
{
@ -63,7 +64,7 @@ namespace MWGui
MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
MyGUI::Widget* mHealthFrame;
MyGUI::Widget *mWeapBox, *mSpellBox, *mSneakBox;
MyGUI::ImageBox *mWeapImage, *mSpellImage;
ItemWidget *mWeapImage, *mSpellImage;
MyGUI::ProgressBar *mWeapStatus, *mSpellStatus;
MyGUI::Widget *mEffectBox, *mMinimapBox;
MyGUI::Button* mMinimapButton;

@ -12,6 +12,7 @@
#include "../mwworld/class.hpp"
#include "itemmodel.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -80,53 +81,24 @@ void ItemView::update()
const ItemStack& item = mModel->getItem(i);
/// \todo performance improvement: don't create/destroy all the widgets everytime the container window changes size, only reposition them
std::string path = std::string("icons\\");
path += item.mBase.getClass().getInventoryIcon(item.mBase);
// background widget (for the "equipped" frame and magic item background image)
bool isMagic = (item.mFlags & ItemStack::Flag_Enchanted);
MyGUI::ImageBox* backgroundWidget = dragArea->createWidget<MyGUI::ImageBox>("ImageBox",
ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>("MW_ItemIcon",
MyGUI::IntCoord(x, y, 42, 42), MyGUI::Align::Default);
backgroundWidget->setUserString("ToolTipType", "ItemModelIndex");
backgroundWidget->setUserData(std::make_pair(i, mModel));
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (item.mType == ItemStack::Type_Normal)
{
if (!isMagic)
backgroundTex = "";
}
else if (item.mType == ItemStack::Type_Equipped)
backgroundTex += "_equip";
else if (item.mType == ItemStack::Type_Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
backgroundWidget->setImageTexture(backgroundTex);
if ((item.mType == ItemStack::Type_Barter) && !isMagic)
backgroundWidget->setProperty("ImageCoord", "2 2 42 42");
else
backgroundWidget->setProperty("ImageCoord", "0 0 42 42");
backgroundWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
backgroundWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// image
MyGUI::ImageBox* image = backgroundWidget->createWidget<MyGUI::ImageBox>("ImageBox",
MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string::size_type pos = path.rfind(".");
if(pos != std::string::npos)
path.erase(pos);
path.append(".dds");
image->setImageTexture(path);
image->setNeedMouseFocus(false);
itemWidget->setUserString("ToolTipType", "ItemModelIndex");
itemWidget->setUserData(std::make_pair(i, mModel));
ItemWidget::ItemState state = ItemWidget::None;
if (item.mType == ItemStack::Type_Barter)
state = ItemWidget::Barter;
if (item.mType == ItemStack::Type_Equipped)
state = ItemWidget::Equip;
itemWidget->setItem(item.mBase, state);
itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheel);
// text widget that shows item count
MyGUI::TextBox* text = image->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 14, 32, 18), MyGUI::Align::Default, std::string("Label"));
// TODO: move to ItemWidget
MyGUI::TextBox* text = itemWidget->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(5, 19, 32, 18), MyGUI::Align::Default, std::string("Label"));
text->setTextAlign(MyGUI::Align::Right);
text->setNeedMouseFocus(false);
text->setTextShadow(true);

@ -0,0 +1,105 @@
#include "itemwidget.hpp"
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ImageBox.h>
#include "../mwworld/class.hpp"
namespace MWGui
{
ItemWidget::ItemWidget()
: mItem(NULL)
{
}
void ItemWidget::registerComponents()
{
MyGUI::FactoryManager::getInstance().registerFactory<ItemWidget>("Widget");
}
void ItemWidget::initialiseOverride()
{
assignWidget(mItem, "Item");
if (mItem)
mItem->setNeedMouseFocus(false);
assignWidget(mFrame, "Frame");
if (mFrame)
mFrame->setNeedMouseFocus(false);
Base::initialiseOverride();
}
void ItemWidget::setIcon(const std::string &icon)
{
if (mItem)
mItem->setImageTexture(icon);
}
void ItemWidget::setFrame(const std::string &frame, const MyGUI::IntCoord &coord)
{
if (mFrame)
{
mFrame->setImageTexture(frame);
mFrame->setImageTile(MyGUI::IntSize(coord.width, coord.height)); // Why is this needed? MyGUI bug?
mFrame->setImageCoord(coord);
}
}
void ItemWidget::setIcon(const MWWorld::Ptr &ptr)
{
// image
std::string path = std::string("icons\\");
path += ptr.getClass().getInventoryIcon(ptr);
std::string::size_type pos = path.rfind(".");
if(pos != std::string::npos)
path.erase(pos);
path.append(".dds");
setIcon(path);
}
void ItemWidget::setItem(const MWWorld::Ptr &ptr, ItemState state)
{
if (!mItem)
return;
if (ptr.isEmpty())
{
if (mFrame)
mFrame->setImageTexture("");
mItem->setImageTexture("");
return;
}
bool isMagic = !ptr.getClass().getEnchantment(ptr).empty();
std::string backgroundTex = "textures\\menu_icon";
if (isMagic)
backgroundTex += "_magic";
if (state == None)
{
if (!isMagic)
backgroundTex = "";
}
else if (state == Equip)
{
backgroundTex += "_equip";
}
else if (state == Barter)
backgroundTex += "_barter";
if (backgroundTex != "")
backgroundTex += ".dds";
if (state == Barter && !isMagic)
setFrame(backgroundTex, MyGUI::IntCoord(2,2,42,42));
else
setFrame(backgroundTex, MyGUI::IntCoord(0,0,42,42));
setIcon(ptr);
}
}

@ -0,0 +1,49 @@
#ifndef OPENMW_MWGUI_ITEMWIDGET_H
#define OPENMW_MWGUI_ITEMWIDGET_H
#include <MyGUI_Widget.h>
namespace MWWorld
{
class Ptr;
}
namespace MWGui
{
/// @brief A widget that shows an icon for an MWWorld::Ptr
class ItemWidget : public MyGUI::Widget
{
MYGUI_RTTI_DERIVED(ItemWidget)
public:
ItemWidget();
/// Register needed components with MyGUI's factory manager
static void registerComponents ();
enum ItemState
{
None,
Equip,
Barter,
Magic
};
/// \a ptr may be empty
void setItem (const MWWorld::Ptr& ptr, ItemState state = None);
// Set icon and frame manually
void setIcon (const std::string& icon);
void setIcon (const MWWorld::Ptr& ptr);
void setFrame (const std::string& frame, const MyGUI::IntCoord& coord);
private:
virtual void initialiseOverride();
MyGUI::ImageBox* mItem;
MyGUI::ImageBox* mFrame;
};
}
#endif

@ -136,7 +136,7 @@ namespace MWGui
Ogre::StringVector groups = Ogre::ResourceGroupManager::getSingleton().getResourceGroups ();
for (Ogre::StringVector::iterator it = groups.begin(); it != groups.end(); ++it)
{
Ogre::StringVectorPtr resourcesInThisGroup = Ogre::ResourceGroupManager::getSingleton ().findResourceNames (*it, "Splash_*.tga");
Ogre::StringVectorPtr resourcesInThisGroup = Ogre::ResourceGroupManager::getSingleton ().findResourceNames (*it, "Splash/*.tga");
mResources.insert(mResources.end(), resourcesInThisGroup->begin(), resourcesInThisGroup->end());
}
}

@ -68,10 +68,10 @@ namespace MWGui
{
if (visible)
updateMenu();
else
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
showBackground(
MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu) &&
MWBase::Environment::get().getStateManager()->getState() == MWBase::StateManager::State_NoGame);
OEngine::GUI::Layout::setVisible (visible);
}
@ -167,7 +167,7 @@ namespace MWGui
mVideo = mVideoBackground->createWidget<VideoWidget>("ImageBox", 0,0,1,1,
MyGUI::Align::Stretch, "Menu");
mVideo->playVideo("video\\menu_background.bik", false);
mVideo->playVideo("video\\menu_background.bik");
}
MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
@ -204,7 +204,7 @@ namespace MWGui
if (!mVideo->update())
{
// If finished playing, start again
mVideo->playVideo("video\\menu_background.bik", 0);
mVideo->playVideo("video\\menu_background.bik");
}
}
}
@ -220,7 +220,6 @@ namespace MWGui
MWBase::StateManager::State state = MWBase::Environment::get().getStateManager()->getState();
showBackground(state == MWBase::StateManager::State_NoGame);
mVersionText->setVisible(state == MWBase::StateManager::State_NoGame);
std::vector<std::string> buttons;

@ -179,7 +179,6 @@ namespace MWGui
{
WindowModal::open();
int fixedWidth = 500;
int textPadding = 10; // padding between text-widget and main-widget
int textButtonPadding = 20; // padding between the text-widget und the button-widget
int buttonLeftPadding = 10; // padding between the buttons if horizontal
@ -232,102 +231,52 @@ namespace MWGui
buttonsWidth += buttonLeftPadding;
MyGUI::IntSize mainWidgetSize;
if(buttonsWidth < fixedWidth)
{
// on one line
if(textSize.width + 2*textPadding < buttonsWidth)
{
mainWidgetSize.width = buttonsWidth;
}
else
{
mainWidgetSize.width = textSize.width + 3*textPadding;
}
mainWidgetSize.height = textSize.height + textButtonPadding + buttonHeight + buttonMainPadding;
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setPosition(absPos);
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
mMessageWidget->setCoord(messageWidgetCoord);
mMessageWidget->setSize(textSize);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int left = (mainWidgetSize.width - buttonsWidth)/2 + buttonPadding;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonCord.left = left;
buttonCord.top = textSize.height + textButtonPadding;
buttonSize.width = (*button)->getTextSize().width + 2*buttonPadding;
buttonSize.height = (*button)->getTextSize().height + 2*buttonPadding;
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
left += buttonSize.width + buttonLeftPadding;
}
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
else {
mainWidgetSize.width = textSize.width + 3*textPadding;
}
else
{
// among each other
if(biggestButtonWidth > textSize.width) {
mainWidgetSize.width = biggestButtonWidth + buttonTopPadding;
}
else {
mainWidgetSize.width = textSize.width + 3*textPadding;
}
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
MyGUI::IntCoord buttonCord;
MyGUI::IntSize buttonSize(0, buttonHeight);
int top = textButtonPadding + buttonTopPadding + textSize.height;
int top = textButtonPadding + buttonTopPadding + textSize.height;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
buttonSize.width = (*button)->getTextSize().width + buttonPadding*2;
buttonSize.height = (*button)->getTextSize().height + buttonPadding*2;
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
buttonCord.top = top;
buttonCord.left = (mainWidgetSize.width - buttonSize.width)/2 - 5; // FIXME: -5 is not so nice :/
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
(*button)->setCoord(buttonCord);
(*button)->setSize(buttonSize);
top += buttonSize.height + 2*buttonTopPadding;
}
top += buttonSize.height + 2*buttonTopPadding;
}
mainWidgetSize.height = top + buttonMainPadding;
mMainWidget->setSize(mainWidgetSize);
mainWidgetSize.height = top + buttonMainPadding;
mMainWidget->setSize(mainWidgetSize);
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
MyGUI::IntPoint absPos;
absPos.left = (gameWindowSize.width - mainWidgetSize.width)/2;
absPos.top = (gameWindowSize.height - mainWidgetSize.height)/2;
mMainWidget->setPosition(absPos);
mMainWidget->setPosition(absPos);
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
messageWidgetCoord.width = textSize.width;
messageWidgetCoord.height = textSize.height;
mMessageWidget->setCoord(messageWidgetCoord);
}
MyGUI::IntCoord messageWidgetCoord;
messageWidgetCoord.left = (mainWidgetSize.width - textSize.width)/2;
messageWidgetCoord.top = textPadding;
messageWidgetCoord.width = textSize.width;
messageWidgetCoord.height = textSize.height;
mMessageWidget->setCoord(messageWidgetCoord);
// Set key focus to "Ok" button
std::string ok = Misc::StringUtils::lowerCase(MyGUI::LanguageManager::getInstance().replaceTags("#{sOK}"));
std::vector<MyGUI::Button*>::const_iterator button;
for(button = mButtons.begin(); button != mButtons.end(); ++button)
{
if(Misc::StringUtils::ciEqual((*button)->getCaption(), ok))

@ -23,6 +23,9 @@
#include "spellwindow.hpp"
#include "itemwidget.hpp"
#include "sortfilteritemmodel.hpp"
namespace MWGui
{
@ -46,14 +49,16 @@ namespace MWGui
for (int i = 0; i < 10; ++i)
{
MyGUI::Button* button;
ItemWidget* button;
getWidget(button, "QuickKey" + boost::lexical_cast<std::string>(i+1));
button->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
unassign(button, i);
mQuickKeyButtons.push_back(button);
mAssigned.push_back(Type_Unassigned);
unassign(button, i);
}
}
@ -77,12 +82,14 @@ namespace MWGui
delete mMagicSelectionDialog;
}
void QuickKeysMenu::unassign(MyGUI::Widget* key, int index)
void QuickKeysMenu::unassign(ItemWidget* key, int index)
{
while (key->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (key->getChildAt(0));
key->clearUserStrings();
key->setItem(MWWorld::Ptr());
while (key->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(key->getChildAt(0));
key->setUserData(Type_Unassigned);
mAssigned[index] = Type_Unassigned;
MyGUI::TextBox* textBox = key->createWidgetReal<MyGUI::TextBox>("SandText", MyGUI::FloatCoord(0,0,1,1), MyGUI::Align::Default);
textBox->setTextAlign (MyGUI::Align::Center);
@ -128,6 +135,7 @@ namespace MWGui
}
mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems);
mAssignDialog->setVisible (false);
}
@ -156,27 +164,16 @@ namespace MWGui
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_Item);
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_barter.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(4, 4, 40, 40));
frame->setUserString ("ToolTipType", "ItemPtr");
frame->setUserData(item);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_Item;
button->setItem(item, ItemWidget::Barter);
button->setUserString ("ToolTipType", "ItemPtr");
button->setUserData(item);
if (mItemSelectionDialog)
mItemSelectionDialog->setVisible(false);
@ -189,28 +186,18 @@ namespace MWGui
void QuickKeysMenu::onAssignMagicItem (MWWorld::Ptr item)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_MagicItem);
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_select_magic_magic.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
frame->setUserString ("ToolTipType", "ItemPtr");
frame->setUserData(item);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
mAssigned[mSelectedIndex] = Type_MagicItem;
button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(item);
button->setUserString ("ToolTipType", "ItemPtr");
button->setUserData(item);
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
@ -218,21 +205,16 @@ namespace MWGui
void QuickKeysMenu::onAssignMagic (const std::string& spellId)
{
MyGUI::Button* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount ())
MyGUI::Gui::getInstance ().destroyWidget (button->getChildAt(0));
button->setUserData(Type_Magic);
assert (mSelectedIndex >= 0);
ItemWidget* button = mQuickKeyButtons[mSelectedIndex];
while (button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
MyGUI::ImageBox* frame = button->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(9, 8, 42, 42), MyGUI::Align::Default);
std::string backgroundTex = "textures\\menu_icon_select_magic.dds";
frame->setImageTexture (backgroundTex);
frame->setImageCoord (MyGUI::IntCoord(2, 2, 40, 40));
frame->setUserString ("ToolTipType", "Spell");
frame->setUserString ("Spell", spellId);
frame->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onQuickKeyButtonClicked);
mAssigned[mSelectedIndex] = Type_Magic;
MyGUI::ImageBox* image = frame->createWidget<MyGUI::ImageBox>("ImageBox", MyGUI::IntCoord(5, 5, 32, 32), MyGUI::Align::Default);
button->setItem(MWWorld::Ptr());
button->setUserString ("ToolTipType", "Spell");
button->setUserString ("Spell", spellId);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
@ -251,8 +233,8 @@ namespace MWGui
path.erase(pos);
path.append(".dds");
image->setImageTexture (path);
image->setNeedMouseFocus (false);
button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(path);
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
@ -265,16 +247,17 @@ namespace MWGui
void QuickKeysMenu::activateQuickKey(int index)
{
MyGUI::Button* button = mQuickKeyButtons[index-1];
assert (index-1 >= 0);
ItemWidget* button = mQuickKeyButtons[index-1];
QuickKeyType type = *button->getUserData<QuickKeyType>();
QuickKeyType type = mAssigned[index-1];
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
if (type == Type_Item || type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// make sure the item is available
if (item.getRefData ().getCount() < 1)
{
@ -286,7 +269,7 @@ namespace MWGui
if (Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), id))
{
item = *it;
button->getChildAt(0)->setUserData(item);
button->setUserData(item);
break;
}
}
@ -303,7 +286,7 @@ namespace MWGui
if (type == Type_Magic)
{
std::string spellId = button->getChildAt(0)->getUserString("Spell");
std::string spellId = button->getUserString("Spell");
// Make sure the player still has this spell
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
@ -315,13 +298,13 @@ namespace MWGui
}
else if (type == Type_Item)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->useItem(item);
}
else if (type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getChildAt (0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = store.begin();
@ -403,9 +386,9 @@ namespace MWGui
for (int i=0; i<10; ++i)
{
MyGUI::Button* button = mQuickKeyButtons[i];
ItemWidget* button = mQuickKeyButtons[i];
int type = *button->getUserData<QuickKeyType>();
int type = mAssigned[i];
ESM::QuickKeys::QuickKey key;
key.mType = type;
@ -417,12 +400,12 @@ namespace MWGui
case Type_Item:
case Type_MagicItem:
{
MWWorld::Ptr item = *button->getChildAt(0)->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
key.mId = item.getCellRef().getRefId();
break;
}
case Type_Magic:
std::string spellId = button->getChildAt(0)->getUserString("Spell");
std::string spellId = button->getUserString("Spell");
key.mId = spellId;
break;
}
@ -452,7 +435,7 @@ namespace MWGui
mSelectedIndex = i;
int keyType = it->mType;
std::string id = it->mId;
MyGUI::Button* button = mQuickKeyButtons[i];
ItemWidget* button = mQuickKeyButtons[i];
switch (keyType)
{

@ -11,6 +11,7 @@ namespace MWGui
class QuickKeysMenuAssign;
class ItemSelectionDialog;
class MagicSelectionDialog;
class ItemWidget;
class QuickKeysMenu : public WindowBase
{
@ -51,7 +52,8 @@ namespace MWGui
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
std::vector<MyGUI::Button*> mQuickKeyButtons;
std::vector<ItemWidget*> mQuickKeyButtons;
std::vector<QuickKeyType> mAssigned;
QuickKeysMenuAssign* mAssignDialog;
ItemSelectionDialog* mItemSelectionDialog;
@ -63,7 +65,7 @@ namespace MWGui
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);
void unassign(MyGUI::Widget* key, int index);
void unassign(ItemWidget* key, int index);
};
class QuickKeysMenuAssign : public WindowModal

@ -14,6 +14,7 @@
#include "../mwmechanics/npcstats.hpp"
#include "widgets.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -45,12 +46,7 @@ void Recharge::exit()
void Recharge::start (const MWWorld::Ptr &item)
{
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
mGemIcon->setImageTexture (path);
mGemIcon->setItem(item);
mGemIcon->setUserString("ToolTipType", "ItemPtr");
mGemIcon->setUserData(item);
@ -108,14 +104,9 @@ void Recharge::updateView()
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += iter->getClass().getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
ItemWidget* icon = mView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Recharge::onItemClicked);

@ -8,6 +8,8 @@
namespace MWGui
{
class ItemWidget;
class Recharge : public WindowBase
{
public:
@ -25,7 +27,7 @@ protected:
MyGUI::Widget* mGemBox;
MyGUI::ImageBox* mGemIcon;
ItemWidget* mGemIcon;
MyGUI::TextBox* mChargeLabel;

@ -13,6 +13,8 @@
#include "widgets.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -44,12 +46,7 @@ void Repair::startRepairItem(const MWWorld::Ptr &item)
{
mRepair.setTool(item);
std::string path = std::string("icons\\");
path += item.getClass().getInventoryIcon(item);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
mToolIcon->setImageTexture (path);
mToolIcon->setItem(item);
mToolIcon->setUserString("ToolTipType", "ItemPtr");
mToolIcon->setUserData(item);
@ -113,14 +110,9 @@ void Repair::updateRepairView()
text->setNeedMouseFocus(false);
currentY += 19;
MyGUI::ImageBox* icon = mRepairView->createWidget<MyGUI::ImageBox> (
"ImageBox", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
std::string path = std::string("icons\\");
path += iter->getClass().getInventoryIcon(*iter);
int pos = path.rfind(".");
path.erase(pos);
path.append(".dds");
icon->setImageTexture (path);
ItemWidget* icon = mRepairView->createWidget<ItemWidget> (
"MW_ItemIconSmall", MyGUI::IntCoord(16, currentY, 32, 32), MyGUI::Align::Default);
icon->setItem(*iter);
icon->setUserString("ToolTipType", "ItemPtr");
icon->setUserData(*iter);
icon->eventMouseButtonClick += MyGUI::newDelegate(this, &Repair::onRepairItem);

@ -8,6 +8,8 @@
namespace MWGui
{
class ItemWidget;
class Repair : public WindowBase
{
public:
@ -25,7 +27,7 @@ protected:
MyGUI::Widget* mToolBox;
MyGUI::ImageBox* mToolIcon;
ItemWidget* mToolIcon;
MyGUI::TextBox* mUsesLabel;
MyGUI::TextBox* mQualityLabel;

@ -30,11 +30,13 @@ namespace MWGui
getWidget(mInfoText, "InfoText");
getWidget(mOkButton, "OkButton");
getWidget(mCancelButton, "CancelButton");
getWidget(mDeleteButton, "DeleteButton");
getWidget(mSaveList, "SaveList");
getWidget(mSaveNameEdit, "SaveNameEdit");
getWidget(mSpacer, "Spacer");
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
@ -54,13 +56,16 @@ namespace MWGui
onSlotSelected(sender, pos);
if (pos != MyGUI::ITEM_NONE && MyGUI::InputManager::getInstance().isShiftPressed())
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sMessage3}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
dialog->eventCancelClicked.clear();
}
confirmDeleteSave();
}
void SaveGameDialog::confirmDeleteSave()
{
ConfirmationDialog* dialog = MWBase::Environment::get().getWindowManager()->getConfirmationDialog();
dialog->open("#{sMessage3}");
dialog->eventOkClicked.clear();
dialog->eventOkClicked += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteSlotConfirmed);
dialog->eventCancelClicked.clear();
}
void SaveGameDialog::onDeleteSlotConfirmed()
@ -107,6 +112,7 @@ namespace MWGui
mCurrentCharacter = NULL;
mCurrentSlot = NULL;
mSaveList->removeAllItems();
onSlotSelected(mSaveList, MyGUI::ITEM_NONE);
MWBase::StateManager* mgr = MWBase::Environment::get().getStateManager();
if (mgr->characterBegin() == mgr->characterEnd())
@ -157,6 +163,8 @@ namespace MWGui
}
mCharacterSelection->setIndexSelected(selectedIndex);
if (selectedIndex == MyGUI::ITEM_NONE)
mCharacterSelection->setCaption("Select Character ...");
fillSaveList();
@ -175,6 +183,9 @@ namespace MWGui
mCharacterSelection->setVisible(load);
mSpacer->setUserString("Hidden", load ? "false" : "true");
mDeleteButton->setUserString("Hidden", load ? "false" : "true");
mDeleteButton->setVisible(load);
if (!load)
{
mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter (false);
@ -188,6 +199,12 @@ namespace MWGui
exit();
}
void SaveGameDialog::onDeleteButtonClicked(MyGUI::Widget *sender)
{
if (mCurrentSlot)
confirmDeleteSave();
}
void SaveGameDialog::onConfirmationGiven()
{
accept(true);
@ -225,10 +242,8 @@ namespace MWGui
}
else
{
if (mCurrentCharacter && mCurrentSlot)
{
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
assert (mCurrentCharacter && mCurrentSlot);
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, mCurrentSlot);
}
}
@ -278,6 +293,9 @@ namespace MWGui
void SaveGameDialog::onSlotSelected(MyGUI::ListBox *sender, size_t pos)
{
mOkButton->setEnabled(pos != MyGUI::ITEM_NONE || mSaving);
mDeleteButton->setEnabled(pos != MyGUI::ITEM_NONE);
if (pos == MyGUI::ITEM_NONE)
{
mCurrentSlot = NULL;

@ -24,8 +24,11 @@ namespace MWGui
void setLoadOrSave(bool load);
private:
void confirmDeleteSave();
void onCancelButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender);
void onCharacterSelected (MyGUI::ComboBox* sender, size_t pos);
// Slot selected (mouse click or arrow keys)
void onSlotSelected (MyGUI::ListBox* sender, size_t pos);
@ -51,6 +54,7 @@ namespace MWGui
MyGUI::EditBox* mInfoText;
MyGUI::Button* mOkButton;
MyGUI::Button* mCancelButton;
MyGUI::Button* mDeleteButton;
MyGUI::ListBox* mSaveList;
MyGUI::EditBox* mSaveNameEdit;
MyGUI::Widget* mSpacer;

@ -14,6 +14,7 @@
#include <components/esm/loadweap.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/nullaction.hpp"
namespace
{
@ -126,6 +127,10 @@ namespace MWGui
&& !base.get<ESM::Book>()->mBase->mData.mIsScroll)
return false;
if ((mFilter & Filter_OnlyUsableItems) && typeid(*base.getClass().use(base)) == typeid(MWWorld::NullAction)
&& base.getClass().getScript(base).empty())
return false;
return true;
}

@ -36,6 +36,7 @@ namespace MWGui
static const int Filter_OnlyEnchanted = (1<<1);
static const int Filter_OnlyEnchantable = (1<<2);
static const int Filter_OnlyChargedSoulstones = (1<<3);
static const int Filter_OnlyUsableItems = (1<<4); // Only items with a Use action
private:

@ -400,7 +400,7 @@ namespace MWGui
if (!info.effects.empty())
{
MyGUI::Widget* effectArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
MyGUI::Align::Stretch, "ToolTipEffectArea");
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
@ -419,7 +419,7 @@ namespace MWGui
{
assert(enchant);
MyGUI::Widget* enchantArea = mDynamicToolTipBox->createWidget<MyGUI::Widget>("",
MyGUI::IntCoord(0, totalSize.height, 300, 300-totalSize.height),
MyGUI::IntCoord(padding.left, totalSize.height, 300-padding.left, 300-totalSize.height),
MyGUI::Align::Stretch, "ToolTipEnchantArea");
MyGUI::IntCoord coord(0, 6, totalSize.width, 24);
@ -512,7 +512,11 @@ namespace MWGui
std::string ToolTips::toString(const float value)
{
std::ostringstream stream;
stream << std::setprecision(3) << value;
if (value != int(value))
stream << std::setprecision(3);
stream << value;
return stream.str();
}

@ -345,7 +345,7 @@ namespace MWGui
x += abs(int(npcTerm - pcTerm));
int roll = std::rand()%100 + 1;
if(roll > x) //trade refused
if(roll > x || (mCurrentMerchantOffer < 0) != (mCurrentBalance < 0)) //trade refused
{
MWBase::Environment::get().getWindowManager()->
messageBox("#{sNotifyMessage9}");

@ -16,6 +16,24 @@
#include "tooltips.hpp"
namespace
{
// Sorts a container descending by skill value. If skill value is equal, sorts ascending by skill ID.
// pair <skill ID, skill value>
bool sortSkills (const std::pair<int, int>& left, const std::pair<int, int>& right)
{
if (left == right)
return false;
if (left.second > right.second)
return true;
else if (left.second < right.second)
return false;
return left.first < right.first;
}
}
namespace MWGui
{
@ -52,29 +70,17 @@ namespace MWGui
MWMechanics::NpcStats& npcStats = actor.getClass().getNpcStats (actor);
// NPC can train you in his best 3 skills
std::vector< std::pair<int, int> > bestSkills;
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
bestSkills.push_back (std::make_pair(-1, -1));
std::vector< std::pair<int, int> > skills;
for (int i=0; i<ESM::Skill::Length; ++i)
{
int value = npcStats.getSkill (i).getBase ();
for (int j=0; j<3; ++j)
{
if (value > bestSkills[j].second)
{
if (j<2)
{
bestSkills[j+1] = bestSkills[j];
}
bestSkills[j] = std::make_pair(i, value);
break;
}
}
skills.push_back(std::make_pair(i, value));
}
std::sort(skills.begin(), skills.end(), sortSkills);
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
@ -86,20 +92,20 @@ namespace MWGui
for (int i=0; i<3; ++i)
{
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
(mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
(mPtr,pcStats.getSkill (skills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>("SandTextButton",
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
button->setEnabled(price <= playerGold);
button->setUserData(bestSkills[i].first);
button->setUserData(skills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[skills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
button->setSize(button->getTextSize ().width+12, button->getSize().height);
ToolTips::createSkillToolTip (button, bestSkills[i].first);
ToolTips::createSkillToolTip (button, skills[i].first);
}
center();

@ -4,17 +4,12 @@ namespace MWGui
{
VideoWidget::VideoWidget()
: mAllowSkipping(true)
{
eventKeyButtonPressed += MyGUI::newDelegate(this, &VideoWidget::onKeyPressed);
setNeedKeyFocus(true);
}
void VideoWidget::playVideo(const std::string &video, bool allowSkipping)
void VideoWidget::playVideo(const std::string &video)
{
mAllowSkipping = allowSkipping;
mPlayer.playVideo(video);
setImageTexture(mPlayer.getTextureName());
@ -30,16 +25,15 @@ int VideoWidget::getVideoHeight()
return mPlayer.getVideoHeight();
}
void VideoWidget::onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
{
if (_key == MyGUI::KeyCode::Escape && mAllowSkipping)
mPlayer.stopVideo();
}
bool VideoWidget::update()
{
mPlayer.update();
return mPlayer.isPlaying();
}
void VideoWidget::stop()
{
mPlayer.close();
}
}

@ -9,7 +9,7 @@ namespace MWGui
{
/**
* Widget that plays a video. Can be skipped by pressing Esc.
* Widget that plays a video.
*/
class VideoWidget : public MyGUI::ImageBox
{
@ -18,7 +18,7 @@ namespace MWGui
VideoWidget();
void playVideo (const std::string& video, bool allowSkipping);
void playVideo (const std::string& video);
int getVideoWidth();
int getVideoHeight();
@ -26,12 +26,11 @@ namespace MWGui
/// @return Is the video still playing?
bool update();
private:
bool mAllowSkipping;
/// Stop video and free resources (done automatically on destruction)
void stop();
private:
MWRender::VideoPlayer mPlayer;
void onKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char);
};
}

@ -64,6 +64,7 @@
#include "fontloader.hpp"
#include "videowidget.hpp"
#include "backgroundimage.hpp"
#include "itemwidget.hpp"
namespace MWGui
{
@ -166,6 +167,7 @@ namespace MWGui
MyGUI::FactoryManager::getInstance().registerFactory<BackgroundImage>("Widget");
BookPage::registerMyGUIComponents ();
ItemView::registerComponents();
ItemWidget::registerComponents();
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Controllers::ControllerRepeatClick>("Controller");
@ -200,8 +202,12 @@ namespace MWGui
MyGUI::Align::Default, "Overlay");
mVideoBackground->setImageTexture("black.png");
mVideoBackground->setVisible(false);
mVideoBackground->setNeedMouseFocus(true);
mVideoBackground->setNeedKeyFocus(true);
mVideoWidget = mVideoBackground->createWidgetReal<VideoWidget>("ImageBox", 0,0,1,1, MyGUI::Align::Default);
mVideoWidget->setNeedMouseFocus(true);
mVideoWidget->setNeedKeyFocus(true);
}
void WindowManager::initUI()
@ -261,7 +267,7 @@ namespace MWGui
mCompanionWindow = new CompanionWindow(mDragAndDrop, mMessageBoxManager);
trackWindow(mCompanionWindow, "companion");
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows");
mHud->setVisible(mHudEnabled);
@ -1557,7 +1563,15 @@ namespace MWGui
void WindowManager::playVideo(const std::string &name, bool allowSkipping)
{
mVideoWidget->playVideo("video\\" + name, allowSkipping);
mVideoWidget->playVideo("video\\" + name);
mVideoWidget->eventKeyButtonPressed.clear();
mVideoBackground->eventKeyButtonPressed.clear();
if (allowSkipping)
{
mVideoWidget->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
mVideoBackground->eventKeyButtonPressed += MyGUI::newDelegate(this, &WindowManager::onVideoKeyPressed);
}
// Turn off all rendering except for the GUI
mRendering->getScene()->clearSpecialCaseRenderQueues();
@ -1579,12 +1593,13 @@ namespace MWGui
bool cursorWasVisible = mCursorVisible;
setCursorVisible(false);
while (mVideoWidget->update())
while (mVideoWidget->update() && !MWBase::Environment::get().getStateManager()->hasQuitRequest())
{
MWBase::Environment::get().getInputManager()->update(0, true, false);
mRendering->getWindow()->update();
}
mVideoWidget->stop();
setCursorVisible(cursorWasVisible);
@ -1625,4 +1640,33 @@ namespace MWGui
if(input == mCurrentModals.top())
mCurrentModals.pop();
}
void WindowManager::onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char)
{
if (_key == MyGUI::KeyCode::Escape)
mVideoWidget->stop();
}
void WindowManager::pinWindow(GuiWindow window)
{
switch (window)
{
case GW_Inventory:
mInventoryWindow->setPinned(true);
break;
case GW_Map:
mMap->setPinned(true);
break;
case GW_Magic:
mSpellWindow->setPinned(true);
break;
case GW_Stats:
mStatsWindow->setPinned(true);
break;
default:
break;
}
updateVisible();
}
}

@ -12,6 +12,9 @@
#include "../mwbase/windowmanager.hpp"
#include <MyGUI_KeyCode.h>
#include <MyGUI_Types.h>
namespace MyGUI
{
class Gui;
@ -316,6 +319,8 @@ namespace MWGui
\param input Pointer to the current modal, to ensure proper modal is removed **/
virtual void removeCurrentModal(WindowModal* input);
virtual void pinWindow (MWGui::GuiWindow window);
private:
bool mConsoleOnlyScripts;
@ -424,6 +429,9 @@ namespace MWGui
void onCursorChange(const std::string& name);
void onKeyFocusChanged(MyGUI::Widget* widget);
// Key pressed while playing a video
void onVideoKeyPressed(MyGUI::Widget *_sender, MyGUI::KeyCode _key, MyGUI::Char _char);
void sizeVideo(int screenWidth, int screenHeight);
};
}

@ -25,6 +25,12 @@ namespace MWGui
onPinToggled();
}
void WindowPinnableBase::setPinned(bool pinned)
{
if (pinned != mPinned)
onPinButtonClicked(mPinButton);
}
void WindowPinnableBase::setPinButtonVisible(bool visible)
{
mPinButton->setVisible(visible);

@ -12,6 +12,7 @@ namespace MWGui
public:
WindowPinnableBase(const std::string& parLayout);
bool pinned() { return mPinned; }
void setPinned (bool pinned);
void setPinButtonVisible(bool visible);
private:

@ -117,7 +117,8 @@ namespace MWInput
, mPreviewPOVDelay(0.f)
, mTimeIdle(0.f)
, mOverencumberedMessageDelay(0.f)
, mAlwaysRunActive(false)
, mAlwaysRunActive(Settings::Manager::getBool("always run", "Input"))
, mAttemptJump(false)
, mControlsDisabled(false)
{
@ -165,6 +166,21 @@ namespace MWInput
delete mInputManager;
}
void InputManager::setPlayerControlsEnabled(bool enabled)
{
int nPlayerChannels = 17;
int playerChannels[] = {A_Activate, A_AutoMove, A_AlwaysRun, A_ToggleWeapon,
A_ToggleSpell, A_Rest, A_QuickKey1, A_QuickKey2,
A_QuickKey3, A_QuickKey4, A_QuickKey5, A_QuickKey6,
A_QuickKey7, A_QuickKey8, A_QuickKey9, A_QuickKey10,
A_Use};
for(int i = 0; i < nPlayerChannels; i++) {
int pc = playerChannels[i];
mInputBinder->getChannel(pc)->setEnabled(enabled);
}
}
void InputManager::channelChanged(ICS::Channel* channel, float currentValue, float previousValue)
{
if (mDragDrop)
@ -179,6 +195,11 @@ namespace MWInput
mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
}
if (action == A_Jump)
{
mAttemptJump = (currentValue == 1.0 && previousValue == 0.0);
}
if (currentValue == 1)
{
// trigger action activated
@ -305,107 +326,107 @@ namespace MWInput
}
// Disable movement in Gui mode
if (MWBase::Environment::get().getWindowManager()->isGuiMode()
|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running)
return;
// Configure player movement according to keyboard input. Actual movement will
// be done in the physics system.
if (mControlSwitch["playercontrols"])
if (!(MWBase::Environment::get().getWindowManager()->isGuiMode()
|| MWBase::Environment::get().getStateManager()->getState() != MWBase::StateManager::State_Running))
{
bool triedToMove = false;
if (actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (actionIsActive(A_MoveRight))
// Configure player movement according to keyboard input. Actual movement will
// be done in the physics system.
if (mControlSwitch["playercontrols"])
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
bool triedToMove = false;
if (actionIsActive(A_MoveLeft))
{
triedToMove = true;
mPlayer->setLeftRight (-1);
}
else if (actionIsActive(A_MoveRight))
{
triedToMove = true;
mPlayer->setLeftRight (1);
}
if (actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
if (actionIsActive(A_MoveForward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (1);
}
else if (actionIsActive(A_MoveBackward))
{
triedToMove = true;
mPlayer->setAutoMove (false);
mPlayer->setForwardBackward (-1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
else if(mPlayer->getAutoMove())
{
triedToMove = true;
mPlayer->setForwardBackward (1);
}
mPlayer->setSneak(actionIsActive(A_Sneak));
mPlayer->setSneak(actionIsActive(A_Sneak));
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
{
mPlayer->setUpDown (1);
triedToMove = true;
}
if (mAttemptJump && mControlSwitch["playerjumping"])
{
mPlayer->setUpDown (1);
triedToMove = true;
}
if (mAlwaysRunActive)
mPlayer->setRunState(!actionIsActive(A_Run));
else
mPlayer->setRunState(actionIsActive(A_Run));
if (mAlwaysRunActive)
mPlayer->setRunState(!actionIsActive(A_Run));
else
mPlayer->setRunState(actionIsActive(A_Run));
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
if (triedToMove)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
mOverencumberedMessageDelay -= dt;
if (player.getClass().getEncumbrance(player) >= player.getClass().getCapacity(player))
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
if (triedToMove)
{
mPlayer->setAutoMove (false);
if (mOverencumberedMessageDelay <= 0)
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
mOverencumberedMessageDelay -= dt;
if (player.getClass().getEncumbrance(player) >= player.getClass().getCapacity(player))
{
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
mOverencumberedMessageDelay = 1.0;
mPlayer->setAutoMove (false);
if (mOverencumberedMessageDelay <= 0)
{
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
mOverencumberedMessageDelay = 1.0;
}
}
}
}
if (mControlSwitch["playerviewswitch"]) {
// work around preview mode toggle when pressing Alt+Tab
if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
if (mPreviewPOVDelay <= 0.5 &&
(mPreviewPOVDelay += dt) > 0.5)
{
mPreviewPOVDelay = 1.f;
MWBase::Environment::get().getWorld()->togglePreviewMode(true);
}
} else {
//disable preview mode
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
if (mPreviewPOVDelay > 0.f && mPreviewPOVDelay <= 0.5) {
MWBase::Environment::get().getWorld()->togglePOV();
if (mControlSwitch["playerviewswitch"]) {
// work around preview mode toggle when pressing Alt+Tab
if (actionIsActive(A_TogglePOV) && !mInputManager->isModifierHeld(SDL_Keymod(KMOD_ALT))) {
if (mPreviewPOVDelay <= 0.5 &&
(mPreviewPOVDelay += dt) > 0.5)
{
mPreviewPOVDelay = 1.f;
MWBase::Environment::get().getWorld()->togglePreviewMode(true);
}
} else {
//disable preview mode
MWBase::Environment::get().getWorld()->togglePreviewMode(false);
if (mPreviewPOVDelay > 0.f && mPreviewPOVDelay <= 0.5) {
MWBase::Environment::get().getWorld()->togglePOV();
}
mPreviewPOVDelay = 0.f;
}
mPreviewPOVDelay = 0.f;
}
}
if (actionIsActive(A_MoveForward) ||
actionIsActive(A_MoveBackward) ||
actionIsActive(A_MoveLeft) ||
actionIsActive(A_MoveRight) ||
actionIsActive(A_Jump) ||
actionIsActive(A_Sneak) ||
actionIsActive(A_TogglePOV))
{
resetIdleTime();
} else {
updateIdleTime(dt);
}
}
if (actionIsActive(A_MoveForward) ||
actionIsActive(A_MoveBackward) ||
actionIsActive(A_MoveLeft) ||
actionIsActive(A_MoveRight) ||
actionIsActive(A_Jump) ||
actionIsActive(A_Sneak) ||
actionIsActive(A_TogglePOV))
{
resetIdleTime();
} else {
updateIdleTime(dt);
}
mAttemptJump = false; // Can only jump on first frame input is on
}
void InputManager::setDragDrop(bool dragDrop)
@ -517,13 +538,15 @@ namespace MWInput
}
}
if (!mControlsDisabled)
mInputBinder->keyPressed (arg);
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
if (kc != OIS::KC_UNASSIGNED)
MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
{
bool guiFocus = MyGUI::InputManager::getInstance().injectKeyPress(MyGUI::KeyCode::Enum(kc), 0);
setPlayerControlsEnabled(!guiFocus);
}
if (!mControlsDisabled)
mInputBinder->keyPressed (arg);
}
void InputManager::textInput(const SDL_TextInputEvent &arg)
@ -536,36 +559,51 @@ namespace MWInput
void InputManager::keyReleased(const SDL_KeyboardEvent &arg )
{
mInputBinder->keyReleased (arg);
OIS::KeyCode kc = mInputManager->sdl2OISKeyCode(arg.keysym.sym);
MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc));
setPlayerControlsEnabled(!MyGUI::InputManager::getInstance().injectKeyRelease(MyGUI::KeyCode::Enum(kc)));
mInputBinder->keyReleased (arg);
}
void InputManager::mousePressed( const SDL_MouseButtonEvent &arg, Uint8 id )
{
mInputBinder->mousePressed (arg, id);
if (id != SDL_BUTTON_LEFT && id != SDL_BUTTON_RIGHT)
return; // MyGUI has no use for these events
bool guiMode = false;
MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
if (id == SDL_BUTTON_LEFT || id == SDL_BUTTON_RIGHT) // MyGUI only uses these mouse events
{
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMousePress(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b && b->getEnabled())
{
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
}
}
}
setPlayerControlsEnabled(!guiMode);
mInputBinder->mousePressed (arg, id);
}
void InputManager::mouseReleased( const SDL_MouseButtonEvent &arg, Uint8 id )
{
mInputBinder->mouseReleased (arg, id);
MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id));
if(mInputBinder->detectingBindingState())
{
mInputBinder->mouseReleased (arg, id);
} else {
bool guiMode = MWBase::Environment::get().getWindowManager()->isGuiMode();
guiMode = MyGUI::InputManager::getInstance().injectMouseRelease(mMouseX, mMouseY, sdlButtonToMyGUI(id)) && guiMode;
if(mInputBinder->detectingBindingState()) return; // don't allow same mouseup to bind as initiated bind
setPlayerControlsEnabled(!guiMode);
mInputBinder->mouseReleased (arg, id);
}
}
void InputManager::mouseMoved(const SFO::MouseMotionEvent &arg )
@ -769,8 +807,9 @@ namespace MWInput
if (MyGUI::InputManager::getInstance ().isModalAny())
return;
// Toggle between game mode and journal mode
if(!MWBase::Environment::get().getWindowManager()->isGuiMode() && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
if((!MWBase::Environment::get().getWindowManager()->isGuiMode()
|| MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Dialogue)
&& MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
{
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Journal);
@ -779,7 +818,6 @@ namespace MWInput
{
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
// .. but don't touch any other mode.
}
void InputManager::quickKey (int index)
@ -819,6 +857,8 @@ namespace MWInput
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
mAlwaysRunActive = !mAlwaysRunActive;
Settings::Manager::setBool("always run", "Input", mAlwaysRunActive);
}
void InputManager::resetIdleTime()
@ -917,11 +957,6 @@ namespace MWInput
mInputBinder->addMouseButtonBinding (control, defaultMouseButtonBindings[i], ICS::Control::INCREASE);
}
}
// Printscreen key should not be allowed because it's captured by system screenshot function
// We check this explicitely here to fix up pre-0.26 config files. Can be removed after a few versions
if (mInputBinder->getKeyBinding(mInputBinder->getControl(A_Screenshot), ICS::Control::INCREASE) == SDLK_PRINTSCREEN)
mInputBinder->addKeyBinding(mInputBinder->getControl(A_Screenshot), SDLK_F12, ICS::Control::INCREASE);
}
std::string InputManager::getActionDescription (int action)

@ -163,6 +163,7 @@ namespace MWInput
int mMouseWheel;
bool mUserFileExists;
bool mAlwaysRunActive;
bool mAttemptJump;
std::map<std::string, bool> mControlSwitch;
@ -173,6 +174,8 @@ namespace MWInput
void resetIdleTime();
void updateIdleTime(float dt);
void setPlayerControlsEnabled(bool enabled);
private:
void toggleMainMenu();
void toggleSpell();

@ -932,7 +932,7 @@ namespace MWMechanics
for (std::list<MWWorld::Ptr>::iterator it = listGuards.begin(); it != listGuards.end(); ++it)
{
engageCombat(iter->first, *it, false);
engageCombat(iter->first, *it, *it == player);
}
}
@ -1088,10 +1088,10 @@ namespace MWMechanics
CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
float healthHours = healthPerHour >= 0
float healthHours = healthPerHour > 0
? (stats.getHealth().getModified() - stats.getHealth().getCurrent()) / healthPerHour
: 1.0f;
float magickaHours = magickaPerHour >= 0
float magickaHours = magickaPerHour > 0
? (stats.getMagicka().getModified() - stats.getMagicka().getCurrent()) / magickaPerHour
: 1.0f;

@ -395,7 +395,8 @@ int MWMechanics::Alchemy::addIngredient (const MWWorld::Ptr& ingredient)
return -1;
for (TIngredientsIterator iter (mIngredients.begin()); iter!=mIngredients.end(); ++iter)
if (!iter->isEmpty() && ingredient.get<ESM::Ingredient>()==iter->get<ESM::Ingredient>())
if (!iter->isEmpty() && Misc::StringUtils::ciEqual(ingredient.getClass().getId(ingredient),
iter->getClass().getId(*iter)))
return -1;
mIngredients[slot] = ingredient;

@ -409,6 +409,13 @@ MWWorld::ContainerStoreIterator getActiveWeapon(CreatureStats &stats, MWWorld::I
void CharacterController::playDeath(float startpoint, CharacterState death)
{
if (mPtr == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
// The first-person animations do not include death, so we need to
// force-switch to third person before playing the death animation.
MWBase::Environment::get().getWorld()->useDeathCamera();
}
switch (death)
{
case CharState_SwimDeath:
@ -825,6 +832,8 @@ bool CharacterController::updateWeaponState()
MWRender::Animation::Group_UpperBody, false,
weapSpeed, mAttackType+" max attack", mAttackType+" min hit",
1.0f-complete, 0);
complete = 0.f;
mUpperBodyState = UpperCharState_MaxAttackToMinHit;
}
else if (mHitState == CharState_KnockDown)
@ -968,7 +977,8 @@ bool CharacterController::updateWeaponState()
}
//if playing combat animation and lowerbody is not busy switch to whole body animation
if((weaptype != WeapType_None || UpperCharState_UnEquipingWeap) && animPlaying)
if((weaptype != WeapType_None || mUpperBodyState == UpperCharState_UnEquipingWeap
|| mUpperBodyState == UpperCharState_EquipingWeap) && animPlaying)
{
if( mMovementState != CharState_None ||
mJumpState != JumpState_None ||

@ -73,9 +73,16 @@ namespace MWMechanics
return false;
MWMechanics::CreatureStats& blockerStats = blocker.getClass().getCreatureStats(blocker);
// Don't block when in spellcasting state (shield is equipped, but not visible)
if (blockerStats.getDrawState() == DrawState_Spell)
return false;
// Don't block when in hand-to-hand combat (shield is equipped, but not visible)
if (blockerStats.getDrawState() == DrawState_Weapon &&
inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight) == inv.end())
return false;
MWMechanics::CreatureStats& attackerStats = attacker.getClass().getCreatureStats(attacker);
float blockTerm = blocker.getClass().getSkill(blocker, ESM::Skill::Block) + 0.2 * blockerStats.getAttribute(ESM::Attribute::Agility).getModified()

@ -929,7 +929,10 @@ namespace MWMechanics
else if (type == OT_Murder)
arg = store.find("iCrimeKilling")->getInt();
else if (type == OT_Theft)
{
arg *= store.find("fCrimeStealing")->getFloat();
arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen
}
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty()

@ -356,28 +356,40 @@ void Animation::addExtraLight(Ogre::SceneManager *sceneMgr, NifOgre::ObjectScene
objlist->mControllers.push_back(Ogre::Controller<Ogre::Real>(src, dest, func));
bool interior = !(mPtr.isInCell() && mPtr.getCell()->getCell()->isExterior());
bool quadratic = fallback->getFallbackBool("LightAttenuation_OutQuadInLin") ?
!interior : fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static bool outQuadInLin = fallback->getFallbackBool("LightAttenuation_OutQuadInLin");
static bool useQuadratic = fallback->getFallbackBool("LightAttenuation_UseQuadratic");
static float quadraticValue = fallback->getFallbackFloat("LightAttenuation_QuadraticValue");
static float quadraticRadiusMult = fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
static bool useLinear = fallback->getFallbackBool("LightAttenuation_UseLinear");
static float linearRadiusMult = fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
static float linearValue = fallback->getFallbackFloat("LightAttenuation_LinearValue");
bool quadratic = useQuadratic && (!outQuadInLin || !interior);
// with the standard 1 / (c + d*l + d*d*q) equation the attenuation factor never becomes zero,
// so we ignore lights if their attenuation falls below this factor.
const float threshold = 0.03;
if (!quadratic)
float quadraticAttenuation = 0;
float linearAttenuation = 0;
float activationRange = 0;
if (quadratic)
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_LinearValue") / r;
float activationRange = 1.0f / (threshold * attenuation);
olight->setAttenuation(activationRange, 0, attenuation, 0);
float r = radius * quadraticRadiusMult;
quadraticAttenuation = quadraticValue / std::pow(r, 2);
activationRange = std::sqrt(1.0f / (threshold * quadraticAttenuation));
}
else
if (useLinear)
{
float r = radius * fallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
float attenuation = fallback->getFallbackFloat("LightAttenuation_QuadraticValue") / std::pow(r, 2);
float activationRange = std::sqrt(1.0f / (threshold * attenuation));
olight->setAttenuation(activationRange, 0, 0, attenuation);
float r = radius * linearRadiusMult;
linearAttenuation = linearValue / r;
activationRange = std::max(activationRange, 1.0f / (threshold * linearAttenuation));
}
olight->setAttenuation(activationRange, 0, linearAttenuation, quadraticAttenuation);
// If there's an AttachLight bone, attach the light to that, otherwise put it in the center,
if(objlist->mSkelBase && objlist->mSkelBase->getSkeleton()->hasBone("AttachLight"))
objlist->mSkelBase->attachObjectToBone("AttachLight", olight);

@ -140,11 +140,11 @@ namespace MWRender
}
}
void Camera::toggleViewMode()
void Camera::toggleViewMode(bool force)
{
// Changing the view will stop all playing animations, so if we are playing
// anything important, queue the view change for later
if (!mAnimation->allowSwitchViewMode())
if (!mAnimation->allowSwitchViewMode() && !force)
{
mViewModeToggleQueued = true;
return;

@ -75,7 +75,8 @@ namespace MWRender
/// Attach camera to object
void attachTo(const MWWorld::Ptr &);
void toggleViewMode();
/// @param Force view mode switch, even if currently not allowed by the animation.
void toggleViewMode(bool force=false);
bool toggleVanityMode(bool enable);
void allowVanityMode(bool allow);

@ -308,7 +308,7 @@ void NpcAnimation::updateParts()
ESM::PartReferenceType parts[] = {
ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg,
ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee,
ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_RPauldron, ESM::PRT_LPauldron
ESM::PRT_RForearm, ESM::PRT_LForearm
};
size_t parts_size = sizeof(parts)/sizeof(parts[0]);
for(size_t p = 0;p < parts_size;++p)
@ -351,8 +351,6 @@ void NpcAnimation::updateParts()
// Remember body parts so we only have to search through the store once for each race/gender/viewmode combination
static std::map< std::pair<std::string,int>,std::vector<const ESM::BodyPart*> > sRaceMapping;
static std::map <std::pair<std::string,int>, std::vector<const ESM::BodyPart*> > sVampireMapping;
static const int Flag_Female = 1<<0;
static const int Flag_FirstPerson = 1<<1;
@ -408,8 +406,6 @@ void NpcAnimation::updateParts()
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
continue;
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
continue;
if (!Misc::StringUtils::ciEqual(bodypart.mRace, mNpc->mRace))
continue;
@ -435,6 +431,20 @@ void NpcAnimation::updateParts()
}
continue;
}
if (!mNpc->isMale() != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
{
// Allow opposite gender's parts as fallback if parts for our gender are missing
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{
if(!parts[bIt->second])
parts[bIt->second] = &*it;
++bIt;
}
continue;
}
BodyPartMapType::const_iterator bIt = sBodyPartMap.lower_bound(BodyPartMapType::key_type(bodypart.mData.mPart));
while(bIt != sBodyPartMap.end() && bIt->first == bodypart.mData.mPart)
{

@ -73,7 +73,7 @@ void Objects::insertBegin(const MWWorld::Ptr& ptr)
ptr.getRefData().setBaseNode(insert);
}
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh, bool batch)
{
insertBegin(ptr);
@ -99,7 +99,7 @@ void Objects::insertModel(const MWWorld::Ptr &ptr, const std::string &mesh)
mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
mBounds[ptr.getCell()].merge(bounds);
if(ptr.getTypeName() == typeid(ESM::Static).name() &&
if(batch &&
Settings::Manager::getBool("use static geometry", "Objects") &&
anim->canBatch())
{

@ -41,7 +41,7 @@ public:
, mRootNode(NULL)
{}
~Objects(){}
void insertModel(const MWWorld::Ptr& ptr, const std::string &model);
void insertModel(const MWWorld::Ptr& ptr, const std::string &model, bool batch=false);
ObjectAnimation* getAnimation(const MWWorld::Ptr &ptr);

@ -235,6 +235,18 @@ namespace MWScript
}
};
template <class R>
class OpClearInfoActor : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr ptr = R()(runtime);
MWBase::Environment::get().getDialogueManager()->clearInfoActor(ptr);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -256,6 +268,8 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Dialogue::opcodeSameFactionExplicit, new OpSameFaction<ExplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeModFactionReaction, new OpModFactionReaction);
interpreter.installSegment5 (Compiler::Dialogue::opcodeGetFactionReaction, new OpGetFactionReaction);
interpreter.installSegment5 (Compiler::Dialogue::opcodeClearInfoActor, new OpClearInfoActor<ImplicitRef>);
interpreter.installSegment5 (Compiler::Dialogue::opcodeClearInfoActorExplicit, new OpClearInfoActor<ExplicitRef>);
}
}

@ -57,7 +57,8 @@ op 0x20028: RemoveSoulGem, explicit reference
op 0x20029: PCRaiseRank, explicit reference
op 0x2002a: PCLowerRank, explicit reference
op 0x2002b: PCJoinFaction, explicit reference
opcodes 0x2002c-0x3ffff unused
op 0x2002c: MenuTest
opcodes 0x2002d-0x3ffff unused
Segment 4:
(not implemented yet)
@ -393,5 +394,7 @@ op 0x2000241: onKnockoutExplicit
op 0x2000242: ModFactionReaction
op 0x2000243: GetFactionReaction
op 0x2000244: Activate, explicit
op 0x2000245: ClearInfoActor
op 0x2000246: ClearInfoActor, explicit
opcodes 0x2000245-0x3ffffff unused
opcodes 0x2000247-0x3ffffff unused

@ -162,6 +162,47 @@ namespace MWScript
}
};
class OpMenuTest : public Interpreter::Opcode1
{
public:
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{
int arg=0;
if(arg0>0)
{
arg = runtime[0].mInteger;
runtime.pop();
}
if (arg == 0)
{
MWGui::GuiMode modes[] = { MWGui::GM_Inventory, MWGui::GM_Container };
for (int i=0; i<2; ++i)
{
if (MWBase::Environment::get().getWindowManager()->containsMode(modes[i]))
MWBase::Environment::get().getWindowManager()->removeGuiMode(modes[i]);
}
}
else
{
MWGui::GuiWindow gw = MWGui::GW_None;
if (arg == 3)
gw = MWGui::GW_Stats;
if (arg == 4)
gw = MWGui::GW_Inventory;
if (arg == 5)
gw = MWGui::GW_Magic;
if (arg == 6)
gw = MWGui::GW_Map;
MWBase::Environment::get().getWindowManager()->pinWindow(gw);
}
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -200,6 +241,7 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Gui::opcodeShowMap, new OpShowMap);
interpreter.installSegment5 (Compiler::Gui::opcodeFillMap, new OpFillMap);
interpreter.installSegment3 (Compiler::Gui::opcodeMenuTest, new OpMenuTest);
}
}
}

@ -54,9 +54,28 @@ void MWState::Character::addSlot (const ESM::SavedGame& profile)
Slot slot;
std::ostringstream stream;
stream << mNext++;
// The profile description is user-supplied, so we need to escape the path
for (std::string::const_iterator it = profile.mDescription.begin(); it != profile.mDescription.end(); ++it)
{
if (std::isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters
stream << *it;
else
stream << "_";
}
slot.mPath = mPath / stream.str();
// Append an index if necessary to ensure a unique file
int i=0;
while (boost::filesystem::exists(slot.mPath))
{
std::ostringstream test;
test << stream.str();
test << " - " << ++i;
slot.mPath = mPath / test.str();
}
slot.mProfile = profile;
slot.mTimeStamp = std::time (0);
@ -64,7 +83,7 @@ void MWState::Character::addSlot (const ESM::SavedGame& profile)
}
MWState::Character::Character (const boost::filesystem::path& saves, const std::string& game)
: mPath (saves), mNext (0)
: mPath (saves)
{
if (!boost::filesystem::is_directory (mPath))
{
@ -82,13 +101,6 @@ MWState::Character::Character (const boost::filesystem::path& saves, const std::
addSlot (slotPath, game);
}
catch (...) {} // ignoring bad saved game files for now
std::istringstream stream (slotPath.filename().string());
int index = 0;
if ((stream >> index) && index>=mNext)
mNext = index+1;
}
std::sort (mSlots.begin(), mSlots.end());

@ -26,7 +26,6 @@ namespace MWState
boost::filesystem::path mPath;
std::vector<Slot> mSlots;
int mNext;
void addSlot (const boost::filesystem::path& path, const std::string& game);

@ -8,7 +8,7 @@
MWState::CharacterManager::CharacterManager (const boost::filesystem::path& saves,
const std::string& game)
: mPath (saves), mNext (0), mCurrent (0), mGame (game)
: mPath (saves), mCurrent (0), mGame (game)
{
if (!boost::filesystem::is_directory (mPath))
{
@ -28,21 +28,14 @@ MWState::CharacterManager::CharacterManager (const boost::filesystem::path& save
if (character.begin()!=character.end())
mCharacters.push_back (character);
}
std::istringstream stream (characterDir.filename().string());
int index = 0;
if ((stream >> index) && index>=mNext)
mNext = index+1;
}
}
}
MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create)
MWState::Character *MWState::CharacterManager::getCurrentCharacter (bool create, const std::string& name)
{
if (!mCurrent && create)
createCharacter();
createCharacter(name);
return mCurrent;
}
@ -63,13 +56,31 @@ void MWState::CharacterManager::deleteSlot(const MWState::Character *character,
}
}
void MWState::CharacterManager::createCharacter()
void MWState::CharacterManager::createCharacter(const std::string& name)
{
std::ostringstream stream;
stream << mNext++;
// The character name is user-supplied, so we need to escape the path
for (std::string::const_iterator it = name.begin(); it != name.end(); ++it)
{
if (std::isalnum(*it)) // Ignores multibyte characters and non alphanumeric characters
stream << *it;
else
stream << "_";
}
boost::filesystem::path path = mPath / stream.str();
// Append an index if necessary to ensure a unique directory
int i=0;
while (boost::filesystem::exists(path))
{
std::ostringstream test;
test << stream.str();
test << " - " << ++i;
path = mPath / test.str();
}
mCharacters.push_back (Character (path, mGame));
mCurrent = &mCharacters.back();

@ -10,7 +10,6 @@ namespace MWState
class CharacterManager
{
boost::filesystem::path mPath;
int mNext;
// Uses std::list, so that mCurrent stays valid when characters are deleted
std::list<Character> mCharacters;
@ -32,13 +31,15 @@ namespace MWState
CharacterManager (const boost::filesystem::path& saves, const std::string& game);
Character *getCurrentCharacter (bool create = true);
Character *getCurrentCharacter (bool create, const std::string& name);
///< \param create Create a new character, if there is no current character.
/// \param name The character name to use in case a new character is created.
void deleteSlot(const MWState::Character *character, const MWState::Slot *slot);
void createCharacter();
void createCharacter(const std::string& name);
///< Create new character within saved game management
/// \param name Name for the character (does not need to be unique)
void setCurrentCharacter (const Character *character);

@ -144,7 +144,6 @@ void MWState::StateManager::newGame (bool bypass)
void MWState::StateManager::endGame()
{
mState = State_Ended;
MWBase::Environment::get().getWorld()->useDeathCamera();
}
void MWState::StateManager::saveGame (const std::string& description, const Slot *slot)
@ -185,9 +184,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
encoded->read(&profile.mScreenshot[0], encoded->size());
if (!slot)
slot = mCharacterManager.getCurrentCharacter()->createSlot (profile);
slot = getCurrentCharacter()->createSlot (profile);
else
slot = mCharacterManager.getCurrentCharacter()->updateSlot (slot, profile);
slot = getCurrentCharacter()->updateSlot (slot, profile);
boost::filesystem::ofstream stream (slot->mPath, std::ios::binary);
@ -234,6 +233,9 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
writer.close();
if (stream.fail())
throw std::runtime_error("Write operation failed");
Settings::Manager::setString ("character", "Saves",
slot->mPath.parent_path().filename().string());
}
@ -247,6 +249,10 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
std::vector<std::string> buttons;
buttons.push_back("#{sOk}");
MWBase::Environment::get().getWindowManager()->messageBox(error.str(), buttons);
// If no file was written, clean up the slot
if (slot && !boost::filesystem::exists(slot->mPath))
getCurrentCharacter()->deleteSlot(slot);
}
}
@ -413,7 +419,10 @@ void MWState::StateManager::deleteGame(const MWState::Character *character, cons
MWState::Character *MWState::StateManager::getCurrentCharacter (bool create)
{
return mCharacterManager.getCurrentCharacter (create);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
std::string name = player.getClass().getName(player);
return mCharacterManager.getCurrentCharacter (create, name);
}
MWState::StateManager::CharacterIterator MWState::StateManager::characterBegin()
@ -434,11 +443,12 @@ void MWState::StateManager::update (float duration)
if (mAskLoadRecent)
{
int iButton = MWBase::Environment::get().getWindowManager()->readPressedButton();
if(iButton==0)
MWState::Character *curCharacter = getCurrentCharacter(false);
if(iButton==0 && curCharacter)
{
mAskLoadRecent = false;
//Load last saved game for current character
MWState::Character *curCharacter = getCurrentCharacter();
MWState::Slot lastSave = *curCharacter->begin();
loadGame(curCharacter, &lastSave);
}

@ -41,6 +41,8 @@ namespace MWWorld
// slots that this item can be equipped in
std::pair<std::vector<int>, bool> slots_ = getTarget().getClass().getEquipmentSlots(getTarget());
if (slots_.first.empty())
return;
// retrieve ContainerStoreIterator to the item
MWWorld::ContainerStoreIterator it = invStore.begin();
@ -55,25 +57,32 @@ namespace MWWorld
assert(it != invStore.end());
// equip the item in the first free slot
for (std::vector<int>::const_iterator slot=slots_.first.begin();
slot!=slots_.first.end(); ++slot)
std::vector<int>::const_iterator slot=slots_.first.begin();
for (;slot!=slots_.first.end(); ++slot)
{
// if the item is equipped already, nothing to do
if (invStore.getSlot(*slot) == it)
return;
// if all slots are occupied, replace the last slot
if (slot == --slots_.first.end())
if (invStore.getSlot(*slot) == invStore.end())
{
// slot is not occupied
invStore.equip(*slot, it, actor);
break;
}
}
if (invStore.getSlot(*slot) == invStore.end())
// all slots are occupied -> cycle
// move all slots one towards begin(), then equip the item in the slot that is now free
if (slot == slots_.first.end())
{
for (slot=slots_.first.begin();slot!=slots_.first.end(); ++slot)
{
// slot is not occupied
invStore.equip(*slot, it, actor);
break;
invStore.unequipSlot(*slot, actor);
if (slot+1 != slots_.first.end())
invStore.equip(*slot, invStore.getSlot(*(slot+1)), actor);
else
invStore.equip(*slot, it, actor);
}
}
}

@ -99,6 +99,13 @@ void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
}
it->second->load(esm, id);
// DELE can also occur after the usual subrecords
if (esm.isNextSub("DELE")) {
esm.skipRecord();
it->second->eraseStatic(id);
continue;
}
if (n.val==ESM::REC_DIAL) {
dialogue = const_cast<ESM::Dialogue*>(mDialogs.find(id));
} else {

@ -193,6 +193,11 @@ namespace MWWorld
const ESM::Position &refpos = ptr.getRefData().getPosition();
Ogre::Vector3 position(refpos.pos);
// Early-out for totally static creatures
// (Not sure if gravity should still apply?)
if (!ptr.getClass().canWalk(ptr) && !isFlying && !ptr.getClass().canSwim(ptr))
return position;
/* Anything to collide with? */
OEngine::Physic::PhysicActor *physicActor = engine->getCharacter(ptr.getRefData().getHandle());
if(!physicActor || !physicActor->getCollisionMode())
@ -299,17 +304,33 @@ namespace MWWorld
continue; // velocity updated, calculate nextpos again
}
// trace to where character would go if there were no obstructions
tracer.doTrace(colobj, newPosition, nextpos, engine);
if(!newPosition.positionCloses(nextpos, 0.00000001))
{
// trace to where character would go if there were no obstructions
tracer.doTrace(colobj, newPosition, nextpos, engine);
// check for obstructions
if(tracer.mFraction >= 1.0f)
// check for obstructions
if(tracer.mFraction >= 1.0f)
{
newPosition = tracer.mEndPos; // ok to move, so set newPosition
remainingTime *= (1.0f-tracer.mFraction); // FIXME: remainingTime is no longer used so don't set it?
break;
}
}
else
{
newPosition = tracer.mEndPos; // ok to move, so set newPosition
// The current position and next position are nearly the same, so just exit.
// Note: Bullet can trigger an assert in debug modes if the positions
// are the same, since that causes it to attempt to normalize a zero
// length vector (which can also happen with nearly identical vectors, since
// precision can be lost due to any math Bullet does internally). Since we
// aren't performing any collision detection, we want to reject the next
// position, so that we don't slowly move inside another object.
remainingTime *= (1.0f-tracer.mFraction); // FIXME: remainingTime is no longer used so don't set it?
break;
}
Ogre::Vector3 oldPosition = newPosition;
// We hit something. Try to step up onto it. (NOTE: stepMove does not allow stepping over)
// NOTE: stepMove modifies newPosition if successful
@ -492,7 +513,7 @@ namespace MWWorld
return std::make_pair(true, ray.getPoint(len * test.second));
}
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal)
std::pair<bool, Ogre::Vector3> PhysicsSystem::castRay(float mouseX, float mouseY, Ogre::Vector3* normal, std::string* hit)
{
Ogre::Ray ray = mRender.getCamera()->getCameraToViewportRay(
mouseX,
@ -510,6 +531,8 @@ namespace MWWorld
return std::make_pair(false, Ogre::Vector3());
else
{
if (hit != NULL)
*hit = result.first;
return std::make_pair(true, ray.getPoint(200*result.second)); /// \todo make this distance (ray length) configurable
}
}

@ -70,9 +70,10 @@ namespace MWWorld
std::pair<bool, Ogre::Vector3>
castRay(const Ogre::Vector3 &orig, const Ogre::Vector3 &dir, float len);
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL);
std::pair<bool, Ogre::Vector3> castRay(float mouseX, float mouseY, Ogre::Vector3* normal = NULL, std::string* hit = NULL);
///< cast ray from the mouse, return true if it hit something and the first result
/// @param normal if non-NULL, the hit normal will be written there (if there is a hit)
/// @param hit if non-NULL, the string handle of the hit object will be written there (if there is a hit)
OEngine::Physic::PhysicEngine* getEngine();

@ -432,7 +432,7 @@ namespace MWWorld
mRendering->getCamera()->toggleVanityMode(false);
}
if(mRendering->getCamera()->isFirstPerson())
togglePOV();
mRendering->getCamera()->toggleViewMode(true);
}
MWWorld::Player& World::getPlayer()
@ -1624,12 +1624,20 @@ namespace MWWorld
bool World::canPlaceObject(float cursorX, float cursorY)
{
Ogre::Vector3 normal(0,0,0);
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal);
std::string handle;
std::pair<bool, Ogre::Vector3> result = mPhysics->castRay(cursorX, cursorY, &normal, &handle);
if (result.first)
{
// check if the wanted position is on a flat surface, and not e.g. against a vertical wall
return (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() < 30);
if (normal.angleBetween(Ogre::Vector3(0.f,0.f,1.f)).valueDegrees() >= 30)
return false;
MWWorld::Ptr hitObject = searchPtrViaHandle(handle);
if (!hitObject.isEmpty() && hitObject.getClass().isActor())
return false;
return true;
}
else
return false;
@ -1695,14 +1703,15 @@ namespace MWWorld
Ogre::Vector3 orig =
Ogre::Vector3(pos.pos);
orig.z += 20;
Ogre::Vector3 dir = Ogre::Vector3(0, 0, -1);
float len = (pos.pos[2] >= 0) ? pos.pos[2] : -pos.pos[2];
len += 100.0;
float len = 100.0;
std::pair<bool, Ogre::Vector3> hit =
mPhysics->castRay(orig, dir, len);
pos.pos[2] = hit.second.z;
if (hit.first)
pos.pos[2] = hit.second.z;
// copy the object and set its count
int origCount = object.getRefData().getCount();
@ -1851,7 +1860,12 @@ namespace MWWorld
if (!mPlayer)
mPlayer = new MWWorld::Player(player, *this);
else
{
// Remove the old CharacterController
MWBase::Environment::get().getMechanicsManager()->remove(getPlayerPtr());
mPlayer->set(player);
}
Ptr ptr = mPlayer->getPlayer();
mRendering->setupPlayer(ptr);

@ -181,6 +181,7 @@ namespace Compiler
opcodeSameFactionExplicit);
extensions.registerInstruction("modfactionreaction", "ccl", opcodeModFactionReaction);
extensions.registerFunction("getfactionreaction", 'l', "ccl", opcodeGetFactionReaction);
extensions.registerInstruction("clearinfoactor", "", opcodeClearInfoActor, opcodeClearInfoActorExplicit);
}
}
@ -215,6 +216,7 @@ namespace Compiler
extensions.registerInstruction ("showmap", "S", opcodeShowMap);
extensions.registerInstruction ("fillmap", "", opcodeFillMap);
extensions.registerInstruction ("menutest", "/l", opcodeMenuTest);
}
}

@ -154,6 +154,8 @@ namespace Compiler
const int opcodeSameFactionExplicit = 0x20001b6;
const int opcodeModFactionReaction = 0x2000242;
const int opcodeGetFactionReaction = 0x2000243;
const int opcodeClearInfoActor = 0x2000245;
const int opcodeClearInfoActorExplicit = 0x2000246;
}
namespace Gui
@ -175,6 +177,7 @@ namespace Compiler
const int opcodeToggleFullHelp = 0x2000151;
const int opcodeShowMap = 0x20001a0;
const int opcodeFillMap = 0x20001a1;
const int opcodeMenuTest = 0x2002c;
}
namespace Misc

@ -239,7 +239,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
return false;
EsmFile *file = item(index.row());
QString fileName = file->filePath();
QString fileName = file->fileName();
bool success = false;
switch(role)
@ -266,7 +266,7 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
if (success)
{
success = setCheckState(fileName, value.toBool());
success = setCheckState(file->filePath(), value.toBool());
emit dataChanged(index, index);
}
}
@ -277,19 +277,19 @@ bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const
int checkValue = value.toInt();
bool success = false;
bool setState = false;
if ((checkValue==Qt::Checked) && !isChecked(fileName))
if ((checkValue==Qt::Checked) && !isChecked(file->filePath()))
{
setState = true;
success = true;
}
else if ((checkValue == Qt::Checked) && isChecked (fileName))
else if ((checkValue == Qt::Checked) && isChecked (file->filePath()))
setState = true;
else if (checkValue == Qt::Unchecked)
setState = true;
if (setState)
{
setCheckState(fileName, success);
setCheckState(file->filePath(), success);
emit dataChanged(index, index);
}
@ -517,10 +517,10 @@ void ContentSelectorModel::ContentModel::sortFiles()
}
}
bool ContentSelectorModel::ContentModel::isChecked(const QString& name) const
bool ContentSelectorModel::ContentModel::isChecked(const QString& filepath) const
{
if (mCheckStates.contains(name))
return (mCheckStates[name] == Qt::Checked);
if (mCheckStates.contains(filepath))
return (mCheckStates[filepath] == Qt::Checked);
return false;
}
@ -543,12 +543,12 @@ void ContentSelectorModel::ContentModel::refreshModel()
emit dataChanged (index(0,0), index(rowCount()-1,0));
}
bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool checkState)
bool ContentSelectorModel::ContentModel::setCheckState(const QString &filepath, bool checkState)
{
if (name.isEmpty())
if (filepath.isEmpty())
return false;
const EsmFile *file = item(name);
const EsmFile *file = item(filepath);
if (!file)
return false;
@ -558,8 +558,8 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool
if (checkState)
state = Qt::Checked;
mCheckStates[name] = state;
emit dataChanged(indexFromItem(item(name)), indexFromItem(item(name)));
mCheckStates[filepath] = state;
emit dataChanged(indexFromItem(item(filepath)), indexFromItem(item(filepath)));
if (file->isGameFile())
refreshModel();
@ -586,7 +586,10 @@ bool ContentSelectorModel::ContentModel::setCheckState(const QString &name, bool
{
foreach (const EsmFile *downstreamFile, mFiles)
{
if (downstreamFile->gameFiles().contains(name))
QFileInfo fileInfo(filepath);
QString filename = fileInfo.fileName();
if (downstreamFile->gameFiles().contains(filename))
{
if (mCheckStates.contains(downstreamFile->filePath()))
mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;

@ -45,8 +45,8 @@ namespace ContentSelectorModel
const EsmFile *item(const QString &name) const;
bool isEnabled (QModelIndex index) const;
bool isChecked(const QString &name) const;
bool setCheckState(const QString &name, bool isChecked);
bool isChecked(const QString &filepath) const;
bool setCheckState(const QString &filepath, bool isChecked);
void setCheckStates (const QStringList &fileList, bool isChecked);
ContentFileList checkedItems() const;
void uncheckAll();

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