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Fix water ripple cleanup (bug #5246)

This commit is contained in:
Capostrophic 2020-02-19 23:26:42 +03:00
parent e1f0504557
commit 3787625e61
2 changed files with 2 additions and 0 deletions

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@ -192,6 +192,7 @@
Bug #5239: OpenMW-CS does not support non-ASCII characters in path names Bug #5239: OpenMW-CS does not support non-ASCII characters in path names
Bug #5241: On-self absorb spells cannot be detected Bug #5241: On-self absorb spells cannot be detected
Bug #5242: ExplodeSpell behavior differs from Cast behavior Bug #5242: ExplodeSpell behavior differs from Cast behavior
Bug #5246: Water ripples persist after cell change
Bug #5249: Wandering NPCs start walking too soon after they hello Bug #5249: Wandering NPCs start walking too soon after they hello
Bug #5250: Creatures display shield ground mesh instead of shield body part Bug #5250: Creatures display shield ground mesh instead of shield body part
Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello Bug #5255: "GetTarget, player" doesn't return 1 during NPC hello

View file

@ -1106,6 +1106,7 @@ namespace MWRender
void RenderingManager::notifyWorldSpaceChanged() void RenderingManager::notifyWorldSpaceChanged()
{ {
mEffectManager->clear(); mEffectManager->clear();
mWater->clearRipples();
} }
void RenderingManager::clear() void RenderingManager::clear()