use bbox as wrap range & apply to all particle systems

pull/313/head
Miloslav Číž 7 years ago
parent 38bfa64100
commit 380a5799dd

@ -48,6 +48,7 @@
#include "renderbin.hpp"
#define RAIN_WIDTH 600.0
#define RAIN_HEIGHT 600.0
namespace
{
@ -1343,10 +1344,9 @@ protected:
class WeatherParticleDrawCallback : public osg::Drawable::DrawCallback
{
public:
WeatherParticleDrawCallback(float rangeX, float rangeY) : osg::Drawable::DrawCallback()
WeatherParticleDrawCallback(osg::Vec3 wrapRange) : osg::Drawable::DrawCallback()
{
mRangeX = rangeX;
mRangeY = rangeY;
mWrapRange = wrapRange;
}
virtual void drawImplementation(osg::RenderInfo& renderInfo, const osg::Drawable *drawable) const
@ -1355,8 +1355,8 @@ public:
osg::Vec3 cameraPos = renderInfo.getCurrentCamera()->getInverseViewMatrix().getTrans();
osg::Vec3 cameraOffset = osg::Vec3(
fmod(cameraPos.x(), mRangeX),
fmod(cameraPos.y(), mRangeY),
fmod(cameraPos.x(), mWrapRange.x()),
fmod(cameraPos.y(), mWrapRange.y()),
0.0);
std::vector<osg::Vec3> positionBackups;
@ -1381,15 +1381,15 @@ public:
particle->setPosition(toWorld.preMult(particle->getPosition()));
particle->setPosition(particle->getPosition() - cameraOffset);
if (particle->getPosition().x() > mRangeX / 2.0) // wrap-around effect
particle->setPosition(particle->getPosition() - osg::Vec3(mRangeX,0,0));
else if (particle->getPosition().x() < -mRangeX / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(mRangeX,0,0));
if (particle->getPosition().x() > mWrapRange.x() / 2.0) // wrap-around effect
particle->setPosition(particle->getPosition() - osg::Vec3(mWrapRange.x(),0,0));
else if (particle->getPosition().x() < -mWrapRange.x() / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(mWrapRange.x(),0,0));
if (particle->getPosition().y() > mRangeY / 2.0)
particle->setPosition(particle->getPosition() - osg::Vec3(0,mRangeY,0));
else if (particle->getPosition().y() < -mRangeY / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(0,mRangeY,0));
if (particle->getPosition().y() > mWrapRange.y() / 2.0)
particle->setPosition(particle->getPosition() - osg::Vec3(0,mWrapRange.y(),0));
else if (particle->getPosition().y() < -mWrapRange.y() / 2.0)
particle->setPosition(particle->getPosition() + osg::Vec3(0,mWrapRange.y(),0));
particle->setPosition(toLocal.preMult(particle->getPosition()));
}
@ -1401,8 +1401,7 @@ public:
}
protected:
float mRangeX, mRangeY;
osg::Vec3 mWrapRange;
};
void SkyManager::createRain()
@ -1413,7 +1412,7 @@ void SkyManager::createRain()
mRainNode = new osg::Group;
mRainParticleSystem = new osgParticle::ParticleSystem;
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(RAIN_WIDTH,RAIN_WIDTH));
mRainParticleSystem->setDrawCallback(new WeatherParticleDrawCallback(osg::Vec3(RAIN_WIDTH,RAIN_WIDTH,RAIN_HEIGHT)));
mRainParticleSystem->setParticleAlignment(osgParticle::ParticleSystem::FIXED);
mRainParticleSystem->setAlignVectorX(osg::Vec3f(0.1,0,0));
@ -1635,25 +1634,17 @@ void SkyManager::setWeather(const WeatherResult& weather)
SceneUtil::FindByClassVisitor findEmitterVisitor(std::string("Emitter"));
mParticleEffect->accept(findEmitterVisitor);
float rangeX = RAIN_WIDTH;
float rangeY = RAIN_WIDTH;
if (findEmitterVisitor.mFoundNode)
for (unsigned int i = 0; i < findEmitterVisitor.mFoundNodes.size(); i++)
{
osgParticle::Placer *placer = ((NifOsg::Emitter *) findEmitterVisitor.mFoundNode)->getPlacer();
NifOsg::Emitter *emitter = (NifOsg::Emitter *) findEmitterVisitor.mFoundNodes[i];
NifOsg::ParticleSystem *ps = (NifOsg::ParticleSystem *) emitter->getParticleSystem();
if (placer && strcmp(placer->className(),"BoxPlacer") == 0)
{
rangeX = ((osgParticle::BoxPlacer *) placer)->getXRange().maximum;
rangeY = ((osgParticle::BoxPlacer *) placer)->getYRange().maximum;
}
}
osg::BoundingBox box = ps->getBoundingBox();
SceneUtil::FindByClassVisitor findPSVisitor(std::string("ParticleSystem"));
mParticleEffect->accept(findPSVisitor);
osg::Vec3 wrapRange = osg::Vec3(box.xMax() - box.xMin(),box.yMax() - box.yMin(),box.zMax() - box.zMin());
if (findPSVisitor.mFoundNode)
((osgParticle::ParticleSystem *) findPSVisitor.mFoundNode)->setDrawCallback(new WeatherParticleDrawCallback(rangeX,rangeY));
ps->setDrawCallback(new WeatherParticleDrawCallback(wrapRange));
}
}
}

@ -22,8 +22,8 @@ namespace SceneUtil
void FindByClassVisitor::apply(osg::Node &node)
{
if (Misc::StringUtils::ciEqual(node.className(), mNameToFind))
mFoundNode = &node;
else
mFoundNodes.push_back(&node);
traverse(node);
}

@ -35,14 +35,13 @@ namespace SceneUtil
FindByClassVisitor(const std::string& nameToFind)
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
, mNameToFind(nameToFind)
, mFoundNode(NULL)
{
}
virtual void apply(osg::Node &node);
std::string mNameToFind;
osg::Node* mFoundNode;
std::vector<osg::Node *> mFoundNodes;
};
// Disable freezeOnCull for all visited particlesystems

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