[Client] Add custom windows

new-script-api
Koncord 7 years ago
parent e657934cef
commit 382f56178c

@ -0,0 +1,307 @@
//
// Created by koncord on 07.11.17.
//
#include "GUICustomWindow.hpp"
#include <components/openmw-mp/Log.hpp>
#include "apps/openmw/mwbase/environment.hpp"
#include "apps/openmw/mwgui/windowmanagerimp.hpp"
#include "apps/openmw/mwgui/widgets.hpp"
#include <MyGUI_EditBox.h>
#include <MyGUI_Button.h>
#include <MyGUI_ListBox.h>
#include <MyGUI_Common.h>
#include <MyGUI_LayoutManager.h>
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include <components/openmw-mp/NetworkMessages.hpp>
#include <apps/openmw/mwmp/Main.hpp>
#include <apps/openmw/mwmp/Networking.hpp>
#include <apps/openmw/mwmp/LocalPlayer.hpp>
using namespace mwmp;
using namespace std;
GUICustomWindow::GUICustomWindow(const BasePlayer::GUIWindow &guiMessageBox) : WindowModal("tes3mp_custom.layout")
{
center();
mMainWidget->setSize(guiMessageBox.width, guiMessageBox.height);
id = guiMessageBox.id;
//setTitle(title);
{
MyGUI::Button *button;
getWidget(button, "SendButton");
auto bsize = button->getSize();
auto wsize = mMainWidget->getSize();
button->eventMouseButtonClick += MyGUI::newDelegate(this, &GUICustomWindow::mousePressed);
//button->setCaptionWithReplacing(widget.name);
button->setSize(button->getTextSize().width + 2 * 12, button->getTextSize().height + 2 * 4);
button->setUserData(string("Send"));
button->setPosition(wsize.width - bsize.width - 12, wsize.height - bsize.height - 12);
}
for (auto &&widget : guiMessageBox.widgets)
{
switch (widget.type)
{
case BasePlayer::GUIWindow::WidgetType::Button:
addButton(widget);
break;
case BasePlayer::GUIWindow::WidgetType::Editbox:
addEditBox(widget);
break;
case BasePlayer::GUIWindow::WidgetType::Label:
addLabel(widget);
break;
case BasePlayer::GUIWindow::WidgetType::ListBoxActive:
case BasePlayer::GUIWindow::WidgetType::ListBoxPassive:
addListBox(widget);
break;
case BasePlayer::GUIWindow::WidgetType::Slider:
addSlider(widget);
}
}
}
void GUICustomWindow::addPassiveData(vector<BasePlayer::GUIWindow::Widget> &widgets)
{
for (const auto &box : boxes)
{
auto name = box->getUserData<string>(false);
if (name != nullptr)
{
BasePlayer::GUIWindow::Widget widget;
widget.name = *name;
widget.type = BasePlayer::GUIWindow::WidgetType::Editbox;
widget.data.push_back(box->getCaption().asUTF8());
widgets.push_back(widget);
}
}
for (auto &&list : lists)
{
size_t selected = list->getIndexSelected();
if (selected != MyGUI::ITEM_NONE)
{
auto name = list->getUserData<string>(false);
if(name != nullptr)
{
BasePlayer::GUIWindow::Widget widget;
widget.name = *name;
widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxPassive;
widget.data.push_back(list->getItemNameAt(selected).asUTF8());
widgets.push_back(widget);
}
}
}
for (auto &&slider : sliders)
{
auto name = slider->getUserData<string>(false);
if(name != nullptr)
{
BasePlayer::GUIWindow::Widget widget;
widget.name = *name;
widget.type = BasePlayer::GUIWindow::WidgetType::Slider;
widget.data.push_back(to_string(slider->getScrollPosition()));
widgets.push_back(widget);
}
}
}
void GUICustomWindow::mousePressed(MyGUI::Widget *pressed)
{
setVisible(false);
MWBase::Environment::get().getWindowManager()->popGuiMode();
auto value = pressed->getUserData<string>(false);
if (value != nullptr)
{
BasePlayer::GUIWindow::Widget pressedButton;
pressedButton.name = *value;
pressedButton.type = BasePlayer::GUIWindow::WidgetType::Button;
send(pressedButton);
/*printf("Ret Value: %s\n", value->c_str());
for (auto &&list : lists)
{
size_t selected = list->getIndexSelected();
if (selected != MyGUI::ITEM_NONE)
{
auto value2 = list->getUserData<string>(false);
printf("RetList: %s %s\n", value2->c_str(), list->getItemNameAt(selected).asUTF8_c_str());
}
}
for (auto &&box : boxes)
{
auto value2 = box->getUserData<string>(false);
if (value2 != nullptr)
{
printf("\tRetEdit: %s %s\n", value2->c_str(), box->getCaption().asUTF8_c_str());
}
}
for (auto &&slider : sliders)
{
printf("Slider: %zu\n", slider->getScrollPosition());
}*/
}
}
void GUICustomWindow::itemActivated(MyGUI::ListPtr sender, size_t index)
{
/*printf("---------Item Activated---------\n");
auto str = sender->getUserData<string>(false);
if(str != nullptr)
printf("ID: %s\n", str->c_str());
printf("item: %zu\n", index);
printf("value of item: %s\n", sender->getItemNameAt(index).asUTF8_c_str());
printf("--------------------------------\n");*/
auto str = sender->getUserData<string>(false);
if(str != nullptr)
{
BasePlayer::GUIWindow::Widget pressedListBox;
pressedListBox.name = *str;
pressedListBox.type = BasePlayer::GUIWindow::WidgetType::ListBoxActive;
pressedListBox.data.push_back(sender->getItemNameAt(index).asUTF8());
send(pressedListBox);
}
}
void GUICustomWindow::send(const BasePlayer::GUIWindow::Widget &widget)
{
auto networking = mwmp::Main::get().getNetworking();
auto player = networking->getLocalPlayer();
player->guiWindow.widgets.clear();
player->guiWindow.widgets.push_back(widget);
addPassiveData(player->guiWindow.widgets);
player->guiWindow.id = id;
player->guiWindow.width = 0;
player->guiWindow.height = 0;
auto packet = networking->getPlayerPacket(ID_GUI_WINDOW);
packet->setPlayer(player);
packet->Send();
setVisible(false);
MWBase::Environment::get().getWindowManager()->popGuiMode();
}
void GUICustomWindow::onFrame(float frameDuration)
{
}
void GUICustomWindow::addButton(const BasePlayer::GUIWindow::Widget &widget)
{
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
auto *button = mMainWidget->createWidget<MyGUI::Button>(
MyGUI::WidgetStyle::Child,
string("MW_Button"),
dummyCoord,
MyGUI::Align::Default);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &GUICustomWindow::mousePressed);
button->setPosition(widget.posX, widget.posY);
button->setCaptionWithReplacing(widget.name);
button->setSize(button->getTextSize().width + 2 * 12, button->getTextSize().height + 2 * 4);
button->setUserData(widget.name);
button->setEnabled(!widget.disabled);
}
void GUICustomWindow::addEditBox(const BasePlayer::GUIWindow::Widget &widget)
{
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
auto *editBox = mMainWidget->createWidget<MyGUI::EditBox>(
MyGUI::WidgetStyle::Child,
string("MW_TextEdit"),
dummyCoord,
MyGUI::Align::Default
);
editBox->setCaption(widget.name);
editBox->setPosition(widget.posX, widget.posY);
editBox->setSize(widget.width, widget.height);
editBox->setUserData(string(widget.name)); // ID
editBox->setEnabled(!widget.disabled);
if(!widget.disabled)
boxes.push_back(editBox);
}
void GUICustomWindow::addLabel(const BasePlayer::GUIWindow::Widget &widget)
{
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
auto *textBox = mMainWidget->createWidget<MyGUI::TextBox>(
MyGUI::WidgetStyle::Child,
string("ProgressText"),
dummyCoord,
MyGUI::Align::Default
);
textBox->setCaption(widget.name);
textBox->setPosition(widget.posX, widget.posY);
textBox->setSize(textBox->getTextSize().width, textBox->getTextSize().height);
}
void GUICustomWindow::addListBox(const BasePlayer::GUIWindow::Widget &widget)
{
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
auto *lbox = mMainWidget->createWidget<MyGUI::ListBox>(
MyGUI::WidgetStyle::Child,
string("MW_List"),
dummyCoord,
MyGUI::Align::Default
);
for(const auto & item : widget.data)
lbox->addItem(item);
lbox->setUserData(widget.name);
lbox->setScrollPosition(0);
lbox->setPosition(widget.posX, widget.posY);
lbox->setSize(widget.width, widget.height);
lbox->setEnabled(!widget.disabled);
if(!widget.disabled)
{
if (widget.type == BasePlayer::GUIWindow::WidgetType::ListBoxPassive)
lists.push_back(lbox);
else
lbox->eventListMouseItemActivate += MyGUI::newDelegate(this, &GUICustomWindow::itemActivated);
}
}
void GUICustomWindow::addSlider(const BasePlayer::GUIWindow::Widget &widget)
{
MyGUI::IntCoord dummyCoord(0, 0, 0, 0);
auto *slider = mMainWidget->createWidget<MWGui::Widgets::MWScrollBar>(
MyGUI::WidgetStyle::Child,
string("MW_HScroll"),
dummyCoord,
MyGUI::Align::Default
);
slider->setPosition(widget.posX, widget.posY);
slider->setSize(widget.width, widget.height);
slider->setScrollRange(10000);
slider->setScrollPage(300);
sliders.push_back(slider);
}

@ -0,0 +1,38 @@
//
// Created by koncord on 07.11.17.
//
#pragma once
#include <components/openmw-mp/Base/BasePlayer.hpp>
#include <apps/openmw/mwgui/widgets.hpp>
#include "apps/openmw/mwgui/windowbase.hpp"
namespace mwmp
{
class GUICustomWindow : public MWGui::WindowModal
{
public:
explicit GUICustomWindow(const BasePlayer::GUIWindow &guiMessageBox);
void mousePressed(MyGUI::Widget *_widget);
void itemActivated(MyGUI::ListPtr sender, size_t index);
void onFrame(float frameDuration);
void addButton(const BasePlayer::GUIWindow::Widget &widget);
void addEditBox(const BasePlayer::GUIWindow::Widget &widget);
void addLabel(const BasePlayer::GUIWindow::Widget &widget);
void addListBox(const BasePlayer::GUIWindow::Widget &widget);
void addSlider(const BasePlayer::GUIWindow::Widget &widget);
private:
std::vector<MyGUI::ListBox*> lists;
std::vector<MyGUI::EditBox*> boxes;
std::vector<MWGui::Widgets::MWScrollBar*> sliders;
int id;
void addPassiveData(std::vector<BasePlayer::GUIWindow::Widget> &widgets);
void send(const BasePlayer::GUIWindow::Widget &widget);
};
}

@ -33,12 +33,13 @@
#include "GUI/PlayerMarkerCollection.hpp" #include "GUI/PlayerMarkerCollection.hpp"
#include "GUI/GUIDialogList.hpp" #include "GUI/GUIDialogList.hpp"
#include "GUI/GUIChat.hpp" #include "GUI/GUIChat.hpp"
#include "GUI/GUICustomWindow.hpp"
#include "LocalPlayer.hpp" #include "LocalPlayer.hpp"
#include "DedicatedPlayer.hpp" #include "DedicatedPlayer.hpp"
#include "PlayerList.hpp" #include "PlayerList.hpp"
mwmp::GUIController::GUIController(): mInputBox(0), mListBox(0) mwmp::GUIController::GUIController(): mInputBox(0), mListBox(0), mCustomWindow(0)
{ {
mChat = nullptr; mChat = nullptr;
keySay = SDL_SCANCODE_Y; keySay = SDL_SCANCODE_Y;
@ -54,7 +55,7 @@ mwmp::GUIController::~GUIController()
void mwmp::GUIController::cleanUp() void mwmp::GUIController::cleanUp()
{ {
mPlayerMarkers.clear(); mPlayerMarkers.clear();
if (mChat != nullptr)
delete mChat; delete mChat;
mChat = nullptr; mChat = nullptr;
} }
@ -158,6 +159,20 @@ void mwmp::GUIController::showInputBox(const BasePlayer::GUIMessageBox &guiMessa
mInputBox->setVisible(true); mInputBox->setVisible(true);
} }
void mwmp::GUIController::showCustomWindow(const mwmp::BasePlayer::GUIWindow &guiMessageBox)
{
MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
if(mCustomWindow != nullptr)
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Deleting mCustomWindow");
windowManager->removeDialog(mCustomWindow);
windowManager->pushGuiMode((MWGui::GuiMode)GM_TES3MP_CustomWindow);
mCustomWindow = nullptr;
mCustomWindow = new GUICustomWindow(guiMessageBox);
mCustomWindow->setVisible(true);
}
void mwmp::GUIController::onInputBoxDone(MWGui::WindowBase *parWindow) void mwmp::GUIController::onInputBoxDone(MWGui::WindowBase *parWindow)
{ {
//MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager(); //MWBase::WindowManager *windowManager = MWBase::Environment::get().getWindowManager();
@ -193,6 +208,124 @@ bool mwmp::GUIController::pressedKey(int key)
mChat->pressedSay(); mChat->pressedSay();
return true; return true;
} }
else if (key == SDL_SCANCODE_F4)
{
windowManager->removeDialog(mCustomWindow);
windowManager->pushGuiMode((MWGui::GuiMode)GM_TES3MP_CustomWindow);
mCustomWindow = nullptr;
BasePlayer::GUIWindow data;
data.id = 1234;
data.width = 450;
data.height = 250;
BasePlayer::GUIWindow::Widget widget;
{
widget.type = BasePlayer::GUIWindow::WidgetType::Button;
widget.posX = 12;
widget.posY = 12;
widget.name = "My Button";
widget.disabled = false;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::Editbox;
widget.posX = 12;
widget.posY = 50;
widget.height = 30;
widget.width = 96;
widget.name = "MyEditBox"; // id
widget.disabled = false;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::Button;
widget.posX = 12;
widget.posY = 88;
widget.name = "Disabled\nButton";
widget.disabled = true;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::Editbox;
widget.posX = 12;
widget.posY = 132;
widget.height = 30;
widget.width = 96;
widget.name = "Inactive"; // id
widget.disabled = true;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::Label;
widget.posX = 150;
widget.posY = 12;
widget.height = 0;
widget.width = 0;
widget.name = "Active ListBox"; // id
widget.disabled = false;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxActive;
widget.posX = 130;
widget.posY = 30;
widget.height = 150;
widget.width = 150;
widget.name = "MyListBox"; // id
widget.disabled = false;
widget.data.clear();
for(int i = 0; i < 10; ++i)
widget.data.push_back("Item" + std::to_string(i));
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::Label;
widget.posX = 300;
widget.posY = 12;
widget.height = 0;
widget.width = 0;
widget.name = "Passive ListBox"; // id
widget.disabled = false;
data.widgets.push_back(widget);
}
{
widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxPassive;
widget.posX = 288;
widget.posY = 30;
widget.height = 150;
widget.width = 150;
widget.name = "MyListBox"; // id
widget.disabled = false;
widget.data.clear();
for(int i = 0; i < 10; ++i)
widget.data.push_back("Value" + std::to_string(i));
data.widgets.push_back(widget);
}
mCustomWindow = new GUICustomWindow(data);
{
widget.type = BasePlayer::GUIWindow::WidgetType::ListBoxPassive;
widget.posX = 12;
widget.posY = 168;
widget.height = 14;
widget.width = 110;
widget.name = "MySlider"; // id
widget.disabled = false;
mCustomWindow->addSlider(widget);
}
mCustomWindow->setVisible(true);
return true;
}
return false; return false;
} }

@ -23,13 +23,15 @@ namespace mwmp
{ {
class GUIDialogList; class GUIDialogList;
class GUIChat; class GUIChat;
class GUICustomWindow;
class GUIController class GUIController
{ {
public: public:
enum GM enum GM
{ {
GM_TES3MP_InputBox = MWGui::GM_QuickKeysMenu + 1, GM_TES3MP_InputBox = MWGui::GM_QuickKeysMenu + 1,
GM_TES3MP_ListBox GM_TES3MP_ListBox,
GM_TES3MP_CustomWindow
}; };
GUIController(); GUIController();
@ -44,6 +46,8 @@ namespace mwmp
void showCustomMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox); void showCustomMessageBox(const BasePlayer::GUIMessageBox &guiMessageBox);
void showInputBox(const BasePlayer::GUIMessageBox &guiMessageBox); void showInputBox(const BasePlayer::GUIMessageBox &guiMessageBox);
void showCustomWindow(const BasePlayer::GUIWindow &guiMessageBox);
void showDialogList(const BasePlayer::GUIMessageBox &guiMessageBox); void showDialogList(const BasePlayer::GUIMessageBox &guiMessageBox);
/// Return true if any tes3mp gui element in active state /// Return true if any tes3mp gui element in active state
@ -72,6 +76,7 @@ namespace mwmp
bool calledInteractiveMessage; bool calledInteractiveMessage;
TextInputDialog *mInputBox; TextInputDialog *mInputBox;
GUIDialogList *mListBox; GUIDialogList *mListBox;
GUICustomWindow *mCustomWindow;
void onInputBoxDone(MWGui::WindowBase* parWindow); void onInputBoxDone(MWGui::WindowBase* parWindow);
//MyGUI::Widget *oldFocusWidget, *currentFocusWidget; //MyGUI::Widget *oldFocusWidget, *currentFocusWidget;
}; };

@ -8,6 +8,7 @@
#include "player/ProcessorChatMessage.hpp" #include "player/ProcessorChatMessage.hpp"
#include "player/ProcessorGUIMessageBox.hpp" #include "player/ProcessorGUIMessageBox.hpp"
#include "player/ProcessorGUIWindow.hpp"
#include "player/ProcessorHandshake.hpp" #include "player/ProcessorHandshake.hpp"
#include "player/ProcessorUserDisconnected.hpp" #include "player/ProcessorUserDisconnected.hpp"
#include "player/ProcessorGameSettings.hpp" #include "player/ProcessorGameSettings.hpp"
@ -86,6 +87,7 @@ void ProcessorInitializer()
{ {
PlayerProcessor::AddProcessor(new ProcessorChatMessage()); PlayerProcessor::AddProcessor(new ProcessorChatMessage());
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox()); PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
PlayerProcessor::AddProcessor(new ProcessorGUIWindow());
PlayerProcessor::AddProcessor(new ProcessorHandshake()); PlayerProcessor::AddProcessor(new ProcessorHandshake());
PlayerProcessor::AddProcessor(new ProcessorUserDisconnected()); PlayerProcessor::AddProcessor(new ProcessorUserDisconnected());
PlayerProcessor::AddProcessor(new ProcessorGameSettings()); PlayerProcessor::AddProcessor(new ProcessorGameSettings());

@ -0,0 +1,29 @@
//
// Created by koncord on 24.11.17.
//
#pragma once
#include "../PlayerProcessor.hpp"
namespace mwmp
{
class ProcessorGUIWindow : public PlayerProcessor
{
public:
ProcessorGUIWindow()
{
BPP_INIT(ID_GUI_WINDOW)
}
virtual void Do(PlayerPacket &packet, BasePlayer *player)
{
if (isLocal())
{
LOG_MESSAGE_SIMPLE(Log::LOG_TRACE, "ID_GUI_WINDOW, ID %d", player->guiWindow.id);
Main::get().getGUIController()->showCustomWindow(player->guiWindow);
}
}
};
}

@ -101,6 +101,7 @@ set(MYGUI_FILES
tes3mp_chat.layout tes3mp_chat.layout
tes3mp_chat.skin.xml tes3mp_chat.skin.xml
tes3mp_text_input.layout tes3mp_text_input.layout
tes3mp_custom.layout
RussoOne-Regular.ttf RussoOne-Regular.ttf
) )

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout">
<Widget type="Window" skin="MW_Dialog" position="0 0 500 500" align="Center" layer="Windows" name="_Main">
<Widget type="AutoSizedButton" skin="MW_Button" name="SendButton">
<Property key="Caption" value="Send"/>
</Widget>
</Widget>
</MyGUI>
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