|
|
|
@ -431,7 +431,6 @@ namespace MWDialogue
|
|
|
|
|
void DialogueManager::persuade(int type)
|
|
|
|
|
{
|
|
|
|
|
bool success;
|
|
|
|
|
bool skillincrease = 1;
|
|
|
|
|
float temp, perm;
|
|
|
|
|
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
|
|
|
|
|
mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
|
|
|
|
@ -457,14 +456,10 @@ namespace MWDialogue
|
|
|
|
|
text = "sIntimidate";
|
|
|
|
|
else{
|
|
|
|
|
text = "sBribe";
|
|
|
|
|
skillincrease = success;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (skillincrease){
|
|
|
|
|
// practice skill
|
|
|
|
|
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
|
|
|
|
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, -1);
|
|
|
|
|
}
|
|
|
|
|
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
|
|
|
|
|
|
|
|
|
|
text += (success ? "Success" : "Fail");
|
|
|
|
|
|
|
|
|
|