some skill usage fixes

actorid
Marc Zinnschlag 12 years ago
parent e50b9aca86
commit 386eec51c1

@ -431,7 +431,6 @@ namespace MWDialogue
void DialogueManager::persuade(int type)
{
bool success;
bool skillincrease = 1;
float temp, perm;
MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
@ -457,14 +456,10 @@ namespace MWDialogue
text = "sIntimidate";
else{
text = "sBribe";
skillincrease = success;
}
if (skillincrease){
// practice skill
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, -1);
}
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
text += (success ? "Success" : "Fail");

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