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some skill usage fixes
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parent
e50b9aca86
commit
386eec51c1
2 changed files with 7 additions and 12 deletions
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@ -431,7 +431,6 @@ namespace MWDialogue
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void DialogueManager::persuade(int type)
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{
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bool success;
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bool skillincrease = 1;
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float temp, perm;
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MWBase::Environment::get().getMechanicsManager()->getPersuasionDispositionChange(
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mActor, MWBase::MechanicsManager::PersuasionType(type), mTemporaryDispositionChange,
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@ -457,14 +456,10 @@ namespace MWDialogue
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text = "sIntimidate";
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else{
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text = "sBribe";
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skillincrease = success;
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}
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}
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if (skillincrease){
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// practice skill
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, -1);
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}
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
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text += (success ? "Success" : "Fail");
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@ -241,7 +241,7 @@ namespace MWGui
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}
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//skill use!
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MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
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MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0);
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}
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int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
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