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Merged pull request #1815
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commit
3ba9229f47
3 changed files with 9 additions and 1 deletions
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@ -21,6 +21,7 @@
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Bug #3876: Landscape texture painting is misaligned
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Bug #3897: Have Goodbye give all choices the effects of Goodbye
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Bug #3911: [macOS] Typing in the "Content List name" dialog box produces double characters
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Bug #3950: FLATTEN_STATIC_TRANSFORMS optimization breaks animated collision shapes
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Bug #3993: Terrain texture blending map is not upscaled
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Bug #3997: Almalexia doesn't pace
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Bug #4036: Weird behaviour of AI packages if package target has non-unique ID
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@ -626,7 +626,6 @@ namespace MWPhysics
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assert (mShapeInstance->getCollisionShape()->isCompound());
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btCompoundShape* compound = static_cast<btCompoundShape*>(mShapeInstance->getCollisionShape());
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for (std::map<int, int>::const_iterator it = mShapeInstance->mAnimatedShapes.begin(); it != mShapeInstance->mAnimatedShapes.end(); ++it)
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{
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int recIndex = it->first;
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@ -640,6 +639,9 @@ namespace MWPhysics
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if (!visitor.mFound)
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{
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std::cerr << "Error: animateCollisionShapes can't find node " << recIndex << " for " << mPtr.getCellRef().getRefId() << std::endl;
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// Remove nonexistent nodes from animated shapes map and early out
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mShapeInstance->mAnimatedShapes.erase(recIndex);
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return;
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}
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osg::NodePath nodePath = visitor.mFoundPath;
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@ -547,6 +547,11 @@ namespace NifOsg
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node->setDataVariance(osg::Object::DYNAMIC);
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}
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if (nifNode->recType == Nif::RC_NiTriShape && isAnimated) // the same thing for animated NiTriShapes
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{
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node->setDataVariance(osg::Object::DYNAMIC);
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}
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osg::ref_ptr<SceneUtil::CompositeStateSetUpdater> composite = new SceneUtil::CompositeStateSetUpdater;
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applyNodeProperties(nifNode, node, composite, imageManager, boundTextures, animflags);
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