Split actions enum to the separate file
parent
15dc4d241d
commit
3c09d05615
@ -0,0 +1,79 @@
|
||||
#ifndef MWINPUT_ACTIONS_H
|
||||
#define MWINPUT_ACTIONS_H
|
||||
|
||||
namespace MWInput
|
||||
{
|
||||
enum Actions
|
||||
{
|
||||
// please add new actions at the bottom, in order to preserve the channel IDs in the key configuration files
|
||||
|
||||
A_GameMenu,
|
||||
|
||||
A_Unused,
|
||||
|
||||
A_Screenshot, // Take a screenshot
|
||||
|
||||
A_Inventory, // Toggle inventory screen
|
||||
|
||||
A_Console, // Toggle console screen
|
||||
|
||||
A_MoveLeft, // Move player left / right
|
||||
A_MoveRight,
|
||||
A_MoveForward, // Forward / Backward
|
||||
A_MoveBackward,
|
||||
|
||||
A_Activate,
|
||||
|
||||
A_Use, //Use weapon, spell, etc.
|
||||
A_Jump,
|
||||
A_AutoMove, //Toggle Auto-move forward
|
||||
A_Rest, //Rest
|
||||
A_Journal, //Journal
|
||||
A_Weapon, //Draw/Sheath weapon
|
||||
A_Spell, //Ready/Unready Casting
|
||||
A_Run, //Run when held
|
||||
A_CycleSpellLeft, //cycling through spells
|
||||
A_CycleSpellRight,
|
||||
A_CycleWeaponLeft, //Cycling through weapons
|
||||
A_CycleWeaponRight,
|
||||
A_ToggleSneak, //Toggles Sneak
|
||||
A_AlwaysRun, //Toggle Walking/Running
|
||||
A_Sneak,
|
||||
|
||||
A_QuickSave,
|
||||
A_QuickLoad,
|
||||
A_QuickMenu,
|
||||
A_ToggleWeapon,
|
||||
A_ToggleSpell,
|
||||
|
||||
A_TogglePOV,
|
||||
|
||||
A_QuickKey1,
|
||||
A_QuickKey2,
|
||||
A_QuickKey3,
|
||||
A_QuickKey4,
|
||||
A_QuickKey5,
|
||||
A_QuickKey6,
|
||||
A_QuickKey7,
|
||||
A_QuickKey8,
|
||||
A_QuickKey9,
|
||||
A_QuickKey10,
|
||||
|
||||
A_QuickKeysMenu,
|
||||
|
||||
A_ToggleHUD,
|
||||
|
||||
A_ToggleDebug,
|
||||
|
||||
A_LookUpDown, //Joystick look
|
||||
A_LookLeftRight,
|
||||
A_MoveForwardBackward,
|
||||
A_MoveLeftRight,
|
||||
|
||||
A_ZoomIn,
|
||||
A_ZoomOut,
|
||||
|
||||
A_Last // Marker for the last item
|
||||
};
|
||||
}
|
||||
#endif
|
Loading…
Reference in New Issue