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@ -1135,8 +1135,8 @@ void CharacterController::updateIdleStormState(bool inwater)
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{
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if (!mAnimation->isPlaying("idlestorm"))
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{
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mAnimation->play("idlestorm", Priority_Storm, MWRender::Animation::BlendMask_RightArm, true,
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1.0f, "start", "stop", 0.0f, ~0ul);
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int mask = MWRender::Animation::BlendMask_Torso | MWRender::Animation::BlendMask_RightArm;
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mAnimation->play("idlestorm", Priority_Storm, mask, true, 1.0f, "start", "stop", 0.0f, ~0ul);
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}
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else
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{
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