Update door.cpp

typo fix
pull/456/head
Bret Curtis 7 years ago committed by GitHub
parent 2a65aaf5ab
commit 3cc6da1db2
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GPG Key ID: 4AEE18F83AFDEB23

@ -122,7 +122,7 @@ namespace MWClass
std::string keyName; std::string keyName;
// FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update. // FIXME: If NPC activate teleporting door, it can lead to crash due to iterator invalidation in the Actors update.
// Make such activation a no-op for now, how in vanilla game. // Make such activation a no-op for now, like how it is in the vanilla game.
if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport()) if (actor != MWMechanics::getPlayer() && ptr.getCellRef().getTeleport())
{ {
std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr)); std::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction(std::string(), ptr));

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