Clarify method name now we're using it differently

pull/593/head
AnyOldName3 4 years ago
parent 7edaa50195
commit 3e273a759a

@ -1426,7 +1426,7 @@ void MWShadowTechnique::cull(osgUtil::CullVisitor& cv)
if (numValidShadows>0)
{
selectStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
prepareStateSetForRenderingShadow(*vdd, cv.getTraversalNumber());
}
// OSG_NOTICE<<"End of shadow setup Projection matrix "<<*cv.getProjectionMatrix()<<std::endl;
@ -3004,9 +3004,9 @@ void MWShadowTechnique::cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Ca
return;
}
osg::StateSet* MWShadowTechnique::selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
osg::StateSet* MWShadowTechnique::prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const
{
OSG_INFO<<" selectStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
OSG_INFO<<" prepareStateSetForRenderingShadow() "<<vdd.getStateSet(traversalNumber)<<std::endl;
osg::ref_ptr<osg::StateSet> stateset = vdd.getStateSet(traversalNumber);

@ -231,7 +231,7 @@ namespace SceneUtil {
virtual void cullShadowCastingScene(osgUtil::CullVisitor* cv, osg::Camera* camera) const;
virtual osg::StateSet* selectStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
virtual osg::StateSet* prepareStateSetForRenderingShadow(ViewDependentData& vdd, unsigned int traversalNumber) const;
protected:
virtual ~MWShadowTechnique();

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