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[General] Update positions for dead players on other clients
Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
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8ff2d1b829
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3effd5f1ff
2 changed files with 8 additions and 16 deletions
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@ -1,7 +1,3 @@
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//
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// Created by koncord on 31.03.17.
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//
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#ifndef OPENMW_PROCESSORPLAYERPOSITION_HPP
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#define OPENMW_PROCESSORPLAYERPOSITION_HPP
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@ -18,13 +14,9 @@ namespace mwmp
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}
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void Do(PlayerPacket &packet, Player &player) override
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{
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//DEBUG_PRINTF(strPacketID);
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if (!player.creatureStats.mDead)
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{
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player.sendToLoaded(&packet);
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}
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}
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};
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}
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@ -71,6 +71,13 @@ DedicatedPlayer::~DedicatedPlayer()
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void DedicatedPlayer::update(float dt)
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{
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// Only move and set anim flags if the framerate isn't too low
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if (dt < 0.1)
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{
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move(dt);
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setAnimFlags();
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}
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MWMechanics::CreatureStats *ptrCreatureStats = &ptr.getClass().getCreatureStats(ptr);
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MWMechanics::DynamicStat<float> value;
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@ -100,13 +107,6 @@ void DedicatedPlayer::update(float dt)
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Fight, 0);
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Flee, 0);
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ptrCreatureStats->setAiSetting(MWMechanics::CreatureStats::AI_Hello, 0);
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// Only move and set anim flags if the framerate isn't too low
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if (dt < 0.1)
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{
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move(dt);
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setAnimFlags();
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}
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}
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void DedicatedPlayer::move(float dt)
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