Forgot to change initTerrainTextures

actorid
scrawl 12 years ago
parent 76e538c22a
commit 3f7daa4884

@ -246,9 +246,9 @@ namespace MWRender
//cells which may lead to inconsistent results when shading between cells
int num = MWBase::Environment::get().getWorld()->getStore().get<ESM::LandTexture>().getSize(plugin);
std::set<uint16_t> ltexIndexes;
for ( int y = fromY - 1; y < fromY + size + 1; y++ )
for ( int y = fromY; y < fromY + size + 1; y++ )
{
for ( int x = fromX - 1; x < fromX + size + 1; x++ )
for ( int x = fromX - 1; x < fromX + size; x++ ) // NB we wrap X from the other side because Y is reversed
{
int idx = getLtexIndexAt(cellX, cellY, x, y);
// This is a quick hack to prevent the program from trying to fetch textures

Loading…
Cancel
Save