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@ -550,25 +550,23 @@ namespace MWDialogue
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void DialogueManager::parseText(std::string text)
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{
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std::map<std::string,std::list <ESM::DialInfo> >::iterator it;
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std::cout << "PARSE";
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std::list<std::string>::iterator it;
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for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
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{
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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size_t pos = find_str_ci(text,it->first,0);
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size_t pos = find_str_ci(text,*it,0);
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if(pos !=std::string::npos)
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{
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if(!it->second.empty())
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if(pos==0)
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{
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if(pos==0)
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{
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knownTopics[it->first] = true;
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win->addKeyword(it->first);
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}
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else if(text.substr(pos -1,1) == " ")
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{
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knownTopics[it->first] = true;
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win->addKeyword(it->first);
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}
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knownTopics[*it] = true;
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win->addKeyword(*it);
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}
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else if(text.substr(pos -1,1) == " ")
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{
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knownTopics[*it] = true;
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win->addKeyword(*it);
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}
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}
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@ -583,38 +581,25 @@ namespace MWDialogue
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mActor = actor;
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mDialogueMap.clear();
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actorKnownTopics.clear();
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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mDialogueMap[it->first] = it->second;
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}
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//initialise the GUI
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mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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win->startDialogue(MWWorld::Class::get (actor).getName (actor));
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//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
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actorKnownTopics.clear();
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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ESM::Dialogue ndialogue = it->second;
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if(ndialogue.type == ESM::Dialogue::Topic)
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{
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for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
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iter!=it->second.mInfo.end(); ++iter)
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{
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if (isMatching (actor, *iter) && functionFilter(mActor,*iter,false))
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{
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actorKnownTopics[it->first].push_back(*iter);
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//does the player know the topic?
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if(knownTopics.find(toLower(it->first)) != knownTopics.end())
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{
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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win->addKeyword(it->first);
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}
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}
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}
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}
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}
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updateTopics();
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//greeting
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bool greetingFound = false;
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//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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ESM::Dialogue ndialogue = it->second;
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@ -647,7 +632,6 @@ namespace MWDialogue
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bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
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{
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std::cout << cmd << std::endl;
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try
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{
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mErrorHandler.reset();
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@ -707,35 +691,68 @@ namespace MWDialogue
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}
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}
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void DialogueManager::updateTopics()
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{
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actorKnownTopics.clear();
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
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{
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ESM::Dialogue ndialogue = it->second;
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if(ndialogue.type == ESM::Dialogue::Topic)
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{
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for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
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iter!=it->second.mInfo.end(); ++iter)
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{
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if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,false))
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{
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actorKnownTopics.push_back(it->first);
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//does the player know the topic?
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if(knownTopics.find(toLower(it->first)) != knownTopics.end())
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{
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win->addKeyword(it->first);
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}
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}
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}
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}
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}
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}
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void DialogueManager::keywordSelected(std::string keyword)
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{
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if(!mIsInChoice)
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{
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if(!actorKnownTopics[keyword].empty())
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if(mDialogueMap.find(keyword) != mDialogueMap.end())
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{
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for(std::list<ESM::DialInfo>::iterator it = actorKnownTopics[keyword].begin(); it != actorKnownTopics[keyword].end();it++)
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ESM::Dialogue ndialogue = mDialogueMap[keyword];
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std::vector<ESM::DialInfo>::const_iterator iter;
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if(ndialogue.type == ESM::Dialogue::Topic)
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{
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ESM::DialInfo dial = *it;
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if(functionFilter(mActor,dial,true) && isMatching (mActor,dial))
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for (iter = ndialogue.mInfo.begin();
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iter!=ndialogue.mInfo.end(); ++iter)
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{
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std::string text = it->response;
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std::string script = it->resultScript;
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if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
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{
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std::string text = iter->response;
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std::string script = iter->resultScript;
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parseText(text);
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parseText(text);
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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win->addTitle(keyword);
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win->addText(it->response);
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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win->addTitle(keyword);
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win->addText(iter->response);
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executeScript(script);
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executeScript(script);
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mLastTopic = keyword;
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mLastDialogue = dial;
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break;
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mLastTopic = keyword;
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mLastDialogue = *iter;
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break;
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}
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}
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}
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}
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}
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updateTopics();
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}
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void DialogueManager::goodbyeSelected()
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@ -748,31 +765,47 @@ namespace MWDialogue
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if(mChoiceMap.find(answere) != mChoiceMap.end())
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{
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mChoice = mChoiceMap[answere];
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std::list<ESM::DialInfo> dials = actorKnownTopics[mLastTopic];
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std::cout << actorKnownTopics[mLastTopic].size() << mLastTopic;
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std::list<ESM::DialInfo>::iterator iter;
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for(iter = actorKnownTopics[mLastTopic].begin(); iter->id != mLastDialogue.id;iter++)
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{
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}
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for(std::list<ESM::DialInfo>::iterator it = iter; it!=actorKnownTopics[mLastTopic].begin();)
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//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
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bool found = false;
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//ESMS::RecListT<ESM::Dialogue>::MapType::iterator it;
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std::vector<ESM::DialInfo>::const_iterator iter;
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//for(it = dialogueList.begin(); it!=dialogueList.end();it++)
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if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
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{
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it--;
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if(functionFilter(mActor,*it,true) && isMatching (mActor,*it))
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ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
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if(ndialogue.type == ESM::Dialogue::Topic)
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{
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mChoiceMap.clear();
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mChoice = -1;
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mIsInChoice = false;
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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std::string text = it->response;
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parseText(text);
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win->addText(text);
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executeScript(it->resultScript);
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mLastTopic = mLastTopic;
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mLastDialogue = *it;
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break;
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for (iter = ndialogue.mInfo.begin();
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iter!=ndialogue.mInfo.end(); ++iter)
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{
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if(iter->id == mLastDialogue.id) found = true;
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if(found) break;
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}
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}
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if(found)
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{
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for (std::vector<ESM::DialInfo>::const_iterator iter2 = iter;
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iter2!=ndialogue.mInfo.begin(); --iter2)
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{
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if (isMatching (mActor, *iter2) && functionFilter(mActor,*iter2,true))
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{
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mChoiceMap.clear();
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mChoice = -1;
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mIsInChoice = false;
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MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
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std::string text = iter2->response;
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parseText(text);
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win->addText(text);
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executeScript(iter2->resultScript);
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mLastTopic = mLastTopic;
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mLastDialogue = *iter2;
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break;
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}
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}
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}
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}
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updateTopics();
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}
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}
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