Reset old record, if its ID does not match with ID of new record (bug #4932)

pull/541/head
Andrei Kortunov 6 years ago
parent 89776e2002
commit 413207f9af

@ -51,6 +51,7 @@
Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used. Bug #4916: Specular power (shininess) material parameter is ignored when shaders are used.
Bug #4922: Werewolves can not attack if the transformation happens during attack Bug #4922: Werewolves can not attack if the transformation happens during attack
Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error Bug #4927: Spell effect having both a skill and an attribute assigned is a fatal error
Bug #4932: Invalid records matching when loading save with edited plugin
Bug #4938: Strings from subrecords with actually empty headers can't be empty Bug #4938: Strings from subrecords with actually empty headers can't be empty
Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off Bug #4942: Hand-to-Hand attack type is chosen randomly when "always use best attack" is turned off
Bug #4947: Player character doesn't use lip animation Bug #4947: Player character doesn't use lip animation

@ -133,7 +133,7 @@ namespace
{ {
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin()); for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter) iter!=collection.mList.end(); ++iter)
if (iter->mRef.getRefNum()==state.mRef.mRefNum) if (iter->mRef.getRefNum()==state.mRef.mRefNum && iter->mRef.getRefId() == state.mRef.mRefID)
{ {
// overwrite existing reference // overwrite existing reference
iter->load (state); iter->load (state);

Loading…
Cancel
Save