Only play miss sound for player attacks (bug #4969)

pull/541/head
Capostrophic 6 years ago
parent 7158f09b87
commit 424716977b

@ -57,6 +57,7 @@
Bug #4947: Player character doesn't use lip animation Bug #4947: Player character doesn't use lip animation
Bug #4948: Footstep sounds while levitating on ground level Bug #4948: Footstep sounds while levitating on ground level
Bug #4963: Enchant skill progress is incorrect Bug #4963: Enchant skill progress is incorrect
Bug #4969: "Miss" sound plays for any actor
Feature #2229: Improve pathfinding AI Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis Feature #3610: Option to invert X axis

@ -376,7 +376,8 @@ namespace MWClass
if (!successful) if (!successful)
{ {
// Missed // Missed
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "miss", 1.0f, 1.0f); if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
MWBase::Environment::get().getSoundManager()->playSound3D(ptr, "miss", 1.0f, 1.0f);
return; return;
} }

@ -710,7 +710,8 @@ namespace MWClass
if (!successful) if (!successful)
{ {
// Missed // Missed
sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f); if (!attacker.isEmpty() && attacker == MWMechanics::getPlayer())
sndMgr->playSound3D(ptr, "miss", 1.0f, 1.0f);
return; return;
} }

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