static Objects goes inside the static geometry

actorid
gugus 14 years ago
parent cd79df1d8b
commit 4546ca3863

@ -50,6 +50,8 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref, bool static_)
{
assert (!mInsert);
isStatic = static_;
// Create and place scene node for this object
mInsert = mBase->createChildSceneNode();
@ -72,7 +74,7 @@ void ExteriorCellRender::insertBegin (ESM::CellRef &ref, bool static_)
// Rotates first around z, then y, then x
mInsert->setOrientation(xr*yr*zr);
mInsertMesh.clear();
mInsertMesh.clear();
}
@ -216,13 +218,18 @@ void ExteriorCellRender::insertMesh(const std::string &mesh)
NIFLoader::load(mesh);
Entity *ent = mScene.getMgr()->createEntity(mesh);
mInsert->attachObject(ent);
/*sg->addEntity(ent,mInsert->_getDerivedPosition(),mInsert->_getDerivedOrientation(),mInsert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));*/
if (mInsertMesh.empty())
mInsertMesh = mesh;
if(!isStatic)
{
mInsert->attachObject(ent);
}
else
{
sg->addEntity(ent,mInsert->_getDerivedPosition(),mInsert->_getDerivedOrientation(),mInsert->_getDerivedScale());
sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
}
if (mInsertMesh.empty())
mInsertMesh = mesh;
}
void ExteriorCellRender::insertObjectPhysics()

@ -59,6 +59,7 @@ namespace MWRender
//the static geometry
Ogre::StaticGeometry *sg;
bool isStatic;
// 0 normal, 1 more bright, 2 max
int mAmbientMode;

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