mirror of
				https://github.com/TES3MP/openmw-tes3mp.git
				synced 2025-11-03 23:56:47 +00:00 
			
		
		
		
	Merge remote-tracking branch 'mckibbenta/tgm'
This commit is contained in:
		
						commit
						458c752425
					
				
					 2 changed files with 6 additions and 4 deletions
				
			
		| 
						 | 
				
			
			@ -397,9 +397,10 @@ namespace MWClass
 | 
			
		|||
                    MWBase::Environment::get().getWindowManager()->messageBox("#{sTargetCriticalStrike}");
 | 
			
		||||
                    MWBase::Environment::get().getSoundManager()->playSound3D(victim, "critical damage", 1.0f, 1.0f);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
                if (!MWBase::Environment::get().getWorld()->getGodModeState())
 | 
			
		||||
                    weapon.getCellRef().mCharge -= std::min(std::max(1,
 | 
			
		||||
                                                                 (int)(damage * gmst.find("fWeaponDamageMult")->getFloat())),
 | 
			
		||||
                                                        weapon.getCellRef().mCharge);
 | 
			
		||||
                        (int)(damage * gmst.find("fWeaponDamageMult")->getFloat())), weapon.getCellRef().mCharge);
 | 
			
		||||
            }
 | 
			
		||||
            healthdmg = true;
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -276,7 +276,8 @@ namespace MWMechanics
 | 
			
		|||
                }
 | 
			
		||||
 | 
			
		||||
                // If it's the player and God Mode is turned on, keep it alive
 | 
			
		||||
                if(iter->first.getRefData().getHandle()=="player" && MWBase::Environment::get().getWorld()->getGodModeState())
 | 
			
		||||
                if(iter->first.getRefData().getHandle()=="player" && 
 | 
			
		||||
                    MWBase::Environment::get().getWorld()->getGodModeState())
 | 
			
		||||
                {
 | 
			
		||||
                    MWMechanics::DynamicStat<float> stat(stats.getHealth());
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in a new issue