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@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.33.0
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Version: 0.33.1
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -98,6 +98,10 @@ Allowed options:
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CHANGELOG
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0.33.1
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Bug #2108: OpenCS fails to build
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0.33.0
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Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed
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@ -197,14 +201,12 @@ Bug #2029: Ienith Brothers Thiev's Guild quest journal entry not adding
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Feature #471: Editor: Special case implementation for top-level window with single sub-window
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Feature #472: Editor: Sub-Window re-use settings
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Feature #704: Font colors import from fallback settings
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Feature #854: Editor: Add user setting to show status bar
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Feature #879: Editor: Open sub-views in a new top-level window
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Feature #932: Editor: magic effect table
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Feature #937: Editor: Path Grid table
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Feature #938: Editor: Sound Gen table
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Feature #1117: Death and LevelUp music
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Feature #1226: Editor: Request UniversalId editing from table columns
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Feature #1310: Editor: Rendering User Settings
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Feature #1545: Targeting console on player
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Feature #1597: Editor: Render terrain
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Feature #1695: Editor: add column for CellRef's global variable
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