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Fix check for default material

This commit is contained in:
scrawl 2017-04-22 14:27:45 +02:00
parent 0737d6cb72
commit 45d9e38616

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@ -1773,8 +1773,10 @@ namespace NifOsg
} }
if (!hasMatCtrl && mat->getColorMode() == osg::Material::OFF if (!hasMatCtrl && mat->getColorMode() == osg::Material::OFF
&& mat->getEmission(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0,0,0,1)
&& mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1) && mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
&& mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1) && mat->getAmbient(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)
&& mat->getShininess(osg::Material::FRONT_AND_BACK) == 0
&& mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f)) && mat->getSpecular(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0.f, 0.f, 0.f, 0.f))
{ {
// default state, skip // default state, skip