mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-02-19 17:09:40 +00:00
removed the unused ray scene query
This commit is contained in:
parent
29acb057b3
commit
47c3e92db1
2 changed files with 0 additions and 4 deletions
|
@ -46,9 +46,6 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
|
|||
mMwRoot->pitch(Degree(-90));
|
||||
mObjects.setMwRoot(mMwRoot);
|
||||
mActors.setMwRoot(mMwRoot);
|
||||
|
||||
//used to obtain ingame information of ogre objects (which are faced or selected)
|
||||
mRaySceneQuery = mRendering.getScene()->createRayQuery(Ray());
|
||||
|
||||
Ogre::SceneNode *playerNode = mMwRoot->createChildSceneNode ("player");
|
||||
playerNode->pitch(Degree(90));
|
||||
|
|
|
@ -158,7 +158,6 @@ class RenderingManager: private RenderingInterface {
|
|||
/// that the OGRE coordinate system matches that used internally in
|
||||
/// Morrowind.
|
||||
Ogre::SceneNode *mMwRoot;
|
||||
Ogre::RaySceneQuery *mRaySceneQuery;
|
||||
|
||||
OEngine::Physic::PhysicEngine* mPhysicsEngine;
|
||||
|
||||
|
|
Loading…
Reference in a new issue