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Make handshake log message less confusing
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parent
abaa8cac72
commit
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1 changed files with 2 additions and 3 deletions
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@ -115,9 +115,8 @@ void Networking::Update(RakNet::Packet *packet)
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if (!player->isHandshaked())
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{
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Wrong auth for player %d, name: %s",
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player->GetID(),
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player->Npc()->mName.c_str());
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LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Have not completed handshake with player %d",
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player->GetID());
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//KickPlayer(player->guid);
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return;
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}
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