fix, sorry for being sloppy..

actorid
Jeffrey Haines 11 years ago
parent afe624bd07
commit 48b2c0073b

@ -845,7 +845,7 @@ namespace MWMechanics
{ {
if(!paused) if(!paused)
{ {
// Reset data from previous frame // Update actors from previous frame
for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter) for (PtrControllerMap::iterator iter(mActors.begin()); iter != mActors.end(); ++iter)
{ {
// Reset last hit object, which is only valid for one frame // Reset last hit object, which is only valid for one frame
@ -902,7 +902,7 @@ namespace MWMechanics
continue; continue;
} }
MWMechanics::ActiveSpells& spells = iter2->first.getClass().getCreatureStats(iter2->first).getActiveSpells(); MWMechanics::ActiveSpells& spells = iter->first.getClass().getCreatureStats(iter->first).getActiveSpells();
spells.purge(iter->first.getRefData().getHandle()); spells.purge(iter->first.getRefData().getHandle());
// FIXME: see http://bugs.openmw.org/issues/869 // FIXME: see http://bugs.openmw.org/issues/869

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