[Client] Set LocalPlayer's killer for damage over time spell effects

Simplify related code that sets LocalActors' killers for damage over time spell effects.
0.7.0
David Cernat 5 years ago
parent 94a9292cc6
commit 48ebdb38c7

@ -845,14 +845,17 @@ namespace MWMechanics
/* /*
Start of tes3mp addition Start of tes3mp addition
If the victim was a LocalActor who died, record the caster as the killer If the victim was the LocalPlayer or a LocalActor, record the caster as their killer
*/ */
if (mwmp::Main::get().getCellController()->isLocalActor(ptr)) mwmp::Target killer = MechanicsHelper::getTarget(caster);
{
bool isSuicide = ptr == caster || caster.isEmpty();
mwmp::Main::get().getCellController()->getLocalActor(ptr)->killer = isSuicide ? if (ptr == MWMechanics::getPlayer())
MechanicsHelper::getTarget(ptr) : MechanicsHelper::getTarget(caster); {
mwmp::Main::get().getLocalPlayer()->killer = killer;
}
else if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
{
mwmp::Main::get().getCellController()->getLocalActor(ptr)->killer = killer;
} }
/* /*
End of tes3mp addition End of tes3mp addition

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