Merge branch 'master' into HEAD

Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
actorid
scrawl 12 years ago
commit 495aeb5d3b

6
.gitignore vendored

@ -15,3 +15,9 @@ makefile
data
*.kdev4
CMakeLists.txt.user
*.swp
*.swo
*.kate-swp
.cproject
.project
.settings/

@ -0,0 +1,40 @@
language: cpp
compiler:
- gcc
branches:
only:
- master
- next
before_install:
- pwd
- git submodule update --init --recursive
- echo "yes" | sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu `lsb_release -sc` main universe restricted multiverse"
- echo "yes" | sudo apt-add-repository ppa:openmw/deps
- sudo apt-get update -qq
- sudo apt-get install -qq libboost-all-dev libgtest-dev google-mock libzzip-dev
- sudo apt-get install -qq libqt4-dev libxaw7-dev libxrandr-dev libfreeimage-dev libpng-dev
- sudo apt-get install -qq libopenal-dev libmpg123-dev libsndfile1-dev
- sudo apt-get install -qq libcg nvidia-cg-toolkit
- sudo apt-get install -qq libavcodec-dev libavformat-dev libavdevice-dev libavutil-dev libswscale-dev libpostproc-dev
- sudo apt-get install -qq libois-dev libbullet-dev libogre-static-dev libmygui-static-dev
- sudo mkdir /usr/src/gtest/build
- cd /usr/src/gtest/build
- sudo cmake .. -DBUILD_SHARED_LIBS=1
- sudo make -j4
- sudo ln -s /usr/src/gtest/build/libgtest.so /usr/lib/libgtest.so
- sudo ln -s /usr/src/gtest/build/libgtest_main.so /usr/lib/libgtest_main.so
before_script:
- cd -
- mkdir build
- cd build
- cmake .. -DOGRE_STATIC=1 -DMYGUI_STATIC=1 -DBUILD_WITH_CODE_COVERAGE=1 -DBUILD_UNITTESTS=1
script:
- make -j4
after_script:
- ./openmw_test_suite
notifications:
recipients:
- lgromanowski+travis.ci@gmail.com
email:
on_success: change
on_failure: always

@ -1,123 +0,0 @@
Bitstream Vera Fonts Copyright
The fonts have a generous copyright, allowing derivative works (as
long as "Bitstream" or "Vera" are not in the names), and full
redistribution (so long as they are not *sold* by themselves). They
can be be bundled, redistributed and sold with any software.
The fonts are distributed under the following copyright:
Copyright
=========
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
Vera is a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute
the Font Software, including without limitation the rights to use,
copy, merge, publish, distribute, and/or sell copies of the Font
Software, and to permit persons to whom the Font Software is furnished
to do so, subject to the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Bitstream" or the word "Vera".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Bitstream Vera" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font
Software without prior written authorization from the Gnome Foundation
or Bitstream Inc., respectively. For further information, contact:
fonts at gnome dot org.
Copyright FAQ
=============
1. I don't understand the resale restriction... What gives?
Bitstream is giving away these fonts, but wishes to ensure its
competitors can't just drop the fonts as is into a font sale system
and sell them as is. It seems fair that if Bitstream can't make money
from the Bitstream Vera fonts, their competitors should not be able to
do so either. You can sell the fonts as part of any software package,
however.
2. I want to package these fonts separately for distribution and
sale as part of a larger software package or system. Can I do so?
Yes. A RPM or Debian package is a "larger software package" to begin
with, and you aren't selling them independently by themselves.
See 1. above.
3. Are derivative works allowed?
Yes!
4. Can I change or add to the font(s)?
Yes, but you must change the name(s) of the font(s).
5. Under what terms are derivative works allowed?
You must change the name(s) of the fonts. This is to ensure the
quality of the fonts, both to protect Bitstream and Gnome. We want to
ensure that if an application has opened a font specifically of these
names, it gets what it expects (though of course, using fontconfig,
substitutions could still could have occurred during font
opening). You must include the Bitstream copyright. Additional
copyrights can be added, as per copyright law. Happy Font Hacking!
6. If I have improvements for Bitstream Vera, is it possible they might get
adopted in future versions?
Yes. The contract between the Gnome Foundation and Bitstream has
provisions for working with Bitstream to ensure quality additions to
the Bitstream Vera font family. Please contact us if you have such
additions. Note, that in general, we will want such additions for the
entire family, not just a single font, and that you'll have to keep
both Gnome and Jim Lyles, Vera's designer, happy! To make sense to add
glyphs to the font, they must be stylistically in keeping with Vera's
design. Vera cannot become a "ransom note" font. Jim Lyles will be
providing a document describing the design elements used in Vera, as a
guide and aid for people interested in contributing to Vera.
7. I want to sell a software package that uses these fonts: Can I do so?
Sure. Bundle the fonts with your software and sell your software
with the fonts. That is the intent of the copyright.
8. If applications have built the names "Bitstream Vera" into them,
can I override this somehow to use fonts of my choosing?
This depends on exact details of the software. Most open source
systems and software (e.g., Gnome, KDE, etc.) are now converting to
use fontconfig (see www.fontconfig.org) to handle font configuration,
selection and substitution; it has provisions for overriding font
names and subsituting alternatives. An example is provided by the
supplied local.conf file, which chooses the family Bitstream Vera for
"sans", "serif" and "monospace". Other software (e.g., the XFree86
core server) has other mechanisms for font substitution.

@ -15,7 +15,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 20)
set (OPENMW_VERSION_MINOR 23)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
@ -29,6 +29,7 @@ option(OGRE_STATIC "Link static build of Ogre and Ogre Plugins into the binarie
option(BOOST_STATIC "Link static build of Boost into the binaries" FALSE)
# Apps and tools
option(BUILD_BSATOOL "build BSA extractor" OFF)
option(BUILD_ESMTOOL "build ESM inspector" ON)
option(BUILD_LAUNCHER "build Launcher" ON)
option(BUILD_MWINIIMPORTER "build MWiniImporter" ON)
@ -67,35 +68,6 @@ endif()
# We probably support older versions than this.
cmake_minimum_required(VERSION 2.6)
#
# Pre-built binaries being used?
#
IF(EXISTS "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd/ogre_1_7_1")
set(PREBUILT_DIR "${CMAKE_SOURCE_DIR}/prebuilt/vc100-mt-gd")
message (STATUS "OpenMW pre-built binaries found at ${PREBUILT_DIR}.")
SET(ENV{OGRE_HOME} "${PREBUILT_DIR}/ogre_1_7_1")
SET(ENV{BOOST_ROOT} "${PREBUILT_DIR}/boost_1_42_0")
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
set(ENV{BOOST_INCLUDEDIR} "${BOOST_ROOT}/include")
set(ENV{BOOST_LIBRARYDIR} "${BOOST_ROOT}/lib")
set(ENV{FREETYPE_DIR} "${PREBUILT_DIR}/freetype-2.3.5-1")
set(USE_MPG123 OFF)
set(USE_AUDIERE ON)
set(AUDIERE_INCLUDE_DIR "${PREBUILT_DIR}/audiere-1.9.4/include")
set(AUDIERE_LIBRARY "${PREBUILT_DIR}/audiere-1.9.4/lib/audiere.lib")
set(ENV{OPENALDIR} "${PREBUILT_DIR}/OpenAL 1.1 SDK")
set(BULLET_ROOT "${PREBUILT_DIR}/bullet")
ELSE()
message (STATUS "OpenMW pre-built binaries not found. Using standard locations.")
ENDIF()
# source directory: libs
set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
@ -103,7 +75,7 @@ set(LIBDIR ${CMAKE_SOURCE_DIR}/libs)
set(OENGINE_OGRE
${LIBDIR}/openengine/ogre/renderer.cpp
${LIBDIR}/openengine/ogre/fader.cpp
${LIBDIR}/openengine/ogre/imagerotate.cpp
${LIBDIR}/openengine/ogre/particles.cpp
${LIBDIR}/openengine/ogre/selectionbuffer.cpp
)
set(OENGINE_GUI
@ -123,8 +95,6 @@ set(OENGINE_BULLET
${LIBDIR}/openengine/bullet/physic.hpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.cpp
${LIBDIR}/openengine/bullet/BulletShapeLoader.h
${LIBDIR}/openengine/bullet/pmove.cpp
${LIBDIR}/openengine/bullet/pmove.h
${LIBDIR}/openengine/bullet/trace.cpp
${LIBDIR}/openengine/bullet/trace.h
@ -211,15 +181,14 @@ if (UNIX AND NOT APPLE)
find_package (Threads)
endif()
# find boost without components so we can use Boost_VERSION
find_package(Boost REQUIRED)
include (CheckIncludeFileCXX)
check_include_file_cxx(unordered_map HAVE_UNORDERED_MAP)
if (HAVE_UNORDERED_MAP)
add_definitions(-DHAVE_UNORDERED_MAP)
endif ()
set(BOOST_COMPONENTS system filesystem program_options thread)
if (Boost_VERSION LESS 104900)
set(SHINY_USE_WAVE_SYSTEM_INSTALL "TRUE")
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} wave)
endif()
set(BOOST_COMPONENTS system filesystem program_options thread date_time wave)
IF(BOOST_STATIC)
set(Boost_USE_STATIC_LIBS ON)
@ -289,10 +258,10 @@ set_directory_properties(PROPERTIES COMPILE_DEFINITIONS_DEBUG DEBUG=1)
# Set up Ogre plugin folder & debug suffix
if (APPLE)
# Ogre on OS X doesn't use "_d" suffix (see Ogre's CMakeLists.txt)
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="")
# Ogre on OS X doesn't use "_d" suffix (see Ogre's CMakeLists.txt)
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="")
else ()
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="_d")
add_definitions(-DOGRE_PLUGIN_DEBUG_SUFFIX="_d")
endif()
add_definitions(-DOGRE_PLUGIN_DIR_REL="${OGRE_PLUGIN_DIR_REL}")
@ -310,9 +279,9 @@ add_subdirectory(files/mygui)
# Specify build paths
if (APPLE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${APP_BUNDLE_DIR}/Contents/MacOS")
else (APPLE)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${OpenMW_BINARY_DIR}")
endif (APPLE)
# Other files
@ -329,14 +298,16 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
"${OpenMW_BINARY_DIR}/openmw.cfg.install")
if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
if (NOT WIN32 AND NOT APPLE)
configure_file(${OpenMW_SOURCE_DIR}/files/openmw.desktop
"${OpenMW_BINARY_DIR}/openmw.desktop")
configure_file(${OpenMW_SOURCE_DIR}/files/opencs.desktop
"${OpenMW_BINARY_DIR}/opencs.desktop")
endif()
# Compiler settings
if (CMAKE_COMPILER_IS_GNUCC)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder -std=c++0x -pedantic)
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder -std=c++98 -pedantic -Wno-long-long)
# Silence warnings in OGRE headers. Remove once OGRE got fixed!
add_definitions (-Wno-ignored-qualifiers)
@ -364,7 +335,7 @@ if(DPKG_PROGRAM)
#Install icon and desktop file
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "share/applications/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "share/pixmaps/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
#Install global configuration files
INSTALL(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "../etc/openmw/" PERMISSIONS OWNER_READ OWNER_WRITE GROUP_READ WORLD_READ COMPONENT "openmw")
@ -385,8 +356,7 @@ if(DPKG_PROGRAM)
Data files from the original game is required to run it.")
SET(CPACK_DEBIAN_PACKAGE_NAME "openmw")
SET(CPACK_DEBIAN_PACKAGE_VERSION "${VERSION_STRING}")
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW esmtool;Esmtool omwlauncher;OMWLauncher mwiniimporter;MWiniImporter")
#TODO: should SDL2 be mentioned in here somewhere?
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW bsatool;Bsatool esmtool;Esmtool omwlauncher;OMWLauncher mwiniimporter;MWiniImporter")
SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6 (>= 2.11.2), libfreetype6 (>= 2.2.1), libgcc1 (>= 1:4.1.1), libmpg123-0 (>= 1.12.1), libois-1.3.0 (>= 1.3.0), libopenal1 (>= 1:1.12.854), libsndfile1 (>= 1.0.23), libstdc++6 (>= 4.4.5), libuuid1 (>= 2.17.2), libqtgui4 (>= 4.7.0)")
SET(CPACK_DEBIAN_PACKAGE_SECTION "Games")
@ -411,11 +381,11 @@ if(WIN32)
"${OpenMW_SOURCE_DIR}/readme.txt"
"${OpenMW_SOURCE_DIR}/GPL3.txt"
"${OpenMW_SOURCE_DIR}/OFL.txt"
"${OpenMW_SOURCE_DIR}/Bitstream Vera License.txt"
"${OpenMW_SOURCE_DIR}/DejaVu Font License.txt"
"${OpenMW_SOURCE_DIR}/Daedric Font License.txt"
"${OpenMW_BINARY_DIR}/launcher.qss"
"${OpenMW_BINARY_DIR}/settings-default.cfg"
"${OpenMW_BINARY_DIR}/transparency-overrides.cfg"
"${OpenMW_BINARY_DIR}/Release/mwiniimport.exe"
"${OpenMW_BINARY_DIR}/Release/omwlauncher.exe"
"${OpenMW_BINARY_DIR}/Release/openmw.exe"
DESTINATION ".")
@ -426,7 +396,7 @@ if(WIN32)
SET(CPACK_PACKAGE_VENDOR "OpenMW.org")
SET(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
SET(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
SET(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINOR})
SET(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
SET(CPACK_PACKAGE_EXECUTABLES "openmw;OpenMW;omwlauncher;OpenMW Launcher")
SET(CPACK_NSIS_CREATE_ICONS_EXTRA "CreateShortCut '\$SMPROGRAMS\\\\$STARTMENU_FOLDER\\\\Readme.lnk' '\$INSTDIR\\\\readme.txt'")
@ -437,12 +407,12 @@ if(WIN32)
SET(CPACK_RESOURCE_FILE_README "${OpenMW_SOURCE_DIR}/readme.txt")
SET(CPACK_PACKAGE_DESCRIPTION_FILE "${OpenMW_SOURCE_DIR}/readme.txt")
SET(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW")
SET(CPACK_NSIS_DISPLAY_NAME "OpenMW ${OPENMW_VERSION}")
SET(CPACK_NSIS_HELP_LINK "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_URL_INFO_ABOUT "http:\\\\\\\\www.openmw.org")
SET(CPACK_NSIS_INSTALLED_ICON_NAME "omwlauncher.exe")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.ico")
SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.ico")
SET(CPACK_NSIS_MUI_ICON "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.ico")
SET(CPACK_NSIS_MUI_UNIICON "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.ico")
SET(CPACK_PACKAGE_ICON "${OpenMW_SOURCE_DIR}\\\\files\\\\openmw.bmp")
SET(VCREDIST32 "${OpenMW_BINARY_DIR}/vcredist_x86.exe")
@ -482,6 +452,10 @@ add_subdirectory (components)
# Apps and tools
add_subdirectory( apps/openmw )
if (BUILD_BSATOOL)
add_subdirectory( apps/bsatool )
endif()
if (BUILD_ESMTOOL)
add_subdirectory( apps/esmtool )
endif()
@ -528,7 +502,7 @@ if (WIN32)
# Warnings that aren't enabled normally and don't need to be enabled
# They're unneeded and sometimes completely retarded warnings that /Wall enables
# Not going to bother commenting them as they tend to warn on every standard library files
4061 4263 4264 4266 4350 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
4061 4263 4264 4266 4350 4371 4514 4548 4571 4610 4619 4623 4625 4626 4628 4640 4668 4710 4711 4820 4826 4917 4946
# Warnings that are thrown on standard libraries and not OpenMW
4347 # Non-template function with same name and parameter count as template function
@ -539,6 +513,11 @@ if (WIN32)
4986 # Undocumented warning that occurs in the crtdbg.h file
4996 # Function was declared deprecated
# cause by ogre extensivly
4193 # #pragma warning(pop) : no matching '#pragma warning(push)'
4251 # class 'XXXX' needs to have dll-interface to be used by clients of class 'YYYY'
4275 # non dll-interface struct 'XXXX' used as base for dll-interface class 'YYYY'
# OpenMW specific warnings
4099 # Type mismatch, declared class or struct is defined with other type
4100 # Unreferenced formal parameter (-Wunused-parameter)
@ -549,18 +528,23 @@ if (WIN32)
4309 # Variable overflow, trying to store 128 in a signed char for example
4355 # Using 'this' in member initialization list
4701 # Potentially uninitialized local variable used
4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt
4800 # Boolean optimization warning, e.g. myBool = (myInt != 0) instead of myBool = myInt
)
foreach(d ${WARNINGS_DISABLE})
set(WARNINGS "${WARNINGS} /wd${d}")
endforeach(d)
set_target_properties(shiny PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(shiny.OgrePlatform PROPERTIES COMPILE_FLAGS ${WARNINGS})
set_target_properties(components PROPERTIES COMPILE_FLAGS ${WARNINGS})
if (BUILD_LAUNCHER)
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_LAUNCHER)
set_target_properties(omwlauncher PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_LAUNCHER)
set_target_properties(openmw PROPERTIES COMPILE_FLAGS ${WARNINGS})
if (BUILD_BSATOOL)
set_target_properties(bsatool PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_BSATOOL)
if (BUILD_ESMTOOL)
set_target_properties(esmtool PROPERTIES COMPILE_FLAGS ${WARNINGS})
endif (BUILD_ESMTOOL)
@ -594,8 +578,6 @@ if (APPLE)
install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" RENAME "openmw.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/settings-default.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
install(FILES "${OpenMW_BINARY_DIR}/transparency-overrides.cfg" DESTINATION "${INSTALL_SUBDIR}" COMPONENT Runtime)
@ -674,23 +656,39 @@ endif (APPLE)
if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
## Non Debian based Linux building
# paths
set(BINDIR "${CMAKE_INSTALL_PREFIX}/usr/bin" CACHE PATH "Where to install binaries")
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin" CACHE PATH "Where to install binaries")
set(DATAROOTDIR "${CMAKE_INSTALL_PREFIX}/share" CACHE PATH "Sets the root of data directories to a non-default location")
set(DATADIR "${DATAROOTDIR}/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
set(DATADIR "${DATAROOTDIR}/games/openmw" CACHE PATH "Sets the openmw data directories to a non-default location")
set(DOCDIR "${DATAROOTDIR}/doc/openmw" CACHE PATH "Sets the doc directory to a non-default location.")
set(MANDIR "${DATAROOTDIR}/man" CACHE PATH "Where to install manpages")
set(SYSCONFDIR "${CMAKE_INSTALL_PREFIX}/etc/openmw" CACHE PATH "Set config dir")
set(SYSCONFDIR "/etc/openmw" CACHE PATH "Set config dir")
set(ICONDIR "${DATAROOTDIR}/pixmaps" CACHE PATH "Set icon dir")
# Install binaries
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/openmw" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
IF(BUILD_LAUNCHER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/omwlauncher" DESTINATION "${BINDIR}" )
ENDIF(BUILD_LAUNCHER)
IF(BUILD_BSATOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/bsatool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_BSATOOL)
IF(BUILD_ESMTOOL)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/esmtool" DESTINATION "${BINDIR}" )
ENDIF(BUILD_ESMTOOL)
IF(BUILD_MWINIIMPORTER)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/mwiniimport" DESTINATION "${BINDIR}" )
ENDIF(BUILD_MWINIIMPORTER)
IF(BUILD_OPENCS)
INSTALL(PROGRAMS "${OpenMW_BINARY_DIR}/opencs" DESTINATION "${BINDIR}" )
ENDIF(BUILD_OPENCS)
# Install icon and .desktop
INSTALL(FILES "${OpenMW_SOURCE_DIR}/apps/launcher/resources/images/openmw.png" DESTINATION "${ICONDIR}")
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/launcher/images/openmw.png" DESTINATION "${ICONDIR}")
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.desktop" DESTINATION "${DATAROOTDIR}/applications")
IF(BUILD_OPENCS)
INSTALL(FILES "${OpenMW_SOURCE_DIR}/files/opencs/opencs.png" DESTINATION "${ICONDIR}")
INSTALL(FILES "${OpenMW_BINARY_DIR}/opencs.desktop" DESTINATION "${DATAROOTDIR}/applications")
ENDIF(BUILD_OPENCS)
# Install global configuration files
INSTALL(FILES "${OpenMW_BINARY_DIR}/openmw.cfg.install" DESTINATION "${SYSCONFDIR}" RENAME "openmw.cfg" )
@ -700,5 +698,4 @@ if (NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)
# Install resources
INSTALL(DIRECTORY "${OpenMW_BINARY_DIR}/resources" DESTINATION "${DATADIR}" )
INSTALL(FILES "${OpenMW_BINARY_DIR}/launcher.qss" DESTINATION "${DATADIR}/resources" )
endif(NOT WIN32 AND NOT DPKG_PROGRAM AND NOT APPLE)

@ -0,0 +1,99 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute the
Font Software, including without limitation the rights to use, copy, merge,
publish, distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to the
following conditions:
The above copyright and trademark notices and this permission notice shall
be included in all copies of one or more of the Font Software typefaces.
The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional glyphs or characters may be added to the Fonts, only if the fonts
are renamed to names not containing either the words "Bitstream" or the word
"Vera".
This License becomes null and void to the extent applicable to Fonts or Font
Software that has been modified and is distributed under the "Bitstream
Vera" names.
The Font Software may be sold as part of a larger software package but no
copy of one or more of the Font Software typefaces may be sold by itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
FONT SOFTWARE.
Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream
Inc., respectively. For further information, contact: fonts at gnome dot
org.
Arev Fonts Copyright
------------------------------
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and
associated documentation files (the "Font Software"), to reproduce
and distribute the modifications to the Bitstream Vera Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to
the following conditions:
The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.
The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Tavmjong Bah" or the word "Arev".
This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Tavmjong Bah Arev" names.
The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
Except as contained in this notice, the name of Tavmjong Bah shall not
be used in advertising or otherwise to promote the sale, use or other
dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $

@ -0,0 +1,19 @@
set(BSATOOL
bsatool.cpp
)
source_group(apps\\bsatool FILES ${BSATOOL})
# Main executable
add_executable(bsatool
${BSATOOL}
)
target_link_libraries(bsatool
${Boost_LIBRARIES}
components
)
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(bsatool gcov)
endif()

@ -0,0 +1,288 @@
#include <iostream>
#include <vector>
#include <exception>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <components/bsa/bsa_file.hpp>
#define BSATOOL_VERSION 1.1
// Create local aliases for brevity
namespace bpo = boost::program_options;
namespace bfs = boost::filesystem;
struct Arguments
{
std::string mode;
std::string filename;
std::string extractfile;
std::string outdir;
bool longformat;
bool fullpath;
};
void replaceAll(std::string& str, const std::string& needle, const std::string& substitute)
{
int pos = str.find(needle);
while(pos != -1)
{
str.replace(pos, needle.size(), substitute);
pos = str.find(needle);
}
}
bool parseOptions (int argc, char** argv, Arguments &info)
{
bpo::options_description desc("Inspect and extract files from Bethesda BSA archives\n\n"
"Usages:\n"
" bsatool list [-l] archivefile\n"
" List the files presents in the input archive.\n\n"
" bsatool extract [-f] archivefile [file_to_extract] [output_directory]\n"
" Extract a file from the input archive.\n\n"
" bsatool extractall archivefile [output_directory]\n"
" Extract all files from the input archive.\n\n"
"Allowed options");
desc.add_options()
("help,h", "print help message.")
("version,v", "print version information and quit.")
("long,l", "Include extra information in archive listing.")
("full-path,f", "Create diretory hierarchy on file extraction "
"(always true for extractall).")
;
// input-file is hidden and used as a positional argument
bpo::options_description hidden("Hidden Options");
hidden.add_options()
( "mode,m", bpo::value<std::string>(), "bsatool mode")
( "input-file,i", bpo::value< std::vector<std::string> >(), "input file")
;
bpo::positional_options_description p;
p.add("mode", 1).add("input-file", 3);
// there might be a better way to do this
bpo::options_description all;
all.add(desc).add(hidden);
bpo::variables_map variables;
try
{
bpo::parsed_options valid_opts = bpo::command_line_parser(argc, argv)
.options(all).positional(p).run();
bpo::store(valid_opts, variables);
}
catch(std::exception &e)
{
std::cout << "ERROR parsing arguments: " << e.what() << "\n\n"
<< desc << std::endl;
return false;
}
bpo::notify(variables);
if (variables.count ("help"))
{
std::cout << desc << std::endl;
return false;
}
if (variables.count ("version"))
{
std::cout << "BSATool version " << BSATOOL_VERSION << std::endl;
return false;
}
if (!variables.count("mode"))
{
std::cout << "ERROR: no mode specified!\n\n"
<< desc << std::endl;
return false;
}
info.mode = variables["mode"].as<std::string>();
if (!(info.mode == "list" || info.mode == "extract" || info.mode == "extractall"))
{
std::cout << std::endl << "ERROR: invalid mode \"" << info.mode << "\"\n\n"
<< desc << std::endl;
return false;
}
if (!variables.count("input-file"))
{
std::cout << "\nERROR: missing BSA archive\n\n"
<< desc << std::endl;
return false;
}
info.filename = variables["input-file"].as< std::vector<std::string> >()[0];
// Default output to the working directory
info.outdir = ".";
if (info.mode == "extract")
{
if (variables["input-file"].as< std::vector<std::string> >().size() < 2)
{
std::cout << "\nERROR: file to extract unspecified\n\n"
<< desc << std::endl;
return false;
}
if (variables["input-file"].as< std::vector<std::string> >().size() > 1)
info.extractfile = variables["input-file"].as< std::vector<std::string> >()[1];
if (variables["input-file"].as< std::vector<std::string> >().size() > 2)
info.outdir = variables["input-file"].as< std::vector<std::string> >()[2];
}
else if (variables["input-file"].as< std::vector<std::string> >().size() > 1)
info.outdir = variables["input-file"].as< std::vector<std::string> >()[1];
info.longformat = variables.count("long");
info.fullpath = variables.count("full-path");
return true;
}
int list(Bsa::BSAFile& bsa, Arguments& info);
int extract(Bsa::BSAFile& bsa, Arguments& info);
int extractAll(Bsa::BSAFile& bsa, Arguments& info);
int main(int argc, char** argv)
{
Arguments info;
if(!parseOptions (argc, argv, info))
return 1;
// Open file
Bsa::BSAFile bsa;
try
{
bsa.open(info.filename);
}
catch(std::exception &e)
{
std::cout << "ERROR reading BSA archive '" << info.filename
<< "'\nDetails:\n" << e.what() << std::endl;
return 2;
}
if (info.mode == "list")
return list(bsa, info);
else if (info.mode == "extract")
return extract(bsa, info);
else if (info.mode == "extractall")
return extractAll(bsa, info);
else
{
std::cout << "Unsupported mode. That is not supposed to happen." << std::endl;
return 1;
}
}
int list(Bsa::BSAFile& bsa, Arguments& info)
{
// List all files
const Bsa::BSAFile::FileList &files = bsa.getList();
for(int i=0; i<files.size(); i++)
{
if(info.longformat)
{
// Long format
std::cout << std::setw(50) << std::left << files[i].name;
std::cout << std::setw(8) << std::left << std::dec << files[i].fileSize;
std::cout << "@ 0x" << std::hex << files[i].offset << std::endl;
}
else
std::cout << files[i].name << std::endl;
}
return 0;
}
int extract(Bsa::BSAFile& bsa, Arguments& info)
{
std::string archivePath = info.extractfile;
replaceAll(archivePath, "/", "\\");
std::string extractPath = info.extractfile;
replaceAll(extractPath, "\\", "/");
if (!bsa.exists(archivePath.c_str()))
{
std::cout << "ERROR: file '" << archivePath << "' not found\n";
std::cout << "In archive: " << info.filename << std::endl;
return 3;
}
// Get the target path (the path the file will be extracted to)
bfs::path relPath (extractPath);
bfs::path outdir (info.outdir);
bfs::path target;
if (info.fullpath)
target = outdir / relPath;
else
target = outdir / relPath.filename();
// Create the directory hierarchy
bfs::create_directories(target.parent_path());
bfs::file_status s = bfs::status(target.parent_path());
if (!bfs::is_directory(s))
{
std::cout << "ERROR: " << target.parent_path() << " is not a directory." << std::endl;
return 3;
}
// Get a stream for the file to extract
Ogre::DataStreamPtr data = bsa.getFile(archivePath.c_str());
bfs::ofstream out(target, std::ios::binary);
// Write the file to disk
std::cout << "Extracting " << info.extractfile << " to " << target << std::endl;
out.write(data->getAsString().c_str(), data->size());
out.close();
return 0;
}
int extractAll(Bsa::BSAFile& bsa, Arguments& info)
{
// Get the list of files present in the archive
Bsa::BSAFile::FileList list = bsa.getList();
// Iter on the list
for(Bsa::BSAFile::FileList::iterator it = list.begin(); it != list.end(); ++it) {
const char* archivePath = it->name;
std::string extractPath (archivePath);
replaceAll(extractPath, "\\", "/");
// Get the target path (the path the file will be extracted to)
bfs::path target (info.outdir);
target /= extractPath;
// Create the directory hierarchy
bfs::create_directories(target.parent_path());
bfs::file_status s = bfs::status(target.parent_path());
if (!bfs::is_directory(s))
{
std::cout << "ERROR: " << target.parent_path() << " is not a directory." << std::endl;
return 3;
}
// Get a stream for the file to extract
// (inefficient because getFile iter on the list again)
Ogre::DataStreamPtr data = bsa.getFile(archivePath);
bfs::ofstream out(target, std::ios::binary);
// Write the file to disk
std::cout << "Extracting " << target << std::endl;
out.write(data->getAsString().c_str(), data->size());
out.close();
}
return 0;
}

@ -23,8 +23,7 @@ struct ESMData
std::string author;
std::string description;
int version;
int type;
ESM::ESMReader::MasterList masters;
std::vector<ESM::Header::MasterData> masters;
std::deque<EsmTool::RecordBase *> mRecords;
std::map<ESM::Cell *, std::deque<ESM::CellRef> > mCellRefs;
@ -52,6 +51,7 @@ struct Arguments
unsigned int raw_given;
unsigned int quiet_given;
unsigned int loadcells_given;
bool plain_given;
std::string mode;
std::string encoding;
@ -78,6 +78,9 @@ bool parseOptions (int argc, char** argv, Arguments &info)
("type,t", bpo::value< std::vector<std::string> >(),
"Show only records of this type (four character record code). May "
"be specified multiple times. Only affects dump mode.")
("plain,p", "Print contents of dialogs, books and scripts. "
"(skipped by default)"
"Only affects dump mode.")
("quiet,q", "Supress all record information. Useful for speed tests.")
("loadcells,C", "Browse through contents of all cells.")
@ -162,6 +165,7 @@ bool parseOptions (int argc, char** argv, Arguments &info)
info.raw_given = variables.count ("raw");
info.quiet_given = variables.count ("quiet");
info.loadcells_given = variables.count ("loadcells");
info.plain_given = (variables.count("plain") > 0);
// Font encoding settings
info.encoding = variables["encoding"].as<std::string>();
@ -209,7 +213,10 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
bool save = (info.mode == "clone");
// Skip back to the beginning of the reference list
cell.restore(esm);
// FIXME: Changes to the references backend required to support multiple plugins have
// almost certainly broken this following line. I'll leave it as is for now, so that
// the compiler does not complain.
cell.restore(esm, 0);
// Loop through all the references
ESM::CellRef ref;
@ -225,7 +232,10 @@ void loadCell(ESM::Cell &cell, ESM::ESMReader &esm, Arguments& info)
std::cout << " Refnum: " << ref.mRefnum << std::endl;
std::cout << " ID: '" << ref.mRefID << "'\n";
std::cout << " Owner: '" << ref.mOwner << "'\n";
std::cout << " INTV: " << ref.mIntv << " NAM9: " << ref.mIntv << std::endl;
std::cout << " Enchantment charge: '" << ref.mEnchantmentCharge << "'\n";
std::cout << " Uses/health: '" << ref.mCharge << "'\n";
std::cout << " Gold value: '" << ref.mGoldValue << "'\n";
std::cout << " Blocked: '" << static_cast<int>(ref.mReferenceBlocked) << "'" << std::endl;
}
}
@ -281,16 +291,13 @@ int load(Arguments& info)
info.data.author = esm.getAuthor();
info.data.description = esm.getDesc();
info.data.masters = esm.getMasters();
info.data.version = esm.getVer();
info.data.type = esm.getType();
if (!quiet)
{
std::cout << "Author: " << esm.getAuthor() << std::endl
<< "Description: " << esm.getDesc() << std::endl
<< "File format version: " << esm.getFVer() << std::endl
<< "Special flag: " << esm.getSpecial() << std::endl;
ESM::ESMReader::MasterList m = esm.getMasters();
<< "File format version: " << esm.getFVer() << std::endl;
std::vector<ESM::Header::MasterData> m = esm.getMasters();
if (!m.empty())
{
std::cout << "Masters:" << std::endl;
@ -341,6 +348,7 @@ int load(Arguments& info)
}
record->setId(id);
record->setFlags((int) flags);
record->setPrintPlain(info.plain_given);
record->load(esm);
if (!quiet && interested) record->print();
@ -427,9 +435,9 @@ int clone(Arguments& info)
esm.setAuthor(info.data.author);
esm.setDescription(info.data.description);
esm.setVersion(info.data.version);
esm.setType(info.data.type);
esm.setRecordCount (recordCount);
for (ESM::ESMReader::MasterList::iterator it = info.data.masters.begin(); it != info.data.masters.end(); ++it)
for (std::vector<ESM::Header::MasterData>::iterator it = info.data.masters.begin(); it != info.data.masters.end(); ++it)
esm.addMaster(it->name, it->size);
std::fstream save(info.outname.c_str(), std::fstream::out | std::fstream::binary);

@ -16,7 +16,7 @@
#include <iostream>
#include <boost/format.hpp>
std::string bodyPartLabel(char idx)
std::string bodyPartLabel(int idx)
{
const char *bodyPartLabels[] = {
"Head",
@ -48,13 +48,13 @@ std::string bodyPartLabel(char idx)
"Tail"
};
if ((int)idx >= 0 && (int)(idx) <= 26)
return bodyPartLabels[(int)(idx)];
if (idx >= 0 && idx <= 26)
return bodyPartLabels[idx];
else
return "Invalid";
}
std::string meshPartLabel(char idx)
std::string meshPartLabel(int idx)
{
const char *meshPartLabels[] = {
"Head",
@ -74,13 +74,13 @@ std::string meshPartLabel(char idx)
"Tail"
};
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MP_Tail)
return meshPartLabels[(int)(idx)];
if (idx >= 0 && idx <= ESM::BodyPart::MP_Tail)
return meshPartLabels[idx];
else
return "Invalid";
}
std::string meshTypeLabel(char idx)
std::string meshTypeLabel(int idx)
{
const char *meshTypeLabels[] = {
"Skin",
@ -88,8 +88,8 @@ std::string meshTypeLabel(char idx)
"Armor"
};
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MT_Armor)
return meshTypeLabels[(int)(idx)];
if (idx >= 0 && idx <= ESM::BodyPart::MT_Armor)
return meshTypeLabels[idx];
else
return "Invalid";
}
@ -627,10 +627,10 @@ std::string bodyPartFlags(int flags)
std::string properties = "";
if (flags == 0) properties += "[None] ";
if (flags & ESM::BodyPart::BPF_Female) properties += "Female ";
if (flags & ESM::BodyPart::BPF_Playable) properties += "Playable ";
if (flags & ESM::BodyPart::BPF_NotPlayable) properties += "NotPlayable ";
int unused = (0xFFFFFFFF ^
(ESM::BodyPart::BPF_Female|
ESM::BodyPart::BPF_Playable));
ESM::BodyPart::BPF_NotPlayable));
if (flags & unused) properties += "Invalid ";
properties += str(boost::format("(0x%08X)") % flags);
return properties;

@ -3,9 +3,9 @@
#include <string>
std::string bodyPartLabel(char idx);
std::string meshPartLabel(char idx);
std::string meshTypeLabel(char idx);
std::string bodyPartLabel(int idx);
std::string meshPartLabel(int idx);
std::string meshTypeLabel(int idx);
std::string clothingTypeLabel(int idx);
std::string armorTypeLabel(int idx);
std::string dialogTypeLabel(int idx);

@ -112,14 +112,11 @@ std::string ruleString(ESM::DialInfo::SelectStruct ss)
case '5': oper_str = ">="; break;
}
std::string value_str = "??";
if (ss.mType == ESM::VT_Int)
value_str = str(boost::format("%d") % ss.mI);
else if (ss.mType == ESM::VT_Float)
value_str = str(boost::format("%f") % ss.mF);
std::ostringstream stream;
stream << ss.mValue;
std::string result = str(boost::format("%-12s %-32s %2s %s")
% type_str % func_str % oper_str % value_str);
% type_str % func_str % oper_str % stream.str());
return result;
}
@ -278,7 +275,7 @@ RecordBase::create(ESM::NAME type)
}
case ESM::REC_LOCK:
{
record = new EsmTool::Record<ESM::Tool>;
record = new EsmTool::Record<ESM::Lockpick>;
break;
}
case ESM::REC_LTEX:
@ -442,7 +439,7 @@ void Record<ESM::Apparatus>::print()
template<>
void Record<ESM::BodyPart>::print()
{
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Race: " << mData.mRace << std::endl;
std::cout << " Model: " << mData.mModel << std::endl;
std::cout << " Type: " << meshTypeLabel(mData.mData.mType)
<< " (" << (int)mData.mData.mType << ")" << std::endl;
@ -467,12 +464,17 @@ void Record<ESM::Book>::print()
std::cout << " IsScroll: " << mData.mData.mIsScroll << std::endl;
std::cout << " SkillID: " << mData.mData.mSkillID << std::endl;
std::cout << " Enchantment Points: " << mData.mData.mEnchant << std::endl;
std::cout << " Text: [skipped]" << std::endl;
// Skip until multi-line fields is controllable by a command line option.
// Mildly problematic because there are no parameter to print() currently.
// std::cout << "-------------------------------------------" << std::endl;
// std::cout << mData.mText << std::endl;
// std::cout << "-------------------------------------------" << std::endl;
if (mPrintPlain)
{
std::cout << " Text:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Text: [skipped]" << std::endl;
}
}
template<>
@ -682,14 +684,14 @@ void Record<ESM::Faction>::print()
std::cout << " Hidden: " << mData.mData.mIsHidden << std::endl;
if (mData.mData.mUnknown != -1)
std::cout << " Unknown: " << mData.mData.mUnknown << std::endl;
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute1)
<< " (" << mData.mData.mAttribute1 << ")" << std::endl;
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute2)
<< " (" << mData.mData.mAttribute2 << ")" << std::endl;
std::cout << " Attribute1: " << attributeLabel(mData.mData.mAttribute[0])
<< " (" << mData.mData.mAttribute[0] << ")" << std::endl;
std::cout << " Attribute2: " << attributeLabel(mData.mData.mAttribute[1])
<< " (" << mData.mData.mAttribute[1] << ")" << std::endl;
for (int i = 0; i != 6; i++)
if (mData.mData.mSkillID[i] != -1)
std::cout << " Skill: " << skillLabel(mData.mData.mSkillID[i])
<< " (" << mData.mData.mSkillID[i] << ")" << std::endl;
if (mData.mData.mSkills[i] != -1)
std::cout << " Skill: " << skillLabel(mData.mData.mSkills[i])
<< " (" << mData.mData.mSkills[i] << ")" << std::endl;
for (int i = 0; i != 10; i++)
if (mData.mRanks[i] != "")
{
@ -713,31 +715,13 @@ void Record<ESM::Faction>::print()
template<>
void Record<ESM::Global>::print()
{
// nothing to print (well, nothing that's correct anyway)
std::cout << " Type: " << mData.mType << std::endl;
std::cout << " Value: " << mData.mValue << std::endl;
std::cout << " " << mData.mValue << std::endl;
}
template<>
void Record<ESM::GameSetting>::print()
{
std::cout << " Value: ";
switch (mData.mType) {
case ESM::VT_String:
std::cout << "'" << mData.mStr << "' (std::string)";
break;
case ESM::VT_Float:
std::cout << mData.mF << " (float)";
break;
case ESM::VT_Int:
std::cout << mData.mI << " (int)";
break;
default:
std::cout << "unknown type";
}
std::cout << " " << mData.mValue << std::endl;
}
template<>
@ -774,15 +758,6 @@ void Record<ESM::DialInfo>::print()
if (mData.mSound != "")
std::cout << " Sound File: " << mData.mSound << std::endl;
if (mData.mResultScript != "")
{
std::cout << " Result Script: [skipped]" << std::endl;
// Skip until multi-line fields is controllable by a command line option.
// Mildly problematic because there are no parameter to print() currently.
// std::cout << "-------------------------------------------" << std::endl;
// std::cout << mData.mResultScript << std::endl;
// std::cout << "-------------------------------------------" << std::endl;
}
std::cout << " Quest Status: " << questStatusLabel(mData.mQuestStatus)
<< " (" << mData.mQuestStatus << ")" << std::endl;
@ -792,6 +767,21 @@ void Record<ESM::DialInfo>::print()
std::vector<ESM::DialInfo::SelectStruct>::iterator sit;
for (sit = mData.mSelects.begin(); sit != mData.mSelects.end(); sit++)
std::cout << " Select Rule: " << ruleString(*sit) << std::endl;
if (mData.mResultScript != "")
{
if (mPrintPlain)
{
std::cout << " Result Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mResultScript << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Result Script: [skipped]" << std::endl;
}
}
}
template<>
@ -885,14 +875,13 @@ void Record<ESM::Light>::print()
}
template<>
void Record<ESM::Tool>::print()
void Record<ESM::Lockpick>::print()
{
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Model: " << mData.mModel << std::endl;
std::cout << " Icon: " << mData.mIcon << std::endl;
if (mData.mScript != "")
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " Type: " << mData.mType << std::endl;
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
@ -907,8 +896,6 @@ void Record<ESM::Probe>::print()
std::cout << " Icon: " << mData.mIcon << std::endl;
if (mData.mScript != "")
std::cout << " Script: " << mData.mScript << std::endl;
// BUG? No Type Label?
std::cout << " Type: " << mData.mType << std::endl;
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
@ -923,7 +910,6 @@ void Record<ESM::Repair>::print()
std::cout << " Icon: " << mData.mIcon << std::endl;
if (mData.mScript != "")
std::cout << " Script: " << mData.mScript << std::endl;
std::cout << " Type: " << mData.mType << std::endl;
std::cout << " Weight: " << mData.mData.mWeight << std::endl;
std::cout << " Value: " << mData.mData.mValue << std::endl;
std::cout << " Quality: " << mData.mData.mQuality << std::endl;
@ -1124,53 +1110,29 @@ void Record<ESM::Pathgrid>::print()
template<>
void Record<ESM::Race>::print()
{
static const char *sAttributeNames[8] =
{
"Strength", "Intelligence", "Willpower", "Agility",
"Speed", "Endurance", "Personality", "Luck"
};
std::cout << " Name: " << mData.mName << std::endl;
std::cout << " Description: " << mData.mDescription << std::endl;
std::cout << " Flags: " << raceFlags(mData.mData.mFlags) << std::endl;
std::cout << " Male:" << std::endl;
std::cout << " Strength: "
<< mData.mData.mStrength.mMale << std::endl;
std::cout << " Intelligence: "
<< mData.mData.mIntelligence.mMale << std::endl;
std::cout << " Willpower: "
<< mData.mData.mWillpower.mMale << std::endl;
std::cout << " Agility: "
<< mData.mData.mAgility.mMale << std::endl;
std::cout << " Speed: "
<< mData.mData.mSpeed.mMale << std::endl;
std::cout << " Endurance: "
<< mData.mData.mEndurance.mMale << std::endl;
std::cout << " Personality: "
<< mData.mData.mPersonality.mMale << std::endl;
std::cout << " Luck: "
<< mData.mData.mLuck.mMale << std::endl;
std::cout << " Height: "
<< mData.mData.mHeight.mMale << std::endl;
std::cout << " Weight: "
<< mData.mData.mWeight.mMale << std::endl;
std::cout << " Female:" << std::endl;
std::cout << " Strength: "
<< mData.mData.mStrength.mFemale << std::endl;
std::cout << " Intelligence: "
<< mData.mData.mIntelligence.mFemale << std::endl;
std::cout << " Willpower: "
<< mData.mData.mWillpower.mFemale << std::endl;
std::cout << " Agility: "
<< mData.mData.mAgility.mFemale << std::endl;
std::cout << " Speed: "
<< mData.mData.mSpeed.mFemale << std::endl;
std::cout << " Endurance: "
<< mData.mData.mEndurance.mFemale << std::endl;
std::cout << " Personality: "
<< mData.mData.mPersonality.mFemale << std::endl;
std::cout << " Luck: "
<< mData.mData.mLuck.mFemale << std::endl;
std::cout << " Height: "
<< mData.mData.mHeight.mFemale << std::endl;
std::cout << " Weight: "
<< mData.mData.mWeight.mFemale << std::endl;
for (int i=0; i<2; ++i)
{
bool male = i==0;
std::cout << (male ? " Male:" : " Female:") << std::endl;
for (int i=0; i<8; ++i)
std::cout << " " << sAttributeNames[i] << ": "
<< mData.mData.mAttributeValues[i].getValue (male) << std::endl;
std::cout << " Height: " << mData.mData.mHeight.getValue (male) << std::endl;
std::cout << " Weight: " << mData.mData.mWeight.getValue (male) << std::endl;
}
for (int i = 0; i != 7; i++)
// Not all races have 7 skills.
@ -1220,21 +1182,28 @@ void Record<ESM::Script>::print()
std::cout << " Script Data Size: " << mData.mData.mScriptDataSize << std::endl;
std::cout << " Table Size: " << mData.mData.mStringTableSize << std::endl;
std::cout << " Script: [skipped]" << std::endl;
// Skip until multi-line fields is controllable by a command line option.
// Mildly problematic because there are no parameter to print() currently.
// std::cout << "-------------------------------------------" << std::endl;
// std::cout << s->scriptText << std::endl;
// std::cout << "-------------------------------------------" << std::endl;
std::vector<std::string>::iterator vit;
for (vit = mData.mVarNames.begin(); vit != mData.mVarNames.end(); vit++)
std::cout << " Variable: " << *vit << std::endl;
std::cout << " ByteCode: ";
std::vector<char>::iterator cit;
std::vector<unsigned char>::iterator cit;
for (cit = mData.mScriptData.begin(); cit != mData.mScriptData.end(); cit++)
std::cout << boost::format("%02X") % (int)(*cit);
std::cout << std::endl;
if (mPrintPlain)
{
std::cout << " Script:" << std::endl;
std::cout << "START--------------------------------------" << std::endl;
std::cout << mData.mScriptText << std::endl;
std::cout << "END----------------------------------------" << std::endl;
}
else
{
std::cout << " Script: [skipped]" << std::endl;
}
}
template<>

@ -21,9 +21,10 @@ namespace EsmTool
std::string mId;
int mFlags;
ESM::NAME mType;
bool mPrintPlain;
public:
RecordBase () {}
RecordBase () { mPrintPlain = false; }
virtual ~RecordBase() {}
const std::string &getId() const {
@ -46,6 +47,14 @@ namespace EsmTool
return mType;
}
bool getPrintPlain() const {
return mPrintPlain;
}
void setPrintPlain(bool plain) {
mPrintPlain = plain;
}
virtual void load(ESM::ESMReader &esm) = 0;
virtual void save(ESM::ESMWriter &esm) = 0;
virtual void print() = 0;
@ -104,7 +113,7 @@ namespace EsmTool
template<> void Record<ESM::CreatureLevList>::print();
template<> void Record<ESM::ItemLevList>::print();
template<> void Record<ESM::Light>::print();
template<> void Record<ESM::Tool>::print();
template<> void Record<ESM::Lockpick>::print();
template<> void Record<ESM::Probe>::print();
template<> void Record<ESM::Repair>::print();
template<> void Record<ESM::LandTexture>::print();

@ -5,17 +5,14 @@ set(LAUNCHER
maindialog.cpp
playpage.cpp
model/datafilesmodel.cpp
model/modelitem.cpp
model/esm/esmfile.cpp
utils/filedialog.cpp
utils/naturalsort.cpp
utils/lineedit.cpp
utils/profilescombobox.cpp
settings/gamesettings.cpp
settings/graphicssettings.cpp
settings/launchersettings.cpp
utils/checkablemessagebox.cpp
utils/textinputdialog.cpp
launcher.rc
${CMAKE_SOURCE_DIR}/files/launcher/launcher.rc
)
set(LAUNCHER_HEADER
@ -24,14 +21,12 @@ set(LAUNCHER_HEADER
maindialog.hpp
playpage.hpp
model/datafilesmodel.hpp
model/modelitem.hpp
model/esm/esmfile.hpp
settings/gamesettings.hpp
settings/graphicssettings.hpp
settings/launchersettings.hpp
settings/settingsbase.hpp
utils/lineedit.hpp
utils/filedialog.hpp
utils/naturalsort.hpp
utils/profilescombobox.hpp
utils/checkablemessagebox.hpp
utils/textinputdialog.hpp
)
@ -43,17 +38,18 @@ set(LAUNCHER_HEADER_MOC
maindialog.hpp
playpage.hpp
model/datafilesmodel.hpp
model/modelitem.hpp
model/esm/esmfile.hpp
utils/lineedit.hpp
utils/filedialog.hpp
utils/profilescombobox.hpp
utils/checkablemessagebox.hpp
utils/textinputdialog.hpp
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER} ${LAUNCHER_HEADER_MOC})
set(LAUNCHER_UI
${CMAKE_SOURCE_DIR}/files/ui/datafilespage.ui
${CMAKE_SOURCE_DIR}/files/ui/graphicspage.ui
${CMAKE_SOURCE_DIR}/files/ui/mainwindow.ui
${CMAKE_SOURCE_DIR}/files/ui/playpage.ui
)
source_group(launcher FILES ${LAUNCHER} ${LAUNCHER_HEADER})
find_package(Qt4 REQUIRED)
set(QT_USE_QTGUI 1)
@ -64,10 +60,12 @@ if(WIN32)
set(QT_USE_QTMAIN TRUE)
endif(WIN32)
QT4_ADD_RESOURCES(RCC_SRCS resources.qrc)
QT4_ADD_RESOURCES(RCC_SRCS ${CMAKE_SOURCE_DIR}/files/launcher/launcher.qrc)
QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
QT4_WRAP_UI(UI_HDRS ${LAUNCHER_UI})
include(${QT_USE_FILE})
include_directories(${CMAKE_CURRENT_BINARY_DIR})
# Main executable
IF(OGRE_STATIC)
@ -82,8 +80,10 @@ ENDIF(OGRE_STATIC)
add_executable(omwlauncher
${GUI_TYPE}
${LAUNCHER}
${LAUNCHER_HEADER}
${RCC_SRCS}
${MOC_SRCS}
${UI_HDRS}
)
target_link_libraries(omwlauncher
@ -98,19 +98,13 @@ if(DPKG_PROGRAM)
INSTALL(TARGETS omwlauncher RUNTIME DESTINATION games COMPONENT omwlauncher)
endif()
if (APPLE)
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${APP_BUNDLE_DIR}/../launcher.qss")
else()
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/resources/launcher.qss")
# Fallback in case getGlobalDataPath does not point to resources
configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
endif()
if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(omwlauncher gcov)
endif()
# Workaround for binutil => 2.23 problem when linking, should be fixed eventually upstream
if (UNIX AND NOT APPLE)
target_link_libraries(omwlauncher dl Xt)
endif()

File diff suppressed because it is too large Load Diff

@ -3,93 +3,86 @@
#include <QWidget>
#include <QModelIndex>
#include "utils/profilescombobox.hpp"
#include <components/files/collections.hpp>
#include "ui_datafilespage.h"
class QTableView;
class QSortFilterProxyModel;
class QSettings;
class QAbstractItemModel;
class QAction;
class QToolBar;
class QMenu;
class ProfilesComboBox;
class DataFilesModel;
class DataFilesModel;
class TextInputDialog;
class GameSettings;
class LauncherSettings;
class PluginsProxyModel;
namespace Files { struct ConfigurationManager; }
class DataFilesPage : public QWidget
class DataFilesPage : public QWidget, private Ui::DataFilesPage
{
Q_OBJECT
public:
DataFilesPage(Files::ConfigurationManager& cfg, QWidget *parent = 0);
DataFilesPage(Files::ConfigurationManager &cfg, GameSettings &gameSettings, LauncherSettings &launcherSettings, QWidget *parent = 0);
ProfilesComboBox *mProfilesComboBox;
QAbstractItemModel* profilesComboBoxModel();
int profilesComboBoxIndex();
void writeConfig(QString profile = QString());
bool showDataFilesWarning();
bool setupDataFiles();
void saveSettings();
signals:
void profileChanged(int index);
public slots:
void setCheckState(QModelIndex index);
void setProfilesComboBoxIndex(int index);
void filterChanged(const QString filter);
void showContextMenu(const QPoint &point);
void profileChanged(const QString &previous, const QString &current);
void profileRenamed(const QString &previous, const QString &current);
void updateOkButton(const QString &text);
void updateSplitter();
void updateViews();
// Action slots
void newProfile();
void deleteProfile();
// void moveUp();
// void moveDown();
// void moveTop();
// void moveBottom();
void check();
void uncheck();
void refresh();
void on_newProfileAction_triggered();
void on_deleteProfileAction_triggered();
void on_checkAction_triggered();
void on_uncheckAction_triggered();
private slots:
void slotCurrentIndexChanged(int index);
private:
DataFilesModel *mMastersModel;
DataFilesModel *mPluginsModel;
DataFilesModel *mDataFilesModel;
QSortFilterProxyModel *mPluginsProxyModel;
PluginsProxyModel *mPluginsProxyModel;
QSortFilterProxyModel *mMastersProxyModel;
QTableView *mMastersTable;
QTableView *mPluginsTable;
QSortFilterProxyModel *mFilterProxyModel;
QToolBar *mProfileToolBar;
QMenu *mContextMenu;
QAction *mNewProfileAction;
QAction *mDeleteProfileAction;
// QAction *mMoveUpAction;
// QAction *mMoveDownAction;
// QAction *mMoveTopAction;
// QAction *mMoveBottomAction;
QAction *mCheckAction;
QAction *mUncheckAction;
Files::ConfigurationManager &mCfgMgr;
Files::PathContainer mDataDirs;
Files::PathContainer mDataLocal;
QSettings *mLauncherConfig;
GameSettings &mGameSettings;
LauncherSettings &mLauncherSettings;
TextInputDialog *mNewProfileDialog;
// const QStringList checkedPlugins();
// const QStringList selectedMasters();
void setMastersCheckstates(Qt::CheckState state);
void setPluginsCheckstates(Qt::CheckState state);
void createActions();
void setupDataFiles();
void setupConfig();
void readConfig();
void loadSettings();
};
#endif

@ -1,17 +1,19 @@
#include <QtGui>
#include "graphicspage.hpp"
#include <QDesktopWidget>
#include <QMessageBox>
#include <QDir>
#include <cstdlib>
#include <boost/math/common_factor.hpp>
#include <boost/filesystem.hpp>
#include <components/files/configurationmanager.hpp>
#include <components/files/ogreplugin.hpp>
#include <components/settings/settings.hpp>
#include "utils/naturalsort.hpp"
#include <components/fileorderlist/utils/naturalsort.hpp>
#include "graphicspage.hpp"
#include "settings/graphicssettings.hpp"
QString getAspect(int x, int y)
{
@ -25,52 +27,22 @@ QString getAspect(int x, int y)
return QString(QString::number(xaspect) + ":" + QString::number(yaspect));
}
GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, QWidget *parent)
: QWidget(parent)
, mCfgMgr(cfg)
GraphicsPage::GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSetting, QWidget *parent)
: mCfgMgr(cfg)
, mGraphicsSettings(graphicsSetting)
, QWidget(parent)
{
QGroupBox *rendererGroup = new QGroupBox(tr("Renderer"), this);
QLabel *rendererLabel = new QLabel(tr("Rendering Subsystem:"), rendererGroup);
mRendererComboBox = new QComboBox(rendererGroup);
// Layout for the combobox and label
QGridLayout *renderSystemLayout = new QGridLayout();
renderSystemLayout->addWidget(rendererLabel, 0, 0, 1, 1);
renderSystemLayout->addWidget(mRendererComboBox, 0, 1, 1, 1);
// Display
QGroupBox *displayGroup = new QGroupBox(tr("Display"), this);
mVSyncCheckBox = new QCheckBox(tr("Vertical Sync"), displayGroup);
mFullScreenCheckBox = new QCheckBox(tr("Full Screen"), displayGroup);
QLabel *antiAliasingLabel = new QLabel(tr("Antialiasing:"), displayGroup);
QLabel *resolutionLabel = new QLabel(tr("Resolution:"), displayGroup);
mResolutionComboBox = new QComboBox(displayGroup);
mAntiAliasingComboBox = new QComboBox(displayGroup);
QVBoxLayout *rendererGroupLayout = new QVBoxLayout(rendererGroup);
rendererGroupLayout->addLayout(renderSystemLayout);
QGridLayout *displayGroupLayout = new QGridLayout(displayGroup);
displayGroupLayout->addWidget(mVSyncCheckBox, 0, 0, 1, 1);
displayGroupLayout->addWidget(mFullScreenCheckBox, 1, 0, 1, 1);
displayGroupLayout->addWidget(antiAliasingLabel, 2, 0, 1, 1);
displayGroupLayout->addWidget(mAntiAliasingComboBox, 2, 1, 1, 1);
displayGroupLayout->addWidget(resolutionLabel, 3, 0, 1, 1);
displayGroupLayout->addWidget(mResolutionComboBox, 3, 1, 1, 1);
setupUi(this);
// Layout for the whole page
QVBoxLayout *pageLayout = new QVBoxLayout(this);
QSpacerItem *vSpacer1 = new QSpacerItem(20, 10, QSizePolicy::Minimum, QSizePolicy::Expanding);
// Set the maximum res we can set in windowed mode
QRect res = QApplication::desktop()->screenGeometry();
customWidthSpinBox->setMaximum(res.width());
customHeightSpinBox->setMaximum(res.height());
pageLayout->addWidget(rendererGroup);
pageLayout->addWidget(displayGroup);
pageLayout->addItem(vSpacer1);
connect(rendererComboBox, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(rendererChanged(const QString&)));
connect(fullScreenCheckBox, SIGNAL(stateChanged(int)), this, SLOT(slotFullScreenChanged(int)));
connect(standardRadioButton, SIGNAL(toggled(bool)), this, SLOT(slotStandardToggled(bool)));
connect(mRendererComboBox, SIGNAL(currentIndexChanged(const QString&)), this, SLOT(rendererChanged(const QString&)));
}
bool GraphicsPage::setupOgre()
@ -117,11 +89,11 @@ bool GraphicsPage::setupOgre()
#endif
}
boost::filesystem::path absPluginPath = boost::filesystem::absolute(boost::filesystem::path(pluginDir));
pluginDir = absPluginPath.string();
QDir dir(QString::fromStdString(pluginDir));
pluginDir = dir.absolutePath().toStdString();
Files::loadOgrePlugin(pluginDir, "RenderSystem_GL", *mOgre);
Files::loadOgrePlugin(pluginDir, "RenderSystem_GL3Plus", *mOgre);
Files::loadOgrePlugin(pluginDir, "RenderSystem_Direct3D9", *mOgre);
#ifdef ENABLE_PLUGIN_GL
@ -138,7 +110,7 @@ bool GraphicsPage::setupOgre()
for (Ogre::RenderSystemList::const_iterator r = renderers.begin(); r != renderers.end(); ++r) {
mSelectedRenderSystem = *r;
mRendererComboBox->addItem((*r)->getName().c_str());
rendererComboBox->addItem((*r)->getName().c_str());
}
QString openGLName = QString("OpenGL Rendering Subsystem");
@ -154,71 +126,85 @@ bool GraphicsPage::setupOgre()
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not select a valid render system</b><br><br> \
Please make sure the plugins.cfg file exists and contains a valid rendering plugin.<br>"));
Please make sure the plugins.cfg file exists and contains a valid rendering plugin.<br>"));
msgBox.exec();
return false;
}
// Now fill the GUI elements
int index = mRendererComboBox->findText(QString::fromStdString(Settings::Manager::getString("render system", "Video")));
int index = rendererComboBox->findText(mGraphicsSettings.value(QString("Video/render system")));
if ( index != -1) {
mRendererComboBox->setCurrentIndex(index);
}
else
{
rendererComboBox->setCurrentIndex(index);
} else {
#if OGRE_PLATFORM == OGRE_PLATFORM_WIN32
mRendererComboBox->setCurrentIndex(mRendererComboBox->findText(direct3DName));
rendererComboBox->setCurrentIndex(rendererComboBox->findText(direct3DName));
#else
mRendererComboBox->setCurrentIndex(mRendererComboBox->findText(openGLName));
rendererComboBox->setCurrentIndex(rendererComboBox->findText(openGLName));
#endif
}
mAntiAliasingComboBox->clear();
mResolutionComboBox->clear();
mAntiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
mResolutionComboBox->addItems(getAvailableResolutions(mSelectedRenderSystem));
antiAliasingComboBox->clear();
resolutionComboBox->clear();
antiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
resolutionComboBox->addItems(getAvailableResolutions(mSelectedRenderSystem));
readConfig();
// Load the rest of the values
loadSettings();
return true;
}
void GraphicsPage::readConfig()
void GraphicsPage::loadSettings()
{
if (Settings::Manager::getBool("vsync", "Video"))
mVSyncCheckBox->setCheckState(Qt::Checked);
if (mGraphicsSettings.value(QString("Video/vsync")) == QLatin1String("true"))
vSyncCheckBox->setCheckState(Qt::Checked);
if (Settings::Manager::getBool("fullscreen", "Video"))
mFullScreenCheckBox->setCheckState(Qt::Checked);
if (mGraphicsSettings.value(QString("Video/fullscreen")) == QLatin1String("true"))
fullScreenCheckBox->setCheckState(Qt::Checked);
int aaIndex = mAntiAliasingComboBox->findText(QString::fromStdString(Settings::Manager::getString("antialiasing", "Video")));
int aaIndex = antiAliasingComboBox->findText(mGraphicsSettings.value(QString("Video/antialiasing")));
if (aaIndex != -1)
mAntiAliasingComboBox->setCurrentIndex(aaIndex);
antiAliasingComboBox->setCurrentIndex(aaIndex);
QString width = mGraphicsSettings.value(QString("Video/resolution x"));
QString height = mGraphicsSettings.value(QString("Video/resolution y"));
QString resolution = width + QString(" x ") + height;
int resIndex = resolutionComboBox->findText(resolution, Qt::MatchStartsWith);
QString resolution = QString::number(Settings::Manager::getInt("resolution x", "Video"));
resolution.append(" x " + QString::number(Settings::Manager::getInt("resolution y", "Video")));
if (resIndex != -1) {
standardRadioButton->toggle();
resolutionComboBox->setCurrentIndex(resIndex);
} else {
customRadioButton->toggle();
customWidthSpinBox->setValue(width.toInt());
customHeightSpinBox->setValue(height.toInt());
int resIndex = mResolutionComboBox->findText(resolution, Qt::MatchStartsWith);
if (resIndex != -1)
mResolutionComboBox->setCurrentIndex(resIndex);
}
}
void GraphicsPage::writeConfig()
void GraphicsPage::saveSettings()
{
Settings::Manager::setBool("vsync", "Video", mVSyncCheckBox->checkState());
Settings::Manager::setBool("fullscreen", "Video", mFullScreenCheckBox->checkState());
Settings::Manager::setString("antialiasing", "Video", mAntiAliasingComboBox->currentText().toStdString());
Settings::Manager::setString("render system", "Video", mRendererComboBox->currentText().toStdString());
// Get the current resolution, but with the tabs replaced with a single space
QString resolution = mResolutionComboBox->currentText().simplified();
QStringList tokens = resolution.split(" ", QString::SkipEmptyParts);
int resX = tokens.at(0).toInt();
int resY = tokens.at(2).toInt();
Settings::Manager::setInt("resolution x", "Video", resX);
Settings::Manager::setInt("resolution y", "Video", resY);
vSyncCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/vsync"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/vsync"), QString("false"));
fullScreenCheckBox->checkState() ? mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("true"))
: mGraphicsSettings.setValue(QString("Video/fullscreen"), QString("false"));
mGraphicsSettings.setValue(QString("Video/antialiasing"), antiAliasingComboBox->currentText());
mGraphicsSettings.setValue(QString("Video/render system"), rendererComboBox->currentText());
if (standardRadioButton->isChecked()) {
QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
if (resolutionRe.exactMatch(resolutionComboBox->currentText().simplified())) {
mGraphicsSettings.setValue(QString("Video/resolution x"), resolutionRe.cap(1));
mGraphicsSettings.setValue(QString("Video/resolution y"), resolutionRe.cap(2));
}
} else {
mGraphicsSettings.setValue(QString("Video/resolution x"), QString::number(customWidthSpinBox->value()));
mGraphicsSettings.setValue(QString("Video/resolution y"), QString::number(customHeightSpinBox->value()));
}
}
QStringList GraphicsPage::getAvailableOptions(const QString &key, Ogre::RenderSystem *renderer)
@ -232,16 +218,14 @@ QStringList GraphicsPage::getAvailableOptions(const QString &key, Ogre::RenderSy
{
Ogre::StringVector::iterator opt_it;
uint idx = 0;
for (opt_it = i->second.possibleValues.begin ();
opt_it != i->second.possibleValues.end (); opt_it++, idx++)
{
if (strcmp (key.toStdString().c_str(), i->first.c_str()) == 0)
{
for (opt_it = i->second.possibleValues.begin();
opt_it != i->second.possibleValues.end(); opt_it++, idx++)
{
if (strcmp (key.toStdString().c_str(), i->first.c_str()) == 0) {
result << ((key == "FSAA") ? QString("MSAA ") : QString("")) + QString::fromStdString((*opt_it).c_str()).simplified();
}
}
}
// Sort ascending
@ -258,7 +242,7 @@ QStringList GraphicsPage::getAvailableOptions(const QString &key, Ogre::RenderSy
QStringList GraphicsPage::getAvailableResolutions(Ogre::RenderSystem *renderer)
{
QString key ("Video Mode");
QString key("Video Mode");
QStringList result;
uint row = 0;
@ -275,24 +259,27 @@ QStringList GraphicsPage::getAvailableResolutions(Ogre::RenderSystem *renderer)
for (opt_it = i->second.possibleValues.begin ();
opt_it != i->second.possibleValues.end (); opt_it++, idx++)
{
QString qval = QString::fromStdString(*opt_it).simplified();
// remove extra tokens after the resolution (for example bpp, can be there or not depending on rendersystem)
QStringList tokens = qval.split(" ", QString::SkipEmptyParts);
assert (tokens.size() >= 3);
QString resolutionStr = tokens.at(0) + QString(" x ") + tokens.at(2);
QRegExp resolutionRe(QString("(\\d+) x (\\d+).*"));
QString resolution = QString::fromStdString(*opt_it).simplified();
QString aspect = getAspect(tokens.at(0).toInt(),tokens.at(2).toInt());
if (resolutionRe.exactMatch(resolution)) {
if (aspect == QLatin1String("16:9") || aspect == QLatin1String("16:10")) {
resolutionStr.append(tr("\t(Widescreen ") + aspect + ")");
int width = resolutionRe.cap(1).toInt();
int height = resolutionRe.cap(2).toInt();
} else if (aspect == QLatin1String("4:3")) {
resolutionStr.append(tr("\t(Standard 4:3)"));
}
QString aspect = getAspect(width, height);
QString cleanRes = resolutionRe.cap(1) + QString(" x ") + resolutionRe.cap(2);
// do not add duplicate resolutions
if (!result.contains(resolutionStr))
result << resolutionStr;
if (aspect == QLatin1String("16:9") || aspect == QLatin1String("16:10")) {
cleanRes.append(tr("\t(Wide ") + aspect + ")");
} else if (aspect == QLatin1String("4:3")) {
cleanRes.append(tr("\t(Standard 4:3)"));
}
// do not add duplicate resolutions
if (!result.contains(cleanRes))
result.append(cleanRes);
}
}
}
@ -306,9 +293,36 @@ void GraphicsPage::rendererChanged(const QString &renderer)
{
mSelectedRenderSystem = mOgre->getRenderSystemByName(renderer.toStdString());
mAntiAliasingComboBox->clear();
mResolutionComboBox->clear();
antiAliasingComboBox->clear();
resolutionComboBox->clear();
antiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
resolutionComboBox->addItems(getAvailableResolutions(mSelectedRenderSystem));
}
void GraphicsPage::slotFullScreenChanged(int state)
{
if (state == Qt::Checked) {
standardRadioButton->toggle();
customRadioButton->setEnabled(false);
customWidthSpinBox->setEnabled(false);
customHeightSpinBox->setEnabled(false);
} else {
customRadioButton->setEnabled(true);
customWidthSpinBox->setEnabled(true);
customHeightSpinBox->setEnabled(true);
}
}
mAntiAliasingComboBox->addItems(getAvailableOptions(QString("FSAA"), mSelectedRenderSystem));
mResolutionComboBox->addItems(getAvailableResolutions(mSelectedRenderSystem));
void GraphicsPage::slotStandardToggled(bool checked)
{
if (checked) {
resolutionComboBox->setEnabled(true);
customWidthSpinBox->setEnabled(false);
customHeightSpinBox->setEnabled(false);
} else {
resolutionComboBox->setEnabled(false);
customWidthSpinBox->setEnabled(true);
customHeightSpinBox->setEnabled(true);
}
}

@ -5,8 +5,8 @@
#include <OgreRoot.h>
#include <OgreRenderSystem.h>
#include <OgreConfigFile.h>
#include <OgreConfigDialog.h>
//#include <OgreConfigFile.h>
//#include <OgreConfigDialog.h>
// Static plugin headers
#ifdef ENABLE_PLUGIN_GL
@ -16,26 +16,29 @@
# include "OgreD3D9Plugin.h"
#endif
class QComboBox;
class QCheckBox;
class QStackedWidget;
class QSettings;
#include "ui_graphicspage.h"
class GraphicsSettings;
namespace Files { struct ConfigurationManager; }
class GraphicsPage : public QWidget
class GraphicsPage : public QWidget, private Ui::GraphicsPage
{
Q_OBJECT
public:
GraphicsPage(Files::ConfigurationManager &cfg, QWidget *parent = 0);
GraphicsPage(Files::ConfigurationManager &cfg, GraphicsSettings &graphicsSettings, QWidget *parent = 0);
void saveSettings();
bool setupOgre();
void writeConfig();
public slots:
void rendererChanged(const QString &renderer);
private slots:
void slotFullScreenChanged(int state);
void slotStandardToggled(bool checked);
private:
Ogre::Root *mOgre;
Ogre::RenderSystem *mSelectedRenderSystem;
@ -48,22 +51,14 @@ private:
Ogre::D3D9Plugin* mD3D9Plugin;
#endif
QComboBox *mRendererComboBox;
QStackedWidget *mDisplayStackedWidget;
QComboBox *mAntiAliasingComboBox;
QComboBox *mResolutionComboBox;
QCheckBox *mVSyncCheckBox;
QCheckBox *mFullScreenCheckBox;
Files::ConfigurationManager &mCfgMgr;
GraphicsSettings &mGraphicsSettings;
QStringList getAvailableOptions(const QString &key, Ogre::RenderSystem *renderer);
QStringList getAvailableResolutions(Ogre::RenderSystem *renderer);
void createPages();
void readConfig();
void loadSettings();
};
#endif

@ -1 +0,0 @@
IDI_ICON1 ICON DISCARDABLE "resources/images/openmw.ico"

@ -1,6 +1,6 @@
#include <QApplication>
#include <QTextCodec>
#include <QDir>
#include <QFile>
#include "maindialog.hpp"
@ -30,14 +30,17 @@ int main(int argc, char *argv[])
QDir::setCurrent(dir.absolutePath());
// Support non-latin characters
QTextCodec::setCodecForCStrings(QTextCodec::codecForName("UTF-8"));
MainDialog mainWin;
if (mainWin.setup()) {
mainWin.show();
return app.exec();
} else {
return 0;
}
return 0;
return app.exec();
}

@ -1,52 +1,25 @@
#include <QtGui>
#include "maindialog.hpp"
#include <QFontDatabase>
#include <QInputDialog>
#include <QFileDialog>
#include <QCloseEvent>
#include <QTextCodec>
#include <QProcess>
#include <QFile>
#include <QDir>
#include <QDebug>
#include "utils/checkablemessagebox.hpp"
#include "playpage.hpp"
#include "graphicspage.hpp"
#include "datafilespage.hpp"
MainDialog::MainDialog()
: mGameSettings(mCfgMgr)
{
QWidget *centralWidget = new QWidget(this);
setCentralWidget(centralWidget);
mIconWidget = new QListWidget(centralWidget);
mIconWidget->setObjectName("IconWidget");
mIconWidget->setViewMode(QListView::IconMode);
mIconWidget->setWrapping(false);
mIconWidget->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // Just to be sure
mIconWidget->setIconSize(QSize(48, 48));
mIconWidget->setMovement(QListView::Static);
mIconWidget->setMinimumWidth(400);
mIconWidget->setFixedHeight(80);
mIconWidget->setSpacing(4);
mIconWidget->setCurrentRow(0);
mIconWidget->setFlow(QListView::LeftToRight);
QGroupBox *groupBox = new QGroupBox(centralWidget);
QVBoxLayout *groupLayout = new QVBoxLayout(groupBox);
mPagesWidget = new QStackedWidget(groupBox);
groupLayout->addWidget(mPagesWidget);
QPushButton *playButton = new QPushButton(tr("Play"));
QDialogButtonBox *buttonBox = new QDialogButtonBox(centralWidget);
buttonBox->setStandardButtons(QDialogButtonBox::Close);
buttonBox->addButton(playButton, QDialogButtonBox::AcceptRole);
QVBoxLayout *dialogLayout = new QVBoxLayout(centralWidget);
dialogLayout->addWidget(mIconWidget);
dialogLayout->addWidget(groupBox);
dialogLayout->addWidget(buttonBox);
setWindowTitle(tr("OpenMW Launcher"));
setWindowIcon(QIcon(":/images/openmw.png"));
// Remove what's this? button
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
setMinimumSize(QSize(575, 575));
// Install the stylesheet font
QFile file;
QFontDatabase fontDatabase;
@ -56,64 +29,67 @@ MainDialog::MainDialog()
// Check if the font is installed
if (!fonts.contains("EB Garamond")) {
QString font = QString::fromStdString((mCfgMgr.getGlobalDataPath() / "resources/mygui/EBGaramond-Regular.ttf").string());
file.setFileName(font);
QString font = QString::fromStdString(mCfgMgr.getGlobalDataPath().string()) + QString("resources/mygui/EBGaramond-Regular.ttf");
file.setFileName(font);
if (!file.exists()) {
font = QString::fromStdString((mCfgMgr.getLocalPath() / "resources/mygui/EBGaramond-Regular.ttf").string());
}
if (!file.exists()) {
font = QString::fromStdString(mCfgMgr.getLocalPath().string()) + QString("resources/mygui/EBGaramond-Regular.ttf");
}
fontDatabase.addApplicationFont(font);
fontDatabase.addApplicationFont(font);
}
// Load the stylesheet
QString config = QString::fromStdString((mCfgMgr.getGlobalDataPath() / "resources/launcher.qss").string());
file.setFileName(config);
setupUi(this);
if (!file.exists()) {
file.setFileName(QString::fromStdString((mCfgMgr.getLocalPath() / "launcher.qss").string()));
}
iconWidget->setViewMode(QListView::IconMode);
iconWidget->setWrapping(false);
iconWidget->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); // Just to be sure
iconWidget->setIconSize(QSize(48, 48));
iconWidget->setMovement(QListView::Static);
file.open(QFile::ReadOnly);
QString styleSheet = QLatin1String(file.readAll());
qApp->setStyleSheet(styleSheet);
file.close();
iconWidget->setSpacing(4);
iconWidget->setCurrentRow(0);
iconWidget->setFlow(QListView::LeftToRight);
QPushButton *playButton = new QPushButton(tr("Play"));
buttonBox->addButton(playButton, QDialogButtonBox::AcceptRole);
connect(buttonBox, SIGNAL(rejected()), this, SLOT(close()));
connect(buttonBox, SIGNAL(accepted()), this, SLOT(play()));
// Remove what's this? button
setWindowFlags(this->windowFlags() & ~Qt::WindowContextHelpButtonHint);
createIcons();
createPages();
}
void MainDialog::createIcons()
{
if (!QIcon::hasThemeIcon("document-new")) {
if (!QIcon::hasThemeIcon("document-new"))
QIcon::setThemeName("tango");
}
// We create a fallback icon because the default fallback doesn't work
QIcon graphicsIcon = QIcon(":/icons/tango/video-display.png");
QListWidgetItem *playButton = new QListWidgetItem(mIconWidget);
QListWidgetItem *playButton = new QListWidgetItem(iconWidget);
playButton->setIcon(QIcon(":/images/openmw.png"));
playButton->setText(tr("Play"));
playButton->setTextAlignment(Qt::AlignCenter);
playButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *graphicsButton = new QListWidgetItem(mIconWidget);
QListWidgetItem *graphicsButton = new QListWidgetItem(iconWidget);
graphicsButton->setIcon(QIcon::fromTheme("video-display", graphicsIcon));
graphicsButton->setText(tr("Graphics"));
graphicsButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom | Qt::AlignAbsolute);
graphicsButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
QListWidgetItem *dataFilesButton = new QListWidgetItem(mIconWidget);
QListWidgetItem *dataFilesButton = new QListWidgetItem(iconWidget);
dataFilesButton->setIcon(QIcon(":/images/openmw-plugin.png"));
dataFilesButton->setText(tr("Data Files"));
dataFilesButton->setTextAlignment(Qt::AlignHCenter | Qt::AlignBottom);
dataFilesButton->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled);
connect(mIconWidget,
connect(iconWidget,
SIGNAL(currentItemChanged(QListWidgetItem*,QListWidgetItem*)),
this, SLOT(changePage(QListWidgetItem*,QListWidgetItem*)));
@ -122,77 +98,205 @@ void MainDialog::createIcons()
void MainDialog::createPages()
{
mPlayPage = new PlayPage(this);
mGraphicsPage = new GraphicsPage(mCfgMgr, this);
mDataFilesPage = new DataFilesPage(mCfgMgr, this);
mGraphicsPage = new GraphicsPage(mCfgMgr, mGraphicsSettings, this);
mDataFilesPage = new DataFilesPage(mCfgMgr, mGameSettings, mLauncherSettings, this);
// Set the combobox of the play page to imitate the combobox on the datafilespage
mPlayPage->mProfilesComboBox->setModel(mDataFilesPage->mProfilesComboBox->model());
mPlayPage->mProfilesComboBox->setCurrentIndex(mDataFilesPage->mProfilesComboBox->currentIndex());
mPlayPage->setProfilesComboBoxModel(mDataFilesPage->profilesComboBoxModel());
mPlayPage->setProfilesComboBoxIndex(mDataFilesPage->profilesComboBoxIndex());
// Add the pages to the stacked widget
mPagesWidget->addWidget(mPlayPage);
mPagesWidget->addWidget(mGraphicsPage);
mPagesWidget->addWidget(mDataFilesPage);
pagesWidget->addWidget(mPlayPage);
pagesWidget->addWidget(mGraphicsPage);
pagesWidget->addWidget(mDataFilesPage);
// Select the first page
mIconWidget->setCurrentItem(mIconWidget->item(0), QItemSelectionModel::Select);
connect(mPlayPage->mPlayButton, SIGNAL(clicked()), this, SLOT(play()));
iconWidget->setCurrentItem(iconWidget->item(0), QItemSelectionModel::Select);
connect(mPlayPage->mProfilesComboBox,
SIGNAL(currentIndexChanged(int)),
mDataFilesPage->mProfilesComboBox, SLOT(setCurrentIndex(int)));
connect(mPlayPage, SIGNAL(playButtonClicked()), this, SLOT(play()));
connect(mDataFilesPage->mProfilesComboBox,
SIGNAL(currentIndexChanged(int)),
mPlayPage->mProfilesComboBox, SLOT(setCurrentIndex(int)));
connect(mPlayPage, SIGNAL(profileChanged(int)), mDataFilesPage, SLOT(setProfilesComboBoxIndex(int)));
connect(mDataFilesPage, SIGNAL(profileChanged(int)), mPlayPage, SLOT(setProfilesComboBoxIndex(int)));
}
bool MainDialog::setup()
bool MainDialog::showFirstRunDialog()
{
// Create the settings manager and load default settings file
const std::string localdefault = (mCfgMgr.getLocalPath() / "settings-default.cfg").string();
const std::string globaldefault = (mCfgMgr.getGlobalPath() / "settings-default.cfg").string();
// prefer local
if (boost::filesystem::exists(localdefault)) {
mSettings.loadDefault(localdefault);
} else if (boost::filesystem::exists(globaldefault)) {
mSettings.loadDefault(globaldefault);
} else {
QStringList iniPaths;
foreach (const QString &path, mGameSettings.getDataDirs()) {
QDir dir(path);
dir.setPath(dir.canonicalPath()); // Resolve symlinks
if (!dir.cdUp())
continue; // Cannot move from Data Files
if (dir.exists(QString("Morrowind.ini")))
iniPaths.append(dir.absoluteFilePath(QString("Morrowind.ini")));
}
// Ask the user where the Morrowind.ini is
if (iniPaths.empty()) {
QMessageBox msgBox;
msgBox.setWindowTitle("Error reading OpenMW configuration file");
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not find %0</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem.").arg(QString::fromStdString(globaldefault)));
msgBox.setWindowTitle(tr("Error detecting Morrowind configuration"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Cancel);
msgBox.setText(QObject::tr("<br><b>Could not find Morrowind.ini</b><br><br> \
OpenMW needs to import settings from this file.<br><br> \
Press \"Browse...\" to specify the location manually.<br>"));
QAbstractButton *dirSelectButton =
msgBox.addButton(QObject::tr("B&rowse..."), QMessageBox::ActionRole);
msgBox.exec();
return false;
QString iniFile;
if (msgBox.clickedButton() == dirSelectButton) {
iniFile = QFileDialog::getOpenFileName(
NULL,
QObject::tr("Select configuration file"),
QDir::currentPath(),
QString(tr("Morrowind configuration file (*.ini)")));
}
if (iniFile.isEmpty())
return false; // Cancel was clicked;
QFileInfo info(iniFile);
iniPaths.clear();
iniPaths.append(info.absoluteFilePath());
}
// load user settings if they exist, otherwise just load the default settings as user settings
const std::string settingspath = (mCfgMgr.getUserPath() / "settings.cfg").string();
CheckableMessageBox msgBox(this);
msgBox.setWindowTitle(tr("Morrowind installation detected"));
QIcon icon = QApplication::style()->standardIcon(QStyle::SP_MessageBoxQuestion);
int size = QApplication::style()->pixelMetric(QStyle::PM_MessageBoxIconSize);
msgBox.setIconPixmap(icon.pixmap(size, size));
QAbstractButton *importerButton =
msgBox.addButton(tr("Import"), QDialogButtonBox::AcceptRole); // ActionRole doesn't work?!
QAbstractButton *skipButton =
msgBox.addButton(tr("Skip"), QDialogButtonBox::RejectRole);
Q_UNUSED(skipButton); // Surpress compiler unused warning
msgBox.setStandardButtons(QDialogButtonBox::NoButton);
msgBox.setText(tr("<br><b>An existing Morrowind configuration was detected</b><br> \
<br>Would you like to import settings from Morrowind.ini?<br> \
<br><b>Warning: In most cases OpenMW needs these settings to run properly</b><br>"));
msgBox.setCheckBoxText(tr("Include selected masters and plugins (creates a new profile)"));
msgBox.exec();
if (msgBox.clickedButton() == importerButton) {
if (iniPaths.count() > 1) {
// Multiple Morrowind.ini files found
bool ok;
QString path = QInputDialog::getItem(this, tr("Multiple configurations found"),
tr("<br><b>There are multiple Morrowind.ini files found.</b><br><br> \
Please select the one you wish to import from:"), iniPaths, 0, false, &ok);
if (ok && !path.isEmpty()) {
iniPaths.clear();
iniPaths.append(path);
} else {
// Cancel was clicked
return false;
}
}
// Create the file if it doesn't already exist, else the importer will fail
QString path = QString::fromStdString(mCfgMgr.getUserPath().string()) + QString("openmw.cfg");
QFile file(path);
if (!file.exists()) {
if (!file.open(QIODevice::ReadWrite)) {
// File cannot be created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
file.close();
}
// Construct the arguments to run the importer
QStringList arguments;
if (msgBox.isChecked())
arguments.append(QString("--game-files"));
arguments.append(QString("--encoding"));
arguments.append(mGameSettings.value(QString("encoding"), QString("win1252")));
arguments.append(QString("--ini"));
arguments.append(iniPaths.first());
arguments.append(QString("--cfg"));
arguments.append(path);
if (!startProgram(QString("mwiniimport"), arguments, false))
return false;
// Re-read the game settings
if (!setupGameSettings())
return false;
// Add a new profile
if (msgBox.isChecked()) {
mLauncherSettings.setValue(QString("Profiles/currentprofile"), QString("Imported"));
mLauncherSettings.remove(QString("Profiles/Imported/master"));
mLauncherSettings.remove(QString("Profiles/Imported/plugin"));
QStringList masters = mGameSettings.values(QString("master"));
QStringList plugins = mGameSettings.values(QString("plugin"));
foreach (const QString &master, masters) {
mLauncherSettings.setMultiValue(QString("Profiles/Imported/master"), master);
}
foreach (const QString &plugin, plugins) {
mLauncherSettings.setMultiValue(QString("Profiles/Imported/plugin"), plugin);
}
}
}
if (boost::filesystem::exists(settingspath))
mSettings.loadUser(settingspath);
else if (boost::filesystem::exists(localdefault))
mSettings.loadUser(localdefault);
else if (boost::filesystem::exists(globaldefault))
mSettings.loadUser(globaldefault);
return true;
}
// Setup the Graphics page
if (!mGraphicsPage->setupOgre()) {
bool MainDialog::setup()
{
if (!setupLauncherSettings())
return false;
if (!setupGameSettings())
return false;
}
// Setup the Data Files page
if (!mDataFilesPage->setupDataFiles()) {
if (!setupGraphicsSettings())
return false;
// Check if we need to show the importer
if (mLauncherSettings.value(QString("General/firstrun"), QString("true")) == QLatin1String("true"))
{
if (!showFirstRunDialog())
return false;
}
// Now create the pages as they need the settings
createPages();
// Call this so we can exit on Ogre errors before mainwindow is shown
if (!mGraphicsPage->setupOgre())
return false;
loadSettings();
return true;
}
@ -201,89 +305,410 @@ void MainDialog::changePage(QListWidgetItem *current, QListWidgetItem *previous)
if (!current)
current = previous;
mPagesWidget->setCurrentIndex(mIconWidget->row(current));
pagesWidget->setCurrentIndex(iconWidget->row(current));
}
void MainDialog::closeEvent(QCloseEvent *event)
bool MainDialog::setupLauncherSettings()
{
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QStringList paths;
paths.append(QString("launcher.cfg"));
paths.append(userPath + QString("launcher.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mLauncherSettings.readFile(stream);
}
file.close();
}
return true;
}
bool MainDialog::setupGameSettings()
{
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QString globalPath = QString::fromStdString(mCfgMgr.getGlobalPath().string());
QStringList paths;
paths.append(userPath + QString("openmw.cfg"));
paths.append(QString("openmw.cfg"));
paths.append(globalPath + QString("openmw.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.readFile(stream);
}
file.close();
}
QStringList dataDirs;
// Check if the paths actually contain data files
foreach (const QString path, mGameSettings.getDataDirs()) {
QDir dir(path);
QStringList filters;
filters << "*.esp" << "*.esm";
if (!dir.entryList(filters).isEmpty())
dataDirs.append(path);
}
if (dataDirs.isEmpty())
{
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error detecting Morrowind installation"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Cancel);
msgBox.setText(QObject::tr("<br><b>Could not find the Data Files location</b><br><br> \
The directory containing the data files was not found.<br><br> \
Press \"Browse...\" to specify the location manually.<br>"));
QAbstractButton *dirSelectButton =
msgBox.addButton(QObject::tr("B&rowse..."), QMessageBox::ActionRole);
msgBox.exec();
QString selectedFile;
if (msgBox.clickedButton() == dirSelectButton) {
selectedFile = QFileDialog::getOpenFileName(
NULL,
QObject::tr("Select master file"),
QDir::currentPath(),
QString(tr("Morrowind master file (*.esm)")));
}
if (selectedFile.isEmpty())
return false; // Cancel was clicked;
QFileInfo info(selectedFile);
// Add the new dir to the settings file and to the data dir container
mGameSettings.setMultiValue(QString("data"), info.absolutePath());
mGameSettings.addDataDir(info.absolutePath());
}
return true;
}
bool MainDialog::setupGraphicsSettings()
{
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QString globalPath = QString::fromStdString(mCfgMgr.getGlobalPath().string());
QFile localDefault(QString("settings-default.cfg"));
QFile globalDefault(globalPath + QString("settings-default.cfg"));
if (!localDefault.exists() && !globalDefault.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error reading OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not find settings-default.cfg</b><br><br> \
The problem may be due to an incomplete installation of OpenMW.<br> \
Reinstalling OpenMW may resolve the problem."));
msgBox.exec();
return false;
}
QStringList paths;
paths.append(globalPath + QString("settings-default.cfg"));
paths.append(QString("settings-default.cfg"));
paths.append(userPath + QString("settings.cfg"));
foreach (const QString &path, paths) {
qDebug() << "Loading config file:" << qPrintable(path);
QFile file(path);
if (file.exists()) {
if (!file.open(QIODevice::ReadOnly | QIODevice::Text)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error opening OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open %0 for reading</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.readFile(stream);
}
file.close();
}
return true;
}
void MainDialog::loadSettings()
{
int width = mLauncherSettings.value(QString("General/MainWindow/width")).toInt();
int height = mLauncherSettings.value(QString("General/MainWindow/height")).toInt();
int posX = mLauncherSettings.value(QString("General/MainWindow/posx")).toInt();
int posY = mLauncherSettings.value(QString("General/MainWindow/posy")).toInt();
resize(width, height);
move(posX, posY);
}
void MainDialog::saveSettings()
{
QString width = QString::number(this->width());
QString height = QString::number(this->height());
mLauncherSettings.setValue(QString("General/MainWindow/width"), width);
mLauncherSettings.setValue(QString("General/MainWindow/height"), height);
QString posX = QString::number(this->pos().x());
QString posY = QString::number(this->pos().y());
mLauncherSettings.setValue(QString("General/MainWindow/posx"), posX);
mLauncherSettings.setValue(QString("General/MainWindow/posy"), posY);
mLauncherSettings.setValue(QString("General/firstrun"), QString("false"));
}
bool MainDialog::writeSettings()
{
// Now write all config files
mDataFilesPage->writeConfig();
mGraphicsPage->writeConfig();
saveSettings();
mGraphicsPage->saveSettings();
mDataFilesPage->saveSettings();
QString userPath = QString::fromStdString(mCfgMgr.getUserPath().string());
QDir dir(userPath);
if (!dir.exists()) {
if (!dir.mkpath(userPath)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error creating OpenMW configuration directory"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not create %0</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(userPath));
msgBox.exec();
return false;
}
}
// Game settings
QFile file(userPath + QString("openmw.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
QTextStream stream(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGameSettings.writeFile(stream);
file.close();
// Save user settings
const std::string settingspath = (mCfgMgr.getUserPath() / "settings.cfg").string();
mSettings.saveUser(settingspath);
// Graphics settings
file.setFileName(userPath + QString("settings.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mGraphicsSettings.writeFile(stream);
file.close();
// Launcher settings
file.setFileName(userPath + QString("launcher.cfg"));
if (!file.open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) {
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error writing Launcher configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file.fileName()));
msgBox.exec();
return false;
}
stream.setDevice(&file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
mLauncherSettings.writeFile(stream);
file.close();
return true;
}
void MainDialog::closeEvent(QCloseEvent *event)
{
writeSettings();
event->accept();
}
void MainDialog::play()
{
// First do a write of all the configs, just to be sure
mDataFilesPage->writeConfig();
mGraphicsPage->writeConfig();
if (!writeSettings())
qApp->quit();
// Save user settings
const std::string settingspath = (mCfgMgr.getUserPath() / "settings.cfg").string();
mSettings.saveUser(settingspath);
// Launch the game detached
startProgram(QString("openmw"), true);
qApp->quit();
}
bool MainDialog::startProgram(const QString &name, const QStringList &arguments, bool detached)
{
QString path = name;
#ifdef Q_OS_WIN
QString game = "./openmw.exe";
QFile file(game);
path.append(QString(".exe"));
#elif defined(Q_OS_MAC)
QDir dir(QCoreApplication::applicationDirPath());
QString game = dir.absoluteFilePath("openmw");
QFile file(game);
game = "\"" + game + "\"";
path = dir.absoluteFilePath(name);
#else
QString game = "./openmw";
QFile file(game);
path.prepend(QString("./"));
#endif
QFile file(path);
QProcess process;
QFileInfo info(file);
if (!file.exists()) {
QMessageBox msgBox;
msgBox.setWindowTitle("Error starting OpenMW");
msgBox.setWindowTitle(tr("Error starting executable"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not find OpenMW</b><br><br> \
The OpenMW application is not found.<br> \
Please make sure OpenMW is installed correctly and try again.<br>"));
msgBox.setText(tr("<br><b>Could not find %1</b><br><br> \
The application is not found.<br> \
Please make sure OpenMW is installed correctly and try again.<br>").arg(info.fileName()));
msgBox.exec();
return;
return false;
}
if (!info.isExecutable()) {
QMessageBox msgBox;
msgBox.setWindowTitle("Error starting OpenMW");
msgBox.setWindowTitle(tr("Error starting executable"));
msgBox.setIcon(QMessageBox::Warning);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not start OpenMW</b><br><br> \
The OpenMW application is not executable.<br> \
Please make sure you have the right permissions and try again.<br>"));
msgBox.setText(tr("<br><b>Could not start %1</b><br><br> \
The application is not executable.<br> \
Please make sure you have the right permissions and try again.<br>").arg(info.fileName()));
msgBox.exec();
return;
return false;
}
// Start the game
if (!process.startDetached(game)) {
QMessageBox msgBox;
msgBox.setWindowTitle("Error starting OpenMW");
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not start OpenMW</b><br><br> \
An error occurred while starting OpenMW.<br><br> \
Press \"Show Details...\" for more information.<br>"));
msgBox.setDetailedText(process.errorString());
msgBox.exec();
return;
// Start the executable
if (detached) {
if (!process.startDetached(path, arguments)) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error starting executable"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not start %1</b><br><br> \
An error occurred while starting %1.<br><br> \
Press \"Show Details...\" for more information.<br>").arg(info.fileName()));
msgBox.setDetailedText(process.errorString());
msgBox.exec();
return false;
}
} else {
qApp->quit();
process.start(path, arguments);
if (!process.waitForFinished()) {
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error starting executable"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Could not start %1</b><br><br> \
An error occurred while starting %1.<br><br> \
Press \"Show Details...\" for more information.<br>").arg(info.fileName()));
msgBox.setDetailedText(process.errorString());
msgBox.exec();
return false;
}
if (process.exitCode() != 0 || process.exitStatus() == QProcess::CrashExit) {
QString error(process.readAllStandardError());
error.append(tr("\nArguments:\n"));
error.append(arguments.join(" "));
QMessageBox msgBox;
msgBox.setWindowTitle(tr("Error running executable"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(tr("<br><b>Executable %1 returned an error</b><br><br> \
An error occurred while running %1.<br><br> \
Press \"Show Details...\" for more information.<br>").arg(info.fileName()));
msgBox.setDetailedText(error);
msgBox.exec();
return false;
}
}
}
return true;
}

@ -2,9 +2,14 @@
#define MAINDIALOG_H
#include <QMainWindow>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#include <components/settings/settings.hpp>
#endif
#include "settings/gamesettings.hpp"
#include "settings/graphicssettings.hpp"
#include "settings/launchersettings.hpp"
#include "ui_mainwindow.h"
class QListWidget;
class QListWidgetItem;
@ -17,32 +22,46 @@ class PlayPage;
class GraphicsPage;
class DataFilesPage;
class MainDialog : public QMainWindow
class MainDialog : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
public:
MainDialog();
bool setup();
bool showFirstRunDialog();
public slots:
void changePage(QListWidgetItem *current, QListWidgetItem *previous);
void play();
bool setup();
private:
void createIcons();
void createPages();
void closeEvent(QCloseEvent *event);
QListWidget *mIconWidget;
QStackedWidget *mPagesWidget;
bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
void loadSettings();
void saveSettings();
bool writeSettings();
inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); }
bool startProgram(const QString &name, const QStringList &arguments, bool detached = false);
void closeEvent(QCloseEvent *event);
PlayPage *mPlayPage;
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
Files::ConfigurationManager mCfgMgr;
Settings::Manager mSettings;
GameSettings mGameSettings;
GraphicsSettings mGraphicsSettings;
LauncherSettings mLauncherSettings;
};
#endif

@ -1,43 +1,43 @@
#include <QtGui>
#include "playpage.hpp"
PlayPage::PlayPage(QWidget *parent) : QWidget(parent)
{
QWidget *playWidget = new QWidget(this);
playWidget->setObjectName("PlayGroup");
playWidget->setFixedSize(QSize(425, 375));
#include <QListView>
mPlayButton = new QPushButton(tr("Play"), playWidget);
mPlayButton->setObjectName("PlayButton");
mPlayButton->setMinimumSize(QSize(200, 50));
#ifdef Q_OS_MAC
#include <QPlastiqueStyle>
#endif
QLabel *profileLabel = new QLabel(tr("Current Profile:"), playWidget);
profileLabel->setObjectName("ProfileLabel");
PlayPage::PlayPage(QWidget *parent) : QWidget(parent)
{
setupUi(this);
// Hacks to get the stylesheet look properly
#ifdef Q_OS_MAC
QPlastiqueStyle *style = new QPlastiqueStyle;
mProfilesComboBox = new QComboBox(playWidget);
mProfilesComboBox->setObjectName("ProfilesComboBox");
mProfilesComboBox->setStyle(style);
QGridLayout *playLayout = new QGridLayout(playWidget);
profilesComboBox->setStyle(style);
#endif
profilesComboBox->setView(new QListView());
QSpacerItem *hSpacer1 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
QSpacerItem *hSpacer2 = new QSpacerItem(40, 20, QSizePolicy::Expanding, QSizePolicy::Minimum);
connect(profilesComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(slotCurrentIndexChanged(int)));
connect(playButton, SIGNAL(clicked()), this, SLOT(slotPlayClicked()));
QSpacerItem *vSpacer1 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
QSpacerItem *vSpacer2 = new QSpacerItem(20, 40, QSizePolicy::Minimum, QSizePolicy::Expanding);
}
playLayout->addWidget(mPlayButton, 1, 1, 1, 1);
playLayout->addWidget(profileLabel, 2, 1, 1, 1);
playLayout->addWidget(mProfilesComboBox, 3, 1, 1, 1);
playLayout->addItem(hSpacer1, 2, 0, 1, 1);
playLayout->addItem(hSpacer2, 2, 2, 1, 1);
playLayout->addItem(vSpacer1, 0, 1, 1, 1);
playLayout->addItem(vSpacer2, 4, 1, 1, 1);
void PlayPage::setProfilesComboBoxModel(QAbstractItemModel *model)
{
profilesComboBox->setModel(model);
}
QHBoxLayout *pageLayout = new QHBoxLayout(this);
void PlayPage::setProfilesComboBoxIndex(int index)
{
profilesComboBox->setCurrentIndex(index);
}
pageLayout->addWidget(playWidget);
void PlayPage::slotCurrentIndexChanged(int index)
{
emit profileChanged(index);
}
void PlayPage::slotPlayClicked()
{
emit playButtonClicked();
}

@ -3,18 +3,32 @@
#include <QWidget>
#include "ui_playpage.h"
class QComboBox;
class QPushButton;
class QAbstractItemModel;
class PlayPage : public QWidget
class PlayPage : public QWidget, private Ui::PlayPage
{
Q_OBJECT
public:
PlayPage(QWidget *parent = 0);
void setProfilesComboBoxModel(QAbstractItemModel *model);
signals:
void profileChanged(int index);
void playButtonClicked();
public slots:
void setProfilesComboBoxIndex(int index);
private slots:
void slotCurrentIndexChanged(int index);
void slotPlayClicked();
QComboBox *mProfilesComboBox;
QPushButton *mPlayButton;
};

@ -1,21 +0,0 @@
<!DOCTYPE RCC><RCC version="1.0">
<qresource prefix="/images">
<file alias="clear.png">resources/images/clear.png</file>
<file alias="down.png">resources/images/down.png</file>
<file alias="openmw.png">resources/images/openmw.png</file>
<file alias="openmw-plugin.png">resources/images/openmw-plugin.png</file>
<file alias="openmw-header.png">resources/images/openmw-header.png</file>
<file alias="playpage-background.png">resources/images/playpage-background.png</file>
</qresource>
<qresource prefix="icons/tango">
<file alias="index.theme">resources/icons/tango/index.theme</file>
<file alias="video-display.png">resources/icons/tango/video-display.png</file>
<file alias="16x16/document-new.png">resources/icons/tango/document-new.png</file>
<file alias="16x16/edit-copy.png">resources/icons/tango/edit-copy.png</file>
<file alias="16x16/edit-delete.png">resources/icons/tango/edit-delete.png</file>
<file alias="16x16/go-bottom.png">resources/icons/tango/go-bottom.png</file>
<file alias="16x16/go-down.png">resources/icons/tango/go-down.png</file>
<file alias="16x16/go-top.png">resources/icons/tango/go-top.png</file>
<file alias="16x16/go-up.png">resources/icons/tango/go-up.png</file>
</qresource>
</RCC>

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@ -0,0 +1,177 @@
#include "gamesettings.hpp"
#include <QTextStream>
#include <QDir>
#include <QString>
#include <QRegExp>
#include <QMap>
#include <QDebug>
#include <components/files/configurationmanager.hpp>
#include <boost/version.hpp>
/**
* Workaround for problems with whitespaces in paths in older versions of Boost library
*/
#if (BOOST_VERSION <= 104600)
namespace boost
{
template<>
inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
{
return boost::filesystem::path(arg);
}
} /* namespace boost */
#endif /* (BOOST_VERSION <= 104600) */
GameSettings::GameSettings(Files::ConfigurationManager &cfg)
: mCfgMgr(cfg)
{
}
GameSettings::~GameSettings()
{
}
void GameSettings::validatePaths()
{
if (mSettings.isEmpty() || !mDataDirs.isEmpty())
return; // Don't re-validate paths if they are already parsed
QStringList paths = mSettings.values(QString("data"));
Files::PathContainer dataDirs;
foreach (const QString &path, paths) {
dataDirs.push_back(Files::PathContainer::value_type(path.toStdString()));
}
// Parse the data dirs to convert the tokenized paths
mCfgMgr.processPaths(dataDirs);
mDataDirs.clear();
for (Files::PathContainer::iterator it = dataDirs.begin(); it != dataDirs.end(); ++it) {
QString path = QString::fromStdString(it->string());
path.remove(QChar('\"'));
QDir dir(path);
if (dir.exists())
mDataDirs.append(path);
}
// Do the same for data-local
QString local = mSettings.value(QString("data-local"));
if (local.isEmpty())
return;
dataDirs.clear();
dataDirs.push_back(Files::PathContainer::value_type(local.toStdString()));
mCfgMgr.processPaths(dataDirs);
if (!dataDirs.empty()) {
QString path = QString::fromStdString(dataDirs.front().string());
path.remove(QChar('\"'));
QDir dir(path);
if (dir.exists())
mDataLocal = path;
}
}
QStringList GameSettings::values(const QString &key, const QStringList &defaultValues)
{
if (!mSettings.values(key).isEmpty())
return mSettings.values(key);
return defaultValues;
}
bool GameSettings::readFile(QTextStream &stream)
{
QMap<QString, QString> cache;
QRegExp keyRe("^([^=]+)\\s*=\\s*(.+)$");
while (!stream.atEnd()) {
QString line = stream.readLine();
if (line.isEmpty() || line.startsWith("#"))
continue;
if (keyRe.indexIn(line) != -1) {
QString key = keyRe.cap(1);
QString value = keyRe.cap(2);
// Don't remove existing data entries
if (key != QLatin1String("data"))
mSettings.remove(key);
QStringList values = cache.values(key);
values.append(mSettings.values(key));
if (!values.contains(value)) {
cache.insertMulti(key, value);
}
}
}
if (mSettings.isEmpty()) {
mSettings = cache; // This is the first time we read a file
validatePaths();
return true;
}
// Merge the changed keys with those which didn't
mSettings.unite(cache);
validatePaths();
return true;
}
bool GameSettings::writeFile(QTextStream &stream)
{
// Iterate in reverse order to preserve insertion order
QMapIterator<QString, QString> i(mSettings);
i.toBack();
while (i.hasPrevious()) {
i.previous();
if (i.key() == QLatin1String("master") || i.key() == QLatin1String("plugin"))
continue;
// Quote paths with spaces
if (i.key() == QLatin1String("data")
|| i.key() == QLatin1String("data-local")
|| i.key() == QLatin1String("resources"))
{
if (i.value().contains(QChar(' ')))
{
QString stripped = i.value();
stripped.remove(QChar('\"')); // Remove quotes
stream << i.key() << "=\"" << stripped << "\"\n";
continue;
}
}
stream << i.key() << "=" << i.value() << "\n";
}
QStringList masters = mSettings.values(QString("master"));
for (int i = masters.count(); i--;) {
stream << "master=" << masters.at(i) << "\n";
}
QStringList plugins = mSettings.values(QString("plugin"));
for (int i = plugins.count(); i--;) {
stream << "plugin=" << plugins.at(i) << "\n";
}
return true;
}

@ -0,0 +1,61 @@
#ifndef GAMESETTINGS_HPP
#define GAMESETTINGS_HPP
#include <QTextStream>
#include <QStringList>
#include <QString>
#include <QMap>
#include <boost/filesystem/path.hpp>
namespace Files { typedef std::vector<boost::filesystem::path> PathContainer;
struct ConfigurationManager;}
class GameSettings
{
public:
GameSettings(Files::ConfigurationManager &cfg);
~GameSettings();
inline QString value(const QString &key, const QString &defaultValue = QString())
{
return mSettings.value(key).isEmpty() ? defaultValue : mSettings.value(key);
}
inline void setValue(const QString &key, const QString &value)
{
mSettings.insert(key, value);
}
inline void setMultiValue(const QString &key, const QString &value)
{
QStringList values = mSettings.values(key);
if (!values.contains(value))
mSettings.insertMulti(key, value);
}
inline void remove(const QString &key)
{
mSettings.remove(key);
}
inline QStringList getDataDirs() { return mDataDirs; }
inline void addDataDir(const QString &dir) { if(!dir.isEmpty()) mDataDirs.append(dir); }
inline QString getDataLocal() {return mDataLocal; }
QStringList values(const QString &key, const QStringList &defaultValues = QStringList());
bool readFile(QTextStream &stream);
bool writeFile(QTextStream &stream);
private:
Files::ConfigurationManager &mCfgMgr;
void validatePaths();
QMap<QString, QString> mSettings;
QStringList mDataDirs;
QString mDataLocal;
};
#endif // GAMESETTINGS_HPP

@ -0,0 +1,44 @@
#include "graphicssettings.hpp"
#include <QTextStream>
#include <QString>
#include <QRegExp>
#include <QMap>
GraphicsSettings::GraphicsSettings()
{
}
GraphicsSettings::~GraphicsSettings()
{
}
bool GraphicsSettings::writeFile(QTextStream &stream)
{
QString sectionPrefix;
QRegExp sectionRe("([^/]+)/(.+)$");
QMap<QString, QString> settings = SettingsBase::getSettings();
QMapIterator<QString, QString> i(settings);
while (i.hasNext()) {
i.next();
QString prefix;
QString key;
if (sectionRe.exactMatch(i.key())) {
prefix = sectionRe.cap(1);
key = sectionRe.cap(2);
}
if (sectionPrefix != prefix) {
sectionPrefix = prefix;
stream << "\n[" << prefix << "]\n";
}
stream << key << " = " << i.value() << "\n";
}
return true;
}

@ -0,0 +1,16 @@
#ifndef GRAPHICSSETTINGS_HPP
#define GRAPHICSSETTINGS_HPP
#include "settingsbase.hpp"
class GraphicsSettings : public SettingsBase<QMap<QString, QString> >
{
public:
GraphicsSettings();
~GraphicsSettings();
bool writeFile(QTextStream &stream);
};
#endif // GRAPHICSSETTINGS_HPP

@ -0,0 +1,101 @@
#include "launchersettings.hpp"
#include <QTextStream>
#include <QString>
#include <QRegExp>
#include <QMap>
LauncherSettings::LauncherSettings()
{
}
LauncherSettings::~LauncherSettings()
{
}
QStringList LauncherSettings::values(const QString &key, Qt::MatchFlags flags)
{
QMap<QString, QString> settings = SettingsBase::getSettings();
if (flags == Qt::MatchExactly)
return settings.values(key);
QStringList result;
if (flags == Qt::MatchStartsWith) {
QStringList keys = settings.keys();
foreach (const QString &currentKey, keys) {
if (currentKey.startsWith(key))
result.append(settings.value(currentKey));
}
}
return result;
}
QStringList LauncherSettings::subKeys(const QString &key)
{
QMap<QString, QString> settings = SettingsBase::getSettings();
QStringList keys = settings.uniqueKeys();
QRegExp keyRe("(.+)/");
QStringList result;
foreach (const QString &currentKey, keys) {
if (keyRe.indexIn(currentKey) != -1) {
QString prefixedKey = keyRe.cap(1);
if(prefixedKey.startsWith(key)) {
QString subKey = prefixedKey.remove(key);
if (!subKey.isEmpty())
result.append(subKey);
}
}
}
result.removeDuplicates();
return result;
}
bool LauncherSettings::writeFile(QTextStream &stream)
{
QString sectionPrefix;
QRegExp sectionRe("([^/]+)/(.+)$");
QMap<QString, QString> settings = SettingsBase::getSettings();
QMapIterator<QString, QString> i(settings);
i.toBack();
while (i.hasPrevious()) {
i.previous();
QString prefix;
QString key;
if (sectionRe.exactMatch(i.key())) {
prefix = sectionRe.cap(1);
key = sectionRe.cap(2);
}
// Get rid of legacy settings
if (key.contains(QChar('\\')))
continue;
if (key == QLatin1String("CurrentProfile"))
continue;
if (sectionPrefix != prefix) {
sectionPrefix = prefix;
stream << "\n[" << prefix << "]\n";
}
stream << key << "=" << i.value() << "\n";
}
return true;
}

@ -0,0 +1,19 @@
#ifndef LAUNCHERSETTINGS_HPP
#define LAUNCHERSETTINGS_HPP
#include "settingsbase.hpp"
class LauncherSettings : public SettingsBase<QMap<QString, QString> >
{
public:
LauncherSettings();
~LauncherSettings();
QStringList subKeys(const QString &key);
QStringList values(const QString &key, Qt::MatchFlags flags = Qt::MatchExactly);
bool writeFile(QTextStream &stream);
};
#endif // LAUNCHERSETTINGS_HPP

@ -0,0 +1,99 @@
#ifndef SETTINGSBASE_HPP
#define SETTINGSBASE_HPP
#include <QTextStream>
#include <QStringList>
#include <QString>
#include <QRegExp>
#include <QMap>
#include <QDebug>
template <class Map>
class SettingsBase
{
public:
SettingsBase() {}
~SettingsBase() {}
inline QString value(const QString &key, const QString &defaultValue = QString())
{
return mSettings.value(key).isEmpty() ? defaultValue : mSettings.value(key);
}
inline void setValue(const QString &key, const QString &value)
{
QStringList values = mSettings.values(key);
if (!values.contains(value))
mSettings.insert(key, value);
}
inline void setMultiValue(const QString &key, const QString &value)
{
QStringList values = mSettings.values(key);
if (!values.contains(value))
mSettings.insertMulti(key, value);
}
inline void remove(const QString &key)
{
mSettings.remove(key);
}
Map getSettings() {return mSettings;}
bool readFile(QTextStream &stream)
{
mCache.clear();
QString sectionPrefix;
QRegExp sectionRe("^\\[([^]]+)\\]");
QRegExp keyRe("^([^=]+)\\s*=\\s*(.+)$");
while (!stream.atEnd()) {
QString line = stream.readLine();
if (line.isEmpty() || line.startsWith("#"))
continue;
if (sectionRe.exactMatch(line)) {
sectionPrefix = sectionRe.cap(1);
sectionPrefix.append("/");
continue;
}
if (keyRe.indexIn(line) != -1) {
QString key = keyRe.cap(1);
QString value = keyRe.cap(2);
if (!sectionPrefix.isEmpty())
key.prepend(sectionPrefix);
mSettings.remove(key);
QStringList values = mCache.values(key);
if (!values.contains(value)) {
mCache.insertMulti(key, value);
}
}
}
if (mSettings.isEmpty()) {
mSettings = mCache; // This is the first time we read a file
return true;
}
// Merge the changed keys with those which didn't
mSettings.unite(mCache);
return true;
}
private:
Map mSettings;
Map mCache;
};
#endif // SETTINGSBASE_HPP

@ -0,0 +1,269 @@
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#include "checkablemessagebox.hpp"
#include <QVariant>
#include <QPushButton>
#include <QAction>
#include <QApplication>
#include <QButtonGroup>
#include <QCheckBox>
#include <QDialog>
#include <QDialogButtonBox>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QLabel>
#include <QSpacerItem>
#include <QVBoxLayout>
/*!
\class Utils::CheckableMessageBox
\brief A messagebox suitable for questions with a
"Do not ask me again" checkbox.
Emulates the QMessageBox API with
static conveniences. The message label can open external URLs.
*/
class CheckableMessageBoxPrivate
{
public:
CheckableMessageBoxPrivate(QDialog *q)
: clickedButton(0)
{
QSizePolicy sizePolicy(QSizePolicy::Minimum, QSizePolicy::Preferred);
pixmapLabel = new QLabel(q);
sizePolicy.setHorizontalStretch(0);
sizePolicy.setVerticalStretch(0);
sizePolicy.setHeightForWidth(pixmapLabel->sizePolicy().hasHeightForWidth());
pixmapLabel->setSizePolicy(sizePolicy);
pixmapLabel->setVisible(false);
QSpacerItem *pixmapSpacer =
new QSpacerItem(0, 5, QSizePolicy::Minimum, QSizePolicy::MinimumExpanding);
messageLabel = new QLabel(q);
messageLabel->setMinimumSize(QSize(300, 0));
messageLabel->setWordWrap(true);
messageLabel->setOpenExternalLinks(true);
messageLabel->setTextInteractionFlags(Qt::LinksAccessibleByKeyboard|Qt::LinksAccessibleByMouse);
QSpacerItem *checkBoxRightSpacer =
new QSpacerItem(1, 1, QSizePolicy::Expanding, QSizePolicy::Minimum);
QSpacerItem *buttonSpacer =
new QSpacerItem(0, 1, QSizePolicy::Minimum, QSizePolicy::Minimum);
checkBox = new QCheckBox(q);
checkBox->setText(CheckableMessageBox::tr("Do not ask again"));
buttonBox = new QDialogButtonBox(q);
buttonBox->setOrientation(Qt::Horizontal);
buttonBox->setStandardButtons(QDialogButtonBox::Cancel|QDialogButtonBox::Ok);
QVBoxLayout *verticalLayout = new QVBoxLayout();
verticalLayout->addWidget(pixmapLabel);
verticalLayout->addItem(pixmapSpacer);
QHBoxLayout *horizontalLayout_2 = new QHBoxLayout();
horizontalLayout_2->addLayout(verticalLayout);
horizontalLayout_2->addWidget(messageLabel);
QHBoxLayout *horizontalLayout = new QHBoxLayout();
horizontalLayout->addWidget(checkBox);
horizontalLayout->addItem(checkBoxRightSpacer);
QVBoxLayout *verticalLayout_2 = new QVBoxLayout(q);
verticalLayout_2->addLayout(horizontalLayout_2);
verticalLayout_2->addLayout(horizontalLayout);
verticalLayout_2->addItem(buttonSpacer);
verticalLayout_2->addWidget(buttonBox);
}
QLabel *pixmapLabel;
QLabel *messageLabel;
QCheckBox *checkBox;
QDialogButtonBox *buttonBox;
QAbstractButton *clickedButton;
};
CheckableMessageBox::CheckableMessageBox(QWidget *parent) :
QDialog(parent),
d(new CheckableMessageBoxPrivate(this))
{
setModal(true);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
connect(d->buttonBox, SIGNAL(accepted()), SLOT(accept()));
connect(d->buttonBox, SIGNAL(rejected()), SLOT(reject()));
connect(d->buttonBox, SIGNAL(clicked(QAbstractButton*)),
SLOT(slotClicked(QAbstractButton*)));
}
CheckableMessageBox::~CheckableMessageBox()
{
delete d;
}
void CheckableMessageBox::slotClicked(QAbstractButton *b)
{
d->clickedButton = b;
}
QAbstractButton *CheckableMessageBox::clickedButton() const
{
return d->clickedButton;
}
QDialogButtonBox::StandardButton CheckableMessageBox::clickedStandardButton() const
{
if (d->clickedButton)
return d->buttonBox->standardButton(d->clickedButton);
return QDialogButtonBox::NoButton;
}
QString CheckableMessageBox::text() const
{
return d->messageLabel->text();
}
void CheckableMessageBox::setText(const QString &t)
{
d->messageLabel->setText(t);
}
QPixmap CheckableMessageBox::iconPixmap() const
{
if (const QPixmap *p = d->pixmapLabel->pixmap())
return QPixmap(*p);
return QPixmap();
}
void CheckableMessageBox::setIconPixmap(const QPixmap &p)
{
d->pixmapLabel->setPixmap(p);
d->pixmapLabel->setVisible(!p.isNull());
}
bool CheckableMessageBox::isChecked() const
{
return d->checkBox->isChecked();
}
void CheckableMessageBox::setChecked(bool s)
{
d->checkBox->setChecked(s);
}
QString CheckableMessageBox::checkBoxText() const
{
return d->checkBox->text();
}
void CheckableMessageBox::setCheckBoxText(const QString &t)
{
d->checkBox->setText(t);
}
bool CheckableMessageBox::isCheckBoxVisible() const
{
return d->checkBox->isVisible();
}
void CheckableMessageBox::setCheckBoxVisible(bool v)
{
d->checkBox->setVisible(v);
}
QDialogButtonBox::StandardButtons CheckableMessageBox::standardButtons() const
{
return d->buttonBox->standardButtons();
}
void CheckableMessageBox::setStandardButtons(QDialogButtonBox::StandardButtons s)
{
d->buttonBox->setStandardButtons(s);
}
QPushButton *CheckableMessageBox::button(QDialogButtonBox::StandardButton b) const
{
return d->buttonBox->button(b);
}
QPushButton *CheckableMessageBox::addButton(const QString &text, QDialogButtonBox::ButtonRole role)
{
return d->buttonBox->addButton(text, role);
}
QDialogButtonBox::StandardButton CheckableMessageBox::defaultButton() const
{
foreach (QAbstractButton *b, d->buttonBox->buttons())
if (QPushButton *pb = qobject_cast<QPushButton *>(b))
if (pb->isDefault())
return d->buttonBox->standardButton(pb);
return QDialogButtonBox::NoButton;
}
void CheckableMessageBox::setDefaultButton(QDialogButtonBox::StandardButton s)
{
if (QPushButton *b = d->buttonBox->button(s)) {
b->setDefault(true);
b->setFocus();
}
}
QDialogButtonBox::StandardButton
CheckableMessageBox::question(QWidget *parent,
const QString &title,
const QString &question,
const QString &checkBoxText,
bool *checkBoxSetting,
QDialogButtonBox::StandardButtons buttons,
QDialogButtonBox::StandardButton defaultButton)
{
CheckableMessageBox mb(parent);
mb.setWindowTitle(title);
mb.setIconPixmap(QMessageBox::standardIcon(QMessageBox::Question));
mb.setText(question);
mb.setCheckBoxText(checkBoxText);
mb.setChecked(*checkBoxSetting);
mb.setStandardButtons(buttons);
mb.setDefaultButton(defaultButton);
mb.exec();
*checkBoxSetting = mb.isChecked();
return mb.clickedStandardButton();
}
QMessageBox::StandardButton CheckableMessageBox::dialogButtonBoxToMessageBoxButton(QDialogButtonBox::StandardButton db)
{
return static_cast<QMessageBox::StandardButton>(int(db));
}

@ -0,0 +1,100 @@
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of Qt Creator.
**
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia. For licensing terms and
** conditions see http://qt.digia.com/licensing. For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Digia gives you certain additional
** rights. These rights are described in the Digia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
****************************************************************************/
#ifndef CHECKABLEMESSAGEBOX_HPP
#define CHECKABLEMESSAGEBOX_HPP
#include <QDialogButtonBox>
#include <QMessageBox>
#include <QDialog>
class CheckableMessageBoxPrivate;
class CheckableMessageBox : public QDialog
{
Q_OBJECT
Q_PROPERTY(QString text READ text WRITE setText)
Q_PROPERTY(QPixmap iconPixmap READ iconPixmap WRITE setIconPixmap)
Q_PROPERTY(bool isChecked READ isChecked WRITE setChecked)
Q_PROPERTY(QString checkBoxText READ checkBoxText WRITE setCheckBoxText)
Q_PROPERTY(QDialogButtonBox::StandardButtons buttons READ standardButtons WRITE setStandardButtons)
Q_PROPERTY(QDialogButtonBox::StandardButton defaultButton READ defaultButton WRITE setDefaultButton)
public:
explicit CheckableMessageBox(QWidget *parent);
virtual ~CheckableMessageBox();
static QDialogButtonBox::StandardButton
question(QWidget *parent,
const QString &title,
const QString &question,
const QString &checkBoxText,
bool *checkBoxSetting,
QDialogButtonBox::StandardButtons buttons = QDialogButtonBox::Yes|QDialogButtonBox::No,
QDialogButtonBox::StandardButton defaultButton = QDialogButtonBox::No);
QString text() const;
void setText(const QString &);
bool isChecked() const;
void setChecked(bool s);
QString checkBoxText() const;
void setCheckBoxText(const QString &);
bool isCheckBoxVisible() const;
void setCheckBoxVisible(bool);
QDialogButtonBox::StandardButtons standardButtons() const;
void setStandardButtons(QDialogButtonBox::StandardButtons s);
QPushButton *button(QDialogButtonBox::StandardButton b) const;
QPushButton *addButton(const QString &text, QDialogButtonBox::ButtonRole role);
QDialogButtonBox::StandardButton defaultButton() const;
void setDefaultButton(QDialogButtonBox::StandardButton s);
// See static QMessageBox::standardPixmap()
QPixmap iconPixmap() const;
void setIconPixmap (const QPixmap &p);
// Query the result
QAbstractButton *clickedButton() const;
QDialogButtonBox::StandardButton clickedStandardButton() const;
// Conversion convenience
static QMessageBox::StandardButton dialogButtonBoxToMessageBoxButton(QDialogButtonBox::StandardButton);
private slots:
void slotClicked(QAbstractButton *b);
private:
CheckableMessageBoxPrivate *d;
};
#endif // CHECKABLEMESSAGEBOX_HPP

@ -1,57 +0,0 @@
#include "filedialog.hpp"
#include <QDialogButtonBox>
#include <QPushButton>
FileDialog::FileDialog(QWidget *parent)
: QFileDialog(parent)
{
// Remove the default Choose button to prevent it being updated elsewhere
QDialogButtonBox *box = qFindChild<QDialogButtonBox*>(this);
Q_ASSERT(box);
box->removeButton(box->button(QDialogButtonBox::Open));
// Add our own button so we can disable/enable it
mChooseButton = new QPushButton(tr("&Choose"));
mChooseButton->setIcon(QIcon::fromTheme("document-open"));
mChooseButton->setEnabled(false);
box->addButton(mChooseButton, QDialogButtonBox::AcceptRole);
connect(this, SIGNAL(directoryEntered(const QString&)), this, SLOT(updateChooseButton(const QString&)));
emit directoryEntered(QDir::currentPath());
}
QString FileDialog::getExistingDirectory(QWidget *parent,
const QString &caption,
const QString &dir,
Options options)
{
// create a non-native file dialog
FileDialog dialog;
dialog.setFileMode(DirectoryOnly);
dialog.setOptions(options |= QFileDialog::DontUseNativeDialog | QFileDialog::ShowDirsOnly | QFileDialog::ReadOnly);
if (!caption.isEmpty())
dialog.setWindowTitle(caption);
if (!dir.isEmpty())
dialog.setDirectory(dir);
if (dialog.exec() == QDialog::Accepted) {
return dialog.selectedFiles().value(0);
}
return QString();
}
void FileDialog::updateChooseButton(const QString &directory)
{
QDir currentDir = QDir(directory);
currentDir.setFilter(QDir::Files | QDir::Hidden | QDir::NoSymLinks);
currentDir.setNameFilters(QStringList() << "*.esm" << "*.esp");
if (!currentDir.entryList().isEmpty()) {
// There are data files in the current dir
mChooseButton->setEnabled(true);
} else {
mChooseButton->setEnabled(false);
}
}

@ -1,28 +0,0 @@
#ifndef FILEDIALOG_HPP
#define FILEDIALOG_HPP
#include <QFileDialog>
class QPushButton;
class FileDialog : public QFileDialog
{
Q_OBJECT
public:
FileDialog(QWidget *parent = 0);
static QString getExistingDirectory(QWidget *parent = 0,
const QString &caption = QString(),
const QString &dir = QString(),
Options options = ShowDirsOnly);
private slots:
void updateChooseButton(const QString &directory);
private:
QPushButton *mChooseButton;
};
#endif // FILEDIALOG_HPP

@ -1,52 +0,0 @@
#include <QRegExpValidator>
#include <QLineEdit>
#include <QString>
#include "profilescombobox.hpp"
ProfilesComboBox::ProfilesComboBox(QWidget *parent) :
QComboBox(parent)
{
mValidator = new QRegExpValidator(QRegExp("^[a-zA-Z0-9_]*$"), this); // Alpha-numeric + underscore
setEditable(true);
setValidator(mValidator);
setCompleter(0);
connect(this, SIGNAL(currentIndexChanged(int)), this,
SLOT(slotIndexChanged(int)));
connect(lineEdit(), SIGNAL(returnPressed()), this,
SLOT(slotReturnPressed()));
}
void ProfilesComboBox::setEditEnabled(bool editable)
{
if (!editable)
return setEditable(false);
// Reset the completer and validator
setEditable(true);
setValidator(mValidator);
setCompleter(0);
}
void ProfilesComboBox::slotReturnPressed()
{
QString current = currentText();
QString previous = itemText(currentIndex());
if (findText(current) != -1)
return;
setItemText(currentIndex(), current);
emit(profileRenamed(previous, current));
}
void ProfilesComboBox::slotIndexChanged(int index)
{
if (index == -1)
return;
emit(profileChanged(mOldProfile, currentText()));
mOldProfile = itemText(index);
}

@ -1,13 +1,13 @@
#include "textinputdialog.hpp"
#include <QDialogButtonBox>
#include <QApplication>
#include <QPushButton>
#include <QDebug>
#include <QLabel>
#include <QVBoxLayout>
#include <QValidator>
#include <QLabel>
#include "lineedit.hpp"
#include "textinputdialog.hpp"
#include <components/fileorderlist/utils/lineedit.hpp>
TextInputDialog::TextInputDialog(const QString& title, const QString &text, QWidget *parent) :
QDialog(parent)
@ -17,33 +17,33 @@ TextInputDialog::TextInputDialog(const QString& title, const QString &text, QWid
mButtonBox->addButton(QDialogButtonBox::Ok);
mButtonBox->addButton(QDialogButtonBox::Cancel);
setMaximumHeight(height());
setOkButtonEnabled(false);
setModal(true);
// Messageboxes on mac have no title
#ifndef Q_OS_MAC
setWindowTitle(title);
#else
Q_UNUSED(title);
#endif
QLabel *label = new QLabel(this);
label->setText(text);
// Line edit
QValidator *validator = new QRegExpValidator(QRegExp("^[a-zA-Z0-9_]*$"), this); // Alpha-numeric + underscore
mLineEdit = new LineEdit(this);
mLineEdit->setValidator(validator);
mLineEdit->setCompleter(0);
QLabel *label = new QLabel(this);
label->setText(text);
QVBoxLayout *dialogLayout = new QVBoxLayout(this);
dialogLayout->addWidget(label);
dialogLayout->addWidget(mLineEdit);
dialogLayout->addWidget(mButtonBox);
// Messageboxes on mac have no title
#ifndef Q_OS_MAC
setWindowTitle(title);
#else
Q_UNUSED(title);
#endif
setOkButtonEnabled(false);
setModal(true);
connect(mButtonBox, SIGNAL(accepted()), this, SLOT(accept()));
connect(mButtonBox, SIGNAL(rejected()), this, SLOT(reject()));
}
int TextInputDialog::exec()
@ -55,7 +55,17 @@ int TextInputDialog::exec()
void TextInputDialog::setOkButtonEnabled(bool enabled)
{
QPushButton *okButton = mButtonBox->button(QDialogButtonBox::Ok);
okButton->setEnabled(enabled);
QPalette *palette = new QPalette();
palette->setColor(QPalette::Text,Qt::red);
if (enabled) {
mLineEdit->setPalette(QApplication::palette());
} else {
// Existing profile name, make the text red
mLineEdit->setPalette(*palette);
}
}

@ -22,3 +22,8 @@ if (BUILD_WITH_CODE_COVERAGE)
add_definitions (--coverage)
target_link_libraries(mwiniimport gcov)
endif()
if(DPKG_PROGRAM)
INSTALL(TARGETS mwiniimport RUNTIME DESTINATION games COMPONENT mwiniimport)
endif()

@ -777,6 +777,39 @@ void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::st
cfg[key].push_back(value);
}
void MwIniImporter::importArchives(multistrmap &cfg, multistrmap &ini) {
std::vector<std::string> archives;
std::string baseArchive("Archives:Archive ");
std::string archive;
// Search archives listed in ini file
multistrmap::iterator it = ini.begin();
for(int i=0; it != ini.end(); i++) {
archive = baseArchive;
archive.append(this->numberToString(i));
it = ini.find(archive);
if(it == ini.end()) {
break;
}
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
archives.push_back(*entry);
}
}
cfg.erase("fallback-archive");
cfg.insert( std::make_pair<std::string, std::vector<std::string> > ("fallback-archive", std::vector<std::string>()));
// Add Morrowind.bsa by default, since Vanilla loads this archive even if it
// does not appears in the ini file
cfg["fallback-archive"].push_back("Morrowind.bsa");
for(std::vector<std::string>::iterator it=archives.begin(); it!=archives.end(); ++it) {
cfg["fallback-archive"].push_back(*it);
}
}
void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
std::vector<std::string> esmFiles;
std::vector<std::string> espFiles;
@ -794,7 +827,7 @@ void MwIniImporter::importGameFiles(multistrmap &cfg, multistrmap &ini) {
}
for(std::vector<std::string>::iterator entry = it->second.begin(); entry!=it->second.end(); ++entry) {
std::string filetype(entry->substr(entry->length()-4, 3));
std::string filetype(entry->substr(entry->length()-3));
Misc::StringUtils::toLower(filetype);
if(filetype.compare("esm") == 0) {

@ -23,6 +23,7 @@ class MwIniImporter {
void merge(multistrmap &cfg, multistrmap &ini);
void mergeFallback(multistrmap &cfg, multistrmap &ini);
void importGameFiles(multistrmap &cfg, multistrmap &ini);
void importArchives(multistrmap &cfg, multistrmap &ini);
void writeToFile(boost::iostreams::stream<boost::iostreams::file_sink> &out, multistrmap &cfg);
private:

@ -18,6 +18,7 @@ int main(int argc, char *argv[]) {
("cfg,c", bpo::value<std::string>(), "openmw.cfg file")
("output,o", bpo::value<std::string>()->default_value(""), "openmw.cfg file")
("game-files,g", "import esm and esp files")
("no-archives,A", "disable bsa archives import")
("encoding,e", bpo::value<std::string>()-> default_value("win1252"),
"Character encoding used in OpenMW game messages:\n"
"\n\twin1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages\n"
@ -76,6 +77,10 @@ int main(int argc, char *argv[]) {
importer.importGameFiles(cfg, ini);
}
if(!vm.count("no-archives")) {
importer.importArchives(cfg, ini);
}
std::cout << "write to: " << outputFile << std::endl;
boost::iostreams::stream<boost::iostreams::file_sink> file(outputFile);
importer.writeToFile(file, cfg);

@ -1,50 +1,116 @@
set (OPENCS_SRC main.cpp)
set (OPENCS_SRC
main.cpp editor.cpp
opencs_units (. editor)
model/doc/documentmanager.cpp model/doc/document.cpp
set (CMAKE_BUILD_TYPE DEBUG)
model/world/universalid.cpp model/world/idcollection.cpp model/world/data.cpp model/world/idtable.cpp
model/world/commands.cpp model/world/idtableproxymodel.cpp model/world/record.cpp
model/world/columnbase.cpp
opencs_units (model/doc
document
)
model/tools/tools.cpp model/tools/operation.cpp model/tools/stage.cpp model/tools/verifier.cpp
model/tools/mandatoryid.cpp model/tools/reportmodel.cpp
opencs_units_noqt (model/doc
documentmanager
)
view/doc/viewmanager.cpp view/doc/view.cpp view/doc/operations.cpp view/doc/operation.cpp view/doc/subviewfactory.cpp
view/doc/subview.cpp
opencs_hdrs_noqt (model/doc
state
)
view/world/table.cpp view/world/tablesubview.cpp view/world/subviews.cpp view/world/util.cpp
view/world/dialoguesubview.cpp
view/tools/reportsubview.cpp view/tools/subviews.cpp
opencs_units (model/world
idtable idtableproxymodel
)
set (OPENCS_HDR
editor.hpp
model/doc/documentmanager.hpp model/doc/document.hpp model/doc/state.hpp
opencs_units_noqt (model/world
universalid data record idcollection commands columnbase scriptcontext cell refidcollection
refidadapter refiddata refidadapterimp
)
model/world/universalid.hpp model/world/record.hpp model/world/idcollection.hpp model/world/data.hpp
model/world/idtable.hpp model/world/columns.hpp model/world/idtableproxymodel.hpp
model/world/commands.hpp model/world/columnbase.hpp
opencs_hdrs_noqt (model/world
columns
)
model/tools/tools.hpp model/tools/operation.hpp model/tools/stage.hpp model/tools/verifier.hpp
model/tools/mandatoryid.hpp model/tools/reportmodel.hpp
view/doc/viewmanager.hpp view/doc/view.hpp view/doc/operations.hpp view/doc/operation.hpp view/doc/subviewfactory.hpp
view/doc/subview.hpp view/doc/subviewfactoryimp.hpp
opencs_units (model/tools
tools operation reportmodel
)
opencs_units_noqt (model/tools
stage verifier mandatoryid skillcheck classcheck factioncheck racecheck soundcheck regioncheck
birthsigncheck spellcheck
)
view/world/table.hpp view/world/tablesubview.hpp view/world/subviews.hpp view/world/util.hpp
view/world/dialoguesubview.hpp
view/tools/reportsubview.hpp view/tools/subviews.hpp
opencs_units (view/doc
viewmanager view operations operation subview startup filedialog
)
opencs_units_noqt (view/doc
subviewfactory
)
opencs_hdrs_noqt (view/doc
subviewfactoryimp
)
opencs_units (view/world
table tablesubview scriptsubview
)
opencs_units_noqt (view/world
dialoguesubview util subviews enumdelegate vartypedelegate scripthighlighter
)
opencs_units (view/tools
reportsubview
)
opencs_units_noqt (view/tools
subviews
)
opencs_units (view/settings
abstractblock
proxyblock
abstractwidget
usersettingsdialog
editorpage
)
opencs_units_noqt (view/settings
abstractpage
blankpage
groupblock
customblock
groupbox
itemblock
settingwidget
toggleblock
support
)
opencs_units (model/settings
usersettings
settingcontainer
)
opencs_units_noqt (model/settings
support
settingsitem
)
set (OPENCS_US
)
set (OPENCS_RES
set (OPENCS_RES ../../files/opencs/resources.qrc
../../files/launcher/launcher.qrc
)
set (OPENCS_UI ../../files/ui/datafilespage.ui
)
source_group (opencs FILES ${OPENCS_SRC} ${OPENCS_HDR})
@ -57,7 +123,7 @@ find_package(Qt4 COMPONENTS QtCore QtGui QtXml QtXmlPatterns REQUIRED)
include(${QT_USE_FILE})
qt4_wrap_ui(OPENCS_UI_HDR ${OPENCS_UI})
qt4_wrap_cpp(OPENCS_MOC_SRC ${OPENCS_HDR})
qt4_wrap_cpp(OPENCS_MOC_SRC ${OPENCS_HDR_QT})
qt4_add_resources(OPENCS_RES_SRC ${OPENCS_RES})
include_directories(${CMAKE_CURRENT_BINARY_DIR})

@ -1,49 +1,119 @@
#include "editor.hpp"
#include <sstream>
#include <QtGui/QApplication>
#include "model/doc/document.hpp"
#include "model/world/data.hpp"
CS::Editor::Editor() : mViewManager (mDocumentManager), mNewDocumentIndex (0)
CS::Editor::Editor() : mViewManager (mDocumentManager)
{
connect (&mViewManager, SIGNAL (newDocumentRequest ()), this, SLOT (createDocument ()));
connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
connect (&mStartup, SIGNAL (createDocument()), this, SLOT (createDocument ()));
connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
connect (&mFileDialog, SIGNAL(openFiles()), this, SLOT(openFiles()));
connect (&mFileDialog, SIGNAL(createNewFile()), this, SLOT(createNewFile()));
setupDataFiles();
}
void CS::Editor::createDocument()
void CS::Editor::setupDataFiles()
{
std::ostringstream stream;
boost::program_options::variables_map variables;
boost::program_options::options_description desc;
stream << "NewDocument" << (++mNewDocumentIndex);
desc.add_options()
("data", boost::program_options::value<Files::PathContainer>()->default_value(Files::PathContainer(), "data")->multitoken())
("data-local", boost::program_options::value<std::string>()->default_value(""))
("fs-strict", boost::program_options::value<bool>()->implicit_value(true)->default_value(false))
("encoding", boost::program_options::value<std::string>()->default_value("win1252"));
CSMDoc::Document *document = mDocumentManager.addDocument (stream.str());
boost::program_options::notify(variables);
static const char *sGlobals[] =
{
"Day", "DaysPassed", "GameHour", "Month", "PCRace", "PCVampire", "PCWerewolf", "PCYear", 0
};
mCfgMgr.readConfiguration(variables, desc);
Files::PathContainer mDataDirs, mDataLocal;
if (!variables["data"].empty()) {
mDataDirs = Files::PathContainer(variables["data"].as<Files::PathContainer>());
}
std::string local = variables["data-local"].as<std::string>();
if (!local.empty()) {
mDataLocal.push_back(Files::PathContainer::value_type(local));
}
for (int i=0; sGlobals[i]; ++i)
mCfgMgr.processPaths(mDataDirs);
mCfgMgr.processPaths(mDataLocal);
// Set the charset for reading the esm/esp files
QString encoding = QString::fromStdString(variables["encoding"].as<std::string>());
mFileDialog.setEncoding(encoding);
Files::PathContainer dataDirs;
dataDirs.insert(dataDirs.end(), mDataDirs.begin(), mDataDirs.end());
dataDirs.insert(dataDirs.end(), mDataLocal.begin(), mDataLocal.end());
for (Files::PathContainer::const_iterator iter = dataDirs.begin(); iter != dataDirs.end(); ++iter)
{
ESM::Global record;
record.mId = sGlobals[i];
record.mValue = i==0 ? 1 : 0;
record.mType = ESM::VT_Float;
document->getData().getGlobals().add (record);
QString path = QString::fromStdString(iter->string());
mFileDialog.addFiles(path);
}
}
document->getData().merge(); /// \todo remove once proper ESX loading is implemented
void CS::Editor::createDocument()
{
mStartup.hide();
mFileDialog.newFile();
}
void CS::Editor::loadDocument()
{
mStartup.hide();
mFileDialog.openFile();
}
void CS::Editor::openFiles()
{
std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, paths) {
files.push_back(path.toStdString());
}
CSMDoc::Document *document = mDocumentManager.addDocument(files, false);
mViewManager.addView (document);
mFileDialog.hide();
}
void CS::Editor::createNewFile()
{
std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, paths) {
files.push_back(path.toStdString());
}
files.push_back(mFileDialog.fileName().toStdString());
CSMDoc::Document *document = mDocumentManager.addDocument (files, true);
mViewManager.addView (document);
mFileDialog.hide();
}
int CS::Editor::run()
{
/// \todo Instead of creating an empty document, open a small welcome dialogue window with buttons for new/load/recent projects
createDocument();
mStartup.show();
QApplication::setQuitOnLastWindowClosed (true);
return QApplication::exec();
}

@ -2,9 +2,14 @@
#define CS_EDITOR_H
#include <QObject>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#endif
#include "model/doc/documentmanager.hpp"
#include "view/doc/viewmanager.hpp"
#include "view/doc/startup.hpp"
#include "view/doc/filedialog.hpp"
namespace CS
{
@ -12,10 +17,13 @@ namespace CS
{
Q_OBJECT
int mNewDocumentIndex; ///< \todo remove when the proper new document dialogue is implemented.
CSMDoc::DocumentManager mDocumentManager;
CSVDoc::ViewManager mViewManager;
CSVDoc::StartupDialogue mStartup;
FileDialog mFileDialog;
Files::ConfigurationManager mCfgMgr;
void setupDataFiles();
// not implemented
Editor (const Editor&);
@ -28,9 +36,13 @@ namespace CS
int run();
///< \return error status
public slots:
private slots:
void createDocument();
void loadDocument();
void openFiles();
void createNewFile();
};
}

@ -5,6 +5,7 @@
#include <iostream>
#include <QtGui/QApplication>
#include <QIcon>
class Application : public QApplication
{
@ -31,8 +32,11 @@ class Application : public QApplication
int main(int argc, char *argv[])
{
Q_INIT_RESOURCE (resources);
Application mApplication (argc, argv);
mApplication.setWindowIcon (QIcon (":./opencs.png"));
CS::Editor editor;
return editor.run();

@ -1,10 +1,246 @@
#include "document.hpp"
CSMDoc::Document::Document (const std::string& name)
#include <cassert>
#include <QDebug>
void CSMDoc::Document::load (const std::vector<boost::filesystem::path>::const_iterator& begin,
const std::vector<boost::filesystem::path>::const_iterator& end, bool lastAsModified)
{
assert (begin!=end);
std::vector<boost::filesystem::path>::const_iterator end2 (end);
if (lastAsModified)
--end2;
for (std::vector<boost::filesystem::path>::const_iterator iter (begin); iter!=end2; ++iter)
getData().loadFile (*iter, true);
if (lastAsModified)
getData().loadFile (*end2, false);
}
void CSMDoc::Document::addOptionalGmsts()
{
static const char *sFloats[] =
{
"fCombatDistanceWerewolfMod",
"fFleeDistance",
"fWereWolfAcrobatics",
"fWereWolfAgility",
"fWereWolfAlchemy",
"fWereWolfAlteration",
"fWereWolfArmorer",
"fWereWolfAthletics",
"fWereWolfAxe",
"fWereWolfBlock",
"fWereWolfBluntWeapon",
"fWereWolfConjuration",
"fWereWolfDestruction",
"fWereWolfEnchant",
"fWereWolfEndurance",
"fWereWolfFatigue",
"fWereWolfHandtoHand",
"fWereWolfHealth",
"fWereWolfHeavyArmor",
"fWereWolfIllusion",
"fWereWolfIntellegence",
"fWereWolfLightArmor",
"fWereWolfLongBlade",
"fWereWolfLuck",
"fWereWolfMagicka",
"fWereWolfMarksman",
"fWereWolfMediumArmor",
"fWereWolfMerchantile",
"fWereWolfMysticism",
"fWereWolfPersonality",
"fWereWolfRestoration",
"fWereWolfRunMult",
"fWereWolfSecurity",
"fWereWolfShortBlade",
"fWereWolfSilverWeaponDamageMult",
"fWereWolfSneak",
"fWereWolfSpear",
"fWereWolfSpeechcraft",
"fWereWolfSpeed",
"fWereWolfStrength",
"fWereWolfUnarmored",
"fWereWolfWillPower",
0
};
static const char *sIntegers[] =
{
"iWereWolfBounty",
"iWereWolfFightMod",
"iWereWolfFleeMod",
"iWereWolfLevelToAttack",
0
};
static const char *sStrings[] =
{
"sCompanionShare",
"sCompanionWarningButtonOne",
"sCompanionWarningButtonTwo",
"sCompanionWarningMessage",
"sDeleteNote",
"sEditNote",
"sEffectSummonCreature01",
"sEffectSummonCreature02",
"sEffectSummonCreature03",
"sEffectSummonCreature04",
"sEffectSummonCreature05",
"sEffectSummonFabricant",
"sLevitateDisabled",
"sMagicCreature01ID",
"sMagicCreature02ID",
"sMagicCreature03ID",
"sMagicCreature04ID",
"sMagicCreature05ID",
"sMagicFabricantID",
"sMaxSale",
"sProfitValue",
"sTeleportDisabled",
"sWerewolfAlarmMessage",
"sWerewolfPopup",
"sWerewolfRefusal",
"sWerewolfRestMessage",
0
};
for (int i=0; sFloats[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sFloats[i];
gmst.mValue.setType (ESM::VT_Float);
addOptionalGmst (gmst);
}
for (int i=0; sIntegers[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sIntegers[i];
gmst.mValue.setType (ESM::VT_Int);
addOptionalGmst (gmst);
}
for (int i=0; sStrings[i]; ++i)
{
ESM::GameSetting gmst;
gmst.mId = sStrings[i];
gmst.mValue.setType (ESM::VT_String);
gmst.mValue.setString ("<no text>");
addOptionalGmst (gmst);
}
}
void CSMDoc::Document::addOptionalGlobals()
{
static const char *sGlobals[] =
{
"dayspassed",
"pcwerewolf",
"pcyear",
0
};
for (int i=0; sGlobals[i]; ++i)
{
ESM::Global global;
global.mId = sGlobals[i];
global.mValue.setType (ESM::VT_Long);
if (i==0)
global.mValue.setInteger (1); // dayspassed starts counting at 1
addOptionalGlobal (global);
}
}
void CSMDoc::Document::addOptionalGmst (const ESM::GameSetting& gmst)
{
if (getData().getGmsts().searchId (gmst.mId)==-1)
{
CSMWorld::Record<ESM::GameSetting> record;
record.mBase = gmst;
record.mState = CSMWorld::RecordBase::State_BaseOnly;
getData().getGmsts().appendRecord (record);
}
}
void CSMDoc::Document::addOptionalGlobal (const ESM::Global& global)
{
if (getData().getGlobals().searchId (global.mId)==-1)
{
CSMWorld::Record<ESM::Global> record;
record.mBase = global;
record.mState = CSMWorld::RecordBase::State_BaseOnly;
getData().getGlobals().appendRecord (record);
}
}
void CSMDoc::Document::createBase()
{
static const char *sGlobals[] =
{
"Day", "DaysPassed", "GameHour", "Month", "PCRace", "PCVampire", "PCWerewolf", "PCYear", 0
};
for (int i=0; sGlobals[i]; ++i)
{
ESM::Global record;
record.mId = sGlobals[i];
record.mValue.setType (i==2 ? ESM::VT_Float : ESM::VT_Long);
if (i==0 || i==1)
record.mValue.setInteger (1);
getData().getGlobals().add (record);
}
/// \todo add GMSTs
for (int i=0; i<27; ++i)
{
ESM::Skill record;
record.mIndex = i;
record.mId = ESM::Skill::indexToId (record.mIndex);
record.blank();
getData().getSkills().add (record);
}
}
CSMDoc::Document::Document (const std::vector<boost::filesystem::path>& files, bool new_)
: mTools (mData)
{
mName = name; ///< \todo replace with ESX list
if (files.empty())
throw std::runtime_error ("Empty content file sequence");
/// \todo adjust last file name:
/// \li make sure it is located in the data-local directory (adjust path if necessary)
/// \li make sure the extension matches the new scheme (change it if necesarry)
mName = files.back().filename().string();
if (new_ && files.size()==1)
createBase();
else
{
std::vector<boost::filesystem::path>::const_iterator end = files.end();
if (new_)
--end;
load (files.begin(), end, !new_);
}
addOptionalGmsts();
addOptionalGlobals();
connect (&mUndoStack, SIGNAL (cleanChanged (bool)), this, SLOT (modificationStateChanged (bool)));
@ -16,6 +252,9 @@ CSMDoc::Document::Document (const std::string& name)
connect (&mSaveTimer, SIGNAL(timeout()), this, SLOT (saving()));
}
CSMDoc::Document::~Document()
{}
QUndoStack& CSMDoc::Document::getUndoStack()
{
return mUndoStack;
@ -63,16 +302,19 @@ void CSMDoc::Document::abortOperation (int type)
if (type==State_Saving)
{
mSaveCount=0;
mSaveTimer.stop();
emit stateChanged (getState(), this);
}
}
void CSMDoc::Document::modificationStateChanged (bool clean)
{
emit stateChanged (getState(), this);
}
void CSMDoc::Document::operationDone (int type)
{
emit stateChanged (getState(), this);
@ -86,10 +328,13 @@ void CSMDoc::Document::saving()
if (mSaveCount>15)
{
mSaveCount = 0;
mSaveTimer.stop();
mUndoStack.setClean();
emit stateChanged (getState(), this);
//clear the stack before resetting the save state
//to avoid emitting incorrect states
mUndoStack.setClean();
mSaveCount = 0;
mSaveTimer.stop();
emit stateChanged (getState(), this);
}
}

@ -3,6 +3,8 @@
#include <string>
#include <boost/filesystem/path.hpp>
#include <QUndoStack>
#include <QObject>
#include <QTimer>
@ -15,6 +17,12 @@
class QAbstractItemModel;
namespace ESM
{
struct GameSetting;
struct Global;
}
namespace CSMDoc
{
class Document : public QObject
@ -38,10 +46,24 @@ namespace CSMDoc
Document (const Document&);
Document& operator= (const Document&);
void load (const std::vector<boost::filesystem::path>::const_iterator& begin,
const std::vector<boost::filesystem::path>::const_iterator& end, bool lastAsModified);
///< \param lastAsModified Store the last file in Modified instead of merging it into Base.
void createBase();
void addOptionalGmsts();
void addOptionalGlobals();
void addOptionalGmst (const ESM::GameSetting& gmst);
void addOptionalGlobal (const ESM::Global& global);
public:
Document (const std::string& name);
///< \todo replace name with ESX list
Document (const std::vector<boost::filesystem::path>& files, bool new_);
~Document();
QUndoStack& getUndoStack();

@ -14,9 +14,10 @@ CSMDoc::DocumentManager::~DocumentManager()
delete *iter;
}
CSMDoc::Document *CSMDoc::DocumentManager::addDocument (const std::string& name)
CSMDoc::Document *CSMDoc::DocumentManager::addDocument (const std::vector<boost::filesystem::path>& files,
bool new_)
{
Document *document = new Document (name);
Document *document = new Document (files, new_);
mDocuments.push_back (document);

@ -4,6 +4,8 @@
#include <vector>
#include <string>
#include <boost/filesystem/path.hpp>
namespace CSMDoc
{
class Document;
@ -21,8 +23,11 @@ namespace CSMDoc
~DocumentManager();
Document *addDocument (const std::string& name);
Document *addDocument (const std::vector<boost::filesystem::path>& files, bool new_);
///< The ownership of the returned document is not transferred to the caller.
///
/// \param new_ Do not load the last content file in \a files and instead create in an
/// appropriate way.
bool removeDocument (Document *document);
///< \return last document removed?

@ -0,0 +1,82 @@
#include "settingcontainer.hpp"
#include <QStringList>
CSMSettings::SettingContainer::SettingContainer(QObject *parent) :
QObject(parent), mValue (0), mValues (0)
{
}
CSMSettings::SettingContainer::SettingContainer(const QString &value, QObject *parent) :
QObject(parent), mValue (new QString (value)), mValues (0)
{
}
void CSMSettings::SettingContainer::insert (const QString &value)
{
if (mValue)
{
mValues = new QStringList;
mValues->push_back (*mValue);
mValues->push_back (value);
delete mValue;
mValue = 0;
}
else
{
delete mValue;
mValue = new QString (value);
}
}
void CSMSettings::SettingContainer::update (const QString &value, int index)
{
if (isEmpty())
mValue = new QString(value);
else if (mValue)
*mValue = value;
else if (mValues)
mValues->replace(index, value);
}
QString CSMSettings::SettingContainer::getValue (int index) const
{
QString retVal("");
//if mValue is valid, it's a single-value property.
//ignore the index and return the value
if (mValue)
retVal = *mValue;
//otherwise, if it's a multivalued property
//return the appropriate value at the index
else if (mValues)
{
if (index == -1)
retVal = mValues->at(0);
else if (index < mValues->size())
retVal = mValues->at(index);
}
return retVal;
}
int CSMSettings::SettingContainer::count () const
{
int retVal = 0;
if (!isEmpty())
{
if (mValues)
retVal = mValues->size();
else
retVal = 1;
}
return retVal;
}

@ -0,0 +1,37 @@
#ifndef SETTINGCONTAINER_HPP
#define SETTINGCONTAINER_HPP
#include <QObject>
class QStringList;
namespace CSMSettings
{
class SettingContainer : public QObject
{
Q_OBJECT
QString *mValue;
QStringList *mValues;
public:
explicit SettingContainer (QObject *parent = 0);
explicit SettingContainer (const QString &value, QObject *parent = 0);
virtual QString getName() const {return "";}
void insert (const QString &value);
void update (const QString &value, int index = 0);
QString getValue (int index = -1) const;
inline QStringList *getValues() const { return mValues; }
int count() const;
//test for empty container
//useful for default-constructed containers returned by QMap when invalid key is passed
inline bool isEmpty() const { return (!mValue && !mValues); }
inline bool isMultiValue() const { return (mValues); }
};
}
#endif // SETTINGCONTAINER_HPP

@ -0,0 +1,102 @@
#include "settingsitem.hpp"
bool CSMSettings::SettingsItem::updateItem (const QStringList *values)
{
QStringList::ConstIterator it = values->begin();
//if the item is not multivalued,
//save the last value passed in the container
if (!mIsMultiValue)
{
it = values->end();
it--;
}
bool isValid = true;
QString value ("");
for (; it != values->end(); ++it)
{
value = *it;
isValid = validate(value);
//skip only the invalid values
if (!isValid)
continue;
insert(value);
}
return isValid;
}
bool CSMSettings::SettingsItem::updateItem (const QString &value)
{
//takes a value or a SettingsContainer and updates itself accordingly
//after validating the data against it's own definition
QString newValue = value;
if (!validate (newValue))
newValue = mDefaultValue;
bool success = (getValue() != newValue);
if (success)
{
if (mIsMultiValue)
insert (newValue);
else
update (newValue);
}
return success;
}
bool CSMSettings::SettingsItem::updateItem(int valueListIndex)
{
bool success = false;
if (mValueList)
{
if (mValueList->size() > valueListIndex)
success = updateItem (mValueList->at(valueListIndex));
}
return success;
}
bool CSMSettings::SettingsItem::validate (const QString &value)
{
bool isValid = true;
//validation required only if a value list or min/max value pair has been provided
if (mValueList->size()>0)
{
for (QStringList::ConstIterator it = mValueList->begin(); it !=mValueList->end(); ++it)
{
isValid = ( value == *it);
if (isValid)
break;
}
}
else if (mValuePair)
{
int numVal = value.toInt();
isValid = (numVal > mValuePair->left.toInt() && numVal < mValuePair->right.toInt());
}
return isValid;
}
void CSMSettings::SettingsItem::setDefaultValue (const QString &value)
{
mDefaultValue = value;
update (value);
}
QString CSMSettings::SettingsItem::getDefaultValue() const
{
return mDefaultValue;
}

@ -0,0 +1,47 @@
#ifndef SETTINGSITEM_HPP
#define SETTINGSITEM_HPP
#include <QObject>
#include "support.hpp"
#include "settingcontainer.hpp"
namespace CSMSettings
{
class SettingsItem : public SettingContainer
{
QStringPair *mValuePair;
QStringList *mValueList;
bool mIsMultiValue;
QString mName;
QString mDefaultValue;
public:
explicit SettingsItem(QString name, bool isMultiValue,
const QString& defaultValue, QObject *parent = 0)
: SettingContainer(defaultValue, parent),
mIsMultiValue (isMultiValue), mValueList (0),
mName (name), mValuePair (0), mDefaultValue (defaultValue)
{}
bool updateItem (const QStringList *values);
bool updateItem (const QString &value);
bool updateItem (int valueListIndex);
inline QStringList *getValueList() { return mValueList; }
inline void setValueList (QStringList *valueList) { mValueList = valueList; }
inline QStringPair *getValuePair() { return mValuePair; }
inline void setValuePair (QStringPair valuePair) { mValuePair = new QStringPair(valuePair); }
inline QString getName () const { return mName; }
inline bool isMultivalue () { return mIsMultiValue; }
void setDefaultValue (const QString &value);
QString getDefaultValue () const;
private:
bool validate (const QString &value);
};
}
#endif // SETTINGSITEM_HPP

@ -0,0 +1 @@
#include "support.hpp"

@ -0,0 +1,39 @@
#ifndef MODEL_SUPPORT_HPP
#define MODEL_SUPPORT_HPP
#include <QObject>
#include <QStringList>
class QLayout;
class QWidget;
class QListWidgetItem;
namespace CSMSettings
{
class SettingContainer;
typedef QList<SettingContainer *> SettingList;
typedef QMap<QString, SettingContainer *> SettingMap;
typedef QMap<QString, SettingMap *> SectionMap;
struct QStringPair
{
QStringPair(): left (""), right ("")
{}
QStringPair (const QString &leftValue, const QString &rightValue)
: left (leftValue), right(rightValue)
{}
QStringPair (const QStringPair &pair)
: left (pair.left), right (pair.right)
{}
QString left;
QString right;
bool isEmpty() const
{ return (left.isEmpty() && right.isEmpty()); }
};
}
#endif // MODEL_SUPPORT_HPP

@ -0,0 +1,137 @@
#include "usersettings.hpp"
#include <QTextStream>
#include <QDir>
#include <QString>
#include <QRegExp>
#include <QMap>
#include <QMessageBox>
#include <QTextCodec>
#include <components/files/configurationmanager.hpp>
#include "settingcontainer.hpp"
#include <boost/version.hpp>
/**
* Workaround for problems with whitespaces in paths in older versions of Boost library
*/
#if (BOOST_VERSION <= 104600)
namespace boost
{
template<>
inline boost::filesystem::path lexical_cast<boost::filesystem::path, std::string>(const std::string& arg)
{
return boost::filesystem::path(arg);
}
} /* namespace boost */
#endif /* (BOOST_VERSION <= 104600) */
CSMSettings::UserSettings::UserSettings()
{
mUserSettingsInstance = this;
}
CSMSettings::UserSettings::~UserSettings()
{
}
QFile *CSMSettings::UserSettings::openFile (const QString &filename)
{
QFile *file = new QFile(filename);
bool success = (file->open(QIODevice::ReadWrite | QIODevice::Text | QIODevice::Truncate)) ;
if (!success)
{
// File cannot be opened or created
QMessageBox msgBox;
msgBox.setWindowTitle(QObject::tr("Error writing OpenMW configuration file"));
msgBox.setIcon(QMessageBox::Critical);
msgBox.setStandardButtons(QMessageBox::Ok);
msgBox.setText(QObject::tr("<br><b>Could not open or create %0 for writing</b><br><br> \
Please make sure you have the right permissions \
and try again.<br>").arg(file->fileName()));
msgBox.exec();
delete file;
file = 0;
}
return file;
}
bool CSMSettings::UserSettings::writeFile(QFile *file, QMap<QString, CSMSettings::SettingList *> &settings)
{
if (!file)
return false;
QTextStream stream(file);
stream.setCodec(QTextCodec::codecForName("UTF-8"));
QList<QString> keyList = settings.keys();
foreach (QString key, keyList)
{
SettingList *sectionSettings = settings[key];
stream << "[" << key << "]" << '\n';
foreach (SettingContainer *item, *sectionSettings)
stream << item->getName() << " = " << item->getValue() << '\n';
}
file->close();
return true;
}
void CSMSettings::UserSettings::getSettings(QTextStream &stream, SectionMap &sections)
{
//looks for a square bracket, "'\\["
//that has one or more "not nothing" in it, "([^]]+)"
//and is closed with a square bracket, "\\]"
QRegExp sectionRe("^\\[([^]]+)\\]");
//Find any character(s) that is/are not equal sign(s), "[^=]+"
//followed by an optional whitespace, an equal sign, and another optional whirespace, "\\s*=\\s*"
//and one or more periods, "(.+)"
QRegExp keyRe("^([^=]+)\\s*=\\s*(.+)$");
CSMSettings::SettingMap *settings = 0;
QString section = "none";
while (!stream.atEnd())
{
QString line = stream.readLine().simplified();
if (line.isEmpty() || line.startsWith("#"))
continue;
//if a section is found, push it onto a new QStringList
//and push the QStringList onto
if (sectionRe.exactMatch(line))
{
//add the previous section's settings to the member map
if (settings)
sections.insert(section, settings);
//save new section and create a new list
section = sectionRe.cap(1);
settings = new SettingMap;
continue;
}
if (keyRe.indexIn(line) != -1)
{
SettingContainer *sc = new SettingContainer (keyRe.cap(2).simplified());
(*settings)[keyRe.cap(1).simplified()] = sc;
}
}
sections.insert(section, settings);
}

@ -0,0 +1,52 @@
#ifndef USERSETTINGS_HPP
#define USERSETTINGS_HPP
#include <QTextStream>
#include <QStringList>
#include <QString>
#include <QMap>
#include <boost/filesystem/path.hpp>
#include "support.hpp"
namespace Files { typedef std::vector<boost::filesystem::path> PathContainer;
struct ConfigurationManager;}
class QFile;
namespace CSMSettings {
struct UserSettings: public QObject
{
Q_OBJECT
public:
static UserSettings &instance()
{
static UserSettings instance;
return instance;
}
QFile *openFile (const QString &);
bool writeFile(QFile *file, QMap<QString, SettingList *> &sections);
void getSettings (QTextStream &stream, SectionMap &settings);
private:
UserSettings *mUserSettingsInstance;
UserSettings();
~UserSettings();
UserSettings (UserSettings const &); //not implemented
void operator= (UserSettings const &); //not implemented
signals:
void signalUpdateEditorSetting (const QString &settingName, const QString &settingValue);
};
}
#endif // USERSETTINGS_HPP

@ -0,0 +1,39 @@
#include "birthsigncheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadbsgn.hpp>
#include "../world/universalid.hpp"
CSMTools::BirthsignCheckStage::BirthsignCheckStage (const CSMWorld::IdCollection<ESM::BirthSign>& birthsigns)
: mBirthsigns (birthsigns)
{}
int CSMTools::BirthsignCheckStage::setup()
{
return mBirthsigns.getSize();
}
void CSMTools::BirthsignCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::BirthSign& birthsign = mBirthsigns.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Birthsign, birthsign.mId);
// test for empty name, description and texture
if (birthsign.mName.empty())
messages.push_back (id.toString() + "|" + birthsign.mId + " has an empty name");
if (birthsign.mDescription.empty())
messages.push_back (id.toString() + "|" + birthsign.mId + " has an empty description");
if (birthsign.mTexture.empty())
messages.push_back (id.toString() + "|" + birthsign.mId + " is missing a texture");
/// \todo test if the texture exists
/// \todo check data members that can't be edited in the table view
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_BIRTHSIGNCHECK_H
#define CSM_TOOLS_BIRTHSIGNCHECK_H
#include <components/esm/loadbsgn.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that birthsign records are internally consistent
class BirthsignCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::BirthSign>& mBirthsigns;
public:
BirthsignCheckStage (const CSMWorld::IdCollection<ESM::BirthSign>& birthsigns);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,72 @@
#include "classcheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadskil.hpp>
#include "../world/universalid.hpp"
CSMTools::ClassCheckStage::ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes)
: mClasses (classes)
{}
int CSMTools::ClassCheckStage::setup()
{
return mClasses.getSize();
}
void CSMTools::ClassCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Class& class_= mClasses.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Class, class_.mId);
// test for empty name and description
if (class_.mName.empty())
messages.push_back (id.toString() + "|" + class_.mId + " has an empty name");
if (class_.mDescription.empty())
messages.push_back (id.toString() + "|" + class_.mId + " has an empty description");
// test for invalid attributes
for (int i=0; i<2; ++i)
if (class_.mData.mAttribute[i]==-1)
{
std::ostringstream stream;
stream << id.toString() << "|Attribute #" << i << " of " << class_.mId << " is not set";
messages.push_back (stream.str());
}
if (class_.mData.mAttribute[0]==class_.mData.mAttribute[1] && class_.mData.mAttribute[0]!=-1)
{
std::ostringstream stream;
stream << id.toString() << "|Class lists same attribute twice";
messages.push_back (stream.str());
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (int i=0; i<5; ++i)
for (int i2=0; i2<2; ++i2)
++skills[class_.mData.mSkills[i][i2]];
for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
if (iter->second>1)
{
std::ostringstream stream;
stream
<< id.toString() << "|"
<< ESM::Skill::indexToId (iter->first) << " is listed more than once";
messages.push_back (stream.str());
}
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_CLASSCHECK_H
#define CSM_TOOLS_CLASSCHECK_H
#include <components/esm/loadclas.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that class records are internally consistent
class ClassCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Class>& mClasses;
public:
ClassCheckStage (const CSMWorld::IdCollection<ESM::Class>& classes);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,61 @@
#include "factioncheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadfact.hpp>
#include <components/esm/loadskil.hpp>
#include "../world/universalid.hpp"
CSMTools::FactionCheckStage::FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions)
: mFactions (factions)
{}
int CSMTools::FactionCheckStage::setup()
{
return mFactions.getSize();
}
void CSMTools::FactionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Faction& faction = mFactions.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Faction, faction.mId);
// test for empty name
if (faction.mName.empty())
messages.push_back (id.toString() + "|" + faction.mId + " has an empty name");
// test for invalid attributes
if (faction.mData.mAttribute[0]==faction.mData.mAttribute[1] && faction.mData.mAttribute[0]!=-1)
{
std::ostringstream stream;
stream << id.toString() << "|Faction lists same attribute twice";
messages.push_back (stream.str());
}
// test for non-unique skill
std::map<int, int> skills; // ID, number of occurrences
for (int i=0; i<6; ++i)
if (faction.mData.mSkills[i]!=-1)
++skills[faction.mData.mSkills[i]];
for (std::map<int, int>::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
if (iter->second>1)
{
std::ostringstream stream;
stream
<< id.toString() << "|"
<< ESM::Skill::indexToId (iter->first) << " is listed more than once";
messages.push_back (stream.str());
}
/// \todo check data members that can't be edited in the table view
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_FACTIONCHECK_H
#define CSM_TOOLS_FACTIONCHECK_H
#include <components/esm/loadfact.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that faction records are internally consistent
class FactionCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Faction>& mFactions;
public:
FactionCheckStage (const CSMWorld::IdCollection<ESM::Faction>& factions);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,68 @@
#include "racecheck.hpp"
#include <sstream>
#include <components/esm/loadrace.hpp>
#include "../world/universalid.hpp"
void CSMTools::RaceCheckStage::performPerRecord (int stage, std::vector<std::string>& messages)
{
const ESM::Race& race = mRaces.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Race, race.mId);
// test for empty name and description
if (race.mName.empty())
messages.push_back (id.toString() + "|" + race.mId + " has an empty name");
if (race.mDescription.empty())
messages.push_back (id.toString() + "|" + race.mId + " has an empty description");
// test for positive height
if (race.mData.mHeight.mMale<=0)
messages.push_back (id.toString() + "|male " + race.mId + " has non-positive height");
if (race.mData.mHeight.mFemale<=0)
messages.push_back (id.toString() + "|female " + race.mId + " has non-positive height");
// test for non-negative weight
if (race.mData.mWeight.mMale<0)
messages.push_back (id.toString() + "|male " + race.mId + " has negative weight");
if (race.mData.mWeight.mFemale<0)
messages.push_back (id.toString() + "|female " + race.mId + " has negative weight");
// remember playable flag
if (race.mData.mFlags & 0x1)
mPlayable = true;
/// \todo check data members that can't be edited in the table view
}
void CSMTools::RaceCheckStage::performFinal (std::vector<std::string>& messages)
{
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Races);
if (!mPlayable)
messages.push_back (id.toString() + "|No playable race");
}
CSMTools::RaceCheckStage::RaceCheckStage (const CSMWorld::IdCollection<ESM::Race>& races)
: mRaces (races), mPlayable (false)
{}
int CSMTools::RaceCheckStage::setup()
{
mPlayable = false;
return mRaces.getSize()+1;
}
void CSMTools::RaceCheckStage::perform (int stage, std::vector<std::string>& messages)
{
if (stage==mRaces.getSize())
performFinal (messages);
else
performPerRecord (stage, messages);
}

@ -0,0 +1,34 @@
#ifndef CSM_TOOLS_RACECHECK_H
#define CSM_TOOLS_RACECHECK_H
#include <components/esm/loadrace.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that race records are internally consistent
class RaceCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Race>& mRaces;
bool mPlayable;
void performPerRecord (int stage, std::vector<std::string>& messages);
void performFinal (std::vector<std::string>& messages);
public:
RaceCheckStage (const CSMWorld::IdCollection<ESM::Race>& races);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,33 @@
#include "regioncheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadregn.hpp>
#include "../world/universalid.hpp"
CSMTools::RegionCheckStage::RegionCheckStage (const CSMWorld::IdCollection<ESM::Region>& regions)
: mRegions (regions)
{}
int CSMTools::RegionCheckStage::setup()
{
return mRegions.getSize();
}
void CSMTools::RegionCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Region& region = mRegions.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Region, region.mId);
// test for empty name
if (region.mName.empty())
messages.push_back (id.toString() + "|" + region.mId + " has an empty name");
/// \todo test that the ID in mSleeplist exists
/// \todo check data members that can't be edited in the table view
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_REGIONCHECK_H
#define CSM_TOOLS_REGIONCHECK_H
#include <components/esm/loadregn.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that region records are internally consistent
class RegionCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Region>& mRegions;
public:
RegionCheckStage (const CSMWorld::IdCollection<ESM::Region>& regions);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,37 @@
#include "skillcheck.hpp"
#include <sstream>
#include <components/esm/loadskil.hpp>
#include "../world/universalid.hpp"
CSMTools::SkillCheckStage::SkillCheckStage (const CSMWorld::IdCollection<ESM::Skill>& skills)
: mSkills (skills)
{}
int CSMTools::SkillCheckStage::setup()
{
return mSkills.getSize();
}
void CSMTools::SkillCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Skill& skill = mSkills.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Skill, skill.mId);
for (int i=0; i<4; ++i)
if (skill.mData.mUseValue[i]<0)
{
std::ostringstream stream;
stream << id.toString() << "|Use value #" << i << " of " << skill.mId << " is negative";
messages.push_back (stream.str());
}
if (skill.mDescription.empty())
messages.push_back (id.toString() + "|" + skill.mId + " has an empty description");
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_SKILLCHECK_H
#define CSM_TOOLS_SKILLCHECK_H
#include <components/esm/loadskil.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that skill records are internally consistent
class SkillCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Skill>& mSkills;
public:
SkillCheckStage (const CSMWorld::IdCollection<ESM::Skill>& skills);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,29 @@
#include "soundcheck.hpp"
#include <sstream>
#include <components/esm/loadskil.hpp>
#include "../world/universalid.hpp"
CSMTools::SoundCheckStage::SoundCheckStage (const CSMWorld::IdCollection<ESM::Sound>& sounds)
: mSounds (sounds)
{}
int CSMTools::SoundCheckStage::setup()
{
return mSounds.getSize();
}
void CSMTools::SoundCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Sound& sound = mSounds.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Sound, sound.mId);
if (sound.mData.mMinRange>sound.mData.mMaxRange)
messages.push_back (id.toString() + "|Maximum range larger than minimum range");
/// \todo check, if the sound file exists
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_SOUNDCHECK_H
#define CSM_TOOLS_SOUNDCHECK_H
#include <components/esm/loadsoun.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that sound records are internally consistent
class SoundCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Sound>& mSounds;
public:
SoundCheckStage (const CSMWorld::IdCollection<ESM::Sound>& sounds);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -0,0 +1,35 @@
#include "spellcheck.hpp"
#include <sstream>
#include <map>
#include <components/esm/loadspel.hpp>
#include "../world/universalid.hpp"
CSMTools::SpellCheckStage::SpellCheckStage (const CSMWorld::IdCollection<ESM::Spell>& spells)
: mSpells (spells)
{}
int CSMTools::SpellCheckStage::setup()
{
return mSpells.getSize();
}
void CSMTools::SpellCheckStage::perform (int stage, std::vector<std::string>& messages)
{
const ESM::Spell& spell = mSpells.getRecord (stage).get();
CSMWorld::UniversalId id (CSMWorld::UniversalId::Type_Spell, spell.mId);
// test for empty name and description
if (spell.mName.empty())
messages.push_back (id.toString() + "|" + spell.mId + " has an empty name");
// test for invalid cost values
if (spell.mData.mCost<0)
messages.push_back (id.toString() + "|" + spell.mId + " has a negative spell costs");
/// \todo check data members that can't be edited in the table view
}

@ -0,0 +1,29 @@
#ifndef CSM_TOOLS_SPELLCHECK_H
#define CSM_TOOLS_SPELLCHECK_H
#include <components/esm/loadspel.hpp>
#include "../world/idcollection.hpp"
#include "stage.hpp"
namespace CSMTools
{
/// \brief VerifyStage: make sure that spell records are internally consistent
class SpellCheckStage : public Stage
{
const CSMWorld::IdCollection<ESM::Spell>& mSpells;
public:
SpellCheckStage (const CSMWorld::IdCollection<ESM::Spell>& spells);
virtual int setup();
///< \return number of steps
virtual void perform (int stage, std::vector<std::string>& messages);
///< Messages resulting from this tage will be appended to \a messages.
};
}
#endif

@ -12,6 +12,14 @@
#include "reportmodel.hpp"
#include "mandatoryid.hpp"
#include "skillcheck.hpp"
#include "classcheck.hpp"
#include "factioncheck.hpp"
#include "racecheck.hpp"
#include "soundcheck.hpp"
#include "regioncheck.hpp"
#include "birthsigncheck.hpp"
#include "spellcheck.hpp"
CSMTools::Operation *CSMTools::Tools::get (int type)
{
@ -51,6 +59,22 @@ CSMTools::Verifier *CSMTools::Tools::getVerifier()
mVerifier->appendStage (new MandatoryIdStage (mData.getGlobals(),
CSMWorld::UniversalId (CSMWorld::UniversalId::Type_Globals), mandatoryIds));
mVerifier->appendStage (new SkillCheckStage (mData.getSkills()));
mVerifier->appendStage (new ClassCheckStage (mData.getClasses()));
mVerifier->appendStage (new FactionCheckStage (mData.getFactions()));
mVerifier->appendStage (new RaceCheckStage (mData.getRaces()));
mVerifier->appendStage (new SoundCheckStage (mData.getSounds()));
mVerifier->appendStage (new RegionCheckStage (mData.getRegions()));
mVerifier->appendStage (new BirthsignCheckStage (mData.getBirthsigns()));
mVerifier->appendStage (new SpellCheckStage (mData.getSpells()));
}
return mVerifier;

@ -0,0 +1,20 @@
#include "cell.hpp"
#include <sstream>
void CSMWorld::Cell::load (ESM::ESMReader &esm)
{
mName = mId;
ESM::Cell::load (esm, true); /// \todo set this to false, once the bug in ESM::Cell::load is fixed
if (!(mData.mFlags & Interior))
{
std::ostringstream stream;
stream << "#" << mData.mX << " " << mData.mY;
mId = stream.str();
}
}

@ -0,0 +1,17 @@
#ifndef CSM_WOLRD_CELL_H
#define CSM_WOLRD_CELL_H
#include <components/esm/loadcell.hpp>
namespace CSMWorld
{
/// \brief Wrapper for Cell record
struct Cell : public ESM::Cell
{
std::string mId;
void load (ESM::ESMReader &esm);
};
}
#endif

@ -1,8 +1,8 @@
#include "columnbase.hpp"
CSMWorld::ColumnBase::ColumnBase (const std::string& title, int flags)
: mTitle (title), mFlags (flags)
CSMWorld::ColumnBase::ColumnBase (const std::string& title, Display displayType, int flags)
: mTitle (title), mDisplayType (displayType), mFlags (flags)
{}
CSMWorld::ColumnBase::~ColumnBase() {}

@ -14,7 +14,8 @@ namespace CSMWorld
{
enum Roles
{
Role_Flags = Qt::UserRole
Role_Flags = Qt::UserRole,
Role_Display = Qt::UserRole+1
};
enum Flags
@ -23,10 +24,31 @@ namespace CSMWorld
Flag_Dialogue = 2 // column should be displayed in dialogue view
};
enum Display
{
Display_String,
Display_Integer,
Display_Float,
Display_Var,
Display_GmstVarType,
Display_GlobalVarType,
Display_Specialisation,
Display_Attribute,
Display_Boolean,
Display_SpellType,
Display_Script,
Display_ApparatusType,
Display_ArmorType,
Display_ClothingType,
Display_CreatureType,
Display_WeaponType
};
std::string mTitle;
int mFlags;
Display mDisplayType;
ColumnBase (const std::string& title, int flag);
ColumnBase (const std::string& title, Display displayType, int flag);
virtual ~ColumnBase();
@ -34,6 +56,7 @@ namespace CSMWorld
virtual bool isUserEditable() const;
///< Can this column be edited directly by the user?
};
template<typename ESXRecordT>
@ -42,8 +65,8 @@ namespace CSMWorld
std::string mTitle;
int mFlags;
Column (const std::string& title, int flags = Flag_Table | Flag_Dialogue)
: ColumnBase (title, flags) {}
Column (const std::string& title, Display displayType, int flags = Flag_Table | Flag_Dialogue)
: ColumnBase (title, displayType, flags) {}
virtual QVariant get (const Record<ESXRecordT>& record) const = 0;

@ -1,6 +1,12 @@
#ifndef CSM_WOLRD_COLUMNS_H
#define CSM_WOLRD_COLUMNS_H
#include <sstream>
#include <boost/lexical_cast.hpp>
#include <QColor>
#include "columnbase.hpp"
namespace CSMWorld
@ -8,18 +14,18 @@ namespace CSMWorld
template<typename ESXRecordT>
struct FloatValueColumn : public Column<ESXRecordT>
{
FloatValueColumn() : Column<ESXRecordT> ("Value") {}
FloatValueColumn() : Column<ESXRecordT> ("Value", ColumnBase::Display_Float) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mValue;
return record.get().mValue.getFloat();
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT base = record.getBase();
base.mValue = data.toFloat();
record.setModified (base);
ESXRecordT record2 = record.get();
record2.mValue.setFloat (data.toFloat());
record.setModified (record2);
}
virtual bool isEditable() const
@ -31,11 +37,11 @@ namespace CSMWorld
template<typename ESXRecordT>
struct StringIdColumn : public Column<ESXRecordT>
{
StringIdColumn() : Column<ESXRecordT> ("ID") {}
StringIdColumn() : Column<ESXRecordT> ("ID", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mId.c_str();
return QString::fromUtf8 (record.get().mId.c_str());
}
virtual bool isEditable() const
@ -47,7 +53,7 @@ namespace CSMWorld
template<typename ESXRecordT>
struct RecordStateColumn : public Column<ESXRecordT>
{
RecordStateColumn() : Column<ESXRecordT> ("*") {}
RecordStateColumn() : Column<ESXRecordT> ("*", ColumnBase::Display_Integer) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
@ -78,7 +84,8 @@ namespace CSMWorld
{
int mType;
FixedRecordTypeColumn (int type) : Column<ESXRecordT> ("Type", 0), mType (type) {}
FixedRecordTypeColumn (int type)
: Column<ESXRecordT> ("Record Type", ColumnBase::Display_Integer, 0), mType (type) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
@ -90,6 +97,682 @@ namespace CSMWorld
return false;
}
};
/// \attention A var type column must be immediately followed by a suitable value column.
template<typename ESXRecordT>
struct VarTypeColumn : public Column<ESXRecordT>
{
VarTypeColumn (ColumnBase::Display display) : Column<ESXRecordT> ("Type", display) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return static_cast<int> (record.get().mValue.getType());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mValue.setType (static_cast<ESM::VarType> (data.toInt()));
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct VarValueColumn : public Column<ESXRecordT>
{
VarValueColumn() : Column<ESXRecordT> ("Value", ColumnBase::Display_Var) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
switch (record.get().mValue.getType())
{
case ESM::VT_String:
return QString::fromUtf8 (record.get().mValue.getString().c_str());
case ESM::VT_Int:
case ESM::VT_Short:
case ESM::VT_Long:
return record.get().mValue.getInteger();
case ESM::VT_Float:
return record.get().mValue.getFloat();
default: return QVariant();
}
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
switch (record2.mValue.getType())
{
case ESM::VT_String:
record2.mValue.setString (data.toString().toUtf8().constData());
break;
case ESM::VT_Int:
case ESM::VT_Short:
case ESM::VT_Long:
record2.mValue.setInteger (data.toInt());
break;
case ESM::VT_Float:
record2.mValue.setFloat (data.toFloat());
break;
default: break;
}
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct DescriptionColumn : public Column<ESXRecordT>
{
DescriptionColumn() : Column<ESXRecordT> ("Description", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mDescription.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mDescription = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SpecialisationColumn : public Column<ESXRecordT>
{
SpecialisationColumn() : Column<ESXRecordT> ("Specialisation", ColumnBase::Display_Specialisation) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mSpecialization;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mSpecialization = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct UseValueColumn : public Column<ESXRecordT>
{
int mIndex;
UseValueColumn (int index)
: Column<ESXRecordT> ("Use value #" + boost::lexical_cast<std::string> (index),
ColumnBase::Display_Float), mIndex (index)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mUseValue[mIndex];
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mUseValue[mIndex] = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct AttributeColumn : public Column<ESXRecordT>
{
AttributeColumn() : Column<ESXRecordT> ("Attribute", ColumnBase::Display_Attribute) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mAttribute;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mAttribute = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct NameColumn : public Column<ESXRecordT>
{
NameColumn() : Column<ESXRecordT> ("Name", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mName.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mName = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct AttributesColumn : public Column<ESXRecordT>
{
int mIndex;
AttributesColumn (int index)
: Column<ESXRecordT> ("Attribute #" + boost::lexical_cast<std::string> (index),
ColumnBase::Display_Attribute), mIndex (index) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mAttribute[mIndex];
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mAttribute[mIndex] = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SkillsColumn : public Column<ESXRecordT>
{
int mIndex;
bool mMajor;
SkillsColumn (int index, bool typePrefix = false, bool major = false)
: Column<ESXRecordT> ((typePrefix ? (major ? "Major Skill #" : "Minor Skill #") : "Skill #")+
boost::lexical_cast<std::string> (index), ColumnBase::Display_String),
mIndex (index), mMajor (major)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
int skill = record.get().mData.getSkill (mIndex, mMajor);
return QString::fromUtf8 (ESM::Skill::indexToId (skill).c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
std::istringstream stream (data.toString().toUtf8().constData());
int index = -1;
char c;
stream >> c >> index;
if (index!=-1)
{
ESXRecordT record2 = record.get();
record2.mData.getSkill (mIndex, mMajor) = index;
record.setModified (record2);
}
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct PlayableColumn : public Column<ESXRecordT>
{
PlayableColumn() : Column<ESXRecordT> ("Playable", ColumnBase::Display_Boolean) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mIsPlayable!=0;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mIsPlayable = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct HiddenColumn : public Column<ESXRecordT>
{
HiddenColumn() : Column<ESXRecordT> ("Hidden", ColumnBase::Display_Boolean) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mIsHidden!=0;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mIsHidden = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct FlagColumn : public Column<ESXRecordT>
{
int mMask;
FlagColumn (const std::string& name, int mask)
: Column<ESXRecordT> (name, ColumnBase::Display_Boolean), mMask (mask)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return (record.get().mData.mFlags & mMask)!=0;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
int flags = record2.mData.mFlags & ~mMask;
if (data.toInt())
flags |= mMask;
record2.mData.mFlags = flags;
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct WeightHeightColumn : public Column<ESXRecordT>
{
bool mMale;
bool mWeight;
WeightHeightColumn (bool male, bool weight)
: Column<ESXRecordT> (male ? (weight ? "Male Weight" : "Male Height") :
(weight ? "Female Weight" : "Female Height"), ColumnBase::Display_Float),
mMale (male), mWeight (weight)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
const ESM::Race::MaleFemaleF& value =
mWeight ? record.get().mData.mWeight : record.get().mData.mHeight;
return mMale ? value.mMale : value.mFemale;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
ESM::Race::MaleFemaleF& value =
mWeight ? record2.mData.mWeight : record2.mData.mHeight;
(mMale ? value.mMale : value.mFemale) = data.toFloat();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SoundParamColumn : public Column<ESXRecordT>
{
enum Type
{
Type_Volume,
Type_MinRange,
Type_MaxRange
};
Type mType;
SoundParamColumn (Type type)
: Column<ESXRecordT> (
type==Type_Volume ? "Volume" : (type==Type_MinRange ? "Min Range" : "Max Range"),
ColumnBase::Display_Integer),
mType (type)
{}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
int value = 0;
switch (mType)
{
case Type_Volume: value = record.get().mData.mVolume; break;
case Type_MinRange: value = record.get().mData.mMinRange; break;
case Type_MaxRange: value = record.get().mData.mMaxRange; break;
}
return value;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
int value = data.toInt();
if (value<0)
value = 0;
else if (value>255)
value = 255;
ESXRecordT record2 = record.get();
switch (mType)
{
case Type_Volume: record2.mData.mVolume = static_cast<unsigned char> (value); break;
case Type_MinRange: record2.mData.mMinRange = static_cast<unsigned char> (value); break;
case Type_MaxRange: record2.mData.mMaxRange = static_cast<unsigned char> (value); break;
}
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SoundFileColumn : public Column<ESXRecordT>
{
SoundFileColumn() : Column<ESXRecordT> ("Sound File", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mSound.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mSound = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
/// \todo QColor is a GUI class and should not be in model. Need to think of an alternative
/// solution.
template<typename ESXRecordT>
struct MapColourColumn : public Column<ESXRecordT>
{
/// \todo Replace Display_Integer with something that displays the colour value more directly.
MapColourColumn() : Column<ESXRecordT> ("Map Colour", ColumnBase::Display_Integer) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
int colour = record.get().mMapColor;
return QColor (colour & 0xff, (colour>>8) & 0xff, (colour>>16) & 0xff);
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
QColor colour = data.value<QColor>();
record2.mMapColor = colour.rgb() & 0xffffff;
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SleepListColumn : public Column<ESXRecordT>
{
SleepListColumn() : Column<ESXRecordT> ("Sleep Encounter", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mSleepList.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mSleepList = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct TextureColumn : public Column<ESXRecordT>
{
TextureColumn() : Column<ESXRecordT> ("Texture", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mTexture.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mTexture = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct SpellTypeColumn : public Column<ESXRecordT>
{
SpellTypeColumn() : Column<ESXRecordT> ("Type", ColumnBase::Display_SpellType) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mType;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mType = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct CostColumn : public Column<ESXRecordT>
{
CostColumn() : Column<ESXRecordT> ("Cost", ColumnBase::Display_Integer) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return record.get().mData.mCost;
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mData.mCost = data.toInt();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct ScriptColumn : public Column<ESXRecordT>
{
ScriptColumn() : Column<ESXRecordT> ("Script", ColumnBase::Display_Script, 0) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mScriptText.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mScriptText = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
template<typename ESXRecordT>
struct RegionColumn : public Column<ESXRecordT>
{
RegionColumn() : Column<ESXRecordT> ("Region", ColumnBase::Display_String) {}
virtual QVariant get (const Record<ESXRecordT>& record) const
{
return QString::fromUtf8 (record.get().mRegion.c_str());
}
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
{
ESXRecordT record2 = record.get();
record2.mRegion = data.toString().toUtf8().constData();
record.setModified (record2);
}
virtual bool isEditable() const
{
return true;
}
};
}
#endif

@ -1,7 +1,7 @@
#include "commands.hpp"
#include <QAbstractTableModel>
#include <QAbstractItemModel>
#include "idtableproxymodel.hpp"
#include "idtable.hpp"
@ -71,7 +71,7 @@ void CSMWorld::RevertCommand::redo()
void CSMWorld::RevertCommand::undo()
{
mModel.setRecord (*mOld);
mModel.setRecord (mId, *mOld);
}
CSMWorld::DeleteCommand::DeleteCommand (IdTable& model, const std::string& id, QUndoCommand *parent)
@ -104,5 +104,5 @@ void CSMWorld::DeleteCommand::redo()
void CSMWorld::DeleteCommand::undo()
{
mModel.setRecord (*mOld);
mModel.setRecord (mId, *mOld);
}

@ -3,14 +3,16 @@
#include <stdexcept>
#include <QAbstractTableModel>
#include <QAbstractItemModel>
#include <components/esm/esmreader.hpp>
#include <components/esm/defs.hpp>
#include <components/esm/loadglob.hpp>
#include "idtable.hpp"
#include "columns.hpp"
void CSMWorld::Data::addModel (QAbstractTableModel *model, UniversalId::Type type1,
void CSMWorld::Data::addModel (QAbstractItemModel *model, UniversalId::Type type1,
UniversalId::Type type2)
{
mModels.push_back (model);
@ -25,14 +27,126 @@ CSMWorld::Data::Data()
mGlobals.addColumn (new StringIdColumn<ESM::Global>);
mGlobals.addColumn (new RecordStateColumn<ESM::Global>);
mGlobals.addColumn (new FixedRecordTypeColumn<ESM::Global> (UniversalId::Type_Global));
mGlobals.addColumn (new FloatValueColumn<ESM::Global>);
mGlobals.addColumn (new VarTypeColumn<ESM::Global> (ColumnBase::Display_GlobalVarType));
mGlobals.addColumn (new VarValueColumn<ESM::Global>);
mGmsts.addColumn (new StringIdColumn<ESM::GameSetting>);
mGmsts.addColumn (new RecordStateColumn<ESM::GameSetting>);
mGmsts.addColumn (new FixedRecordTypeColumn<ESM::GameSetting> (UniversalId::Type_Gmst));
mGmsts.addColumn (new FixedRecordTypeColumn<ESM::GameSetting> (UniversalId::Type_Gmst));
mGmsts.addColumn (new VarTypeColumn<ESM::GameSetting> (ColumnBase::Display_GmstVarType));
mGmsts.addColumn (new VarValueColumn<ESM::GameSetting>);
mSkills.addColumn (new StringIdColumn<ESM::Skill>);
mSkills.addColumn (new RecordStateColumn<ESM::Skill>);
mSkills.addColumn (new FixedRecordTypeColumn<ESM::Skill> (UniversalId::Type_Skill));
mSkills.addColumn (new AttributeColumn<ESM::Skill>);
mSkills.addColumn (new SpecialisationColumn<ESM::Skill>);
for (int i=0; i<4; ++i)
mSkills.addColumn (new UseValueColumn<ESM::Skill> (i));
mSkills.addColumn (new DescriptionColumn<ESM::Skill>);
mClasses.addColumn (new StringIdColumn<ESM::Class>);
mClasses.addColumn (new RecordStateColumn<ESM::Class>);
mClasses.addColumn (new FixedRecordTypeColumn<ESM::Class> (UniversalId::Type_Class));
mClasses.addColumn (new NameColumn<ESM::Class>);
mClasses.addColumn (new AttributesColumn<ESM::Class> (0));
mClasses.addColumn (new AttributesColumn<ESM::Class> (1));
mClasses.addColumn (new SpecialisationColumn<ESM::Class>);
for (int i=0; i<5; ++i)
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, true));
for (int i=0; i<5; ++i)
mClasses.addColumn (new SkillsColumn<ESM::Class> (i, true, false));
mClasses.addColumn (new PlayableColumn<ESM::Class>);
mClasses.addColumn (new DescriptionColumn<ESM::Class>);
mFactions.addColumn (new StringIdColumn<ESM::Faction>);
mFactions.addColumn (new RecordStateColumn<ESM::Faction>);
mFactions.addColumn (new FixedRecordTypeColumn<ESM::Faction> (UniversalId::Type_Faction));
mFactions.addColumn (new NameColumn<ESM::Faction>);
mFactions.addColumn (new AttributesColumn<ESM::Faction> (0));
mFactions.addColumn (new AttributesColumn<ESM::Faction> (1));
mFactions.addColumn (new HiddenColumn<ESM::Faction>);
for (int i=0; i<6; ++i)
mFactions.addColumn (new SkillsColumn<ESM::Faction> (i));
mRaces.addColumn (new StringIdColumn<ESM::Race>);
mRaces.addColumn (new RecordStateColumn<ESM::Race>);
mRaces.addColumn (new FixedRecordTypeColumn<ESM::Race> (UniversalId::Type_Race));
mRaces.addColumn (new NameColumn<ESM::Race>);
mRaces.addColumn (new DescriptionColumn<ESM::Race>);
mRaces.addColumn (new FlagColumn<ESM::Race> ("Playable", 0x1));
mRaces.addColumn (new FlagColumn<ESM::Race> ("Beast Race", 0x2));
mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, true));
mRaces.addColumn (new WeightHeightColumn<ESM::Race> (true, false));
mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, true));
mRaces.addColumn (new WeightHeightColumn<ESM::Race> (false, false));
mSounds.addColumn (new StringIdColumn<ESM::Sound>);
mSounds.addColumn (new RecordStateColumn<ESM::Sound>);
mSounds.addColumn (new FixedRecordTypeColumn<ESM::Sound> (UniversalId::Type_Sound));
mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_Volume));
mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MinRange));
mSounds.addColumn (new SoundParamColumn<ESM::Sound> (SoundParamColumn<ESM::Sound>::Type_MaxRange));
mSounds.addColumn (new SoundFileColumn<ESM::Sound>);
mScripts.addColumn (new StringIdColumn<ESM::Script>);
mScripts.addColumn (new RecordStateColumn<ESM::Script>);
mScripts.addColumn (new FixedRecordTypeColumn<ESM::Script> (UniversalId::Type_Script));
mScripts.addColumn (new ScriptColumn<ESM::Script>);
mRegions.addColumn (new StringIdColumn<ESM::Region>);
mRegions.addColumn (new RecordStateColumn<ESM::Region>);
mRegions.addColumn (new FixedRecordTypeColumn<ESM::Region> (UniversalId::Type_Region));
mRegions.addColumn (new NameColumn<ESM::Region>);
mRegions.addColumn (new MapColourColumn<ESM::Region>);
mRegions.addColumn (new SleepListColumn<ESM::Region>);
mBirthsigns.addColumn (new StringIdColumn<ESM::BirthSign>);
mBirthsigns.addColumn (new RecordStateColumn<ESM::BirthSign>);
mBirthsigns.addColumn (new FixedRecordTypeColumn<ESM::BirthSign> (UniversalId::Type_Birthsign));
mBirthsigns.addColumn (new NameColumn<ESM::BirthSign>);
mBirthsigns.addColumn (new TextureColumn<ESM::BirthSign>);
mBirthsigns.addColumn (new DescriptionColumn<ESM::BirthSign>);
mSpells.addColumn (new StringIdColumn<ESM::Spell>);
mSpells.addColumn (new RecordStateColumn<ESM::Spell>);
mSpells.addColumn (new FixedRecordTypeColumn<ESM::Spell> (UniversalId::Type_Spell));
mSpells.addColumn (new NameColumn<ESM::Spell>);
mSpells.addColumn (new SpellTypeColumn<ESM::Spell>);
mSpells.addColumn (new CostColumn<ESM::Spell>);
mSpells.addColumn (new FlagColumn<ESM::Spell> ("Autocalc", 0x1));
mSpells.addColumn (new FlagColumn<ESM::Spell> ("Starter Spell", 0x2));
mSpells.addColumn (new FlagColumn<ESM::Spell> ("Always Succeeds", 0x4));
mCells.addColumn (new StringIdColumn<Cell>);
mCells.addColumn (new RecordStateColumn<Cell>);
mCells.addColumn (new FixedRecordTypeColumn<Cell> (UniversalId::Type_Cell));
mCells.addColumn (new NameColumn<Cell>);
mCells.addColumn (new FlagColumn<Cell> ("Sleep forbidden", ESM::Cell::NoSleep));
mCells.addColumn (new FlagColumn<Cell> ("Interior Water", ESM::Cell::HasWater));
mCells.addColumn (new FlagColumn<Cell> ("Interior Sky", ESM::Cell::QuasiEx));
mCells.addColumn (new RegionColumn<Cell>);
addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
addModel (new IdTable (&mGmsts), UniversalId::Type_Gmsts, UniversalId::Type_Gmst);
addModel (new IdTable (&mSkills), UniversalId::Type_Skills, UniversalId::Type_Skill);
addModel (new IdTable (&mClasses), UniversalId::Type_Classes, UniversalId::Type_Class);
addModel (new IdTable (&mFactions), UniversalId::Type_Factions, UniversalId::Type_Faction);
addModel (new IdTable (&mRaces), UniversalId::Type_Races, UniversalId::Type_Race);
addModel (new IdTable (&mSounds), UniversalId::Type_Sounds, UniversalId::Type_Sound);
addModel (new IdTable (&mScripts), UniversalId::Type_Scripts, UniversalId::Type_Script);
addModel (new IdTable (&mRegions), UniversalId::Type_Regions, UniversalId::Type_Region);
addModel (new IdTable (&mBirthsigns), UniversalId::Type_Birthsigns, UniversalId::Type_Birthsign);
addModel (new IdTable (&mSpells), UniversalId::Type_Spells, UniversalId::Type_Spell);
addModel (new IdTable (&mCells), UniversalId::Type_Cells, UniversalId::Type_Cell);
addModel (new IdTable (&mReferenceables), UniversalId::Type_Referenceables,
UniversalId::Type_Referenceable);
}
CSMWorld::Data::~Data()
{
for (std::vector<QAbstractTableModel *>::iterator iter (mModels.begin()); iter!=mModels.end(); ++iter)
for (std::vector<QAbstractItemModel *>::iterator iter (mModels.begin()); iter!=mModels.end(); ++iter)
delete *iter;
}
@ -46,9 +160,129 @@ CSMWorld::IdCollection<ESM::Global>& CSMWorld::Data::getGlobals()
return mGlobals;
}
QAbstractTableModel *CSMWorld::Data::getTableModel (const UniversalId& id)
const CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts() const
{
return mGmsts;
}
CSMWorld::IdCollection<ESM::GameSetting>& CSMWorld::Data::getGmsts()
{
return mGmsts;
}
const CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills() const
{
return mSkills;
}
CSMWorld::IdCollection<ESM::Skill>& CSMWorld::Data::getSkills()
{
return mSkills;
}
const CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses() const
{
std::map<UniversalId::Type, QAbstractTableModel *>::iterator iter = mModelIndex.find (id.getType());
return mClasses;
}
CSMWorld::IdCollection<ESM::Class>& CSMWorld::Data::getClasses()
{
return mClasses;
}
const CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions() const
{
return mFactions;
}
CSMWorld::IdCollection<ESM::Faction>& CSMWorld::Data::getFactions()
{
return mFactions;
}
const CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces() const
{
return mRaces;
}
CSMWorld::IdCollection<ESM::Race>& CSMWorld::Data::getRaces()
{
return mRaces;
}
const CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds() const
{
return mSounds;
}
CSMWorld::IdCollection<ESM::Sound>& CSMWorld::Data::getSounds()
{
return mSounds;
}
const CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts() const
{
return mScripts;
}
CSMWorld::IdCollection<ESM::Script>& CSMWorld::Data::getScripts()
{
return mScripts;
}
const CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions() const
{
return mRegions;
}
CSMWorld::IdCollection<ESM::Region>& CSMWorld::Data::getRegions()
{
return mRegions;
}
const CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns() const
{
return mBirthsigns;
}
CSMWorld::IdCollection<ESM::BirthSign>& CSMWorld::Data::getBirthsigns()
{
return mBirthsigns;
}
const CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells() const
{
return mSpells;
}
CSMWorld::IdCollection<ESM::Spell>& CSMWorld::Data::getSpells()
{
return mSpells;
}
const CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells() const
{
return mCells;
}
CSMWorld::IdCollection<CSMWorld::Cell>& CSMWorld::Data::getCells()
{
return mCells;
}
const CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables() const
{
return mReferenceables;
}
CSMWorld::RefIdCollection& CSMWorld::Data::getReferenceables()
{
return mReferenceables;
}
QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
{
std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
if (iter==mModelIndex.end())
throw std::logic_error ("No table model available for " + id.toString());
@ -60,3 +294,67 @@ void CSMWorld::Data::merge()
{
mGlobals.merge();
}
void CSMWorld::Data::loadFile (const boost::filesystem::path& path, bool base)
{
ESM::ESMReader reader;
/// \todo set encoding properly, once config implementation has been fixed.
ToUTF8::Utf8Encoder encoder (ToUTF8::calculateEncoding ("win1252"));
reader.setEncoder (&encoder);
reader.open (path.string());
// Note: We do not need to send update signals here, because at this point the model is not connected
// to any view.
while (reader.hasMoreRecs())
{
ESM::NAME n = reader.getRecName();
reader.getRecHeader();
switch (n.val)
{
case ESM::REC_GLOB: mGlobals.load (reader, base); break;
case ESM::REC_GMST: mGmsts.load (reader, base); break;
case ESM::REC_SKIL: mSkills.load (reader, base); break;
case ESM::REC_CLAS: mClasses.load (reader, base); break;
case ESM::REC_FACT: mFactions.load (reader, base); break;
case ESM::REC_RACE: mRaces.load (reader, base); break;
case ESM::REC_SOUN: mSounds.load (reader, base); break;
case ESM::REC_SCPT: mScripts.load (reader, base); break;
case ESM::REC_REGN: mRegions.load (reader, base); break;
case ESM::REC_BSGN: mBirthsigns.load (reader, base); break;
case ESM::REC_SPEL: mSpells.load (reader, base); break;
case ESM::REC_CELL: mCells.load (reader, base); break;
case ESM::REC_ACTI: mReferenceables.load (reader, base, UniversalId::Type_Activator); break;
case ESM::REC_ALCH: mReferenceables.load (reader, base, UniversalId::Type_Potion); break;
case ESM::REC_APPA: mReferenceables.load (reader, base, UniversalId::Type_Apparatus); break;
case ESM::REC_ARMO: mReferenceables.load (reader, base, UniversalId::Type_Armor); break;
case ESM::REC_BOOK: mReferenceables.load (reader, base, UniversalId::Type_Book); break;
case ESM::REC_CLOT: mReferenceables.load (reader, base, UniversalId::Type_Clothing); break;
case ESM::REC_CONT: mReferenceables.load (reader, base, UniversalId::Type_Container); break;
case ESM::REC_CREA: mReferenceables.load (reader, base, UniversalId::Type_Creature); break;
case ESM::REC_DOOR: mReferenceables.load (reader, base, UniversalId::Type_Door); break;
case ESM::REC_INGR: mReferenceables.load (reader, base, UniversalId::Type_Ingredient); break;
case ESM::REC_LEVC:
mReferenceables.load (reader, base, UniversalId::Type_CreatureLevelledList); break;
case ESM::REC_LEVI:
mReferenceables.load (reader, base, UniversalId::Type_ItemLevelledList); break;
case ESM::REC_LIGH: mReferenceables.load (reader, base, UniversalId::Type_Light); break;
case ESM::REC_LOCK: mReferenceables.load (reader, base, UniversalId::Type_Lockpick); break;
case ESM::REC_MISC:
mReferenceables.load (reader, base, UniversalId::Type_Miscellaneous); break;
case ESM::REC_NPC_: mReferenceables.load (reader, base, UniversalId::Type_Npc); break;
case ESM::REC_PROB: mReferenceables.load (reader, base, UniversalId::Type_Probe); break;
case ESM::REC_REPA: mReferenceables.load (reader, base, UniversalId::Type_Repair); break;
case ESM::REC_STAT: mReferenceables.load (reader, base, UniversalId::Type_Static); break;
case ESM::REC_WEAP: mReferenceables.load (reader, base, UniversalId::Type_Weapon); break;
default:
/// \todo throw an exception instead, once all records are implemented
reader.skipRecord();
}
}
}

@ -4,26 +4,52 @@
#include <map>
#include <vector>
#include <boost/filesystem/path.hpp>
#include <components/esm/loadglob.hpp>
#include <components/esm/loadgmst.hpp>
#include <components/esm/loadskil.hpp>
#include <components/esm/loadclas.hpp>
#include <components/esm/loadfact.hpp>
#include <components/esm/loadrace.hpp>
#include <components/esm/loadsoun.hpp>
#include <components/esm/loadscpt.hpp>
#include <components/esm/loadregn.hpp>
#include <components/esm/loadbsgn.hpp>
#include <components/esm/loadspel.hpp>
#include "idcollection.hpp"
#include "universalid.hpp"
#include "cell.hpp"
#include "refidcollection.hpp"
class QAbstractTableModel;
class QAbstractItemModel;
namespace CSMWorld
{
class Data
{
IdCollection<ESM::Global> mGlobals;
std::vector<QAbstractTableModel *> mModels;
std::map<UniversalId::Type, QAbstractTableModel *> mModelIndex;
IdCollection<ESM::GameSetting> mGmsts;
IdCollection<ESM::Skill> mSkills;
IdCollection<ESM::Class> mClasses;
IdCollection<ESM::Faction> mFactions;
IdCollection<ESM::Race> mRaces;
IdCollection<ESM::Sound> mSounds;
IdCollection<ESM::Script> mScripts;
IdCollection<ESM::Region> mRegions;
IdCollection<ESM::BirthSign> mBirthsigns;
IdCollection<ESM::Spell> mSpells;
IdCollection<Cell> mCells;
RefIdCollection mReferenceables;
std::vector<QAbstractItemModel *> mModels;
std::map<UniversalId::Type, QAbstractItemModel *> mModelIndex;
// not implemented
Data (const Data&);
Data& operator= (const Data&);
void addModel (QAbstractTableModel *model, UniversalId::Type type1,
void addModel (QAbstractItemModel *model, UniversalId::Type type1,
UniversalId::Type type2 = UniversalId::Type_None);
public:
@ -36,7 +62,55 @@ namespace CSMWorld
IdCollection<ESM::Global>& getGlobals();
QAbstractTableModel *getTableModel (const UniversalId& id);
const IdCollection<ESM::GameSetting>& getGmsts() const;
IdCollection<ESM::GameSetting>& getGmsts();
const IdCollection<ESM::Skill>& getSkills() const;
IdCollection<ESM::Skill>& getSkills();
const IdCollection<ESM::Class>& getClasses() const;
IdCollection<ESM::Class>& getClasses();
const IdCollection<ESM::Faction>& getFactions() const;
IdCollection<ESM::Faction>& getFactions();
const IdCollection<ESM::Race>& getRaces() const;
IdCollection<ESM::Race>& getRaces();
const IdCollection<ESM::Sound>& getSounds() const;
IdCollection<ESM::Sound>& getSounds();
const IdCollection<ESM::Script>& getScripts() const;
IdCollection<ESM::Script>& getScripts();
const IdCollection<ESM::Region>& getRegions() const;
IdCollection<ESM::Region>& getRegions();
const IdCollection<ESM::BirthSign>& getBirthsigns() const;
IdCollection<ESM::BirthSign>& getBirthsigns();
const IdCollection<ESM::Spell>& getSpells() const;
IdCollection<ESM::Spell>& getSpells();
const IdCollection<Cell>& getCells() const;
IdCollection<Cell>& getCells();
const RefIdCollection& getReferenceables() const;
RefIdCollection& getReferenceables();
QAbstractItemModel *getTableModel (const UniversalId& id);
///< If no table model is available for \a id, an exception is thrown.
///
/// \note The returned table may either be the model for the ID itself or the model that
@ -44,6 +118,9 @@ namespace CSMWorld
void merge();
///< Merge modified into base.
void loadFile (const boost::filesystem::path& path, bool base);
///< Merging content of a file into base or modified.
};
}

@ -11,9 +11,13 @@
#include <QVariant>
#include "columnbase.hpp"
#include <components/esm/esmreader.hpp>
#include <components/misc/stringops.hpp>
#include "columnbase.hpp"
#include "universalid.hpp"
namespace CSMWorld
{
class IdCollectionBase
@ -42,15 +46,19 @@ namespace CSMWorld
virtual void setData (int index, int column, const QVariant& data) = 0;
virtual void merge() = 0;
// Not in use. Temporarily removed so that the implementation of RefIdCollection can continue without
// these functions for now.
// virtual void merge() = 0;
///< Merge modified into base.
virtual void purge() = 0;
// virtual void purge() = 0;
///< Remove records that are flagged as erased.
virtual void removeRows (int index, int count) = 0;
virtual void appendBlankRecord (const std::string& id) = 0;
virtual void appendBlankRecord (const std::string& id,
UniversalId::Type type = UniversalId::Type_None) = 0;
///< \param type Will be ignored, unless the collection supports multiple record types
virtual int searchId (const std::string& id) const = 0;
////< Search record with \a id.
@ -60,20 +68,47 @@ namespace CSMWorld
///< If the record type does not match, an exception is thrown.
///
/// \attention \a record must not change the ID.
///< \param type Will be ignored, unless the collection supports multiple record types
virtual void appendRecord (const RecordBase& record) = 0;
virtual void appendRecord (const RecordBase& record,
UniversalId::Type type = UniversalId::Type_None) = 0;
///< If the record type does not match, an exception is thrown.
virtual std::string getId (const RecordBase& record) const = 0;
///< Return ID for \a record.
///
/// \attention Throw san exception, if the type of \a record does not match.
virtual const RecordBase& getRecord (const std::string& id) const = 0;
virtual const RecordBase& getRecord (int index) const = 0;
virtual void load (ESM::ESMReader& reader, bool base,
UniversalId::Type type = UniversalId::Type_None) = 0;
///< \param type Will be ignored, unless the collection supports multiple record types
virtual int getAppendIndex (UniversalId::Type type = UniversalId::Type_None) const = 0;
///< \param type Will be ignored, unless the collection supports multiple record types
};
///< \brief Collection of ID-based records
///< \brief Access to ID field in records
template<typename ESXRecordT>
struct IdAccessor
{
std::string& getId (ESXRecordT& record);
const std::string getId (const ESXRecordT& record) const;
};
template<typename ESXRecordT>
std::string& IdAccessor<ESXRecordT>::getId (ESXRecordT& record)
{
return record.mId;
}
template<typename ESXRecordT>
const std::string IdAccessor<ESXRecordT>::getId (const ESXRecordT& record) const
{
return record.mId;
}
///< \brief Collection of ID-based records
template<typename ESXRecordT, typename IdAccessorT = IdAccessor<ESXRecordT> >
class IdCollection : public IdCollectionBase
{
std::vector<Record<ESXRecordT> > mRecords;
@ -115,7 +150,9 @@ namespace CSMWorld
virtual void removeRows (int index, int count) ;
virtual void appendBlankRecord (const std::string& id);
virtual void appendBlankRecord (const std::string& id,
UniversalId::Type type = UniversalId::Type_None);
///< \param type Will be ignored, unless the collection supports multiple record types
virtual int searchId (const std::string& id) const;
////< Search record with \a id.
@ -126,34 +163,40 @@ namespace CSMWorld
///
/// \attention \a record must not change the ID.
virtual void appendRecord (const RecordBase& record);
virtual void appendRecord (const RecordBase& record,
UniversalId::Type type = UniversalId::Type_None);
///< If the record type does not match, an exception is thrown.
///< \param type Will be ignored, unless the collection supports multiple record types
virtual std::string getId (const RecordBase& record) const;
///< Return ID for \a record.
///
/// \attention Throw san exception, if the type of \a record does not match.
virtual const Record<ESXRecordT>& getRecord (const std::string& id) const;
virtual const Record<ESXRecordT>& getRecord (int index) const;
virtual void load (ESM::ESMReader& reader, bool base,
UniversalId::Type type = UniversalId::Type_None);
///< \param type Will be ignored, unless the collection supports multiple record types
virtual const RecordBase& getRecord (const std::string& id) const;
virtual int getAppendIndex (UniversalId::Type type = UniversalId::Type_None) const;
///< \param type Will be ignored, unless the collection supports multiple record types
void addColumn (Column<ESXRecordT> *column);
};
template<typename ESXRecordT>
IdCollection<ESXRecordT>::IdCollection()
template<typename ESXRecordT, typename IdAccessorT>
IdCollection<ESXRecordT, IdAccessorT>::IdCollection()
{}
template<typename ESXRecordT>
IdCollection<ESXRecordT>::~IdCollection()
template<typename ESXRecordT, typename IdAccessorT>
IdCollection<ESXRecordT, IdAccessorT>::~IdCollection()
{
for (typename std::vector<Column<ESXRecordT> *>::iterator iter (mColumns.begin()); iter!=mColumns.end(); ++iter)
delete *iter;
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::add (const ESXRecordT& record)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::add (const ESXRecordT& record)
{
std::string id = Misc::StringUtils::lowerCase(record.mId);
std::string id = Misc::StringUtils::lowerCase (IdAccessorT().getId (record));
std::map<std::string, int>::iterator iter = mIndex.find (id);
@ -164,7 +207,7 @@ namespace CSMWorld
record2.mModified = record;
mRecords.push_back (record2);
mIndex.insert (std::make_pair (id, mRecords.size()-1));
mIndex.insert (std::make_pair (Misc::StringUtils::lowerCase (id), mRecords.size()-1));
}
else
{
@ -172,20 +215,20 @@ namespace CSMWorld
}
}
template<typename ESXRecordT>
int IdCollection<ESXRecordT>::getSize() const
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::getSize() const
{
return mRecords.size();
}
template<typename ESXRecordT>
std::string IdCollection<ESXRecordT>::getId (int index) const
template<typename ESXRecordT, typename IdAccessorT>
std::string IdCollection<ESXRecordT, IdAccessorT>::getId (int index) const
{
return mRecords.at (index).get().mId;
return IdAccessorT().getId (mRecords.at (index).get());
}
template<typename ESXRecordT>
int IdCollection<ESXRecordT>::getIndex (const std::string& id) const
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::getIndex (const std::string& id) const
{
int index = searchId (id);
@ -195,38 +238,38 @@ namespace CSMWorld
return index;
}
template<typename ESXRecordT>
int IdCollection<ESXRecordT>::getColumns() const
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::getColumns() const
{
return mColumns.size();
}
template<typename ESXRecordT>
QVariant IdCollection<ESXRecordT>::getData (int index, int column) const
template<typename ESXRecordT, typename IdAccessorT>
QVariant IdCollection<ESXRecordT, IdAccessorT>::getData (int index, int column) const
{
return mColumns.at (column)->get (mRecords.at (index));
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::setData (int index, int column, const QVariant& data)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::setData (int index, int column, const QVariant& data)
{
return mColumns.at (column)->set (mRecords.at (index), data);
}
template<typename ESXRecordT>
const ColumnBase& IdCollection<ESXRecordT>::getColumn (int column) const
template<typename ESXRecordT, typename IdAccessorT>
const ColumnBase& IdCollection<ESXRecordT, IdAccessorT>::getColumn (int column) const
{
return *mColumns.at (column);
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::addColumn (Column<ESXRecordT> *column)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::addColumn (Column<ESXRecordT> *column)
{
mColumns.push_back (column);
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::merge()
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::merge()
{
for (typename std::vector<Record<ESXRecordT> >::iterator iter (mRecords.begin()); iter!=mRecords.end(); ++iter)
iter->merge();
@ -234,16 +277,22 @@ namespace CSMWorld
purge();
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::purge()
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::purge()
{
mRecords.erase (std::remove_if (mRecords.begin(), mRecords.end(),
std::mem_fun_ref (&Record<ESXRecordT>::isErased) // I want lambda :(
), mRecords.end());
int i = 0;
while (i<static_cast<int> (mRecords.size()))
{
if (mRecords[i].isErased())
removeRows (i, 1);
else
++i;
}
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::removeRows (int index, int count)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::removeRows (int index, int count)
{
mRecords.erase (mRecords.begin()+index, mRecords.begin()+index+count);
@ -267,17 +316,18 @@ namespace CSMWorld
}
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::appendBlankRecord (const std::string& id)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::appendBlankRecord (const std::string& id,
UniversalId::Type type)
{
ESXRecordT record;
record.mId = id;
IdAccessorT().getId (record) = id;
record.blank();
add (record);
}
template<typename ESXRecordT>
int IdCollection<ESXRecordT>::searchId (const std::string& id) const
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::searchId (const std::string& id) const
{
std::string id2 = Misc::StringUtils::lowerCase(id);
@ -289,32 +339,100 @@ namespace CSMWorld
return iter->second;
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::replace (int index, const RecordBase& record)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::replace (int index, const RecordBase& record)
{
mRecords.at (index) = dynamic_cast<const Record<ESXRecordT>&> (record);
}
template<typename ESXRecordT>
void IdCollection<ESXRecordT>::appendRecord (const RecordBase& record)
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::appendRecord (const RecordBase& record,
UniversalId::Type type)
{
mRecords.push_back (dynamic_cast<const Record<ESXRecordT>&> (record));
mIndex.insert (std::make_pair (getId (record), mRecords.size()-1));
mIndex.insert (std::make_pair (Misc::StringUtils::lowerCase (IdAccessorT().getId (
dynamic_cast<const Record<ESXRecordT>&> (record).get())),
mRecords.size()-1));
}
template<typename ESXRecordT>
std::string IdCollection<ESXRecordT>::getId (const RecordBase& record) const
template<typename ESXRecordT, typename IdAccessorT>
void IdCollection<ESXRecordT, IdAccessorT>::load (ESM::ESMReader& reader, bool base,
UniversalId::Type type)
{
const Record<ESXRecordT>& record2 = dynamic_cast<const Record<ESXRecordT>&> (record);
return (record2.isModified() ? record2.mModified : record2.mBase).mId;
std::string id = reader.getHNOString ("NAME");
if (reader.isNextSub ("DELE"))
{
int index = searchId (id);
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
removeRows (index, 1);
}
else
{
mRecords[index].mState = RecordBase::State_Deleted;
}
}
else
{
ESXRecordT record;
IdAccessorT().getId (record) = id;
record.load (reader);
int index = searchId (IdAccessorT().getId (record));
if (index==-1)
{
// new record
Record<ESXRecordT> record2;
record2.mState = base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
(base ? record2.mBase : record2.mModified) = record;
appendRecord (record2);
}
else
{
// old record
Record<ESXRecordT>& record2 = mRecords[index];
if (base)
record2.mBase = record;
else
record2.setModified (record);
}
}
}
template<typename ESXRecordT>
const RecordBase& IdCollection<ESXRecordT>::getRecord (const std::string& id) const
template<typename ESXRecordT, typename IdAccessorT>
int IdCollection<ESXRecordT, IdAccessorT>::getAppendIndex (UniversalId::Type type) const
{
return static_cast<int> (mRecords.size());
}
template<typename ESXRecordT, typename IdAccessorT>
const Record<ESXRecordT>& IdCollection<ESXRecordT, IdAccessorT>::getRecord (const std::string& id) const
{
int index = getIndex (id);
return mRecords.at (index);
}
template<typename ESXRecordT, typename IdAccessorT>
const Record<ESXRecordT>& IdCollection<ESXRecordT, IdAccessorT>::getRecord (int index) const
{
return mRecords.at (index);
}
}
#endif

@ -51,6 +51,9 @@ QVariant CSMWorld::IdTable::headerData (int section, Qt::Orientation orientation
if (role==ColumnBase::Role_Flags)
return mIdCollection->getColumn (section).mFlags;
if (role==ColumnBase::Role_Display)
return mIdCollection->getColumn (section).mDisplayType;
return QVariant();
}
@ -93,9 +96,28 @@ bool CSMWorld::IdTable::removeRows (int row, int count, const QModelIndex& paren
return true;
}
QModelIndex CSMWorld::IdTable::index (int row, int column, const QModelIndex& parent) const
{
if (parent.isValid())
return QModelIndex();
if (row<0 || row>=mIdCollection->getSize())
return QModelIndex();
if (column<0 || column>=mIdCollection->getColumns())
return QModelIndex();
return createIndex (row, column);
}
QModelIndex CSMWorld::IdTable::parent (const QModelIndex& index) const
{
return QModelIndex();
}
void CSMWorld::IdTable::addRecord (const std::string& id)
{
int index = mIdCollection->getSize();
int index = mIdCollection->getAppendIndex();
beginInsertRows (QModelIndex(), index, index);
@ -109,13 +131,13 @@ QModelIndex CSMWorld::IdTable::getModelIndex (const std::string& id, int column)
return index (mIdCollection->getIndex (id), column);
}
void CSMWorld::IdTable::setRecord (const RecordBase& record)
void CSMWorld::IdTable::setRecord (const std::string& id, const RecordBase& record)
{
int index = mIdCollection->searchId (mIdCollection->getId (record));
int index = mIdCollection->searchId (id);
if (index==-1)
{
int index = mIdCollection->getSize();
int index = mIdCollection->getAppendIndex();
beginInsertRows (QModelIndex(), index, index);

@ -1,14 +1,14 @@
#ifndef CSM_WOLRD_IDTABLE_H
#define CSM_WOLRD_IDTABLE_H
#include <QAbstractTableModel>
#include <QAbstractItemModel>
namespace CSMWorld
{
class IdCollectionBase;
class RecordBase;
class IdTable : public QAbstractTableModel
class IdTable : public QAbstractItemModel
{
Q_OBJECT
@ -39,11 +39,16 @@ namespace CSMWorld
virtual bool removeRows (int row, int count, const QModelIndex& parent = QModelIndex());
virtual QModelIndex index (int row, int column, const QModelIndex& parent = QModelIndex())
const;
virtual QModelIndex parent (const QModelIndex& index) const;
void addRecord (const std::string& id);
QModelIndex getModelIndex (const std::string& id, int column) const;
void setRecord (const RecordBase& record);
void setRecord (const std::string& id, const RecordBase& record);
///< Add record or overwrite existing recrod.
const RecordBase& getRecord (const std::string& id) const;

@ -3,19 +3,19 @@
CSMWorld::RecordBase::~RecordBase() {}
bool CSMWorld::RecordBase::RecordBase::isDeleted() const
bool CSMWorld::RecordBase::isDeleted() const
{
return mState==State_Deleted || mState==State_Erased;
}
bool CSMWorld::RecordBase::RecordBase::isErased() const
bool CSMWorld::RecordBase::isErased() const
{
return mState==State_Erased;
}
bool CSMWorld::RecordBase::RecordBase::isModified() const
bool CSMWorld::RecordBase::isModified() const
{
return mState==State_Modified || mState==State_ModifiedOnly;
}

@ -22,6 +22,9 @@ namespace CSMWorld
virtual RecordBase *clone() const = 0;
virtual void assign (const RecordBase& record) = 0;
///< Will throw an exception if the types don't match.
bool isDeleted() const;
bool isErased() const;
@ -37,9 +40,14 @@ namespace CSMWorld
virtual RecordBase *clone() const;
virtual void assign (const RecordBase& record);
const ESXRecordT& get() const;
///< Throws an exception, if the record is deleted.
ESXRecordT& get();
///< Throws an exception, if the record is deleted.
const ESXRecordT& getBase() const;
///< Throws an exception, if the record is deleted. Returns modified, if there is no base.
@ -56,13 +64,28 @@ namespace CSMWorld
return new Record<ESXRecordT> (*this);
}
template <typename ESXRecordT>
void Record<ESXRecordT>::assign (const RecordBase& record)
{
*this = dynamic_cast<const Record<ESXRecordT>& > (record);
}
template <typename ESXRecordT>
const ESXRecordT& Record<ESXRecordT>::get() const
{
if (mState==State_Erased)
throw std::logic_error ("attempt to access a deleted record");
return mState==State_BaseOnly ? mBase : mModified;
return mState==State_BaseOnly || mState==State_Deleted ? mBase : mModified;
}
template <typename ESXRecordT>
ESXRecordT& Record<ESXRecordT>::get()
{
if (mState==State_Erased)
throw std::logic_error ("attempt to access a deleted record");
return mState==State_BaseOnly || mState==State_Deleted ? mBase : mModified;
}
template <typename ESXRecordT>
@ -83,7 +106,7 @@ namespace CSMWorld
mModified = modified;
if (mState!=State_ModifiedOnly)
mState = mBase==mModified ? State_BaseOnly : State_Modified;
mState = State_Modified;
}
template <typename ESXRecordT>

@ -0,0 +1,6 @@
#include "refidadapter.hpp"
CSMWorld::RefIdAdapter::RefIdAdapter() {}
CSMWorld::RefIdAdapter::~RefIdAdapter() {}

@ -0,0 +1,37 @@
#ifndef CSM_WOLRD_REFIDADAPTER_H
#define CSM_WOLRD_REFIDADAPTER_H
#include <string>
class QVariant;
namespace CSMWorld
{
class RefIdColumn;
class RefIdData;
class RecordBase;
class RefIdAdapter
{
// not implemented
RefIdAdapter (const RefIdAdapter&);
RefIdAdapter& operator= (const RefIdAdapter&);
public:
RefIdAdapter();
virtual ~RefIdAdapter();
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int idnex)
const = 0;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const = 0;
///< If the data type does not match an exception is thrown.
virtual std::string getId (const RecordBase& record) const = 0;
};
}
#endif

@ -0,0 +1,575 @@
#include "refidadapterimp.hpp"
CSMWorld::PotionRefIdAdapter::PotionRefIdAdapter (const InventoryColumns& columns,
const RefIdColumn *autoCalc)
: InventoryRefIdAdapter<ESM::Potion> (UniversalId::Type_Potion, columns),
mAutoCalc (autoCalc)
{}
QVariant CSMWorld::PotionRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Potion>& record = static_cast<const Record<ESM::Potion>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Potion)));
if (column==mAutoCalc)
return record.get().mData.mAutoCalc!=0;
return InventoryRefIdAdapter<ESM::Potion>::getData (column, data, index);
}
void CSMWorld::PotionRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Potion>& record = static_cast<Record<ESM::Potion>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Potion)));
if (column==mAutoCalc)
record.get().mData.mAutoCalc = value.toInt();
else
InventoryRefIdAdapter<ESM::Potion>::setData (column, data, index, value);
}
CSMWorld::ApparatusRefIdAdapter::ApparatusRefIdAdapter (const InventoryColumns& columns,
const RefIdColumn *type, const RefIdColumn *quality)
: InventoryRefIdAdapter<ESM::Apparatus> (UniversalId::Type_Apparatus, columns),
mType (type), mQuality (quality)
{}
QVariant CSMWorld::ApparatusRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Apparatus>& record = static_cast<const Record<ESM::Apparatus>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Apparatus)));
if (column==mType)
return record.get().mData.mType;
if (column==mQuality)
return record.get().mData.mQuality;
return InventoryRefIdAdapter<ESM::Apparatus>::getData (column, data, index);
}
void CSMWorld::ApparatusRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Apparatus>& record = static_cast<Record<ESM::Apparatus>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Apparatus)));
if (column==mType)
record.get().mData.mType = value.toInt();
else if (column==mQuality)
record.get().mData.mQuality = value.toFloat();
else
InventoryRefIdAdapter<ESM::Apparatus>::setData (column, data, index, value);
}
CSMWorld::ArmorRefIdAdapter::ArmorRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *type, const RefIdColumn *health, const RefIdColumn *armor)
: EnchantableRefIdAdapter<ESM::Armor> (UniversalId::Type_Armor, columns),
mType (type), mHealth (health), mArmor (armor)
{}
QVariant CSMWorld::ArmorRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Armor>& record = static_cast<const Record<ESM::Armor>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Armor)));
if (column==mType)
return record.get().mData.mType;
if (column==mHealth)
return record.get().mData.mHealth;
if (column==mArmor)
return record.get().mData.mArmor;
return EnchantableRefIdAdapter<ESM::Armor>::getData (column, data, index);
}
void CSMWorld::ArmorRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Armor>& record = static_cast<Record<ESM::Armor>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Armor)));
if (column==mType)
record.get().mData.mType = value.toInt();
else if (column==mHealth)
record.get().mData.mHealth = value.toInt();
else if (column==mArmor)
record.get().mData.mArmor = value.toInt();
else
EnchantableRefIdAdapter<ESM::Armor>::setData (column, data, index, value);
}
CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *scroll, const RefIdColumn *skill)
: EnchantableRefIdAdapter<ESM::Book> (UniversalId::Type_Book, columns),
mScroll (scroll), mSkill (skill)
{}
QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Book>& record = static_cast<const Record<ESM::Book>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
if (column==mScroll)
return record.get().mData.mIsScroll!=0;
if (column==mSkill)
return record.get().mData.mSkillID;
return EnchantableRefIdAdapter<ESM::Book>::getData (column, data, index);
}
void CSMWorld::BookRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Book>& record = static_cast<Record<ESM::Book>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Book)));
if (column==mScroll)
record.get().mData.mIsScroll = value.toInt();
else if (column==mSkill)
record.get().mData.mSkillID = value.toInt();
else
EnchantableRefIdAdapter<ESM::Book>::setData (column, data, index, value);
}
CSMWorld::ClothingRefIdAdapter::ClothingRefIdAdapter (const EnchantableColumns& columns,
const RefIdColumn *type)
: EnchantableRefIdAdapter<ESM::Clothing> (UniversalId::Type_Clothing, columns), mType (type)
{}
QVariant CSMWorld::ClothingRefIdAdapter::getData (const RefIdColumn *column,
const RefIdData& data, int index) const
{
const Record<ESM::Clothing>& record = static_cast<const Record<ESM::Clothing>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Clothing)));
if (column==mType)
return record.get().mData.mType;
return EnchantableRefIdAdapter<ESM::Clothing>::getData (column, data, index);
}
void CSMWorld::ClothingRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Clothing>& record = static_cast<Record<ESM::Clothing>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Clothing)));
if (column==mType)
record.get().mData.mType = value.toInt();
else
EnchantableRefIdAdapter<ESM::Clothing>::setData (column, data, index, value);
}
CSMWorld::ContainerRefIdAdapter::ContainerRefIdAdapter (const NameColumns& columns,
const RefIdColumn *weight, const RefIdColumn *organic, const RefIdColumn *respawn)
: NameRefIdAdapter<ESM::Container> (UniversalId::Type_Container, columns), mWeight (weight),
mOrganic (organic), mRespawn (respawn)
{}
QVariant CSMWorld::ContainerRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Container>& record = static_cast<const Record<ESM::Container>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Container)));
if (column==mWeight)
return record.get().mWeight;
if (column==mOrganic)
return (record.get().mFlags & ESM::Container::Organic)!=0;
if (column==mRespawn)
return (record.get().mFlags & ESM::Container::Respawn)!=0;
return NameRefIdAdapter<ESM::Container>::getData (column, data, index);
}
void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Container>& record = static_cast<Record<ESM::Container>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Container)));
if (column==mWeight)
record.get().mWeight = value.toFloat();
else if (column==mOrganic)
{
if (value.toInt())
record.get().mFlags |= ESM::Container::Organic;
else
record.get().mFlags &= ~ESM::Container::Organic;
}
else if (column==mRespawn)
{
if (value.toInt())
record.get().mFlags |= ESM::Container::Respawn;
else
record.get().mFlags &= ~ESM::Container::Respawn;
}
else
NameRefIdAdapter<ESM::Container>::setData (column, data, index, value);
}
CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
: ActorColumns (actorColumns)
{}
CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
: ActorRefIdAdapter<ESM::Creature> (UniversalId::Type_Creature, columns), mColumns (columns)
{}
QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Creature>& record = static_cast<const Record<ESM::Creature>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
if (column==mColumns.mType)
return record.get().mData.mType;
if (column==mColumns.mSoul)
return record.get().mData.mSoul;
if (column==mColumns.mScale)
return record.get().mScale;
if (column==mColumns.mOriginal)
return QString::fromUtf8 (record.get().mOriginal.c_str());
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mFlags & iter->second)!=0;
return ActorRefIdAdapter<ESM::Creature>::getData (column, data, index);
}
void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Creature>& record = static_cast<Record<ESM::Creature>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
if (column==mColumns.mType)
record.get().mData.mType = value.toInt();
else if (column==mColumns.mSoul)
record.get().mData.mSoul = value.toInt();
else if (column==mColumns.mScale)
record.get().mScale = value.toFloat();
else if (column==mColumns.mOriginal)
record.get().mOriginal = value.toString().toUtf8().constData();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
record.get().mFlags |= iter->second;
else
record.get().mFlags &= ~iter->second;
}
else
ActorRefIdAdapter<ESM::Creature>::setData (column, data, index, value);
}
}
CSMWorld::DoorRefIdAdapter::DoorRefIdAdapter (const NameColumns& columns,
const RefIdColumn *openSound, const RefIdColumn *closeSound)
: NameRefIdAdapter<ESM::Door> (UniversalId::Type_Door, columns), mOpenSound (openSound),
mCloseSound (closeSound)
{}
QVariant CSMWorld::DoorRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Door>& record = static_cast<const Record<ESM::Door>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Door)));
if (column==mOpenSound)
return QString::fromUtf8 (record.get().mOpenSound.c_str());
if (column==mCloseSound)
return QString::fromUtf8 (record.get().mCloseSound.c_str());
return NameRefIdAdapter<ESM::Door>::getData (column, data, index);
}
void CSMWorld::DoorRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Door>& record = static_cast<Record<ESM::Door>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Door)));
if (column==mOpenSound)
record.get().mOpenSound = value.toString().toUtf8().constData();
else if (column==mCloseSound)
record.get().mCloseSound = value.toString().toUtf8().constData();
else
NameRefIdAdapter<ESM::Door>::setData (column, data, index, value);
}
CSMWorld::LightColumns::LightColumns (const InventoryColumns& columns)
: InventoryColumns (columns) {}
CSMWorld::LightRefIdAdapter::LightRefIdAdapter (const LightColumns& columns)
: InventoryRefIdAdapter<ESM::Light> (UniversalId::Type_Light, columns), mColumns (columns)
{}
QVariant CSMWorld::LightRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Light>& record = static_cast<const Record<ESM::Light>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Light)));
if (column==mColumns.mTime)
return record.get().mData.mTime;
if (column==mColumns.mRadius)
return record.get().mData.mRadius;
if (column==mColumns.mColor)
return record.get().mData.mColor;
if (column==mColumns.mSound)
return QString::fromUtf8 (record.get().mSound.c_str());
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mData.mFlags & iter->second)!=0;
return InventoryRefIdAdapter<ESM::Light>::getData (column, data, index);
}
void CSMWorld::LightRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Light>& record = static_cast<Record<ESM::Light>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Light)));
if (column==mColumns.mTime)
record.get().mData.mTime = value.toInt();
else if (column==mColumns.mRadius)
record.get().mData.mRadius = value.toInt();
else if (column==mColumns.mColor)
record.get().mData.mColor = value.toInt();
else if (column==mColumns.mSound)
record.get().mSound = value.toString().toUtf8().constData();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
record.get().mData.mFlags |= iter->second;
else
record.get().mData.mFlags &= ~iter->second;
}
else
InventoryRefIdAdapter<ESM::Light>::setData (column, data, index, value);
}
}
CSMWorld::MiscRefIdAdapter::MiscRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *key)
: InventoryRefIdAdapter<ESM::Miscellaneous> (UniversalId::Type_Miscellaneous, columns), mKey (key)
{}
QVariant CSMWorld::MiscRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Miscellaneous>& record = static_cast<const Record<ESM::Miscellaneous>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Miscellaneous)));
if (column==mKey)
return record.get().mData.mIsKey!=0;
return InventoryRefIdAdapter<ESM::Miscellaneous>::getData (column, data, index);
}
void CSMWorld::MiscRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Miscellaneous>& record = static_cast<Record<ESM::Miscellaneous>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Miscellaneous)));
if (column==mKey)
record.get().mData.mIsKey = value.toInt();
else
InventoryRefIdAdapter<ESM::Miscellaneous>::setData (column, data, index, value);
}
CSMWorld::NpcColumns::NpcColumns (const ActorColumns& actorColumns) : ActorColumns (actorColumns) {}
CSMWorld::NpcRefIdAdapter::NpcRefIdAdapter (const NpcColumns& columns)
: ActorRefIdAdapter<ESM::NPC> (UniversalId::Type_Npc, columns), mColumns (columns)
{}
QVariant CSMWorld::NpcRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data, int index)
const
{
const Record<ESM::NPC>& record = static_cast<const Record<ESM::NPC>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
if (column==mColumns.mRace)
return QString::fromUtf8 (record.get().mRace.c_str());
if (column==mColumns.mClass)
return QString::fromUtf8 (record.get().mClass.c_str());
if (column==mColumns.mFaction)
return QString::fromUtf8 (record.get().mFaction.c_str());
if (column==mColumns.mHair)
return QString::fromUtf8 (record.get().mHair.c_str());
if (column==mColumns.mHead)
return QString::fromUtf8 (record.get().mHead.c_str());
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mFlags & iter->second)!=0;
return ActorRefIdAdapter<ESM::NPC>::getData (column, data, index);
}
void CSMWorld::NpcRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::NPC>& record = static_cast<Record<ESM::NPC>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Npc)));
if (column==mColumns.mRace)
record.get().mRace = value.toString().toUtf8().constData();
else if (column==mColumns.mClass)
record.get().mClass = value.toString().toUtf8().constData();
else if (column==mColumns.mFaction)
record.get().mFaction = value.toString().toUtf8().constData();
else if (column==mColumns.mHair)
record.get().mHair = value.toString().toUtf8().constData();
else if (column==mColumns.mHead)
record.get().mHead = value.toString().toUtf8().constData();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
record.get().mFlags |= iter->second;
else
record.get().mFlags &= ~iter->second;
}
else
ActorRefIdAdapter<ESM::NPC>::setData (column, data, index, value);
}
}
CSMWorld::WeaponColumns::WeaponColumns (const EnchantableColumns& columns)
: EnchantableColumns (columns) {}
CSMWorld::WeaponRefIdAdapter::WeaponRefIdAdapter (const WeaponColumns& columns)
: EnchantableRefIdAdapter<ESM::Weapon> (UniversalId::Type_Weapon, columns), mColumns (columns)
{}
QVariant CSMWorld::WeaponRefIdAdapter::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<ESM::Weapon>& record = static_cast<const Record<ESM::Weapon>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Weapon)));
if (column==mColumns.mType)
return record.get().mData.mType;
if (column==mColumns.mHealth)
return record.get().mData.mHealth;
if (column==mColumns.mSpeed)
return record.get().mData.mSpeed;
if (column==mColumns.mReach)
return record.get().mData.mReach;
for (int i=0; i<2; ++i)
{
if (column==mColumns.mChop[i])
return record.get().mData.mChop[i];
if (column==mColumns.mSlash[i])
return record.get().mData.mSlash[i];
if (column==mColumns.mThrust[i])
return record.get().mData.mThrust[i];
}
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
return (record.get().mData.mFlags & iter->second)!=0;
return EnchantableRefIdAdapter<ESM::Weapon>::getData (column, data, index);
}
void CSMWorld::WeaponRefIdAdapter::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<ESM::Weapon>& record = static_cast<Record<ESM::Weapon>&> (
data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Weapon)));
if (column==mColumns.mType)
record.get().mData.mType = value.toInt();
else if (column==mColumns.mHealth)
record.get().mData.mHealth = value.toInt();
else if (column==mColumns.mSpeed)
record.get().mData.mSpeed = value.toFloat();
else if (column==mColumns.mReach)
record.get().mData.mReach = value.toFloat();
else if (column==mColumns.mChop[0])
record.get().mData.mChop[0] = value.toInt();
else if (column==mColumns.mChop[1])
record.get().mData.mChop[1] = value.toInt();
else if (column==mColumns.mSlash[0])
record.get().mData.mSlash[0] = value.toInt();
else if (column==mColumns.mSlash[1])
record.get().mData.mSlash[1] = value.toInt();
else if (column==mColumns.mThrust[0])
record.get().mData.mThrust[0] = value.toInt();
else if (column==mColumns.mThrust[1])
record.get().mData.mThrust[1] = value.toInt();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
if (iter!=mColumns.mFlags.end())
{
if (value.toInt()!=0)
record.get().mData.mFlags |= iter->second;
else
record.get().mData.mFlags &= ~iter->second;
}
else
EnchantableRefIdAdapter<ESM::Weapon>::setData (column, data, index, value);
}
}

@ -0,0 +1,766 @@
#ifndef CSM_WOLRD_REFIDADAPTERIMP_H
#define CSM_WOLRD_REFIDADAPTERIMP_H
#include <map>
#include <QVariant>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadappa.hpp>
#include "record.hpp"
#include "refiddata.hpp"
#include "universalid.hpp"
#include "refidadapter.hpp"
namespace CSMWorld
{
struct BaseColumns
{
const RefIdColumn *mId;
const RefIdColumn *mModified;
const RefIdColumn *mType;
};
/// \brief Base adapter for all refereceable record types
template<typename RecordT>
class BaseRefIdAdapter : public RefIdAdapter
{
UniversalId::Type mType;
BaseColumns mBase;
public:
BaseRefIdAdapter (UniversalId::Type type, const BaseColumns& base);
virtual std::string getId (const RecordBase& record) const;
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
UniversalId::Type getType() const;
};
template<typename RecordT>
BaseRefIdAdapter<RecordT>::BaseRefIdAdapter (UniversalId::Type type, const BaseColumns& base)
: mType (type), mBase (base)
{}
template<typename RecordT>
std::string BaseRefIdAdapter<RecordT>::getId (const RecordBase& record) const
{
return dynamic_cast<const Record<RecordT>&> (record).get().mId;
}
template<typename RecordT>
QVariant BaseRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, mType)));
if (column==mBase.mId)
return QString::fromUtf8 (record.get().mId.c_str());
if (column==mBase.mModified)
{
if (record.mState==Record<RecordT>::State_Erased)
return static_cast<int> (Record<RecordT>::State_Deleted);
return static_cast<int> (record.mState);
}
if (column==mBase.mType)
return static_cast<int> (mType);
return QVariant();
}
template<typename RecordT>
void BaseRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, mType)));
if (column==mBase.mModified)
record.mState = static_cast<RecordBase::State> (value.toInt());
}
template<typename RecordT>
UniversalId::Type BaseRefIdAdapter<RecordT>::getType() const
{
return mType;
}
struct ModelColumns : public BaseColumns
{
const RefIdColumn *mModel;
ModelColumns (const BaseColumns& base) : BaseColumns (base) {}
};
/// \brief Adapter for IDs with models (all but levelled lists)
template<typename RecordT>
class ModelRefIdAdapter : public BaseRefIdAdapter<RecordT>
{
ModelColumns mModel;
public:
ModelRefIdAdapter (UniversalId::Type type, const ModelColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
ModelRefIdAdapter<RecordT>::ModelRefIdAdapter (UniversalId::Type type, const ModelColumns& columns)
: BaseRefIdAdapter<RecordT> (type, columns), mModel (columns)
{}
template<typename RecordT>
QVariant ModelRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mModel.mModel)
return QString::fromUtf8 (record.get().mModel.c_str());
return BaseRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void ModelRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mModel.mModel)
record.get().mModel = value.toString().toUtf8().constData();
else
BaseRefIdAdapter<RecordT>::setData (column, data, index, value);
}
struct NameColumns : public ModelColumns
{
const RefIdColumn *mName;
const RefIdColumn *mScript;
NameColumns (const ModelColumns& base) : ModelColumns (base) {}
};
/// \brief Adapter for IDs with names (all but levelled lists and statics)
template<typename RecordT>
class NameRefIdAdapter : public ModelRefIdAdapter<RecordT>
{
NameColumns mName;
public:
NameRefIdAdapter (UniversalId::Type type, const NameColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
NameRefIdAdapter<RecordT>::NameRefIdAdapter (UniversalId::Type type, const NameColumns& columns)
: ModelRefIdAdapter<RecordT> (type, columns), mName (columns)
{}
template<typename RecordT>
QVariant NameRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mName)
return QString::fromUtf8 (record.get().mName.c_str());
if (column==mName.mScript)
return QString::fromUtf8 (record.get().mScript.c_str());
return ModelRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void NameRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mName.mName)
record.get().mName = value.toString().toUtf8().constData();
else if (column==mName.mScript)
record.get().mScript = value.toString().toUtf8().constData();
else
ModelRefIdAdapter<RecordT>::setData (column, data, index, value);
}
struct InventoryColumns : public NameColumns
{
const RefIdColumn *mIcon;
const RefIdColumn *mWeight;
const RefIdColumn *mValue;
InventoryColumns (const NameColumns& base) : NameColumns (base) {}
};
/// \brief Adapter for IDs that can go into an inventory
template<typename RecordT>
class InventoryRefIdAdapter : public NameRefIdAdapter<RecordT>
{
InventoryColumns mInventory;
public:
InventoryRefIdAdapter (UniversalId::Type type, const InventoryColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
InventoryRefIdAdapter<RecordT>::InventoryRefIdAdapter (UniversalId::Type type,
const InventoryColumns& columns)
: NameRefIdAdapter<RecordT> (type, columns), mInventory (columns)
{}
template<typename RecordT>
QVariant InventoryRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mInventory.mIcon)
return QString::fromUtf8 (record.get().mIcon.c_str());
if (column==mInventory.mWeight)
return record.get().mData.mWeight;
if (column==mInventory.mValue)
return record.get().mData.mValue;
return NameRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void InventoryRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mInventory.mIcon)
record.get().mIcon = value.toString().toUtf8().constData();
else if (column==mInventory.mWeight)
record.get().mData.mWeight = value.toFloat();
else if (column==mInventory.mValue)
record.get().mData.mValue = value.toInt();
else
NameRefIdAdapter<RecordT>::setData (column, data, index, value);
}
class PotionRefIdAdapter : public InventoryRefIdAdapter<ESM::Potion>
{
const RefIdColumn *mAutoCalc;
public:
PotionRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *autoCalc);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
struct EnchantableColumns : public InventoryColumns
{
const RefIdColumn *mEnchantment;
const RefIdColumn *mEnchantmentPoints;
EnchantableColumns (const InventoryColumns& base) : InventoryColumns (base) {}
};
/// \brief Adapter for enchantable IDs
template<typename RecordT>
class EnchantableRefIdAdapter : public InventoryRefIdAdapter<RecordT>
{
EnchantableColumns mEnchantable;
public:
EnchantableRefIdAdapter (UniversalId::Type type, const EnchantableColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
EnchantableRefIdAdapter<RecordT>::EnchantableRefIdAdapter (UniversalId::Type type,
const EnchantableColumns& columns)
: InventoryRefIdAdapter<RecordT> (type, columns), mEnchantable (columns)
{}
template<typename RecordT>
QVariant EnchantableRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mEnchantable.mEnchantment)
return QString::fromUtf8 (record.get().mEnchant.c_str());
if (column==mEnchantable.mEnchantmentPoints)
return static_cast<int> (record.get().mData.mEnchant);
return InventoryRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void EnchantableRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data,
int index, const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mEnchantable.mEnchantment)
record.get().mEnchant = value.toString().toUtf8().constData();
else if (column==mEnchantable.mEnchantmentPoints)
record.get().mData.mEnchant = value.toInt();
else
InventoryRefIdAdapter<RecordT>::setData (column, data, index, value);
}
struct ToolColumns : public InventoryColumns
{
const RefIdColumn *mQuality;
const RefIdColumn *mUses;
ToolColumns (const InventoryColumns& base) : InventoryColumns (base) {}
};
/// \brief Adapter for tools with limited uses IDs (lockpick, repair, probes)
template<typename RecordT>
class ToolRefIdAdapter : public InventoryRefIdAdapter<RecordT>
{
ToolColumns mTools;
public:
ToolRefIdAdapter (UniversalId::Type type, const ToolColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
ToolRefIdAdapter<RecordT>::ToolRefIdAdapter (UniversalId::Type type, const ToolColumns& columns)
: InventoryRefIdAdapter<RecordT> (type, columns), mTools (columns)
{}
template<typename RecordT>
QVariant ToolRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mTools.mQuality)
return record.get().mData.mQuality;
if (column==mTools.mUses)
return record.get().mData.mUses;
return InventoryRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void ToolRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data,
int index, const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mTools.mQuality)
record.get().mData.mQuality = value.toFloat();
else if (column==mTools.mUses)
record.get().mData.mUses = value.toInt();
else
InventoryRefIdAdapter<RecordT>::setData (column, data, index, value);
}
struct ActorColumns : public NameColumns
{
const RefIdColumn *mHasAi;
const RefIdColumn *mHello;
const RefIdColumn *mFlee;
const RefIdColumn *mFight;
const RefIdColumn *mAlarm;
std::map<const RefIdColumn *, unsigned int> mServices;
ActorColumns (const NameColumns& base) : NameColumns (base) {}
};
/// \brief Adapter for actor IDs (handles common AI functionality)
template<typename RecordT>
class ActorRefIdAdapter : public NameRefIdAdapter<RecordT>
{
ActorColumns mActors;
public:
ActorRefIdAdapter (UniversalId::Type type, const ActorColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
template<typename RecordT>
ActorRefIdAdapter<RecordT>::ActorRefIdAdapter (UniversalId::Type type,
const ActorColumns& columns)
: NameRefIdAdapter<RecordT> (type, columns), mActors (columns)
{}
template<typename RecordT>
QVariant ActorRefIdAdapter<RecordT>::getData (const RefIdColumn *column, const RefIdData& data,
int index) const
{
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mActors.mHasAi)
return record.get().mHasAI!=0;
if (column==mActors.mHello)
return record.get().mAiData.mHello;
if (column==mActors.mFlee)
return record.get().mAiData.mFlee;
if (column==mActors.mFight)
return record.get().mAiData.mFight;
if (column==mActors.mAlarm)
return record.get().mAiData.mAlarm;
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mActors.mServices.find (column);
if (iter!=mActors.mServices.end())
return (record.get().mAiData.mServices & iter->second)!=0;
return NameRefIdAdapter<RecordT>::getData (column, data, index);
}
template<typename RecordT>
void ActorRefIdAdapter<RecordT>::setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const
{
Record<RecordT>& record = static_cast<Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mActors.mHasAi)
record.get().mHasAI = value.toInt();
else if (column==mActors.mHello)
record.get().mAiData.mHello = value.toInt();
else if (column==mActors.mFlee)
record.get().mAiData.mFlee = value.toInt();
else if (column==mActors.mFight)
record.get().mAiData.mFight = value.toInt();
else if (column==mActors.mAlarm)
record.get().mAiData.mAlarm = value.toInt();
else
{
typename std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mActors.mServices.find (column);
if (iter!=mActors.mServices.end())
{
if (value.toInt()!=0)
record.get().mAiData.mServices |= iter->second;
else
record.get().mAiData.mServices &= ~iter->second;
}
else
NameRefIdAdapter<RecordT>::setData (column, data, index, value);
}
}
class ApparatusRefIdAdapter : public InventoryRefIdAdapter<ESM::Apparatus>
{
const RefIdColumn *mType;
const RefIdColumn *mQuality;
public:
ApparatusRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *type,
const RefIdColumn *quality);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class ArmorRefIdAdapter : public EnchantableRefIdAdapter<ESM::Armor>
{
const RefIdColumn *mType;
const RefIdColumn *mHealth;
const RefIdColumn *mArmor;
public:
ArmorRefIdAdapter (const EnchantableColumns& columns, const RefIdColumn *type,
const RefIdColumn *health, const RefIdColumn *armor);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class BookRefIdAdapter : public EnchantableRefIdAdapter<ESM::Book>
{
const RefIdColumn *mScroll;
const RefIdColumn *mSkill;
public:
BookRefIdAdapter (const EnchantableColumns& columns, const RefIdColumn *scroll,
const RefIdColumn *skill);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class ClothingRefIdAdapter : public EnchantableRefIdAdapter<ESM::Clothing>
{
const RefIdColumn *mType;
public:
ClothingRefIdAdapter (const EnchantableColumns& columns, const RefIdColumn *type);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class ContainerRefIdAdapter : public NameRefIdAdapter<ESM::Container>
{
const RefIdColumn *mWeight;
const RefIdColumn *mOrganic;
const RefIdColumn *mRespawn;
public:
ContainerRefIdAdapter (const NameColumns& columns, const RefIdColumn *weight,
const RefIdColumn *organic, const RefIdColumn *respawn);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
struct CreatureColumns : public ActorColumns
{
std::map<const RefIdColumn *, unsigned int> mFlags;
const RefIdColumn *mType;
const RefIdColumn *mSoul;
const RefIdColumn *mScale;
const RefIdColumn *mOriginal;
CreatureColumns (const ActorColumns& actorColumns);
};
class CreatureRefIdAdapter : public ActorRefIdAdapter<ESM::Creature>
{
CreatureColumns mColumns;
public:
CreatureRefIdAdapter (const CreatureColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class DoorRefIdAdapter : public NameRefIdAdapter<ESM::Door>
{
const RefIdColumn *mOpenSound;
const RefIdColumn *mCloseSound;
public:
DoorRefIdAdapter (const NameColumns& columns, const RefIdColumn *openSound,
const RefIdColumn *closeSound);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
struct LightColumns : public InventoryColumns
{
const RefIdColumn *mTime;
const RefIdColumn *mRadius;
const RefIdColumn *mColor;
const RefIdColumn *mSound;
std::map<const RefIdColumn *, unsigned int> mFlags;
LightColumns (const InventoryColumns& columns);
};
class LightRefIdAdapter : public InventoryRefIdAdapter<ESM::Light>
{
LightColumns mColumns;
public:
LightRefIdAdapter (const LightColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
class MiscRefIdAdapter : public InventoryRefIdAdapter<ESM::Miscellaneous>
{
const RefIdColumn *mKey;
public:
MiscRefIdAdapter (const InventoryColumns& columns, const RefIdColumn *key);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
struct NpcColumns : public ActorColumns
{
std::map<const RefIdColumn *, unsigned int> mFlags;
const RefIdColumn *mRace;
const RefIdColumn *mClass;
const RefIdColumn *mFaction;
const RefIdColumn *mHair;
const RefIdColumn *mHead;
NpcColumns (const ActorColumns& actorColumns);
};
class NpcRefIdAdapter : public ActorRefIdAdapter<ESM::NPC>
{
NpcColumns mColumns;
public:
NpcRefIdAdapter (const NpcColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
struct WeaponColumns : public EnchantableColumns
{
const RefIdColumn *mType;
const RefIdColumn *mHealth;
const RefIdColumn *mSpeed;
const RefIdColumn *mReach;
const RefIdColumn *mChop[2];
const RefIdColumn *mSlash[2];
const RefIdColumn *mThrust[2];
std::map<const RefIdColumn *, unsigned int> mFlags;
WeaponColumns (const EnchantableColumns& columns);
};
class WeaponRefIdAdapter : public EnchantableRefIdAdapter<ESM::Weapon>
{
WeaponColumns mColumns;
public:
WeaponRefIdAdapter (const WeaponColumns& columns);
virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
const;
virtual void setData (const RefIdColumn *column, RefIdData& data, int index,
const QVariant& value) const;
///< If the data type does not match an exception is thrown.
};
}
#endif

@ -0,0 +1,540 @@
#include "refidcollection.hpp"
#include <stdexcept>
#include "refidadapter.hpp"
#include "refidadapterimp.hpp"
CSMWorld::RefIdColumn::RefIdColumn (const std::string& title, Display displayType, int flag,
bool editable, bool userEditable)
: ColumnBase (title, displayType, flag), mEditable (editable), mUserEditable (userEditable)
{}
bool CSMWorld::RefIdColumn::isEditable() const
{
return mEditable;
}
bool CSMWorld::RefIdColumn::isUserEditable() const
{
return mUserEditable;
}
const CSMWorld::RefIdAdapter& CSMWorld::RefIdCollection::findAdaptor (UniversalId::Type type) const
{
std::map<UniversalId::Type, RefIdAdapter *>::const_iterator iter = mAdapters.find (type);
if (iter==mAdapters.end())
throw std::logic_error ("unsupported type in RefIdCollection");
return *iter->second;
}
CSMWorld::RefIdCollection::RefIdCollection()
{
BaseColumns baseColumns;
mColumns.push_back (RefIdColumn ("ID", ColumnBase::Display_String,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
baseColumns.mId = &mColumns.back();
mColumns.push_back (RefIdColumn ("*", ColumnBase::Display_Integer,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
baseColumns.mModified = &mColumns.back();
mColumns.push_back (RefIdColumn ("Type", ColumnBase::Display_Integer,
ColumnBase::Flag_Table | ColumnBase::Flag_Dialogue, false, false));
baseColumns.mType = &mColumns.back();
ModelColumns modelColumns (baseColumns);
mColumns.push_back (RefIdColumn ("Model", ColumnBase::Display_String));
modelColumns.mModel = &mColumns.back();
NameColumns nameColumns (modelColumns);
mColumns.push_back (RefIdColumn ("Name", ColumnBase::Display_String));
nameColumns.mName = &mColumns.back();
mColumns.push_back (RefIdColumn ("Script", ColumnBase::Display_String));
nameColumns.mScript = &mColumns.back();
InventoryColumns inventoryColumns (nameColumns);
mColumns.push_back (RefIdColumn ("Icon", ColumnBase::Display_String));
inventoryColumns.mIcon = &mColumns.back();
mColumns.push_back (RefIdColumn ("Weight", ColumnBase::Display_Float));
inventoryColumns.mWeight = &mColumns.back();
mColumns.push_back (RefIdColumn ("Value", ColumnBase::Display_Integer));
inventoryColumns.mValue = &mColumns.back();
EnchantableColumns enchantableColumns (inventoryColumns);
mColumns.push_back (RefIdColumn ("Enchantment", ColumnBase::Display_String));
enchantableColumns.mEnchantment = &mColumns.back();
mColumns.push_back (RefIdColumn ("Enchantment Points", ColumnBase::Display_Integer));
enchantableColumns.mEnchantmentPoints = &mColumns.back();
ToolColumns toolsColumns (inventoryColumns);
mColumns.push_back (RefIdColumn ("Quality", ColumnBase::Display_Float));
toolsColumns.mQuality = &mColumns.back();
mColumns.push_back (RefIdColumn ("Uses", ColumnBase::Display_Integer));
toolsColumns.mUses = &mColumns.back();
ActorColumns actorsColumns (nameColumns);
mColumns.push_back (RefIdColumn ("AI", ColumnBase::Display_Boolean));
actorsColumns.mHasAi = &mColumns.back();
mColumns.push_back (RefIdColumn ("AI Hello", ColumnBase::Display_Integer));
actorsColumns.mHello = &mColumns.back();
mColumns.push_back (RefIdColumn ("AI Flee", ColumnBase::Display_Integer));
actorsColumns.mFlee = &mColumns.back();
mColumns.push_back (RefIdColumn ("AI Fight", ColumnBase::Display_Integer));
actorsColumns.mFight = &mColumns.back();
mColumns.push_back (RefIdColumn ("AI Alarm", ColumnBase::Display_Integer));
actorsColumns.mAlarm = &mColumns.back();
static const struct
{
const char *mName;
unsigned int mFlag;
} sServiceTable[] =
{
{ "Buys Weapons", ESM::NPC::Weapon},
{ "Buys Armor", ESM::NPC::Armor},
{ "Buys Clothing", ESM::NPC::Clothing},
{ "Buys Books", ESM::NPC::Books},
{ "Buys Ingredients", ESM::NPC::Ingredients},
{ "Buys Lockpicks", ESM::NPC::Picks},
{ "Buys Probes", ESM::NPC::Probes},
{ "Buys Lights", ESM::NPC::Lights},
{ "Buys Apparati", ESM::NPC::Apparatus},
{ "Buys Repair Items", ESM::NPC::RepairItem},
{ "Buys Misc Items", ESM::NPC::Misc},
{ "Buys Potions", ESM::NPC::Potions},
{ "Buys Magic Items", ESM::NPC::MagicItems},
{ "Sells Spells", ESM::NPC::Spells},
{ "Trainer", ESM::NPC::Training},
{ "Spellmaking", ESM::NPC::Spellmaking},
{ "Enchanting Service", ESM::NPC::Enchanting},
{ "Repair Serivce", ESM::NPC::Repair},
{ 0, 0 }
};
for (int i=0; sServiceTable[i].mName; ++i)
{
mColumns.push_back (RefIdColumn (sServiceTable[i].mName, ColumnBase::Display_Boolean));
actorsColumns.mServices.insert (std::make_pair (&mColumns.back(), sServiceTable[i].mFlag));
}
mColumns.push_back (RefIdColumn ("Auto Calc", ColumnBase::Display_Boolean));
const RefIdColumn *autoCalc = &mColumns.back();
mColumns.push_back (RefIdColumn ("Apparatus Type", ColumnBase::Display_ApparatusType));
const RefIdColumn *apparatusType = &mColumns.back();
mColumns.push_back (RefIdColumn ("Armor Type", ColumnBase::Display_ArmorType));
const RefIdColumn *armorType = &mColumns.back();
mColumns.push_back (RefIdColumn ("Health", ColumnBase::Display_Integer));
const RefIdColumn *health = &mColumns.back();
mColumns.push_back (RefIdColumn ("Armor Value", ColumnBase::Display_Integer));
const RefIdColumn *armor = &mColumns.back();
mColumns.push_back (RefIdColumn ("Scroll", ColumnBase::Display_Boolean));
const RefIdColumn *scroll = &mColumns.back();
mColumns.push_back (RefIdColumn ("Attribute", ColumnBase::Display_Attribute));
const RefIdColumn *attribute = &mColumns.back();
mColumns.push_back (RefIdColumn ("Clothing Type", ColumnBase::Display_ClothingType));
const RefIdColumn *clothingType = &mColumns.back();
mColumns.push_back (RefIdColumn ("Weight Capacity", ColumnBase::Display_Float));
const RefIdColumn *weightCapacity = &mColumns.back();
mColumns.push_back (RefIdColumn ("Organic Container", ColumnBase::Display_Boolean));
const RefIdColumn *organic = &mColumns.back();
mColumns.push_back (RefIdColumn ("Respawn", ColumnBase::Display_Boolean));
const RefIdColumn *respawn = &mColumns.back();
CreatureColumns creatureColumns (actorsColumns);
mColumns.push_back (RefIdColumn ("Creature Type", ColumnBase::Display_CreatureType));
creatureColumns.mType = &mColumns.back();
mColumns.push_back (RefIdColumn ("Soul Points", ColumnBase::Display_Integer));
creatureColumns.mSoul = &mColumns.back();
mColumns.push_back (RefIdColumn ("Scale", ColumnBase::Display_Float));
creatureColumns.mScale = &mColumns.back();
mColumns.push_back (RefIdColumn ("Original Creature", ColumnBase::Display_String));
creatureColumns.mOriginal = &mColumns.back();
static const struct
{
const char *mName;
unsigned int mFlag;
} sCreatureFlagTable[] =
{
{ "Biped", ESM::Creature::Biped },
{ "Has Weapon", ESM::Creature::Weapon },
{ "No Movement", ESM::Creature::None },
{ "Swims", ESM::Creature::Swims },
{ "Flies", ESM::Creature::Flies },
{ "Walks", ESM::Creature::Walks },
{ "Essential", ESM::Creature::Essential },
{ "Skeleton Blood", ESM::Creature::Skeleton },
{ "Metal Blood", ESM::Creature::Metal },
{ 0, 0 }
};
// for re-use in NPC records
const RefIdColumn *essential = 0;
const RefIdColumn *skeletonBlood = 0;
const RefIdColumn *metalBlood = 0;
for (int i=0; sCreatureFlagTable[i].mName; ++i)
{
mColumns.push_back (RefIdColumn (sCreatureFlagTable[i].mName, ColumnBase::Display_Boolean));
creatureColumns.mFlags.insert (std::make_pair (&mColumns.back(), sCreatureFlagTable[i].mFlag));
switch (sCreatureFlagTable[i].mFlag)
{
case ESM::Creature::Essential: essential = &mColumns.back(); break;
case ESM::Creature::Skeleton: skeletonBlood = &mColumns.back(); break;
case ESM::Creature::Metal: metalBlood = &mColumns.back(); break;
}
}
creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
mColumns.push_back (RefIdColumn ("Open Sound", ColumnBase::Display_String));
const RefIdColumn *openSound = &mColumns.back();
mColumns.push_back (RefIdColumn ("Close Sound", ColumnBase::Display_String));
const RefIdColumn *closeSound = &mColumns.back();
LightColumns lightColumns (inventoryColumns);
mColumns.push_back (RefIdColumn ("Duration", ColumnBase::Display_Integer));
lightColumns.mTime = &mColumns.back();
mColumns.push_back (RefIdColumn ("Radius", ColumnBase::Display_Integer));
lightColumns.mRadius = &mColumns.back();
mColumns.push_back (RefIdColumn ("Colour", ColumnBase::Display_Integer));
lightColumns.mColor = &mColumns.back();
mColumns.push_back (RefIdColumn ("Sound", ColumnBase::Display_String));
lightColumns.mSound = &mColumns.back();
static const struct
{
const char *mName;
unsigned int mFlag;
} sLightFlagTable[] =
{
{ "Dynamic", ESM::Light::Dynamic },
{ "Portable", ESM::Light::Carry },
{ "Negative Light", ESM::Light::Negative },
{ "Flickering", ESM::Light::Flicker },
{ "Slow Flickering", ESM::Light::Flicker },
{ "Pulsing", ESM::Light::Pulse },
{ "Slow Pulsing", ESM::Light::PulseSlow },
{ "Fire", ESM::Light::Fire },
{ "Off by default", ESM::Light::OffDefault },
{ 0, 0 }
};
for (int i=0; sLightFlagTable[i].mName; ++i)
{
mColumns.push_back (RefIdColumn (sLightFlagTable[i].mName, ColumnBase::Display_Boolean));
lightColumns.mFlags.insert (std::make_pair (&mColumns.back(), sLightFlagTable[i].mFlag));
}
mColumns.push_back (RefIdColumn ("Key", ColumnBase::Display_Boolean));
const RefIdColumn *key = &mColumns.back();
NpcColumns npcColumns (actorsColumns);
mColumns.push_back (RefIdColumn ("Race", ColumnBase::Display_String));
npcColumns.mRace = &mColumns.back();
mColumns.push_back (RefIdColumn ("Class", ColumnBase::Display_String));
npcColumns.mClass = &mColumns.back();
mColumns.push_back (RefIdColumn ("Faction", ColumnBase::Display_String));
npcColumns.mFaction = &mColumns.back();
mColumns.push_back (RefIdColumn ("Hair", ColumnBase::Display_String));
npcColumns.mHair = &mColumns.back();
mColumns.push_back (RefIdColumn ("Head", ColumnBase::Display_String));
npcColumns.mHead = &mColumns.back();
mColumns.push_back (RefIdColumn ("Female", ColumnBase::Display_Boolean));
npcColumns.mFlags.insert (std::make_pair (&mColumns.back(), ESM::NPC::Female));
npcColumns.mFlags.insert (std::make_pair (essential, ESM::NPC::Essential));
npcColumns.mFlags.insert (std::make_pair (respawn, ESM::NPC::Respawn));
npcColumns.mFlags.insert (std::make_pair (autoCalc, ESM::NPC::Autocalc));
npcColumns.mFlags.insert (std::make_pair (skeletonBlood, ESM::NPC::Skeleton));
npcColumns.mFlags.insert (std::make_pair (metalBlood, ESM::NPC::Metal));
WeaponColumns weaponColumns (enchantableColumns);
mColumns.push_back (RefIdColumn ("Weapon Type", ColumnBase::Display_WeaponType));
weaponColumns.mType = &mColumns.back();
weaponColumns.mHealth = health;
mColumns.push_back (RefIdColumn ("Weapon Speed", ColumnBase::Display_Float));
weaponColumns.mSpeed = &mColumns.back();
mColumns.push_back (RefIdColumn ("Weapon Reach", ColumnBase::Display_Float));
weaponColumns.mReach = &mColumns.back();
for (int i=0; i<2; ++i)
{
std::string suffix = i==0 ? "Min " : "Max ";
mColumns.push_back (RefIdColumn ("Chop" + suffix, ColumnBase::Display_Integer));
weaponColumns.mChop[i] = &mColumns.back();
mColumns.push_back (RefIdColumn ("Slash" + suffix, ColumnBase::Display_Integer));
weaponColumns.mSlash[i] = &mColumns.back();
mColumns.push_back (RefIdColumn ("Thrust" + suffix, ColumnBase::Display_Integer));
weaponColumns.mThrust[i] = &mColumns.back();
}
static const struct
{
const char *mName;
unsigned int mFlag;
} sWeaponFlagTable[] =
{
{ "Magical", ESM::Weapon::Magical },
{ "Silver", ESM::Weapon::Silver },
{ 0, 0 }
};
for (int i=0; sWeaponFlagTable[i].mName; ++i)
{
mColumns.push_back (RefIdColumn (sWeaponFlagTable[i].mName, ColumnBase::Display_Boolean));
weaponColumns.mFlags.insert (std::make_pair (&mColumns.back(), sWeaponFlagTable[i].mFlag));
}
mAdapters.insert (std::make_pair (UniversalId::Type_Activator,
new NameRefIdAdapter<ESM::Activator> (UniversalId::Type_Activator, nameColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Potion,
new PotionRefIdAdapter (inventoryColumns, autoCalc)));
mAdapters.insert (std::make_pair (UniversalId::Type_Apparatus,
new ApparatusRefIdAdapter (inventoryColumns, apparatusType, toolsColumns.mQuality)));
mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
new ArmorRefIdAdapter (enchantableColumns, armorType, health, armor)));
mAdapters.insert (std::make_pair (UniversalId::Type_Book,
new BookRefIdAdapter (enchantableColumns, scroll, attribute)));
mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
new ClothingRefIdAdapter (enchantableColumns, clothingType)));
mAdapters.insert (std::make_pair (UniversalId::Type_Container,
new ContainerRefIdAdapter (nameColumns, weightCapacity, organic, respawn)));
mAdapters.insert (std::make_pair (UniversalId::Type_Creature,
new CreatureRefIdAdapter (creatureColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Door,
new DoorRefIdAdapter (nameColumns, openSound, closeSound)));
mAdapters.insert (std::make_pair (UniversalId::Type_Ingredient,
new InventoryRefIdAdapter<ESM::Ingredient> (UniversalId::Type_Ingredient, inventoryColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
new BaseRefIdAdapter<ESM::CreatureLevList> (
UniversalId::Type_CreatureLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_ItemLevelledList,
new BaseRefIdAdapter<ESM::ItemLevList> (UniversalId::Type_ItemLevelledList, baseColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Light,
new LightRefIdAdapter (lightColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Lockpick,
new ToolRefIdAdapter<ESM::Lockpick> (UniversalId::Type_Lockpick, toolsColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Miscellaneous,
new MiscRefIdAdapter (inventoryColumns, key)));
mAdapters.insert (std::make_pair (UniversalId::Type_Npc,
new NpcRefIdAdapter (npcColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Probe,
new ToolRefIdAdapter<ESM::Probe> (UniversalId::Type_Probe, toolsColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Repair,
new ToolRefIdAdapter<ESM::Repair> (UniversalId::Type_Repair, toolsColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Static,
new ModelRefIdAdapter<ESM::Static> (UniversalId::Type_Static, modelColumns)));
mAdapters.insert (std::make_pair (UniversalId::Type_Weapon,
new WeaponRefIdAdapter (weaponColumns)));
}
CSMWorld::RefIdCollection::~RefIdCollection()
{
for (std::map<UniversalId::Type, RefIdAdapter *>::iterator iter (mAdapters.begin());
iter!=mAdapters.end(); ++iter)
delete iter->second;
}
int CSMWorld::RefIdCollection::getSize() const
{
return mData.getSize();
}
std::string CSMWorld::RefIdCollection::getId (int index) const
{
return getData (index, 0).toString().toUtf8().constData();
}
int CSMWorld::RefIdCollection::getIndex (const std::string& id) const
{
int index = searchId (id);
if (index==-1)
throw std::runtime_error ("invalid ID: " + id);
return index;
}
int CSMWorld::RefIdCollection::getColumns() const
{
return mColumns.size();
}
const CSMWorld::ColumnBase& CSMWorld::RefIdCollection::getColumn (int column) const
{
return mColumns.at (column);
}
QVariant CSMWorld::RefIdCollection::getData (int index, int column) const
{
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
const RefIdAdapter& adaptor = findAdaptor (localIndex.second);
return adaptor.getData (&mColumns.at (column), mData, localIndex.first);
}
void CSMWorld::RefIdCollection::setData (int index, int column, const QVariant& data)
{
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
const RefIdAdapter& adaptor = findAdaptor (localIndex.second);
adaptor.setData (&mColumns.at (column), mData, localIndex.first, data);
}
void CSMWorld::RefIdCollection::removeRows (int index, int count)
{
mData.erase (index, count);
}
void CSMWorld::RefIdCollection::appendBlankRecord (const std::string& id, UniversalId::Type type)
{
mData.appendRecord (type, id);
}
int CSMWorld::RefIdCollection::searchId (const std::string& id) const
{
RefIdData::LocalIndex localIndex = mData.searchId (id);
if (localIndex.first==-1)
return -1;
return mData.localToGlobalIndex (localIndex);
}
void CSMWorld::RefIdCollection::replace (int index, const RecordBase& record)
{
mData.getRecord (mData.globalToLocalIndex (index)).assign (record);
}
void CSMWorld::RefIdCollection::appendRecord (const RecordBase& record,
UniversalId::Type type)
{
std::string id = findAdaptor (type).getId (record);
int index = mData.getAppendIndex (type);
mData.appendRecord (type, id);
mData.getRecord (mData.globalToLocalIndex (index)).assign (record);
}
const CSMWorld::RecordBase& CSMWorld::RefIdCollection::getRecord (const std::string& id) const
{
return mData.getRecord (mData.searchId (id));
}
const CSMWorld::RecordBase& CSMWorld::RefIdCollection::getRecord (int index) const
{
return mData.getRecord (mData.globalToLocalIndex (index));
}
void CSMWorld::RefIdCollection::load (ESM::ESMReader& reader, bool base, UniversalId::Type type)
{
std::string id = reader.getHNOString ("NAME");
int index = searchId (id);
if (reader.isNextSub ("DELE"))
{
reader.skipRecord();
if (index==-1)
{
// deleting a record that does not exist
// ignore it for now
/// \todo report the problem to the user
}
else if (base)
{
mData.erase (index, 1);
}
else
{
mData.getRecord (mData.globalToLocalIndex (index)).mState = RecordBase::State_Deleted;
}
}
else
{
if (index==-1)
{
// new record
int index = mData.getAppendIndex (type);
mData.appendRecord (type, id);
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
mData.load (localIndex, reader, base);
mData.getRecord (localIndex).mState =
base ? RecordBase::State_BaseOnly : RecordBase::State_ModifiedOnly;
}
else
{
// old record
RefIdData::LocalIndex localIndex = mData.globalToLocalIndex (index);
if (!base)
if (mData.getRecord (localIndex).mState==RecordBase::State_Erased)
throw std::logic_error ("attempt to access a deleted record");
mData.load (localIndex, reader, base);
if (!base)
mData.getRecord (localIndex).mState = RecordBase::State_Modified;
}
}
}
int CSMWorld::RefIdCollection::getAppendIndex (UniversalId::Type type) const
{
return mData.getAppendIndex (type);
}

@ -0,0 +1,95 @@
#ifndef CSM_WOLRD_REFIDCOLLECTION_H
#define CSM_WOLRD_REFIDCOLLECTION_H
#include <vector>
#include <map>
#include <deque>
#include "columnbase.hpp"
#include "idcollection.hpp"
#include "refiddata.hpp"
namespace CSMWorld
{
class RefIdAdapter;
class RefIdColumn : public ColumnBase
{
bool mEditable;
bool mUserEditable;
public:
RefIdColumn (const std::string& title, Display displayType,
int flag = Flag_Table | Flag_Dialogue, bool editable = true,
bool userEditable = true);
virtual bool isEditable() const;
virtual bool isUserEditable() const;
};
class RefIdCollection : public IdCollectionBase
{
private:
RefIdData mData;
std::deque<RefIdColumn> mColumns;
std::map<UniversalId::Type, RefIdAdapter *> mAdapters;
private:
const RefIdAdapter& findAdaptor (UniversalId::Type) const;
///< Throws an exception if no adaptor for \a Type can be found.
public:
RefIdCollection();
virtual ~RefIdCollection();
virtual int getSize() const;
virtual std::string getId (int index) const;
virtual int getIndex (const std::string& id) const;
virtual int getColumns() const;
virtual const ColumnBase& getColumn (int column) const;
virtual QVariant getData (int index, int column) const;
virtual void setData (int index, int column, const QVariant& data);
virtual void removeRows (int index, int count);
virtual void appendBlankRecord (const std::string& id, UniversalId::Type type);
///< \param type Will be ignored, unless the collection supports multiple record types
virtual int searchId (const std::string& id) const;
////< Search record with \a id.
/// \return index of record (if found) or -1 (not found)
virtual void replace (int index, const RecordBase& record);
///< If the record type does not match, an exception is thrown.
///
/// \attention \a record must not change the ID.
virtual void appendRecord (const RecordBase& record, UniversalId::Type type);
///< If the record type does not match, an exception is thrown.
///
///< \param type Will be ignored, unless the collection supports multiple record types
virtual const RecordBase& getRecord (const std::string& id) const;
virtual const RecordBase& getRecord (int index) const;
virtual void load (ESM::ESMReader& reader, bool base, UniversalId::Type type);
virtual int getAppendIndex (UniversalId::Type type) const;
///< \param type Will be ignored, unless the collection supports multiple record types
};
}
#endif

@ -0,0 +1,198 @@
#include "refiddata.hpp"
#include <cassert>
#include <components/misc/stringops.hpp>
CSMWorld::RefIdDataContainerBase::~RefIdDataContainerBase() {}
CSMWorld::RefIdData::RefIdData()
{
mRecordContainers.insert (std::make_pair (UniversalId::Type_Activator, &mActivators));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Potion, &mPotions));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Apparatus, &mApparati));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Armor, &mArmors));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Book, &mBooks));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Clothing, &mClothing));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Container, &mContainers));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Creature, &mCreatures));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Door, &mDoors));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Ingredient, &mIngredients));
mRecordContainers.insert (std::make_pair (UniversalId::Type_CreatureLevelledList,
&mCreatureLevelledLists));
mRecordContainers.insert (std::make_pair (UniversalId::Type_ItemLevelledList, &mItemLevelledLists));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Light, &mLights));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Lockpick, &mLockpicks));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Miscellaneous, &mMiscellaneous));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Npc, &mNpcs));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Probe, &mProbes));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Repair, &mRepairs));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Static, &mStatics));
mRecordContainers.insert (std::make_pair (UniversalId::Type_Weapon, &mWeapons));
}
CSMWorld::RefIdData::LocalIndex CSMWorld::RefIdData::globalToLocalIndex (int index) const
{
for (std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator iter (
mRecordContainers.begin()); iter!=mRecordContainers.end(); ++iter)
{
if (index<iter->second->getSize())
return LocalIndex (index, iter->first);
index -= iter->second->getSize();
}
throw std::runtime_error ("RefIdData index out of range");
}
int CSMWorld::RefIdData::localToGlobalIndex (const LocalIndex& index)
const
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator end =
mRecordContainers.find (index.second);
if (end==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
int globalIndex = index.first;
for (std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator iter (
mRecordContainers.begin()); iter!=end; ++iter)
globalIndex += iter->second->getSize();
return globalIndex;
}
CSMWorld::RefIdData::LocalIndex CSMWorld::RefIdData::searchId (
const std::string& id) const
{
std::string id2 = Misc::StringUtils::lowerCase (id);
std::map<std::string, std::pair<int, UniversalId::Type> >::const_iterator iter = mIndex.find (id2);
if (iter==mIndex.end())
return std::make_pair (-1, CSMWorld::UniversalId::Type_None);
return iter->second;
}
void CSMWorld::RefIdData::erase (int index, int count)
{
LocalIndex localIndex = globalToLocalIndex (index);
std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator iter =
mRecordContainers.find (localIndex.second);
while (count>0 && iter!=mRecordContainers.end())
{
int size = iter->second->getSize();
if (localIndex.first+count>size)
{
erase (localIndex, size-localIndex.first);
count -= size-localIndex.first;
++iter;
if (iter==mRecordContainers.end())
throw std::runtime_error ("invalid count value for erase operation");
localIndex.first = 0;
localIndex.second = iter->first;
}
else
{
erase (localIndex, count);
count = 0;
}
}
}
const CSMWorld::RecordBase& CSMWorld::RefIdData::getRecord (const LocalIndex& index) const
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator iter =
mRecordContainers.find (index.second);
if (iter==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
return iter->second->getRecord (index.first);
}
CSMWorld::RecordBase& CSMWorld::RefIdData::getRecord (const LocalIndex& index)
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::iterator iter =
mRecordContainers.find (index.second);
if (iter==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
return iter->second->getRecord (index.first);
}
void CSMWorld::RefIdData::appendRecord (UniversalId::Type type, const std::string& id)
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::iterator iter =
mRecordContainers.find (type);
if (iter==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
iter->second->appendRecord (id);
mIndex.insert (std::make_pair (Misc::StringUtils::lowerCase (id),
LocalIndex (iter->second->getSize()-1, type)));
}
int CSMWorld::RefIdData::getAppendIndex (UniversalId::Type type) const
{
int index = 0;
for (std::map<UniversalId::Type, RefIdDataContainerBase *>::const_iterator iter (
mRecordContainers.begin()); iter!=mRecordContainers.end(); ++iter)
{
index += iter->second->getSize();
if (type==iter->first)
break;
}
return index;
}
void CSMWorld::RefIdData::load (const LocalIndex& index, ESM::ESMReader& reader, bool base)
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::iterator iter =
mRecordContainers.find (index.second);
if (iter==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
iter->second->load (index.first, reader, base);
}
void CSMWorld::RefIdData::erase (const LocalIndex& index, int count)
{
std::map<UniversalId::Type, RefIdDataContainerBase *>::iterator iter =
mRecordContainers.find (index.second);
if (iter==mRecordContainers.end())
throw std::logic_error ("invalid local index type");
for (int i=index.first; i<index.first+count; ++i)
{
std::map<std::string, LocalIndex>::iterator result =
mIndex.find (Misc::StringUtils::lowerCase (iter->second->getId (i)));
if (result!=mIndex.end())
mIndex.erase (result);
}
iter->second->erase (index.first, count);
}
int CSMWorld::RefIdData::getSize() const
{
return mIndex.size();
}

@ -0,0 +1,188 @@
#ifndef CSM_WOLRD_REFIDDATA_H
#define CSM_WOLRD_REFIDDATA_H
#include <vector>
#include <map>
#include <components/esm/loadacti.hpp>
#include <components/esm/loadalch.hpp>
#include <components/esm/loadappa.hpp>
#include <components/esm/loadarmo.hpp>
#include <components/esm/loadbook.hpp>
#include <components/esm/loadclot.hpp>
#include <components/esm/loadcont.hpp>
#include <components/esm/loadcrea.hpp>
#include <components/esm/loaddoor.hpp>
#include <components/esm/loadingr.hpp>
#include <components/esm/loadlevlist.hpp>
#include <components/esm/loadligh.hpp>
#include <components/esm/loadlock.hpp>
#include <components/esm/loadprob.hpp>
#include <components/esm/loadrepa.hpp>
#include <components/esm/loadstat.hpp>
#include <components/esm/loadweap.hpp>
#include <components/esm/loadnpc.hpp>
#include <components/esm/loadmisc.hpp>
#include "record.hpp"
#include "universalid.hpp"
namespace ESM
{
class ESMReader;
}
namespace CSMWorld
{
struct RefIdDataContainerBase
{
virtual ~RefIdDataContainerBase();
virtual int getSize() const = 0;
virtual const RecordBase& getRecord (int index) const = 0;
virtual RecordBase& getRecord (int index)= 0;
virtual void appendRecord (const std::string& id) = 0;
virtual void load (int index, ESM::ESMReader& reader, bool base) = 0;
virtual void erase (int index, int count) = 0;
virtual std::string getId (int index) const = 0;
};
template<typename RecordT>
struct RefIdDataContainer : public RefIdDataContainerBase
{
std::vector<Record<RecordT> > mContainer;
virtual int getSize() const;
virtual const RecordBase& getRecord (int index) const;
virtual RecordBase& getRecord (int index);
virtual void appendRecord (const std::string& id);
virtual void load (int index, ESM::ESMReader& reader, bool base);
virtual void erase (int index, int count);
virtual std::string getId (int index) const;
};
template<typename RecordT>
int RefIdDataContainer<RecordT>::getSize() const
{
return static_cast<int> (mContainer.size());
}
template<typename RecordT>
const RecordBase& RefIdDataContainer<RecordT>::getRecord (int index) const
{
return mContainer.at (index);
}
template<typename RecordT>
RecordBase& RefIdDataContainer<RecordT>::getRecord (int index)
{
return mContainer.at (index);
}
template<typename RecordT>
void RefIdDataContainer<RecordT>::appendRecord (const std::string& id)
{
Record<RecordT> record;
record.mModified.mId = id;
record.mModified.blank();
record.mState = RecordBase::State_ModifiedOnly;
mContainer.push_back (record);
}
template<typename RecordT>
void RefIdDataContainer<RecordT>::load (int index, ESM::ESMReader& reader, bool base)
{
(base ? mContainer.at (index).mBase : mContainer.at (index).mModified).load (reader);
}
template<typename RecordT>
void RefIdDataContainer<RecordT>::erase (int index, int count)
{
if (index<0 || index+count>=getSize())
throw std::runtime_error ("invalid RefIdDataContainer index");
mContainer.erase (mContainer.begin()+index, mContainer.begin()+index+count);
}
template<typename RecordT>
std::string RefIdDataContainer<RecordT>::getId (int index) const
{
return mContainer.at (index).get().mId;
}
class RefIdData
{
public:
typedef std::pair<int, UniversalId::Type> LocalIndex;
private:
RefIdDataContainer<ESM::Activator> mActivators;
RefIdDataContainer<ESM::Potion> mPotions;
RefIdDataContainer<ESM::Apparatus> mApparati;
RefIdDataContainer<ESM::Armor> mArmors;
RefIdDataContainer<ESM::Book> mBooks;
RefIdDataContainer<ESM::Clothing> mClothing;
RefIdDataContainer<ESM::Container> mContainers;
RefIdDataContainer<ESM::Creature> mCreatures;
RefIdDataContainer<ESM::Door> mDoors;
RefIdDataContainer<ESM::Ingredient> mIngredients;
RefIdDataContainer<ESM::CreatureLevList> mCreatureLevelledLists;
RefIdDataContainer<ESM::ItemLevList> mItemLevelledLists;
RefIdDataContainer<ESM::Light> mLights;
RefIdDataContainer<ESM::Lockpick> mLockpicks;
RefIdDataContainer<ESM::Miscellaneous> mMiscellaneous;
RefIdDataContainer<ESM::NPC> mNpcs;
RefIdDataContainer<ESM::Probe> mProbes;
RefIdDataContainer<ESM::Repair> mRepairs;
RefIdDataContainer<ESM::Static> mStatics;
RefIdDataContainer<ESM::Weapon> mWeapons;
std::map<std::string, LocalIndex> mIndex;
std::map<UniversalId::Type, RefIdDataContainerBase *> mRecordContainers;
void erase (const LocalIndex& index, int count);
///< Must not spill over into another type.
public:
RefIdData();
LocalIndex globalToLocalIndex (int index) const;
int localToGlobalIndex (const LocalIndex& index) const;
LocalIndex searchId (const std::string& id) const;
void erase (int index, int count);
const RecordBase& getRecord (const LocalIndex& index) const;
RecordBase& getRecord (const LocalIndex& index);
void appendRecord (UniversalId::Type type, const std::string& id);
int getAppendIndex (UniversalId::Type type) const;
void load (const LocalIndex& index, ESM::ESMReader& reader, bool base);
int getSize() const;
};
}
#endif

@ -0,0 +1,22 @@
#include "scriptcontext.hpp"
bool CSMWorld::ScriptContext::canDeclareLocals() const
{
return false;
}
char CSMWorld::ScriptContext::getGlobalType (const std::string& name) const
{
return ' ';
}
char CSMWorld::ScriptContext::getMemberType (const std::string& name, const std::string& id) const
{
return ' ';
}
bool CSMWorld::ScriptContext::isId (const std::string& name) const
{
return false;
}

@ -0,0 +1,26 @@
#ifndef CSM_WORLD_SCRIPTCONTEXT_H
#define CSM_WORLD_SCRIPTCONTEXT_H
#include <components/compiler/context.hpp>
namespace CSMWorld
{
class ScriptContext : public Compiler::Context
{
public:
virtual bool canDeclareLocals() const;
///< Is the compiler allowed to declare local variables?
virtual char getGlobalType (const std::string& name) const;
///< 'l: long, 's': short, 'f': float, ' ': does not exist.
virtual char getMemberType (const std::string& name, const std::string& id) const;
///< 'l: long, 's': short, 'f': float, ' ': does not exist.
virtual bool isId (const std::string& name) const;
///< Does \a name match an ID, that can be referenced?
};
}
#endif

@ -18,6 +18,19 @@ namespace
{
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, "empty" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Globals, "Global Variables" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Gmsts, "Game Settings" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Skills, "Skills" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Classes, "Classes" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Factions, "Factions" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Races, "Races" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Sounds, "Sounds" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Scripts, "Scripts" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Regions, "Regions" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Birthsigns, "Birthsigns" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Spells, "Spells" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Cells, "Cells" },
{ CSMWorld::UniversalId::Class_RecordList, CSMWorld::UniversalId::Type_Referenceables,
"Referenceables" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
};
@ -25,6 +38,41 @@ namespace
static const TypeData sIdArg[] =
{
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Global, "Global Variable" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Gmst, "Game Setting" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Skill, "Skill" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Class, "Class" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Faction, "Faction" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Race, "Race" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Sound, "Sound" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Script, "Script" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Region, "Region" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Birthsign, "Birthsign" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Spell, "Spell" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Cell, "Cell" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Referenceable, "Referenceables" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Activator, "Activator" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Potion, "Potion" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Apparatus, "Apparatus" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Armor, "Armor" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Book, "Book" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Clothing, "Clothing" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Container, "Container" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Creature, "Creature" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Door, "Door" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Ingredient, "Ingredient" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_CreatureLevelledList,
"Creature Levelled List" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_ItemLevelledList,
"Item Levelled List" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Light, "Light" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Lockpick, "Lockpick" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Miscellaneous,
"Miscellaneous" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Npc, "NPC" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Probe, "Probe" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Repair, "Repair" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Static, "Static" },
{ CSMWorld::UniversalId::Class_Record, CSMWorld::UniversalId::Type_Weapon, "Weapon" },
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0 } // end marker
};
@ -41,48 +89,45 @@ CSMWorld::UniversalId::UniversalId (const std::string& universalId)
{
std::string::size_type index = universalId.find (':');
if (index==std::string::npos)
if (index!=std::string::npos)
{
std::string type = universalId.substr (0, index);
if (index==std::string::npos)
{
for (int i=0; sNoArg[i].mName; ++i)
if (type==sNoArg[i].mName)
{
mArgumentType = ArgumentType_None;
mType = sNoArg[i].mType;
mClass = sNoArg[i].mClass;
for (int i=0; sIdArg[i].mName; ++i)
if (type==sIdArg[i].mName)
{
mArgumentType = ArgumentType_Id;
mType = sIdArg[i].mType;
mClass = sIdArg[i].mClass;
mId = universalId.substr (index+2);
return;
}
for (int i=0; sIndexArg[i].mName; ++i)
if (type==sIndexArg[i].mName)
{
mArgumentType = ArgumentType_Index;
mType = sIndexArg[i].mType;
mClass = sIndexArg[i].mClass;
std::istringstream stream (universalId.substr (index+2));
if (stream >> mIndex)
return;
}
}
else
{
for (int i=0; sIdArg[i].mName; ++i)
if (type==sIdArg[i].mName)
{
mArgumentType = ArgumentType_Id;
mType = sIdArg[i].mType;
mClass = sIdArg[i].mClass;
mId = universalId.substr (0, index);
return;
}
for (int i=0; sIndexArg[i].mName; ++i)
if (type==sIndexArg[i].mName)
{
mArgumentType = ArgumentType_Index;
mType = sIndexArg[i].mType;
mClass = sIndexArg[i].mClass;
std::istringstream stream (universalId.substr (0, index));
if (stream >> mIndex)
return;
break;
}
}
break;
}
}
else
{
for (int i=0; sNoArg[i].mName; ++i)
if (universalId==sNoArg[i].mName)
{
mArgumentType = ArgumentType_None;
mType = sNoArg[i].mType;
mClass = sNoArg[i].mClass;
return;
}
}
throw std::runtime_error ("invalid UniversalId: " + universalId);

@ -33,12 +33,54 @@ namespace CSMWorld
enum Type
{
Type_None,
Type_Globals,
Type_Global,
Type_VerificationResults,
Type_Gmsts,
Type_Gmst,
Type_Skills,
Type_Skill,
Type_Classes,
Type_Class,
Type_Factions,
Type_Faction,
Type_Races,
Type_Race,
Type_Sounds,
Type_Sound,
Type_Scripts,
Type_Script,
Type_Regions,
Type_Region,
Type_Birthsigns,
Type_Birthsign,
Type_Spells,
Type_Spell,
Type_Cells,
Type_Cell,
Type_Referenceables,
Type_Referenceable,
Type_Activator,
Type_Potion,
Type_Apparatus,
Type_Armor,
Type_Book,
Type_Clothing,
Type_Container,
Type_Creature,
Type_Door,
Type_Ingredient,
Type_CreatureLevelledList,
Type_ItemLevelledList,
Type_Light,
Type_Lockpick,
Type_Miscellaneous,
Type_Npc,
Type_Probe,
Type_Repair,
Type_Static,
Type_Weapon
Type_VerificationResults
};
private:

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