increased version number

actorid
Marc Zinnschlag 11 years ago
parent e03de11fa8
commit 4dbacdc6bd

@ -19,7 +19,7 @@ include (OpenMWMacros)
# Version
set (OPENMW_VERSION_MAJOR 0)
set (OPENMW_VERSION_MINOR 25)
set (OPENMW_VERSION_MINOR 26)
set (OPENMW_VERSION_RELEASE 0)
set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")

@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.25.0
Version: 0.26.0
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
@ -71,13 +71,13 @@ Allowed options:
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
win1252 - Western European (Latin) alphabet, used by default
--fallback arg fallback values
CHANGELOG

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