Prevent internal classes from being marked dllimport

actorid
Alexander "Ace" Olofsson 13 years ago
parent 08f8701b33
commit 4ef921c43f

@ -50,7 +50,7 @@ namespace Ogre
terrain.
@note Requires the Cg plugin to render correctly
*/
class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator
class TerrainMaterialGeneratorB : public TerrainMaterialGenerator
{
public:
TerrainMaterialGeneratorB();
@ -58,7 +58,7 @@ namespace Ogre
/** Shader model 2 profile target.
*/
class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile
class SM2Profile : public TerrainMaterialGenerator::Profile
{
public:
SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc);
@ -161,7 +161,7 @@ namespace Ogre
void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt);
/// Interface definition for helper class to generate shaders
class _OgreTerrainExport ShaderHelper : public TerrainAlloc
class ShaderHelper : public TerrainAlloc
{
public:
ShaderHelper() {}
@ -194,7 +194,7 @@ namespace Ogre
};
/// Utility class to help with generating shaders for Cg / HLSL.
class _OgreTerrainExport ShaderHelperCg : public ShaderHelper
class ShaderHelperCg : public ShaderHelper
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -212,7 +212,7 @@ namespace Ogre
void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream);
};
class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg
class ShaderHelperHLSL : public ShaderHelperCg
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);
@ -220,7 +220,7 @@ namespace Ogre
};
/// Utility class to help with generating shaders for GLSL.
class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper
class ShaderHelperGLSL : public ShaderHelper
{
protected:
HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt);

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